Jaerin Lee

CV
h-index5
5papers
299citations
Novelty46%
AI Score41

5 Papers

38.0CVNov 22, 2023
LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes

Jaeyoung Chung, Suyoung Lee, Hyeongjin Nam et al.

With the widespread usage of VR devices and contents, demands for 3D scene generation techniques become more popular. Existing 3D scene generation models, however, limit the target scene to specific domain, primarily due to their training strategies using 3D scan dataset that is far from the real-world. To address such limitation, we propose LucidDreamer, a domain-free scene generation pipeline by fully leveraging the power of existing large-scale diffusion-based generative model. Our LucidDreamer has two alternate steps: Dreaming and Alignment. First, to generate multi-view consistent images from inputs, we set the point cloud as a geometrical guideline for each image generation. Specifically, we project a portion of point cloud to the desired view and provide the projection as a guidance for inpainting using the generative model. The inpainted images are lifted to 3D space with estimated depth maps, composing a new points. Second, to aggregate the new points into the 3D scene, we propose an aligning algorithm which harmoniously integrates the portions of newly generated 3D scenes. The finally obtained 3D scene serves as initial points for optimizing Gaussian splats. LucidDreamer produces Gaussian splats that are highly-detailed compared to the previous 3D scene generation methods, with no constraint on domain of the target scene. Project page: https://luciddreamer-cvlab.github.io/

7.2CVMay 12
Vector Scaffolding: Inter-Scale Orchestration for Differentiable Image Vectorization

Jaerin Lee, Kanggeon Lee, Kyoung Mu Lee

Differentiable vector graphics have enabled powerful gradient-based optimization of vector primitives directly from raster images. However, existing frameworks formulate this as a flat optimization problem, forcing hundreds to thousands of randomly initialized curves to blindly compete for pixel-level error reduction. This disordered optimization leads to topology collapse, where macroscopic structures are distorted by internal high-frequency noise, resulting in a redundant and uneditable "polygon soup" that limits practical editability. To address this limitation, we propose Vector Scaffolding, a novel hierarchical optimization framework that shifts from flat pixel-matching to structured topological construction tailored for vector graphics. By identifying a key cause of topology collapse as the mathematical imbalance between area and boundary gradients, we introduce Interior Gradient Aggregation to stabilize the learning dynamics of multi-scale curve mixtures. Upon this stabilized landscape, we employ Progressive Stratification and Rapid Inflation Scheduling to progressively densify vector primitives with extremely high learning rates ($\times 50$). Experiments demonstrate that our approach accelerates optimization by $2.5\times$ while simultaneously improving PSNR by up to 1.4 dB over the previous state of the art.

8.5IVFeb 5, 2024
Rethinking RGB Color Representation for Image Restoration Models

Jaerin Lee, JoonKyu Park, Sungyong Baik et al.

Image restoration models are typically trained with a pixel-wise distance loss defined over the RGB color representation space, which is well known to be a source of blurry and unrealistic textures in the restored images. The reason, we believe, is that the three-channel RGB space is insufficient for supervising the restoration models. To this end, we augment the representation to hold structural information of local neighborhoods at each pixel while keeping the color information and pixel-grainedness unharmed. The result is a new representation space, dubbed augmented RGB ($a$RGB) space. Substituting the underlying representation space for the per-pixel losses facilitates the training of image restoration models, thereby improving the performance without affecting the evaluation phase. Notably, when combined with auxiliary objectives such as adversarial or perceptual losses, our $a$RGB space consistently improves overall metrics by reconstructing both color and local structures, overcoming the conventional perception-distortion trade-off.

17.6IVApr 26, 2021
Clean Images are Hard to Reblur: Exploiting the Ill-Posed Inverse Task for Dynamic Scene Deblurring

Seungjun Nah, Sanghyun Son, Jaerin Lee et al.

The goal of dynamic scene deblurring is to remove the motion blur in a given image. Typical learning-based approaches implement their solutions by minimizing the L1 or L2 distance between the output and the reference sharp image. Recent attempts adopt visual recognition features in training to improve the perceptual quality. However, those features are primarily designed to capture high-level contexts rather than low-level structures such as blurriness. Instead, we propose a more direct way to make images sharper by exploiting the inverse task of deblurring, namely, reblurring. Reblurring amplifies the remaining blur to rebuild the original blur, however, a well-deblurred clean image with zero-magnitude blur is hard to reblur. Thus, we design two types of reblurring loss functions for better deblurring. The supervised reblurring loss at training stage compares the amplified blur between the deblurred and the sharp images. The self-supervised reblurring loss at inference stage inspects if there noticeable blur remains in the deblurred. Our experimental results on large-scale benchmarks and real images demonstrate the effectiveness of the reblurring losses in improving the perceptual quality of the deblurred images in terms of NIQE and LPIPS scores as well as visual sharpness.

11.6CVSep 28, 2020
AIM 2020 Challenge on Video Temporal Super-Resolution

Sanghyun Son, Jaerin Lee, Seungjun Nah et al.

Videos in the real-world contain various dynamics and motions that may look unnaturally discontinuous in time when the recordedframe rate is low. This paper reports the second AIM challenge on Video Temporal Super-Resolution (VTSR), a.k.a. frame interpolation, with a focus on the proposed solutions, results, and analysis. From low-frame-rate (15 fps) videos, the challenge participants are required to submit higher-frame-rate (30 and 60 fps) sequences by estimating temporally intermediate frames. To simulate realistic and challenging dynamics in the real-world, we employ the REDS_VTSR dataset derived from diverse videos captured in a hand-held camera for training and evaluation purposes. There have been 68 registered participants in the competition, and 5 teams (one withdrawn) have competed in the final testing phase. The winning team proposes the enhanced quadratic video interpolation method and achieves state-of-the-art on the VTSR task.