Thomas Nürnberg

h-index3
2papers
19citations

2 Papers

2.8CVFeb 26Code
Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking

Maximilian Luz, Rohit Mohan, Thomas Nürnberg et al.

Capturing 4D spatiotemporal surroundings is crucial for the safe and reliable operation of robots in dynamic environments. However, most existing methods address only one side of the problem: they either provide coarse geometric tracking via bounding boxes, or detailed 3D structures like voxel-based occupancy that lack explicit temporal association. In this work, we present Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking (LaGS) that advances spatiotemporal scene understanding in a holistic direction. Our approach incorporates camera-based end-to-end tracking with mask-based multi-view panoptic occupancy prediction, and addresses the key challenge of efficiently aggregating multi-view information into 3D voxel grids via a novel latent Gaussian splatting approach. Specifically, we first fuse observations into 3D Gaussians that serve as a sparse point-centric latent representation of the 3D scene, and then splat the aggregated features onto a 3D voxel grid that is decoded by a mask-based segmentation head. We evaluate LaGS on the Occ3D nuScenes and Waymo datasets, achieving state-of-the-art performance for 4D panoptic occupancy tracking. We make our code available at https://lags.cs.uni-freiburg.de/.

9.2CVJun 29
Streaming Gaussian Encoding for 4D Panoptic Occupancy Tracking

Maximilian Luz, Thomas Nürnberg, Yakov Miron et al.

Camera-based 4D panoptic occupancy tracking (4D-POT) is a promising paradigm for holistic scene understanding from multi-view imagery, enabling joint reasoning about geometry, semantics, and object identities across time. Recent mask-based pipelines achieve strong performance by propagating instance queries across frames. However, their underlying volumetric representations are typically recomputed at each timestep, limiting geometric temporal consistency, particularly under occlusion and for static scene elements. To address this limitation, we propose a streaming Gaussian encoder that maintains a persistent volumetric scene representation for 4D-POT. Our method models the scene as a fixed-size set of latent Gaussian queries that are propagated via ego-motion compensation and refreshed under a confidence-guided budget constraint. Crucially, we shape Gaussian opacities through depth-based supervision to serve as proxy for visibility, enabling confidence to accumulate as a temporally aggregated measure of persistent scene support. Together with a warmup-based multi-frame training strategy, this yields representation-level temporal coherence beyond decoder-only tracking. Extensive experiments on Occ3D-extended nuScenes and Waymo establish a new state-of-the-art for camera-based 4D-POT, improving tracking consistency with negligible computational overhead while remaining fully compatible with existing mask-based pipelines. We provide code and models at https://sge.cs.uni-freiburg.de.