Kim Sung-Bin

CV
h-index16
17papers
248citations
Novelty50%
AI Score51

17 Papers

CLMay 28
A Language-Guided Bayesian Optimization for Efficient LoRA Hyperparameter Search

Baek Seong-Eun, Lee Jung-Mok, Kim Sung-Bin et al.

Fine-tuning Large Language Models (LLMs) with Low-Rank Adaptation (LoRA) offers a resource-efficient way to personalize or specialize. However, LoRA is highly sensitive to hyperparameter choices, and exhaustive hyperparameter search is computationally expensive. To address this, we propose a Bayesian Optimization (BO) framework that leverages the domain knowledge of pre-trained LLMs to efficiently search for LoRA hyperparameters. Our approach repurposes a pre-trained LLM as a discrete-to-continuous mapping module to link hyperparameters and their domain knowledge to a continuous vector space, where BO is conducted. We design and control the mapping via language prompting, providing a domain-aware textual prompt that describes the relationships among hyperparameters and their respective roles. This allows us to explicitly inject domain knowledge about LoRA into the LLM in natural language. We also introduce an additional learnable token to capture residual information that is difficult to describe linguistically in the prompt. This aids BO to sample more high-performing hyperparameters. In addition, by leveraging the strong correlation observed between the performance obtained from full and subset training datasets in LoRA training regimes, we introduce proxy training and evaluation using a data subset. This significantly improves the efficiency of our method. We demonstrate that our hyperparameter, discovered with only about 30 iterations, achieves more than 20% performance improvement over standard hyperparameters found from about 45,000 combinations. Project page: https://baekseongeun.github.io/lora-bo/

CLMay 27
SMILE-Next: Teaching Large Language Models to Detect, Classify, and Reason about Laughter

Lee Jung-Mok, Kim Sung-Bin, Joohyun Chang et al.

Laughter is a complex social signal that conveys communicative intent beyond amusement. While prior work has focused on isolated laughter analysis tasks, a comprehensive understanding of laughter in real-world scenarios remains underexplored. Therefore, we introduce SMILE-Next, a dataset for real-world laughter understanding with multimodal textual representations and question-answer annotations across three tasks: laughter detection, laughter type classification, and laughter reasoning. Building upon SMILE-Next, we aim to develop a laughter-specialized large language model capable of nuanced understanding of laughter in real-world contexts. To this end, we propose two key components: laughter-specific Self-Instruct and the Mixture-of-Laugh-Experts (MoLE) framework. Laughter-specific Self-Instruct enhances generalization across tasks and domains by automatically synthesizing diverse laughter-centric instructions. MoLE introduces a task-adaptive expert routing mechanism that dynamically selects specialized experts tailored to each laughter-related task, improving task-specific performance and efficiency. Experimental results show that the combination of our proposed components substantially outperforms multimodal LLM baselines, advancing robust real-world laughter understanding. Project page is at: https://mok0102.github.io/smile-next/.

CVMar 30, 2023
Sound to Visual Scene Generation by Audio-to-Visual Latent Alignment

Kim Sung-Bin, Arda Senocak, Hyunwoo Ha et al.

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We design a model that works by scheduling the learning procedure of each model component to associate audio-visual modalities despite their information gaps. The key idea is to enrich the audio features with visual information by learning to align audio to visual latent space. We translate the input audio to visual features, then use a pre-trained generator to produce an image. To further improve the quality of our generated images, we use sound source localization to select the audio-visual pairs that have strong cross-modal correlations. We obtain substantially better results on the VEGAS and VGGSound datasets than prior approaches. We also show that we can control our model's predictions by applying simple manipulations to the input waveform, or to the latent space.

CVAug 14, 2023
The Devil in the Details: Simple and Effective Optical Flow Synthetic Data Generation

Kwon Byung-Ki, Kim Sung-Bin, Tae-Hyun Oh

Recent work on dense optical flow has shown significant progress, primarily in a supervised learning manner requiring a large amount of labeled data. Due to the expensiveness of obtaining large scale real-world data, computer graphics are typically leveraged for constructing datasets. However, there is a common belief that synthetic-to-real domain gaps limit generalization to real scenes. In this paper, we show that the required characteristics in an optical flow dataset are rather simple and present a simpler synthetic data generation method that achieves a certain level of realism with compositions of elementary operations. With 2D motion-based datasets, we systematically analyze the simplest yet critical factors for generating synthetic datasets. Furthermore, we propose a novel method of utilizing occlusion masks in a supervised method and observe that suppressing gradients on occluded regions serves as a powerful initial state in the curriculum learning sense. The RAFT network initially trained on our dataset outperforms the original RAFT on the two most challenging online benchmarks, MPI Sintel and KITTI 2015.

CVNov 2, 2023
LaughTalk: Expressive 3D Talking Head Generation with Laughter

Kim Sung-Bin, Lee Hyun, Da Hye Hong et al.

Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of laughter and smiles despite their importance in social context. In this paper, we introduce a novel task to generate 3D talking heads capable of both articulate speech and authentic laughter. Our newly curated dataset comprises 2D laughing videos paired with pseudo-annotated and human-validated 3D FLAME parameters and vertices. Given our proposed dataset, we present a strong baseline with a two-stage training scheme: the model first learns to talk and then acquires the ability to express laughter. Extensive experiments demonstrate that our method performs favorably compared to existing approaches in both talking head generation and expressing laughter signals. We further explore potential applications on top of our proposed method for rigging realistic avatars.

CLDec 15, 2023Code
SMILE: Multimodal Dataset for Understanding Laughter in Video with Language Models

Lee Hyun, Kim Sung-Bin, Seungju Han et al. · stanford

Despite the recent advances of the artificial intelligence, building social intelligence remains a challenge. Among social signals, laughter is one of the distinctive expressions that occurs during social interactions between humans. In this work, we tackle a new challenge for machines to understand the rationale behind laughter in video, Video Laugh Reasoning. We introduce this new task to explain why people laugh in a particular video and a dataset for this task. Our proposed dataset, SMILE, comprises video clips and language descriptions of why people laugh. We propose a baseline by leveraging the reasoning capacity of large language models (LLMs) with textual video representation. Experiments show that our baseline can generate plausible explanations for laughter. We further investigate the scalability of our baseline by probing other video understanding tasks and in-the-wild videos. We release our dataset, code, and model checkpoints on https://github.com/postech-ami/SMILE-Dataset.

CVOct 23, 2024Code
AVHBench: A Cross-Modal Hallucination Benchmark for Audio-Visual Large Language Models

Kim Sung-Bin, Oh Hyun-Bin, JungMok Lee et al.

Following the success of Large Language Models (LLMs), expanding their boundaries to new modalities represents a significant paradigm shift in multimodal understanding. Human perception is inherently multimodal, relying not only on text but also on auditory and visual cues for a complete understanding of the world. In recognition of this fact, audio-visual LLMs have recently emerged. Despite promising developments, the lack of dedicated benchmarks poses challenges for understanding and evaluating models. In this work, we show that audio-visual LLMs struggle to discern subtle relationships between audio and visual signals, leading to hallucinations and highlighting the need for reliable benchmarks. To address this, we introduce AVHBench, the first comprehensive benchmark specifically designed to evaluate the perception and comprehension capabilities of audio-visual LLMs. Our benchmark includes tests for assessing hallucinations, as well as the cross-modal matching and reasoning abilities of these models. Our results reveal that most existing audio-visual LLMs struggle with hallucinations caused by cross-interactions between modalities, due to their limited capacity to perceive complex multimodal signals and their relationships. Additionally, we demonstrate that simple training with our AVHBench improves robustness of audio-visual LLMs against hallucinations. Dataset: https://github.com/kaist-ami/AVHBench

CVDec 16, 2025
FacEDiT: Unified Talking Face Editing and Generation via Facial Motion Infilling

Kim Sung-Bin, Joohyun Chang, David Harwath et al.

Talking face editing and face generation have often been studied as distinct problems. In this work, we propose viewing both not as separate tasks but as subtasks of a unifying formulation, speech-conditional facial motion infilling. We explore facial motion infilling as a self-supervised pretext task that also serves as a unifying formulation of dynamic talking face synthesis. To instantiate this idea, we propose FacEDiT, a speech-conditional Diffusion Transformer trained with flow matching. Inspired by masked autoencoders, FacEDiT learns to synthesize masked facial motions conditioned on surrounding motions and speech. This formulation enables both localized generation and edits, such as substitution, insertion, and deletion, while ensuring seamless transitions with unedited regions. In addition, biased attention and temporal smoothness constraints enhance boundary continuity and lip synchronization. To address the lack of a standard editing benchmark, we introduce FacEDiTBench, the first dataset for talking face editing, featuring diverse edit types and lengths, along with new evaluation metrics. Extensive experiments validate that talking face editing and generation emerge as subtasks of speech-conditional motion infilling; FacEDiT produces accurate, speech-aligned facial edits with strong identity preservation and smooth visual continuity while generalizing effectively to talking face generation.

CVJul 1, 2024
Enhancing Speech-Driven 3D Facial Animation with Audio-Visual Guidance from Lip Reading Expert

Han EunGi, Oh Hyun-Bin, Kim Sung-Bin et al.

Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial expressions. In this paper, we introduce a method for speech-driven 3D facial animation to generate accurate lip movements, proposing an audio-visual multimodal perceptual loss. This loss provides guidance to train the speech-driven 3D facial animators to generate plausible lip motions aligned with the spoken transcripts. Furthermore, to incorporate the proposed audio-visual perceptual loss, we devise an audio-visual lip reading expert leveraging its prior knowledge about correlations between speech and lip motions. We validate the effectiveness of our approach through broad experiments, showing noticeable improvements in lip synchronization and lip readability performance. Codes are available at https://3d-talking-head-avguide.github.io/.

CVOct 4, 2023
A Large-Scale 3D Face Mesh Video Dataset via Neural Re-parameterized Optimization

Kim Youwang, Lee Hyun, Kim Sung-Bin et al.

We propose NeuFace, a 3D face mesh pseudo annotation method on videos via neural re-parameterized optimization. Despite the huge progress in 3D face reconstruction methods, generating reliable 3D face labels for in-the-wild dynamic videos remains challenging. Using NeuFace optimization, we annotate the per-view/-frame accurate and consistent face meshes on large-scale face videos, called the NeuFace-dataset. We investigate how neural re-parameterization helps to reconstruct image-aligned facial details on 3D meshes via gradient analysis. By exploiting the naturalness and diversity of 3D faces in our dataset, we demonstrate the usefulness of our dataset for 3D face-related tasks: improving the reconstruction accuracy of an existing 3D face reconstruction model and learning 3D facial motion prior. Code and datasets will be available at https://neuface-dataset.github.io.

GRMar 26, 2025
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics

Lee Chae-Yeon, Oh Hyun-Bin, Han EunGi et al.

Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and corresponding lip movements. In this work, we claim that three criteria -- Temporal Synchronization, Lip Readability, and Expressiveness -- are crucial for achieving perceptually accurate lip movements. Motivated by our hypothesis that a desirable representation space exists to meet these three criteria, we introduce a speech-mesh synchronized representation that captures intricate correspondences between speech signals and 3D face meshes. We found that our learned representation exhibits desirable characteristics, and we plug it into existing models as a perceptual loss to better align lip movements to the given speech. In addition, we utilize this representation as a perceptual metric and introduce two other physically grounded lip synchronization metrics to assess how well the generated 3D talking heads align with these three criteria. Experiments show that training 3D talking head generation models with our perceptual loss significantly improve all three aspects of perceptually accurate lip synchronization. Codes and datasets are available at https://perceptual-3d-talking-head.github.io/.

CVDec 9, 2024
Sound2Vision: Generating Diverse Visuals from Audio through Cross-Modal Latent Alignment

Kim Sung-Bin, Arda Senocak, Hyunwoo Ha et al.

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap between auditory and visual signals. We address this challenge by designing a model that aligns audio-visual modalities by enriching audio features with visual information and translating them into the visual latent space. These features are then fed into the pre-trained image generator to produce images. To enhance image quality, we use sound source localization to select audio-visual pairs with strong cross-modal correlations. Our method achieves substantially better results on the VEGAS and VGGSound datasets compared to previous work and demonstrates control over the generation process through simple manipulations to the input waveform or latent space. Furthermore, we analyze the geometric properties of the learned embedding space and demonstrate that our learning approach effectively aligns audio-visual signals for cross-modal generation. Based on this analysis, we show that our method is agnostic to specific design choices, showing its generalizability by integrating various model architectures and different types of audio-visual data.

CVMar 4, 2024
Revisiting Learning-based Video Motion Magnification for Real-time Processing

Hyunwoo Ha, Oh Hyun-Bin, Kim Jun-Seong et al.

Video motion magnification is a technique to capture and amplify subtle motion in a video that is invisible to the naked eye. The deep learning-based prior work successfully demonstrates the modelling of the motion magnification problem with outstanding quality compared to conventional signal processing-based ones. However, it still lags behind real-time performance, which prevents it from being extended to various online applications. In this paper, we investigate an efficient deep learning-based motion magnification model that runs in real time for full-HD resolution videos. Due to the specified network design of the prior art, i.e. inhomogeneous architecture, the direct application of existing neural architecture search methods is complicated. Instead of automatic search, we carefully investigate the architecture module by module for its role and importance in the motion magnification task. Two key findings are 1) Reducing the spatial resolution of the latent motion representation in the decoder provides a good trade-off between computational efficiency and task quality, and 2) surprisingly, only a single linear layer and a single branch in the encoder are sufficient for the motion magnification task. Based on these findings, we introduce a real-time deep learning-based motion magnification model with4.2X fewer FLOPs and is 2.7X faster than the prior art while maintaining comparable quality.

CVApr 3, 2025
VoiceCraft-Dub: Automated Video Dubbing with Neural Codec Language Models

Kim Sung-Bin, Jeongsoo Choi, Puyuan Peng et al.

We present VoiceCraft-Dub, a novel approach for automated video dubbing that synthesizes high-quality speech from text and facial cues. This task has broad applications in filmmaking, multimedia creation, and assisting voice-impaired individuals. Building on the success of Neural Codec Language Models (NCLMs) for speech synthesis, our method extends their capabilities by incorporating video features, ensuring that synthesized speech is time-synchronized and expressively aligned with facial movements while preserving natural prosody. To inject visual cues, we design adapters to align facial features with the NCLM token space and introduce audio-visual fusion layers to merge audio-visual information within the NCLM framework. Additionally, we curate CelebV-Dub, a new dataset of expressive, real-world videos specifically designed for automated video dubbing. Extensive experiments show that our model achieves high-quality, intelligible, and natural speech synthesis with accurate lip synchronization, outperforming existing methods in human perception and performing favorably in objective evaluations. We also adapt VoiceCraft-Dub for the video-to-speech task, demonstrating its versatility for various applications.

CVApr 29, 2025
AlignDiT: Multimodal Aligned Diffusion Transformer for Synchronized Speech Generation

Jeongsoo Choi, Ji-Hoon Kim, Kim Sung-Bin et al.

In this paper, we address the task of multimodal-to-speech generation, which aims to synthesize high-quality speech from multiple input modalities: text, video, and reference audio. This task has gained increasing attention due to its wide range of applications, such as film production, dubbing, and virtual avatars. Despite recent progress, existing methods still suffer from limitations in speech intelligibility, audio-video synchronization, speech naturalness, and voice similarity to the reference speaker. To address these challenges, we propose AlignDiT, a multimodal Aligned Diffusion Transformer that generates accurate, synchronized, and natural-sounding speech from aligned multimodal inputs. Built upon the in-context learning capability of the DiT architecture, AlignDiT explores three effective strategies to align multimodal representations. Furthermore, we introduce a novel multimodal classifier-free guidance mechanism that allows the model to adaptively balance information from each modality during speech synthesis. Extensive experiments demonstrate that AlignDiT significantly outperforms existing methods across multiple benchmarks in terms of quality, synchronization, and speaker similarity. Moreover, AlignDiT exhibits strong generalization capability across various multimodal tasks, such as video-to-speech synthesis and visual forced alignment, consistently achieving state-of-the-art performance. The demo page is available at https://mm.kaist.ac.kr/projects/AlignDiT.

CVDec 31, 2024
SoundBrush: Sound as a Brush for Visual Scene Editing

Kim Sung-Bin, Kim Jun-Seong, Junseok Ko et al.

We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the audio inputs while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation. Demos are available at https://soundbrush.github.io/.

CVJun 20, 2024
MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Dataset

Kim Sung-Bin, Lee Chae-Yeon, Gihun Son et al.

Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack of datasets covering a broad spectrum of facial movements across languages. In this work, we introduce a novel task to generate 3D talking heads from speeches of diverse languages. We collect a new multilingual 2D video dataset comprising over 420 hours of talking videos in 20 languages. With our proposed dataset, we present a multilingually enhanced model that incorporates language-specific style embeddings, enabling it to capture the unique mouth movements associated with each language. Additionally, we present a metric for assessing lip-sync accuracy in multilingual settings. We demonstrate that training a 3D talking head model with our proposed dataset significantly enhances its multilingual performance. Codes and datasets are available at https://multi-talk.github.io/.