Reusing Combinatorial Structure: Faster Iterative Projections over Submodular Base PolytopesJai Moondra, Hassan Mortagy, Swati Gupta
Optimization algorithms such as projected Newton's method, FISTA, mirror descent, and its variants enjoy near-optimal regret bounds and convergence rates, but suffer from a computational bottleneck of computing ``projections'' in potentially each iteration (e.g., $O(T^{1/2})$ regret of online mirror descent). On the other hand, conditional gradient variants solve a linear optimization in each iteration, but result in suboptimal rates (e.g., $O(T^{3/4})$ regret of online Frank-Wolfe). Motivated by this trade-off in runtime v/s convergence rates, we consider iterative projections of close-by points over widely-prevalent submodular base polytopes $B(f)$. We first give necessary and sufficient conditions for when two close points project to the same face of a polytope, and then show that points far away from the polytope project onto its vertices with high probability. We next use this theory and develop a toolkit to speed up the computation of iterative projections over submodular polytopes using both discrete and continuous perspectives. We subsequently adapt the away-step Frank-Wolfe algorithm to use this information and enable early termination. For the special case of cardinality-based submodular polytopes, we improve the runtime of computing certain Bregman projections by a factor of $Ω(n/\log(n))$. Our theoretical results show orders of magnitude reduction in runtime in preliminary computational experiments.
Walking in the Shadow: A New Perspective on Descent Directions for Constrained MinimizationHassan Mortagy, Swati Gupta, Sebastian Pokutta
Descent directions such as movement towards Descent directions, including movement towards Frank-Wolfe vertices, away-steps, in-face away-steps and pairwise directions, have been an important design consideration in conditional gradient descent (CGD) variants. In this work, we attempt to demystify the impact of the movement in these directions towards attaining constrained minimizers. The optimal local direction of descent is the directional derivative (i.e., shadow) of the projection of the negative gradient. We show that this direction is the best away-step possible, and the continuous-time dynamics of moving in the shadow is equivalent to the dynamics of projected gradient descent (PGD), although it's non-trivial to discretize. We also show that Frank-Wolfe (FW) vertices correspond to projecting onto the polytope using an "infinite" step in the direction of the negative gradient, thus providing a new perspective on these steps. We combine these insights into a novel Shadow-CG method that uses FW and shadow steps, while enjoying linear convergence, with a rate that depends on the number of breakpoints in its projection curve, rather than the pyramidal width. We provide a linear bound on the number of breakpoints for simple polytopes and present scaling-invariant upper bounds for general polytopes based on the number of facets. We exemplify the benefit of using Shadow-CG computationally for various applications, while raising an open question about tightening the bound on the number of breakpoints for general polytopes.
5.8LGJun 11, 2020
Group-Fair Online Allocation in Continuous TimeSemih Cayci, Swati Gupta, Atilla Eryilmaz
The theory of discrete-time online learning has been successfully applied in many problems that involve sequential decision-making under uncertainty. However, in many applications including contractual hiring in online freelancing platforms and server allocation in cloud computing systems, the outcome of each action is observed only after a random and action-dependent time. Furthermore, as a consequence of certain ethical and economic concerns, the controller may impose deadlines on the completion of each task, and require fairness across different groups in the allocation of total time budget $B$. In order to address these applications, we consider continuous-time online learning problem with fairness considerations, and present a novel framework based on continuous-time utility maximization. We show that this formulation recovers reward-maximizing, max-min fair and proportionally fair allocation rules across different groups as special cases. We characterize the optimal offline policy, which allocates the total time between different actions in an optimally fair way (as defined by the utility function), and impose deadlines to maximize time-efficiency. In the absence of any statistical knowledge, we propose a novel online learning algorithm based on dual ascent optimization for time averages, and prove that it achieves $\tilde{O}(B^{-1/2})$ regret bound.
15.7LGDec 10, 2018
Individual Fairness in HindsightSwati Gupta, Vijay Kamble
Since many critical decisions impacting human lives are increasingly being made by algorithms, it is important to ensure that the treatment of individuals under such algorithms is demonstrably fair under reasonable notions of fairness. One compelling notion proposed in the literature is that of individual fairness (IF), which advocates that similar individuals should be treated similarly (Dwork et al. 2012). Originally proposed for offline decisions, this notion does not, however, account for temporal considerations relevant for online decision-making. In this paper, we extend the notion of IF to account for the time at which a decision is made, in settings where there exists a notion of conduciveness of decisions as perceived by the affected individuals. We introduce two definitions: (i) fairness-across-time (FT) and (ii) fairness-in-hindsight (FH). FT is the simplest temporal extension of IF where treatment of individuals is required to be individually fair relative to the past as well as future, while in FH, we require a one-sided notion of individual fairness that is defined relative to only the past decisions. We show that these two definitions can have drastically different implications in the setting where the principal needs to learn the utility model. Linear regret relative to optimal individually fair decisions is inevitable under FT for non-trivial examples. On the other hand, we design a new algorithm: Cautious Fair Exploration (CaFE), which satisfies FH and achieves sub-linear regret guarantees for a broad range of settings. We characterize lower bounds showing that these guarantees are order-optimal in the worst case. FH can thus be embedded as a primary safeguard against unfair discrimination in algorithmic deployments, without hindering the ability to take good decisions in the long-run.
8.4LGMar 1, 2016
Solving Combinatorial Games using Products, Projections and Lexicographically Optimal BasesSwati Gupta, Michel Goemans, Patrick Jaillet
In order to find Nash-equilibria for two-player zero-sum games where each player plays combinatorial objects like spanning trees, matchings etc, we consider two online learning algorithms: the online mirror descent (OMD) algorithm and the multiplicative weights update (MWU) algorithm. The OMD algorithm requires the computation of a certain Bregman projection, that has closed form solutions for simple convex sets like the Euclidean ball or the simplex. However, for general polyhedra one often needs to exploit the general machinery of convex optimization. We give a novel primal-style algorithm for computing Bregman projections on the base polytopes of polymatroids. Next, in the case of the MWU algorithm, although it scales logarithmically in the number of pure strategies or experts $N$ in terms of regret, the algorithm takes time polynomial in $N$; this especially becomes a problem when learning combinatorial objects. We give a general recipe to simulate the multiplicative weights update algorithm in time polynomial in their natural dimension. This is useful whenever there exists a polynomial time generalized counting oracle (even if approximate) over these objects. Finally, using the combinatorial structure of symmetric Nash-equilibria (SNE) when both players play bases of matroids, we show that these can be found with a single projection or convex minimization (without using online learning).