Zeming Li

CV
h-index9
8papers
718citations
Novelty54%
AI Score36

8 Papers

18.7CVJan 10, 2023Code
Dynamic Grained Encoder for Vision Transformers

Lin Song, Songyang Zhang, Songtao Liu et al.

Transformers, the de-facto standard for language modeling, have been recently applied for vision tasks. This paper introduces sparse queries for vision transformers to exploit the intrinsic spatial redundancy of natural images and save computational costs. Specifically, we propose a Dynamic Grained Encoder for vision transformers, which can adaptively assign a suitable number of queries to each spatial region. Thus it achieves a fine-grained representation in discriminative regions while keeping high efficiency. Besides, the dynamic grained encoder is compatible with most vision transformer frameworks. Without bells and whistles, our encoder allows the state-of-the-art vision transformers to reduce computational complexity by 40%-60% while maintaining comparable performance on image classification. Extensive experiments on object detection and segmentation further demonstrate the generalizability of our approach. Code is available at https://github.com/StevenGrove/vtpack.

13.6CVDec 7, 2020Code
Fine-Grained Dynamic Head for Object Detection

Lin Song, Yanwei Li, Zhengkai Jiang et al.

The Feature Pyramid Network (FPN) presents a remarkable approach to alleviate the scale variance in object representation by performing instance-level assignments. Nevertheless, this strategy ignores the distinct characteristics of different sub-regions in an instance. To this end, we propose a fine-grained dynamic head to conditionally select a pixel-level combination of FPN features from different scales for each instance, which further releases the ability of multi-scale feature representation. Moreover, we design a spatial gate with the new activation function to reduce computational complexity dramatically through spatially sparse convolutions. Extensive experiments demonstrate the effectiveness and efficiency of the proposed method on several state-of-the-art detection benchmarks. Code is available at https://github.com/StevenGrove/DynamicHead.

11.6CVDec 7, 2020Code
Rethinking Learnable Tree Filter for Generic Feature Transform

Lin Song, Yanwei Li, Zhengkai Jiang et al.

The Learnable Tree Filter presents a remarkable approach to model structure-preserving relations for semantic segmentation. Nevertheless, the intrinsic geometric constraint forces it to focus on the regions with close spatial distance, hindering the effective long-range interactions. To relax the geometric constraint, we give the analysis by reformulating it as a Markov Random Field and introduce a learnable unary term. Besides, we propose a learnable spanning tree algorithm to replace the original non-differentiable one, which further improves the flexibility and robustness. With the above improvements, our method can better capture long-range dependencies and preserve structural details with linear complexity, which is extended to several vision tasks for more generic feature transform. Extensive experiments on object detection/instance segmentation demonstrate the consistent improvements over the original version. For semantic segmentation, we achieve leading performance (82.1% mIoU) on the Cityscapes benchmark without bells-and-whistles. Code is available at https://github.com/StevenGrove/LearnableTreeFilterV2.

14.7CVSep 27, 2019Code
Learnable Tree Filter for Structure-preserving Feature Transform

Lin Song, Yanwei Li, Zeming Li et al.

Learning discriminative global features plays a vital role in semantic segmentation. And most of the existing methods adopt stacks of local convolutions or non-local blocks to capture long-range context. However, due to the absence of spatial structure preservation, these operators ignore the object details when enlarging receptive fields. In this paper, we propose the learnable tree filter to form a generic tree filtering module that leverages the structural property of minimal spanning tree to model long-range dependencies while preserving the details. Furthermore, we propose a highly efficient linear-time algorithm to reduce resource consumption. Thus, the designed modules can be plugged into existing deep neural networks conveniently. To this end, tree filtering modules are embedded to formulate a unified framework for semantic segmentation. We conduct extensive ablation studies to elaborate on the effectiveness and efficiency of the proposed method. Specifically, it attains better performance with much less overhead compared with the classic PSP block and Non-local operation under the same backbone. Our approach is proved to achieve consistent improvements on several benchmarks without bells-and-whistles. Code and models are available at https://github.com/StevenGrove/TreeFilter-Torch.

26.1CVJun 19, 2024
4K4DGen: Panoramic 4D Generation at 4K Resolution

Renjie Li, Panwang Pan, Bangbang Yang et al.

The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of dynamic Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel \textbf{Panoramic Denoiser} that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose \textbf{Dynamic Panoramic Lifting} to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time.

12.4CVOct 5, 2020
EqCo: Equivalent Rules for Self-supervised Contrastive Learning

Benjin Zhu, Junqiang Huang, Zeming Li et al.

In this paper, we propose EqCo (Equivalent Rules for Contrastive Learning) to make self-supervised learning irrelevant to the number of negative samples in the contrastive learning framework. Inspired by the InfoMax principle, we point that the margin term in contrastive loss needs to be adaptively scaled according to the number of negative pairs in order to keep steady mutual information bound and gradient magnitude. EqCo bridges the performance gap among a wide range of negative sample sizes, so that for the first time, we can use only a few negative pairs (e.g., 16 per query) to perform self-supervised contrastive training on large-scale vision datasets like ImageNet, while with almost no accuracy drop. This is quite a contrast to the widely used large batch training or memory bank mechanism in current practices. Equipped with EqCo, our simplified MoCo (SiMo) achieves comparable accuracy with MoCov2 on ImageNet (linear evaluation protocol) while only involves 16 negative pairs per query instead of 65536, suggesting that large quantities of negative samples is not a critical factor in contrastive learning frameworks.

23.8CVJul 3, 2018
MetaAnchor: Learning to Detect Objects with Customized Anchors

Tong Yang, Xiangyu Zhang, Zeming Li et al.

We propose a novel and flexible anchor mechanism named MetaAnchor for object detection frameworks. Unlike many previous detectors model anchors via a predefined manner, in MetaAnchor anchor functions could be dynamically generated from the arbitrary customized prior boxes. Taking advantage of weight prediction, MetaAnchor is able to work with most of the anchor-based object detection systems such as RetinaNet. Compared with the predefined anchor scheme, we empirically find that MetaAnchor is more robust to anchor settings and bounding box distributions; in addition, it also shows the potential on transfer tasks. Our experiment on COCO detection task shows that MetaAnchor consistently outperforms the counterparts in various scenarios.

34.3CVNov 20, 2017
MegDet: A Large Mini-Batch Object Detector

Chao Peng, Tete Xiao, Zeming Li et al.

The improvements in recent CNN-based object detection works, from R-CNN [11], Fast/Faster R-CNN [10, 31] to recent Mask R-CNN [14] and RetinaNet [24], mainly come from new network, new framework, or novel loss design. But mini-batch size, a key factor in the training, has not been well studied. In this paper, we propose a Large MiniBatch Object Detector (MegDet) to enable the training with much larger mini-batch size than before (e.g. from 16 to 256), so that we can effectively utilize multiple GPUs (up to 128 in our experiments) to significantly shorten the training time. Technically, we suggest a learning rate policy and Cross-GPU Batch Normalization, which together allow us to successfully train a large mini-batch detector in much less time (e.g., from 33 hours to 4 hours), and achieve even better accuracy. The MegDet is the backbone of our submission (mmAP 52.5%) to COCO 2017 Challenge, where we won the 1st place of Detection task.