Segment-to-Act: Label-Noise-Robust Action-Prompted Video Segmentation Towards Embodied IntelligenceWenxin Li, Kunyu Peng, Di Wen et al.
Embodied intelligence relies on accurately segmenting objects actively involved in interactions. Action-based video object segmentation addresses this by linking segmentation with action semantics, but it depends on large-scale annotations and prompts that are costly, inconsistent, and prone to multimodal noise such as imprecise masks and referential ambiguity. To date, this challenge remains unexplored. In this work, we take the first step by studying action-based video object segmentation under label noise, focusing on two sources: textual prompt noise (category flips and within-category noun substitutions) and mask annotation noise (perturbed object boundaries to mimic imprecise supervision). Our contributions are threefold. First, we introduce two types of label noises for the action-based video object segmentation task. Second, we build up the first action-based video object segmentation under a label noise benchmark ActiSeg-NL and adapt six label-noise learning strategies to this setting, and establish protocols for evaluating them under textual, boundary, and mixed noise. Third, we provide a comprehensive analysis linking noise types to failure modes and robustness gains, and we introduce a Parallel Mask Head Mechanism (PMHM) to address mask annotation noise. Qualitative evaluations further reveal characteristic failure modes, including boundary leakage and mislocalization under boundary perturbations, as well as occasional identity substitutions under textual flips. Our comparative analysis reveals that different learning strategies exhibit distinct robustness profiles, governed by a foreground-background trade-off where some achieve balanced performance while others prioritize foreground accuracy at the cost of background precision. The established benchmark and source code will be made publicly available at https://github.com/mylwx/ActiSeg-NL.
QuaDreamer: Controllable Panoramic Video Generation for Quadruped RobotsSheng Wu, Fei Teng, Hao Shi et al.
Panoramic cameras, capturing comprehensive 360-degree environmental data, are suitable for quadruped robots in surrounding perception and interaction with complex environments. However, the scarcity of high-quality panoramic training data-caused by inherent kinematic constraints and complex sensor calibration challenges-fundamentally limits the development of robust perception systems tailored to these embodied platforms. To address this issue, we propose QuaDreamer-the first panoramic data generation engine specifically designed for quadruped robots. QuaDreamer focuses on mimicking the motion paradigm of quadruped robots to generate highly controllable, realistic panoramic videos, providing a data source for downstream tasks. Specifically, to effectively capture the unique vertical vibration characteristics exhibited during quadruped locomotion, we introduce Vertical Jitter Encoding (VJE). VJE extracts controllable vertical signals through frequency-domain feature filtering and provides high-quality prompts. To facilitate high-quality panoramic video generation under jitter signal control, we propose a Scene-Object Controller (SOC) that effectively manages object motion and boosts background jitter control through the attention mechanism. To address panoramic distortions in wide-FoV video generation, we propose the Panoramic Enhancer (PE)-a dual-stream architecture that synergizes frequency-texture refinement for local detail enhancement with spatial-structure correction for global geometric consistency. We further demonstrate that the generated video sequences can serve as training data for the quadruped robot's panoramic visual perception model, enhancing the performance of multi-object tracking in 360-degree scenes. The source code and model weights will be publicly available at https://github.com/losehu/QuaDreamer.