CVJul 15, 2024
IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the WildShuaixian Wang, Haoran Xu, Yaokun Li et al.
We present a novel approach for synthesizing realistic novel views using Neural Radiance Fields (NeRF) with uncontrolled photos in the wild. While NeRF has shown impressive results in controlled settings, it struggles with transient objects commonly found in dynamic and time-varying scenes. Our framework called \textit{Inpainting Enhanced NeRF}, or \ours, enhances the conventional NeRF by drawing inspiration from the technique of image inpainting. Specifically, our approach extends the Multi-Layer Perceptrons (MLP) of NeRF, enabling it to simultaneously generate intrinsic properties (static color, density) and extrinsic transient masks. We introduce an inpainting module that leverages the transient masks to effectively exclude occlusions, resulting in improved volume rendering quality. Additionally, we propose a new training strategy with frequency regularization to address the sparsity issue of low-frequency transient components. We evaluate our approach on internet photo collections of landmarks, demonstrating its ability to generate high-quality novel views and achieve state-of-the-art performance.
CVDec 3, 2025
ReCamDriving: LiDAR-Free Camera-Controlled Novel Trajectory Video GenerationYaokun Li, Shuaixian Wang, Mantang Guo et al.
We propose ReCamDriving, a purely vision-based, camera-controlled novel-trajectory video generation framework. While repair-based methods fail to restore complex artifacts and LiDAR-based approaches rely on sparse and incomplete cues, ReCamDriving leverages dense and scene-complete 3DGS renderings for explicit geometric guidance, achieving precise camera-controllable generation. To mitigate overfitting to restoration behaviors when conditioned on 3DGS renderings, ReCamDriving adopts a two-stage training paradigm: the first stage uses camera poses for coarse control, while the second stage incorporates 3DGS renderings for fine-grained viewpoint and geometric guidance. Furthermore, we present a 3DGS-based cross-trajectory data curation strategy to eliminate the train-test gap in camera transformation patterns, enabling scalable multi-trajectory supervision from monocular videos. Based on this strategy, we construct the ParaDrive dataset, containing over 110K parallel-trajectory video pairs. Extensive experiments demonstrate that ReCamDriving achieves state-of-the-art camera controllability and structural consistency.
CVOct 30, 2025
FullPart: Generating each 3D Part at Full ResolutionLihe Ding, Shaocong Dong, Yaokun Li et al.
Part-based 3D generation holds great potential for various applications. Previous part generators that represent parts using implicit vector-set tokens often suffer from insufficient geometric details. Another line of work adopts an explicit voxel representation but shares a global voxel grid among all parts; this often causes small parts to occupy too few voxels, leading to degraded quality. In this paper, we propose FullPart, a novel framework that combines both implicit and explicit paradigms. It first derives the bounding box layout through an implicit box vector-set diffusion process, a task that implicit diffusion handles effectively since box tokens contain little geometric detail. Then, it generates detailed parts, each within its own fixed full-resolution voxel grid. Instead of sharing a global low-resolution space, each part in our method - even small ones - is generated at full resolution, enabling the synthesis of intricate details. We further introduce a center-point encoding strategy to address the misalignment issue when exchanging information between parts of different actual sizes, thereby maintaining global coherence. Moreover, to tackle the scarcity of reliable part data, we present PartVerse-XL, the largest human-annotated 3D part dataset to date with 40K objects and 320K parts. Extensive experiments demonstrate that FullPart achieves state-of-the-art results in 3D part generation. We will release all code, data, and model to benefit future research in 3D part generation.
CVDec 5, 2025Code
Rethinking Infrared Small Target Detection: A Foundation-Driven Efficient ParadigmChuang Yu, Jinmiao Zhao, Yunpeng Liu et al.
While large-scale visual foundation models (VFMs) exhibit strong generalization across diverse visual domains, their potential for single-frame infrared small target (SIRST) detection remains largely unexplored. To fill this gap, we systematically introduce the frozen representations from VFMs into the SIRST task for the first time and propose a Foundation-Driven Efficient Paradigm (FDEP), which can seamlessly adapt to existing encoder-decoder-based methods and significantly improve accuracy without additional inference overhead. Specifically, a Semantic Alignment Modulation Fusion (SAMF) module is designed to achieve dynamic alignment and deep fusion of the global semantic priors from VFMs with task-specific features. Meanwhile, to avoid the inference time burden introduced by VFMs, we propose a Collaborative Optimization-based Implicit Self-Distillation (CO-ISD) strategy, which enables implicit semantic transfer between the main and lightweight branches through parameter sharing and synchronized backpropagation. In addition, to unify the fragmented evaluation system, we construct a Holistic SIRST Evaluation (HSE) metric that performs multi-threshold integral evaluation at both pixel-level confidence and target-level robustness, providing a stable and comprehensive basis for fair model comparison. Extensive experiments demonstrate that the SIRST detection networks equipped with our FDEP framework achieve state-of-the-art (SOTA) performance on multiple public datasets. Our code is available at https://github.com/YuChuang1205/FDEP-Framework
CVJul 11, 2025
From One to More: Contextual Part Latents for 3D GenerationShaocong Dong, Lihe Ding, Xiao Chen et al.
Recent advances in 3D generation have transitioned from multi-view 2D rendering approaches to 3D-native latent diffusion frameworks that exploit geometric priors in ground truth data. Despite progress, three key limitations persist: (1) Single-latent representations fail to capture complex multi-part geometries, causing detail degradation; (2) Holistic latent coding neglects part independence and interrelationships critical for compositional design; (3) Global conditioning mechanisms lack fine-grained controllability. Inspired by human 3D design workflows, we propose CoPart - a part-aware diffusion framework that decomposes 3D objects into contextual part latents for coherent multi-part generation. This paradigm offers three advantages: i) Reduces encoding complexity through part decomposition; ii) Enables explicit part relationship modeling; iii) Supports part-level conditioning. We further develop a mutual guidance strategy to fine-tune pre-trained diffusion models for joint part latent denoising, ensuring both geometric coherence and foundation model priors. To enable large-scale training, we construct Partverse - a novel 3D part dataset derived from Objaverse through automated mesh segmentation and human-verified annotations. Extensive experiments demonstrate CoPart's superior capabilities in part-level editing, articulated object generation, and scene composition with unprecedented controllability.
CVFeb 2, 2024
ID-NeRF: Indirect Diffusion-guided Neural Radiance Fields for Generalizable View SynthesisYaokun Li, Chao Gou, Guang Tan
Implicit neural representations, represented by Neural Radiance Fields (NeRF), have dominated research in 3D computer vision by virtue of high-quality visual results and data-driven benefits. However, their realistic applications are hindered by the need for dense inputs and per-scene optimization. To solve this problem, previous methods implement generalizable NeRFs by extracting local features from sparse inputs as conditions for the NeRF decoder. However, although this way can allow feed-forward reconstruction, they suffer from the inherent drawback of yielding sub-optimal results caused by erroneous reprojected features. In this paper, we focus on this problem and aim to address it by introducing pre-trained generative priors to enable high-quality generalizable novel view synthesis. Specifically, we propose a novel Indirect Diffusion-guided NeRF framework, termed ID-NeRF, which leverages pre-trained diffusion priors as a guide for the reprojected features created by the previous paradigm. Notably, to enable 3D-consistent predictions, the proposed ID-NeRF discards the way of direct supervision commonly used in prior 3D generative models and instead adopts a novel indirect prior injection strategy. This strategy is implemented by distilling pre-trained knowledge into an imaginative latent space via score-based distillation, and an attention-based refinement module is then proposed to leverage the embedded priors to improve reprojected features extracted from sparse inputs. We conduct extensive experiments on multiple datasets to evaluate our method, and the results demonstrate the effectiveness of our method in synthesizing novel views in a generalizable manner, especially in sparse settings.
CVOct 25, 2025
DynamicTree: Interactive Real Tree Animation via Sparse Voxel SpectrumYaokun Li, Lihe Ding, Xiao Chen et al.
Generating dynamic and interactive 3D objects, such as trees, has wide applications in virtual reality, games, and world simulation. Nevertheless, existing methods still face various challenges in generating realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive animation of 3D Gaussian Splatting trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.