CVFeb 24, 2023
Modulating Pretrained Diffusion Models for Multimodal Image SynthesisCusuh Ham, James Hays, Jingwan Lu et al. · gatech
We present multimodal conditioning modules (MCM) for enabling conditional image synthesis using pretrained diffusion models. Previous multimodal synthesis works rely on training networks from scratch or fine-tuning pretrained networks, both of which are computationally expensive for large, state-of-the-art diffusion models. Our method uses pretrained networks but \textit{does not require any updates to the diffusion network's parameters}. MCM is a small module trained to modulate the diffusion network's predictions during sampling using 2D modalities (e.g., semantic segmentation maps, sketches) that were unseen during the original training of the diffusion model. We show that MCM enables user control over the spatial layout of the image and leads to increased control over the image generation process. Training MCM is cheap as it does not require gradients from the original diffusion net, consists of only $\sim$1$\%$ of the number of parameters of the base diffusion model, and is trained using only a limited number of training examples. We evaluate our method on unconditional and text-conditional models to demonstrate the improved control over the generated images and their alignment with respect to the conditioning inputs.
CVMar 17, 2022
CoGS: Controllable Generation and Search from Sketch and StyleCusuh Ham, Gemma Canet Tarres, Tu Bui et al.
We present CoGS, a novel method for the style-conditioned, sketch-driven synthesis of images. CoGS enables exploration of diverse appearance possibilities for a given sketched object, enabling decoupled control over the structure and the appearance of the output. Coarse-grained control over object structure and appearance are enabled via an input sketch and an exemplar "style" conditioning image to a transformer-based sketch and style encoder to generate a discrete codebook representation. We map the codebook representation into a metric space, enabling fine-grained control over selection and interpolation between multiple synthesis options before generating the image via a vector quantized GAN (VQGAN) decoder. Our framework thereby unifies search and synthesis tasks, in that a sketch and style pair may be used to run an initial synthesis which may be refined via combination with similar results in a search corpus to produce an image more closely matching the user's intent. We show that our model, trained on the 125 object classes of our newly created Pseudosketches dataset, is capable of producing a diverse gamut of semantic content and appearance styles.
76.2CVMar 26
TRACE: Object Motion Editing in Videos with First-Frame Trajectory GuidanceQuynh Phung, Long Mai, Cusuh Ham et al.
We study object motion path editing in videos, where the goal is to alter a target object's trajectory while preserving the original scene content. Unlike prior video editing methods that primarily manipulate appearance or rely on point-track-based trajectory control, which is often challenging for users to provide during inference, especially in videos with camera motion, we offer a practical, easy-to-use approach to controllable object-centric motion editing. We present Trace, a framework that enables users to design the desired trajectory in a single anchor frame and then synthesizes a temporally consistent edited video. Our approach addresses this task with a two-stage pipeline: a cross-view motion transformation module that maps first-frame path design to frame-aligned box trajectories under camera motion, and a motion-conditioned video re-synthesis module that follows these trajectories to regenerate the object while preserving the remaining content of the input video. Experiments on diverse real-world videos show that our method produces more coherent, realistic, and controllable motion edits than recent image-to-video and video-to-video methods.
70.4CVMay 18
FAGER: Factually Grounded Evaluation and Refinement of Text-to-Image ModelsYoungsun Lim, Cusuh Ham, Pin-Yu Chen et al.
Existing text-to-image (T2I) evaluation metrics mainly assess whether generated images align with information explicitly stated in the prompt, but often fail to capture factual requirements that are implicit, externally grounded, or identity-defining. As a result, they are not well suited for evaluating factual correctness in prompts involving scientific knowledge, historical facts, products, or culture-specific concepts. We propose FActually Grounded Evaluation and Refinement (FAGER), an agentic framework that evaluates whether generated images correctly reflect visually verifiable facts grounded in or implied by the prompt, while also providing actionable feedback for improvement. FAGER first constructs a structured factual rubric by combining LLM-based fact proposal with reference-guided visual fact extraction and verification, then converts the rubric into question-answer pairs for VLM-based evaluation. To validate FAGER as a factuality metric, we introduce a Factual A/B test, which measures whether a metric prefers factual reference images over corresponding generated images. Across five datasets spanning science, history, products, culture, and knowledge-intensive concepts, FAGER consistently outperforms prior metrics on this test. We further show that FAGER can be used to refine T2I outputs in a fully training-free manner, yielding substantial factuality gains across datasets.
58.6CVApr 6
ID-Sim: An Identity-Focused Similarity MetricJulia Chae, Nicholas Kolkin, Jui-Hsien Wang et al.
Humans have remarkable selective sensitivity to identities -- easily distinguishing between highly similar identities, even across significantly different contexts such as diverse viewpoints or lighting. Vision models have struggled to match this capability, and progress toward identity-focused tasks such as personalized image generation is slowed by a lack of identity-focused evaluation metrics. To help facilitate progress, we propose ID-Sim, a feed-forward metric designed to faithfully reflect human selective sensitivity. To build ID-Sim, we curate a high-quality training set of images spanning diverse real-world domains, augmented with generative synthetic data that provides controlled, fine-grained identity and contextual variations. We evaluate our metric on a new unified evaluation benchmark for assessing consistency with human annotations across identity-focused recognition, retrieval, and generative tasks.
76.7CVMar 29
TokenDial: Continuous Attribute Control in Text-to-Video via Spatiotemporal Token OffsetsZhixuan Liu, Peter Schaldenbrand, Yijun Li et al.
We present TokenDial, a framework for continuous, slider-style attribute control in pretrained text-to-video generation models. While modern generators produce strong holistic videos, they offer limited control over how much an attribute changes (e.g., effect intensity or motion magnitude) without drifting identity, background, or temporal coherence. TokenDial is built on the observation: additive offsets in the intermediate spatiotemporal visual patch-token space form a semantic control direction, where adjusting the offset magnitude yields coherent, predictable edits for both appearance and motion dynamics. We learn attribute-specific token offsets without retraining the backbone, using pretrained understanding signals: semantic direction matching for appearance and motion-magnitude scaling for motion. We demonstrate TokenDial's effectiveness on diverse attributes and prompts, achieving stronger controllability and higher-quality edits than state-of-the-art baselines, supported by extensive quantitative evaluation and human studies.
CVFeb 14, 2025Code
MITO: A Millimeter-Wave Dataset and Simulator for Non-Line-of-Sight PerceptionLaura Dodds, Tara Boroushaki, Cusuh Ham et al.
The ability to observe the world is fundamental to reasoning and making informed decisions on how to interact with the environment. However, optical perception can often be disrupted due to common occurrences, such as occlusions, which can pose challenges to existing vision systems. We present MITO, the first millimeter-wave (mmWave) dataset of diverse, everyday objects, collected using a UR5 robotic arm with two mmWave radars operating at different frequencies and an RGB-D camera. Unlike visible light, mmWave signals can penetrate common occlusions (e.g., cardboard boxes, fabric, plastic) but each mmWave frame has much lower resolution than typical cameras. To capture higher-resolution mmWave images, we leverage the robot's mobility and fuse frames over the synthesized aperture. MITO captures over 24 million mmWave frames and uses them to generate 550 high-resolution mmWave (synthetic aperture) images in line-of-sight and non-light-of-sight (NLOS), as well as RGB-D images, segmentation masks, and raw mmWave signals, taken from 76 different objects. We develop an open-source simulation tool that can be used to generate synthetic mmWave images for any 3D triangle mesh. Finally, we demonstrate the utility of our dataset and simulator for enabling broader NLOS perception by developing benchmarks for NLOS segmentation and classification.
CVFeb 6, 2025
MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video GenerationJinbo Xing, Long Mai, Cusuh Ham et al.
This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene. However, enabling intuitive shot design in modern image-to-video generation systems presents two main challenges: first, effectively capturing user intentions on the motion design, where both camera movements and scene-space object motions must be specified jointly; and second, representing motion information that can be effectively utilized by a video diffusion model to synthesize the image animations. To address these challenges, we introduce MotionCanvas, a method that integrates user-driven controls into image-to-video (I2V) generation models, allowing users to control both object and camera motions in a scene-aware manner. By connecting insights from classical computer graphics and contemporary video generation techniques, we demonstrate the ability to achieve 3D-aware motion control in I2V synthesis without requiring costly 3D-related training data. MotionCanvas enables users to intuitively depict scene-space motion intentions, and translates them into spatiotemporal motion-conditioning signals for video diffusion models. We demonstrate the effectiveness of our method on a wide range of real-world image content and shot-design scenarios, highlighting its potential to enhance the creative workflows in digital content creation and adapt to various image and video editing applications.
CVMay 21, 2024
Personalized Residuals for Concept-Driven Text-to-Image GenerationCusuh Ham, Matthew Fisher, James Hays et al.
We present personalized residuals and localized attention-guided sampling for efficient concept-driven generation using text-to-image diffusion models. Our method first represents concepts by freezing the weights of a pretrained text-conditioned diffusion model and learning low-rank residuals for a small subset of the model's layers. The residual-based approach then directly enables application of our proposed sampling technique, which applies the learned residuals only in areas where the concept is localized via cross-attention and applies the original diffusion weights in all other regions. Localized sampling therefore combines the learned identity of the concept with the existing generative prior of the underlying diffusion model. We show that personalized residuals effectively capture the identity of a concept in ~3 minutes on a single GPU without the use of regularization images and with fewer parameters than previous models, and localized sampling allows using the original model as strong prior for large parts of the image.
CVApr 28, 2025
CineVerse: Consistent Keyframe Synthesis for Cinematic Scene CompositionQuynh Phung, Long Mai, Fabian David Caba Heilbron et al.
We present CineVerse, a novel framework for the task of cinematic scene composition. Similar to traditional multi-shot generation, our task emphasizes the need for consistency and continuity across frames. However, our task also focuses on addressing challenges inherent to filmmaking, such as multiple characters, complex interactions, and visual cinematic effects. In order to learn to generate such content, we first create the CineVerse dataset. We use this dataset to train our proposed two-stage approach. First, we prompt a large language model (LLM) with task-specific instructions to take in a high-level scene description and generate a detailed plan for the overall setting and characters, as well as the individual shots. Then, we fine-tune a text-to-image generation model to synthesize high-quality visual keyframes. Experimental results demonstrate that CineVerse yields promising improvements in generating visually coherent and contextually rich movie scenes, paving the way for further exploration in cinematic video synthesis.
LGJun 16, 2020
Density of States Estimation for Out-of-Distribution DetectionWarren R. Morningstar, Cusuh Ham, Andrew G. Gallagher et al.
Perhaps surprisingly, recent studies have shown probabilistic model likelihoods have poor specificity for out-of-distribution (OOD) detection and often assign higher likelihoods to OOD data than in-distribution data. To ameliorate this issue we propose DoSE, the density of states estimator. Drawing on the statistical physics notion of ``density of states,'' the DoSE decision rule avoids direct comparison of model probabilities, and instead utilizes the ``probability of the model probability,'' or indeed the frequency of any reasonable statistic. The frequency is calculated using nonparametric density estimators (e.g., KDE and one-class SVM) which measure the typicality of various model statistics given the training data and from which we can flag test points with low typicality as anomalous. Unlike many other methods, DoSE requires neither labeled data nor OOD examples. DoSE is modular and can be trivially applied to any existing, trained model. We demonstrate DoSE's state-of-the-art performance against other unsupervised OOD detectors on previously established ``hard'' benchmarks.
LGMar 3, 2020
Automatic Differentiation Variational Inference with MixturesWarren R. Morningstar, Sharad M. Vikram, Cusuh Ham et al.
Automatic Differentiation Variational Inference (ADVI) is a useful tool for efficiently learning probabilistic models in machine learning. Generally approximate posteriors learned by ADVI are forced to be unimodal in order to facilitate use of the reparameterization trick. In this paper, we show how stratified sampling may be used to enable mixture distributions as the approximate posterior, and derive a new lower bound on the evidence analogous to the importance weighted autoencoder (IWAE). We show that this "SIWAE" is a tighter bound than both IWAE and the traditional ELBO, both of which are special instances of this bound. We verify empirically that the traditional ELBO objective disfavors the presence of multimodal posterior distributions and may therefore not be able to fully capture structure in the latent space. Our experiments show that using the SIWAE objective allows the encoder to learn more complex distributions which regularly contain multimodality, resulting in higher accuracy and better calibration in the presence of incomplete, limited, or corrupted data.
CVApr 15, 2019
ContactDB: Analyzing and Predicting Grasp Contact via Thermal ImagingSamarth Brahmbhatt, Cusuh Ham, Charles C. Kemp et al.
Grasping and manipulating objects is an important human skill. Since hand-object contact is fundamental to grasping, capturing it can lead to important insights. However, observing contact through external sensors is challenging because of occlusion and the complexity of the human hand. We present ContactDB, a novel dataset of contact maps for household objects that captures the rich hand-object contact that occurs during grasping, enabled by use of a thermal camera. Participants in our study grasped 3D printed objects with a post-grasp functional intent. ContactDB includes 3750 3D meshes of 50 household objects textured with contact maps and 375K frames of synchronized RGB-D+thermal images. To the best of our knowledge, this is the first large-scale dataset that records detailed contact maps for human grasps. Analysis of this data shows the influence of functional intent and object size on grasping, the tendency to touch/avoid 'active areas', and the high frequency of palm and proximal finger contact. Finally, we train state-of-the-art image translation and 3D convolution algorithms to predict diverse contact patterns from object shape. Data, code and models are available at https://contactdb.cc.gatech.edu.