Matthias Wölfel

CL
h-index20
3papers
15citations
Novelty32%
AI Score37

3 Papers

3.7CVSep 25, 2024Code
MaViLS, a Benchmark Dataset for Video-to-Slide Alignment, Assessing Baseline Accuracy with a Multimodal Alignment Algorithm Leveraging Speech, OCR, and Visual Features

Katharina Anderer, Andreas Reich, Matthias Wölfel

This paper presents a benchmark dataset for aligning lecture videos with corresponding slides and introduces a novel multimodal algorithm leveraging features from speech, text, and images. It achieves an average accuracy of 0.82 in comparison to SIFT (0.56) while being approximately 11 times faster. Using dynamic programming the algorithm tries to determine the optimal slide sequence. The results show that penalizing slide transitions increases accuracy. Features obtained via optical character recognition (OCR) contribute the most to a high matching accuracy, followed by image features. The findings highlight that audio transcripts alone provide valuable information for alignment and are beneficial if OCR data is lacking. Variations in matching accuracy across different lectures highlight the challenges associated with video quality and lecture style. The novel multimodal algorithm demonstrates robustness to some of these challenges, underscoring the potential of the approach.

2.7CLNov 21, 2025
Large Language Models for Sentiment Analysis to Detect Social Challenges: A Use Case with South African Languages

Koena Ronny Mabokela, Tim Schlippe, Matthias Wölfel

Sentiment analysis can aid in understanding people's opinions and emotions on social issues. In multilingual communities sentiment analysis systems can be used to quickly identify social challenges in social media posts, enabling government departments to detect and address these issues more precisely and effectively. Recently, large-language models (LLMs) have become available to the wide public and initial analyses have shown that they exhibit magnificent zero-shot sentiment analysis abilities in English. However, there is no work that has investigated to leverage LLMs for sentiment analysis on social media posts in South African languages and detect social challenges. Consequently, in this work, we analyse the zero-shot performance of the state-of-the-art LLMs GPT-3.5, GPT-4, LlaMa 2, PaLM 2, and Dolly 2 to investigate the sentiment polarities of the 10 most emerging topics in English, Sepedi and Setswana social media posts that fall within the jurisdictional areas of 10 South African government departments. Our results demonstrate that there are big differences between the various LLMs, topics, and languages. In addition, we show that a fusion of the outcomes of different LLMs provides large gains in sentiment classification performance with sentiment classification errors below 1%. Consequently, it is now feasible to provide systems that generate reliable information about sentiment analysis to detect social challenges and draw conclusions about possible needs for actions on specific topics and within different language groups.

3.7HCOct 29, 2021Code
Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability

Daniel Hepperle, Tobias Dienlin, Matthias Wölfel

The replication crisis is real, and awareness of its existence is growing across disciplines. We argue that research in human-computer interaction (HCI), and especially virtual reality (VR), is vulnerable to similar challenges due to many shared methodologies, theories, and incentive structures. For this reason, in this work, we transfer established solutions from other fields to address the lack of replicability and reproducibility in HCI and VR. We focus on reducing errors resulting from the so-called human factor and adapt established solutions to the specific needs of VR research. In addition, we present a toolkit to support the setup, execution, and evaluation of VR research. Some of the features aim to reduce human errors and thus improve replicability and reproducibility. Finally, the identified chances are applied to a typical scientific process in VR.