Hiroki Furuta

LG
h-index4
9papers
314citations
Novelty54%
AI Score50

9 Papers

17.9AIApr 7
Understanding Emergent Misalignment via Feature Superposition Geometry

Gouki Minegishi, Hiroki Furuta, Takeshi Kojima et al.

Emergent misalignment, where fine-tuning on narrow, non-harmful tasks induces harmful behaviors, poses a key challenge for AI safety in LLMs. Despite growing empirical evidence, its underlying mechanism remains unclear. To uncover the reason behind this phenomenon, we propose a geometric account based on the geometry of feature superposition. Because features are encoded in overlapping representations, fine-tuning that amplifies a target feature also unintentionally strengthens nearby harmful features in accordance with their similarity. We give a simple gradient-level derivation of this effect and empirically test it in multiple LLMs (Gemma-2 2B/9B/27B, LLaMA-3.1 8B, GPT-OSS 20B). Using sparse autoencoders (SAEs), we identify features tied to misalignment-inducing data and to harmful behaviors, and show that they are geometrically closer to each other than features derived from non-inducing data. This trend generalizes across domains (e.g., health, career, legal advice). Finally, we show that a geometry-aware approach, filtering training samples closest to toxic features, reduces misalignment by 34.5%, substantially outperforming random removal and achieving comparable or slightly lower misalignment than LLM-as-a-judge-based filtering. Our study links emergent misalignment to feature superposition, providing a basis for understanding and mitigating this phenomenon.

29.0LGJun 5, 2020Code
Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimization

Tatsuya Matsushima, Hiroki Furuta, Yutaka Matsuo et al.

Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as health, education, dialogue agents, and robotics, the cost or potential risk of deploying a new data-collection policy is high, to the point that it can become prohibitive to update the data-collection policy more than a few times during learning. With this view, we propose a novel concept of deployment efficiency, measuring the number of distinct data-collection policies that are used during policy learning. We observe that naïvely applying existing model-free offline RL algorithms recursively does not lead to a practical deployment-efficient and sample-efficient algorithm. We propose a novel model-based algorithm, Behavior-Regularized Model-ENsemble (BREMEN) that can effectively optimize a policy offline using 10-20 times fewer data than prior works. Furthermore, the recursive application of BREMEN is able to achieve impressive deployment efficiency while maintaining the same or better sample efficiency, learning successful policies from scratch on simulated robotic environments with only 5-10 deployments, compared to typical values of hundreds to millions in standard RL baselines. Codes and pre-trained models are available at https://github.com/matsuolab/BREMEN .

28.0LGDec 3, 2024
Improving Dynamic Object Interactions in Text-to-Video Generation with AI Feedback

Hiroki Furuta, Heiga Zen, Dale Schuurmans et al.

Large text-to-video models hold immense potential for a wide range of downstream applications. However, these models struggle to accurately depict dynamic object interactions, often resulting in unrealistic movements and frequent violations of real-world physics. One solution inspired by large language models is to align generated outputs with desired outcomes using external feedback. This enables the model to refine its responses autonomously, eliminating extensive manual data collection. In this work, we investigate the use of feedback to enhance the object dynamics in text-to-video models. We aim to answer a critical question: what types of feedback, paired with which specific self-improvement algorithms, can most effectively improve text-video alignment and realistic object interactions? We begin by deriving a unified probabilistic objective for offline RL finetuning of text-to-video models. This perspective highlights how design elements in existing algorithms like KL regularization and policy projection emerge as specific choices within a unified framework. We then use derived methods to optimize a set of text-video alignment metrics (e.g., CLIP scores, optical flow), but notice that they often fail to align with human perceptions of generation quality. To address this limitation, we propose leveraging vision-language models to provide more nuanced feedback specifically tailored to object dynamics in videos. Our experiments demonstrate that our method can effectively optimize a wide variety of rewards, with binary AI feedback driving the most significant improvements in video quality for dynamic interactions, as confirmed by both AI and human evaluations. Notably, we observe substantial gains when using reward signals derived from AI feedback, particularly in scenarios involving complex interactions between multiple objects and realistic depictions of objects falling.

29.2CVJan 31, 2025
Inference-Time Text-to-Video Alignment with Diffusion Latent Beam Search

Yuta Oshima, Masahiro Suzuki, Yutaka Matsuo et al.

The remarkable progress in text-to-video diffusion models enables the generation of photorealistic videos, although the content of these generated videos often includes unnatural movement or deformation, reverse playback, and motionless scenes. Recently, an alignment problem has attracted huge attention, where we steer the output of diffusion models based on some measure of the content's goodness. Because there is a large room for improvement of perceptual quality along the frame direction, we should address which metrics we should optimize and how we can optimize them in the video generation. In this paper, we propose diffusion latent beam search with lookahead estimator, which can select a better diffusion latent to maximize a given alignment reward at inference time. We then point out that improving perceptual video quality with respect to alignment to prompts requires reward calibration by weighting existing metrics. This is because when humans or vision language models evaluate outputs, many previous metrics to quantify the naturalness of video do not always correlate with the evaluation. We demonstrate that our method improves the perceptual quality evaluated on the calibrated reward, VLMs, and human assessment, without model parameter update, and outputs the best generation compared to greedy search and best-of-N sampling under much more efficient computational cost. The experiments highlight that our method is beneficial to many capable generative models, and provide a practical guideline: we should prioritize the inference-time compute allocation into enabling the lookahead estimator and increasing the search budget, rather than expanding the denoising steps.

17.0LGFeb 26, 2024Code
Towards Empirical Interpretation of Internal Circuits and Properties in Grokked Transformers on Modular Polynomials

Hiroki Furuta, Gouki Minegishi, Yusuke Iwasawa et al.

Grokking has been actively explored to reveal the mystery of delayed generalization and identifying interpretable representations and algorithms inside the grokked models is a suggestive hint to understanding its mechanism. Grokking on modular addition has been known to implement Fourier representation and its calculation circuits with trigonometric identities in Transformers. Considering the periodicity in modular arithmetic, the natural question is to what extent these explanations and interpretations hold for the grokking on other modular operations beyond addition. For a closer look, we first hypothesize that any modular operations can be characterized with distinctive Fourier representation or internal circuits, grokked models obtain common features transferable among similar operations, and mixing datasets with similar operations promotes grokking. Then, we extensively examine them by learning Transformers on complex modular arithmetic tasks, including polynomials. Our Fourier analysis and novel progress measure for modular arithmetic, Fourier Frequency Density and Fourier Coefficient Ratio, characterize distinctive internal representations of grokked models per modular operation; for instance, polynomials often result in the superposition of the Fourier components seen in elementary arithmetic, but clear patterns do not emerge in challenging non-factorizable polynomials. In contrast, our ablation study on the pre-grokked models reveals that the transferability among the models grokked with each operation can be only limited to specific combinations, such as from elementary arithmetic to linear expressions. Moreover, some multi-task mixtures may lead to co-grokking -- where grokking simultaneously happens for all the tasks -- and accelerate generalization, while others may not find optimal solutions. We provide empirical steps towards the interpretability of internal circuits.

17.6CLMay 22, 2025
Beyond Induction Heads: In-Context Meta Learning Induces Multi-Phase Circuit Emergence

Gouki Minegishi, Hiroki Furuta, Shohei Taniguchi et al.

Transformer-based language models exhibit In-Context Learning (ICL), where predictions are made adaptively based on context. While prior work links induction heads to ICL through a sudden jump in accuracy, this can only account for ICL when the answer is included within the context. However, an important property of practical ICL in large language models is the ability to meta-learn how to solve tasks from context, rather than just copying answers from context; how such an ability is obtained during training is largely unexplored. In this paper, we experimentally clarify how such meta-learning ability is acquired by analyzing the dynamics of the model's circuit during training. Specifically, we extend the copy task from previous research into an In-Context Meta Learning setting, where models must infer a task from examples to answer queries. Interestingly, in this setting, we find that there are multiple phases in the process of acquiring such abilities, and that a unique circuit emerges in each phase, contrasting with the single-phases change in induction heads. The emergence of such circuits can be related to several phenomena known in large language models, and our analysis lead to a deeper understanding of the source of the transformer's ICL ability.

10.6LGOct 10, 2021
Braxlines: Fast and Interactive Toolkit for RL-driven Behavior Engineering beyond Reward Maximization

Shixiang Shane Gu, Manfred Diaz, Daniel C. Freeman et al.

The goal of continuous control is to synthesize desired behaviors. In reinforcement learning (RL)-driven approaches, this is often accomplished through careful task reward engineering for efficient exploration and running an off-the-shelf RL algorithm. While reward maximization is at the core of RL, reward engineering is not the only -- sometimes nor the easiest -- way for specifying complex behaviors. In this paper, we introduce \braxlines, a toolkit for fast and interactive RL-driven behavior generation beyond simple reward maximization that includes Composer, a programmatic API for generating continuous control environments, and set of stable and well-tested baselines for two families of algorithms -- mutual information maximization (MiMax) and divergence minimization (DMin) -- supporting unsupervised skill learning and distribution sketching as other modes of behavior specification. In addition, we discuss how to standardize metrics for evaluating these algorithms, which can no longer rely on simple reward maximization. Our implementations build on a hardware-accelerated Brax simulator in Jax with minimal modifications, enabling behavior synthesis within minutes of training. We hope Braxlines can serve as an interactive toolkit for rapid creation and testing of environments and behaviors, empowering explosions of future benchmark designs and new modes of RL-driven behavior generation and their algorithmic research.

13.6LGMar 31, 2021Code
Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement Learning

Hiroki Furuta, Tadashi Kozuno, Tatsuya Matsushima et al.

Recently many algorithms were devised for reinforcement learning (RL) with function approximation. While they have clear algorithmic distinctions, they also have many implementation differences that are algorithm-independent and sometimes under-emphasized. Such mixing of algorithmic novelty and implementation craftsmanship makes rigorous analyses of the sources of performance improvements across algorithms difficult. In this work, we focus on a series of off-policy inference-based actor-critic algorithms -- MPO, AWR, and SAC -- to decouple their algorithmic innovations and implementation decisions. We present unified derivations through a single control-as-inference objective, where we can categorize each algorithm as based on either Expectation-Maximization (EM) or direct Kullback-Leibler (KL) divergence minimization and treat the rest of specifications as implementation details. We performed extensive ablation studies, and identified substantial performance drops whenever implementation details are mismatched for algorithmic choices. These results show which implementation or code details are co-adapted and co-evolved with algorithms, and which are transferable across algorithms: as examples, we identified that tanh Gaussian policy and network sizes are highly adapted to algorithmic types, while layer normalization and ELU are critical for MPO's performances but also transfer to noticeable gains in SAC. We hope our work can inspire future work to further demystify sources of performance improvements across multiple algorithms and allow researchers to build on one another's both algorithmic and implementational innovations.

14.6LGMar 23, 2021Code
Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learning

Hiroki Furuta, Tatsuya Matsushima, Tadashi Kozuno et al.

Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) -- the mutual information between policy parameters and episodic return -- and policy-optimal information capacity (POIC) -- between policy parameters and episodic optimality -- as two environment-agnostic, algorithm-agnostic quantitative metrics for task difficulty. Evaluating our metrics across toy environments as well as continuous control benchmark tasks from OpenAI Gym and DeepMind Control Suite, we empirically demonstrate that these information-theoretic metrics have higher correlations with normalized task solvability scores than a variety of alternatives. Lastly, we show that these metrics can also be used for fast and compute-efficient optimizations of key design parameters such as reward shaping, policy architectures, and MDP properties for better solvability by RL algorithms without ever running full RL experiments.