Zechuan Zhang

CV
h-index26
7papers
330citations
Novelty56%
AI Score51

7 Papers

CVSep 24, 2023Code
Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction

Zechuan Zhang, Li Sun, Zongxin Yang et al.

Reconstructing 3D clothed human avatars from single images is a challenging task, especially when encountering complex poses and loose clothing. Current methods exhibit limitations in performance, largely attributable to their dependence on insufficient 2D image features and inconsistent query methods. Owing to this, we present the Global-correlated 3D-decoupling Transformer for clothed Avatar reconstruction (GTA), a novel transformer-based architecture that reconstructs clothed human avatars from monocular images. Our approach leverages transformer architectures by utilizing a Vision Transformer model as an encoder for capturing global-correlated image features. Subsequently, our innovative 3D-decoupling decoder employs cross-attention to decouple tri-plane features, using learnable embeddings as queries for cross-plane generation. To effectively enhance feature fusion with the tri-plane 3D feature and human body prior, we propose a hybrid prior fusion strategy combining spatial and prior-enhanced queries, leveraging the benefits of spatial localization and human body prior knowledge. Comprehensive experiments on CAPE and THuman2.0 datasets illustrate that our method outperforms state-of-the-art approaches in both geometry and texture reconstruction, exhibiting high robustness to challenging poses and loose clothing, and producing higher-resolution textures. Codes will be available at https://github.com/River-Zhang/GTA.

CVJul 17, 2024Code
Rethinking the Architecture Design for Efficient Generic Event Boundary Detection

Ziwei Zheng, Zechuan Zhang, Yulin Wang et al.

Generic event boundary detection (GEBD), inspired by human visual cognitive behaviors of consistently segmenting videos into meaningful temporal chunks, finds utility in various applications such as video editing and. In this paper, we demonstrate that SOTA GEBD models often prioritize final performance over model complexity, resulting in low inference speed and hindering efficient deployment in real-world scenarios. We contribute to addressing this challenge by experimentally reexamining the architecture of GEBD models and uncovering several surprising findings. Firstly, we reveal that a concise GEBD baseline model already achieves promising performance without any sophisticated design. Secondly, we find that the widely applied image-domain backbones in GEBD models can contain plenty of architecture redundancy, motivating us to gradually ``modernize'' each component to enhance efficiency. Thirdly, we show that the GEBD models using image-domain backbones conducting the spatiotemporal learning in a spatial-then-temporal greedy manner can suffer from a distraction issue, which might be the inefficient villain for GEBD. Using a video-domain backbone to jointly conduct spatiotemporal modeling is an effective solution for this issue. The outcome of our exploration is a family of GEBD models, named EfficientGEBD, significantly outperforms the previous SOTA methods by up to 1.7\% performance gain and 280\% speedup under the same backbone. Our research prompts the community to design modern GEBD methods with the consideration of model complexity, particularly in resource-aware applications. The code is available at \url{https://github.com/Ziwei-Zheng/EfficientGEBD}.

CVApr 29, 2025
In-Context Edit: Enabling Instructional Image Editing with In-Context Generation in Large Scale Diffusion Transformer

Zechuan Zhang, Ji Xie, Yu Lu et al.

Instruction-based image editing enables precise modifications via natural language prompts, but existing methods face a precision-efficiency tradeoff: fine-tuning demands massive datasets (>10M) and computational resources, while training-free approaches suffer from weak instruction comprehension. We address this by proposing ICEdit, which leverages the inherent comprehension and generation abilities of large-scale Diffusion Transformers (DiTs) through three key innovations: (1) An in-context editing paradigm without architectural modifications; (2) Minimal parameter-efficient fine-tuning for quality improvement; (3) Early Filter Inference-Time Scaling, which uses VLMs to select high-quality noise samples for efficiency. Experiments show that ICEdit achieves state-of-the-art editing performance with only 0.1\% of the training data and 1\% trainable parameters compared to previous methods. Our approach establishes a new paradigm for balancing precision and efficiency in instructional image editing. Codes and demos can be found in https://river-zhang.github.io/ICEdit-gh-pages/.

CVJan 22, 2025
3D Object Manipulation in a Single Image using Generative Models

Ruisi Zhao, Zechuan Zhang, Zongxin Yang et al.

Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling to achieve fidelity in object appearance and scene lighting. In this work, we introduce \textbf{OMG3D}, a novel framework that integrates the precise geometric control with the generative power of diffusion models, thus achieving significant enhancements in visual performance. Our framework first converts 2D objects into 3D, enabling user-directed modifications and lifelike motions at the geometric level. To address texture realism, we propose CustomRefiner, a texture refinement module that pre-train a customized diffusion model, aligning the details and style of coarse renderings of 3D rough model with the original image, further refine the texture. Additionally, we introduce IllumiCombiner, a lighting processing module that estimates and corrects background lighting to match human visual perception, resulting in more realistic shadow effects. Extensive experiments demonstrate the outstanding visual performance of our approach in both static and dynamic scenarios. Remarkably, all these steps can be done using one NVIDIA 3090. Project page is at https://whalesong-zrs.github.io/OMG3D-projectpage/

CVApr 1
TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

Jiyuan Hu, Zechuan Zhang, Zongxin Yang et al.

We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as local pose shifting or component replacemen--while preserving the structural integrity of the central subject, a capability largely absent in existing editing methods. Our approach comprises three key stages: (1) Multi-view 3D-Anchor Synthesis, which leverages a sparse-view editor trained on our MV-TRACE datase--the first multi-view consistent dataset dedicated to scene-coherent object addition and modificatio--to generate spatially consistent 3D-anchors; (2) Tangible Geometry Anchoring (TGA), which ensures precise spatial synchronization between inserted meshes and the 3DGS scene via two-phase registration; and (3) Contextual Video Masking (CVM), which integrates 3D projections into an autoregressive video pipeline to achieve temporally stable, physically-grounded rendering. Extensive experiments demonstrate that TRACE consistently outperforms existing methods especially in editing versatility and structural integrity.

CVNov 24, 2025
Are Image-to-Video Models Good Zero-Shot Image Editors?

Zechuan Zhang, Zhenyuan Chen, Zongxin Yang et al.

Large-scale video diffusion models show strong world simulation and temporal reasoning abilities, but their use as zero-shot image editors remains underexplored. We introduce IF-Edit, a tuning-free framework that repurposes pretrained image-to-video diffusion models for instruction-driven image editing. IF-Edit addresses three key challenges: prompt misalignment, redundant temporal latents, and blurry late-stage frames. It includes (1) a chain-of-thought prompt enhancement module that transforms static editing instructions into temporally grounded reasoning prompts; (2) a temporal latent dropout strategy that compresses frame latents after the expert-switch point, accelerating denoising while preserving semantic and temporal coherence; and (3) a self-consistent post-refinement step that sharpens late-stage frames using a short still-video trajectory. Experiments on four public benchmarks, covering non-rigid editing, physical and temporal reasoning, and general instruction edits, show that IF-Edit performs strongly on reasoning-centric tasks while remaining competitive on general-purpose edits. Our study provides a systematic view of video diffusion models as image editors and highlights a simple recipe for unified video-image generative reasoning.

CVDec 10, 2023
SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction

Zechuan Zhang, Zongxin Yang, Yi Yang

Creating high-quality 3D models of clothed humans from single images for real-world applications is crucial. Despite recent advancements, accurately reconstructing humans in complex poses or with loose clothing from in-the-wild images, along with predicting textures for unseen areas, remains a significant challenge. A key limitation of previous methods is their insufficient prior guidance in transitioning from 2D to 3D and in texture prediction. In response, we introduce SIFU (Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction), a novel approach combining a Side-view Decoupling Transformer with a 3D Consistent Texture Refinement pipeline.SIFU employs a cross-attention mechanism within the transformer, using SMPL-X normals as queries to effectively decouple side-view features in the process of mapping 2D features to 3D. This method not only improves the precision of the 3D models but also their robustness, especially when SMPL-X estimates are not perfect. Our texture refinement process leverages text-to-image diffusion-based prior to generate realistic and consistent textures for invisible views. Through extensive experiments, SIFU surpasses SOTA methods in both geometry and texture reconstruction, showcasing enhanced robustness in complex scenarios and achieving an unprecedented Chamfer and P2S measurement. Our approach extends to practical applications such as 3D printing and scene building, demonstrating its broad utility in real-world scenarios. Project page https://river-zhang.github.io/SIFU-projectpage/ .