Kai Yuan

RO
h-index15
8papers
145citations
Novelty56%
AI Score41

8 Papers

12.5ROAug 15, 2023
Hierarchical generative modelling for autonomous robots

Kai Yuan, Noor Sajid, Karl Friston et al.

Humans can produce complex whole-body motions when interacting with their surroundings, by planning, executing and combining individual limb movements. We investigated this fundamental aspect of motor control in the setting of autonomous robotic operations. We approach this problem by hierarchical generative modelling equipped with multi-level planning-for autonomous task completion-that mimics the deep temporal architecture of human motor control. Here, temporal depth refers to the nested time scales at which successive levels of a forward or generative model unfold, for example, delivering an object requires a global plan to contextualise the fast coordination of multiple local movements of limbs. This separation of temporal scales also motivates robotics and control. Specifically, to achieve versatile sensorimotor control, it is advantageous to hierarchically structure the planning and low-level motor control of individual limbs. We use numerical and physical simulation to conduct experiments and to establish the efficacy of this formulation. Using a hierarchical generative model, we show how a humanoid robot can autonomously complete a complex task that necessitates a holistic use of locomotion, manipulation, and grasping. Specifically, we demonstrate the ability of a humanoid robot that can retrieve and transport a box, open and walk through a door to reach the destination, approach and kick a football, while showing robust performance in presence of body damage and ground irregularities. Our findings demonstrated the effectiveness of using human-inspired motor control algorithms, and our method provides a viable hierarchical architecture for the autonomous completion of challenging goal-directed tasks.

2.3AIMar 26, 2024Code
Fully-fused Multi-Layer Perceptrons on Intel Data Center GPUs

Kai Yuan, Christoph Bauinger, Xiangyi Zhang et al.

This paper presents a SYCL implementation of Multi-Layer Perceptrons (MLPs), which targets and is optimized for the Intel Data Center GPU Max 1550. To increase the performance, our implementation minimizes the slow global memory accesses by maximizing the data reuse within the general register file and the shared local memory by fusing the operations in each layer of the MLP. We show with a simple roofline model that this results in a significant increase in the arithmetic intensity, leading to improved performance, especially for inference. We compare our approach to a similar CUDA implementation for MLPs and show that our implementation on the Intel Data Center GPU outperforms the CUDA implementation on Nvidia's H100 GPU by a factor up to 2.84 in inference and 1.75 in training. The paper also showcases the efficiency of our SYCL implementation in three significant areas: Image Compression, Neural Radiance Fields, and Physics-Informed Machine Learning. In all cases, our implementation outperforms the off-the-shelf Intel Extension for PyTorch (IPEX) implementation on the same Intel GPU by up to a factor of 30 and the CUDA PyTorch version on Nvidia's H100 GPU by up to a factor 19. The code can be found at https://github.com/intel/tiny-dpcpp-nn.

14.5ROFeb 8, 2025
Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs

Aayam Shrestha, Pan Liu, German Ros et al.

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body velocity, partial key-point animation, computer vision applied to videos, or even higher-level motion goals. This requires a versatile low-level humanoid controller that can handle such sparse, under-specified guidance, seamlessly switch between skills, and recover from failures. Current approaches for learning humanoid controllers from demonstration data capture some of these characteristics, but none achieve them all. To this end, we introduce the Masked Humanoid Controller (MHC), a novel approach that applies multi-objective imitation learning on augmented and selectively masked motion demonstrations. The training methodology results in an MHC that exhibits the key capabilities of catch-up to out-of-sync input commands, combining elements from multiple motion sequences, and completing unspecified parts of motions from sparse multimodal input. We demonstrate these key capabilities for an MHC learned over a dataset of 87 diverse skills and showcase different multi-modal use cases, including integration with planning frameworks to highlight MHC's ability to solve new user-defined tasks without any finetuning.

12.4AIOct 22, 2025
Surfer 2: The Next Generation of Cross-Platform Computer Use Agents

Mathieu Andreux, Märt Bakler, Yanael Barbier et al. · cambridge

Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified architecture operating purely from visual observations that achieves state-of-the-art performance across all three environments. Surfer 2 integrates hierarchical context management, decoupled planning and execution, and self-verification with adaptive recovery, enabling reliable operation over long task horizons. Our system achieves 97.1% accuracy on WebVoyager, 69.6% on WebArena, 60.1% on OSWorld, and 87.1% on AndroidWorld, outperforming all prior systems without task-specific fine-tuning. With multiple attempts, Surfer 2 exceeds human performance on all benchmarks. These results demonstrate that systematic orchestration amplifies foundation model capabilities and enables general-purpose computer control through visual interaction alone, while calling for a next-generation vision language model to achieve Pareto-optimal cost-efficiency.

11.3ROFeb 15, 2020
Learning Pregrasp Manipulation of Objects from Ungraspable Poses

Zhaole Sun, Kai Yuan, Wenbin Hu et al.

In robotic grasping, objects are often occluded in ungraspable configurations such that no pregrasp pose can be found, eg large flat boxes on the table that can only be grasped from the side. Inspired by humans' bimanual manipulation, eg one hand to lift up things and the other to grasp, we address this type of problems by introducing pregrasp manipulation - push and lift actions. We propose a model-free Deep Reinforcement Learning framework to train control policies that utilize visual information and proprioceptive states of the robot to autonomously discover robust pregrasp manipulation. The robot arm learns to first push the object towards a support surface and establishes a pivot to lift up one side of the object, thus creating a clearance between the object and the table for possible grasping solutions. Furthermore, we show the effectiveness of our proposed learning framework in training robust pregrasp policies that can directly transfer from simulation to real hardware through suitable design of training procedures, state, and action space. Lastly, we evaluate the effectiveness and the generalisation ability of the learned policies in real-world experiments, and demonstrate pregrasp manipulation of objects with various size, shape, weight, and surface friction.

5.7ROFeb 11, 2020
Reaching, Grasping and Re-grasping: Learning Multimode Grasping Skills

Wenbin Hu, Chuanyu Yang, Kai Yuan et al.

The ability to adapt to uncertainties, recover from failures, and coordinate between hand and fingers are essential sensorimotor skills for fully autonomous robotic grasping. In this paper, we aim to study a unified feedback control policy for generating the finger actions and the motion of hand to accomplish seamlessly coordinated tasks of reaching, grasping and re-grasping. We proposed a set of quantified metrics for task-orientated rewards to guide the policy exploration, and we analyzed and demonstrated the effectiveness of each reward term. To acquire a robust re-grasping motion, we deployed different initial states in training to experience failures that the robot would encounter during grasping due to inaccurate perception or disturbances. The performance of learned policy is evaluated on three different tasks: grasping a static target, grasping a dynamic target, and re-grasping. The quality of learned grasping policy was evaluated based on success rates in different scenarios and the recovery time from failures. The results indicate that the learned policy is able to achieve stable grasps of a static or moving object. Moreover, the policy can adapt to new environmental changes on the fly and execute collision-free re-grasp after a failed attempt within a short recovery time even in difficult configurations.

13.7ROFeb 5, 2020
Force-guided High-precision Grasping Control of Fragile and Deformable Objects using sEMG-based Force Prediction

Ruoshi Wen, Kai Yuan, Qiang Wang et al.

Regulating contact forces with high precision is crucial for grasping and manipulating fragile or deformable objects. We aim to utilize the dexterity of human hands to regulate the contact forces for robotic hands and exploit human sensory-motor synergies in a wearable and non-invasive way. We extracted force information from the electric activities of skeletal muscles during their voluntary contractions through surface electromyography (sEMG). We built a regression model based on a Neural Network to predict the gripping force from the preprocessed sEMG signals and achieved high accuracy (R2 = 0.982). Based on the force command predicted from human muscles, we developed a force-guided control framework, where force control was realized via an admittance controller that tracked the predicted gripping force reference to grasp delicate and deformable objects. We demonstrated the effectiveness of the proposed method on a set of representative fragile and deformable objects from daily life, all of which were successfully grasped without any damage or deformation.

5.3ROMay 6, 2018
Comparison Study of Nonlinear Optimization of Step Durations and Foot Placement for Dynamic Walking

Wenbin Hu, Iordanis Chatzinikolaidis, Kai Yuan et al.

This paper studies bipedal locomotion as a nonlinear optimization problem based on continuous and discrete dynamics, by simultaneously optimizing the remaining step duration, the next step duration and the foot location to achieve robustness. The linear inverted pendulum as the motion model captures the center of mass dynamics and its low-dimensionality makes the problem more tractable. We first formulate a holistic approach to search for optimality in the three-dimensional parametric space and use these results as baseline. To further improve computational efficiency, our study investigates a sequential approach with two stages of customized optimization that first optimizes the current step duration, and subsequently the duration and location of the next step. The effectiveness of both approaches is successfully demonstrated in simulation by applying different perturbations. The comparison study shows that these two approaches find mostly the same optimal solutions, but the latter requires considerably less computational time, which suggests that the proposed sequential approach is well suited for real-time implementation with a minor trade-off in optimality.