Hong Xie

LG
h-index22
14papers
80citations
Novelty49%
AI Score28

14 Papers

12.4LGApr 28, 2022
Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications

Xuchuang Wang, Hong Xie, John C. S. Lui

Multi-player multi-armed bandits (MMAB) study how decentralized players cooperatively play the same multi-armed bandit so as to maximize their total cumulative rewards. Existing MMAB models mostly assume when more than one player pulls the same arm, they either have a collision and obtain zero rewards, or have no collision and gain independent rewards, both of which are usually too restrictive in practical scenarios. In this paper, we propose an MMAB with shareable resources as an extension to the collision and non-collision settings. Each shareable arm has finite shareable resources and a "per-load" reward random variable, both of which are unknown to players. The reward from a shareable arm is equal to the "per-load" reward multiplied by the minimum between the number of players pulling the arm and the arm's maximal shareable resources. We consider two types of feedback: sharing demand information (SDI) and sharing demand awareness (SDA), each of which provides different signals of resource sharing. We design the DPE-SDI and SIC-SDA algorithms to address the shareable arm problem under these two cases of feedback respectively and prove that both algorithms have logarithmic regrets that are tight in the number of rounds. We conduct simulations to validate both algorithms' performance and show their utilities in wireless networking and edge computing.

7.8LGJun 17, 2022
Multiple-Play Stochastic Bandits with Shareable Finite-Capacity Arms

Xuchuang Wang, Hong Xie, John C. S. Lui

We generalize the multiple-play multi-armed bandits (MP-MAB) problem with a shareable arm setting, in which several plays can share the same arm. Furthermore, each shareable arm has a finite reward capacity and a ''per-load'' reward distribution, both of which are unknown to the learner. The reward from a shareable arm is load-dependent, which is the "per-load" reward multiplying either the number of plays pulling the arm, or its reward capacity when the number of plays exceeds the capacity limit. When the "per-load" reward follows a Gaussian distribution, we prove a sample complexity lower bound of learning the capacity from load-dependent rewards and also a regret lower bound of this new MP-MAB problem. We devise a capacity estimator whose sample complexity upper bound matches the lower bound in terms of reward means and capacities. We also propose an online learning algorithm to address the problem and prove its regret upper bound. This regret upper bound's first term is the same as regret lower bound's, and its second and third terms also evidently correspond to lower bound's. Extensive experiments validate our algorithm's performance and also its gain in 5G & 4G base station selection.

8.8LGMar 11, 2023
Uncertainty-Aware Instance Reweighting for Off-Policy Learning

Xiaoying Zhang, Junpu Chen, Hongning Wang et al.

Off-policy learning, referring to the procedure of policy optimization with access only to logged feedback data, has shown importance in various real-world applications, such as search engines, recommender systems, and etc. While the ground-truth logging policy, which generates the logged data, is usually unknown, previous work simply takes its estimated value in off-policy learning, ignoring both high bias and high variance resulted from such an estimator, especially on samples with small and inaccurately estimated logging probabilities. In this work, we explicitly model the uncertainty in the estimated logging policy and propose a Uncertainty-aware Inverse Propensity Score estimator (UIPS) for improved off-policy learning, with a theoretical convergence guarantee. Experiment results on synthetic and three real-world recommendation datasets demonstrate the advantageous sample efficiency of the proposed UIPS estimator against an extensive list of state-of-the-art baselines.

3.3LGMay 5, 2022
LPC-AD: Fast and Accurate Multivariate Time Series Anomaly Detection via Latent Predictive Coding

Zhi Qi, Hong Xie, Ye Li et al.

This paper proposes LPC-AD, a fast and accurate multivariate time series (MTS) anomaly detection method. LPC-AD is motivated by the ever-increasing needs for fast and accurate MTS anomaly detection methods to support fast troubleshooting in cloud computing, micro-service systems, etc. LPC-AD is fast in the sense that its reduces the training time by as high as 38.2% compared to the state-of-the-art (SOTA) deep learning methods that focus on training speed. LPC-AD is accurate in the sense that it improves the detection accuracy by as high as 18.9% compared to SOTA sophisticated deep learning methods that focus on enhancing detection accuracy. Methodologically, LPC-AD contributes a generic architecture LPC-Reconstruct for one to attain different trade-offs between training speed and detection accuracy. More specifically, LPC-Reconstruct is built on ideas from autoencoder for reducing redundancy in time series, latent predictive coding for capturing temporal dependence in MTS, and randomized perturbation for avoiding overfitting of anomalous dependence in the training data. We present simple instantiations of LPC-Reconstruct to attain fast training speed, where we propose a simple randomized perturbation method. The superior performance of LPC-AD over SOTA methods is validated by extensive experiments on four large real-world datasets. Experiment results also show the necessity and benefit of each component of the LPC-Reconstruct architecture and that LPC-AD is robust to hyper parameters.

2.1AIJan 28, 2023
Interactive Log Parsing via Light-weight User Feedback

Liming Wang, Hong Xie, Ye Li et al.

Template mining is one of the foundational tasks to support log analysis, which supports the diagnosis and troubleshooting of large scale Web applications. This paper develops a human-in-the-loop template mining framework to support interactive log analysis, which is highly desirable in real-world diagnosis or troubleshooting of Web applications but yet previous template mining algorithms fails to support it. We formulate three types of light-weight user feedbacks and based on them we design three atomic human-in-the-loop template mining algorithms. We derive mild conditions under which the outputs of our proposed algorithms are provably correct. We also derive upper bounds on the computational complexity and query complexity of each algorithm. We demonstrate the versatility of our proposed algorithms by combining them to improve the template mining accuracy of five representative algorithms over sixteen widely used benchmark datasets.

2.3AIAug 20, 2024
Analytical and Empirical Study of Herding Effects in Recommendation Systems

Hong Xie, Mingze Zhong, Defu Lian et al.

Online rating systems are often used in numerous web or mobile applications, e.g., Amazon and TripAdvisor, to assess the ground-truth quality of products. Due to herding effects, the aggregation of historical ratings (or historical collective opinion) can significantly influence subsequent ratings, leading to misleading and erroneous assessments. We study how to manage product ratings via rating aggregation rules and shortlisted representative reviews, for the purpose of correcting the assessment error. We first develop a mathematical model to characterize important factors of herding effects in product ratings. We then identify sufficient conditions (via the stochastic approximation theory), under which the historical collective opinion converges to the ground-truth collective opinion of the whole user population. These conditions identify a class of rating aggregation rules and review selection mechanisms that can reveal the ground-truth product quality. We also quantify the speed of convergence (via the martingale theory), which reflects the efficiency of rating aggregation rules and review selection mechanisms. We prove that the herding effects slow down the speed of convergence while an accurate review selection mechanism can speed it up. We also study the speed of convergence numerically and reveal trade-offs in selecting rating aggregation rules and review selection mechanisms. To show the utility of our framework, we design a maximum likelihood algorithm to infer model parameters from ratings, and conduct experiments on rating datasets from Amazon and TripAdvisor. We show that proper recency aware rating aggregation rules can improve the speed of convergence in Amazon and TripAdvisor by 41% and 62% respectively.

12.5LGFeb 26, 2024
Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users

Hantao Yang, Xutong Liu, Zhiyong Wang et al. · uw

We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.

4.0ROFeb 25, 2022
FAEP: Fast Autonomous Exploration Planner for UAV Equipped with Limited FOV Sensor

Yinghao Zhao, Li Yan, Yu Chen et al.

Autonomous exploration is one of the important parts to achieve the autonomous operation of Unmanned Aerial Vehicles (UAVs). To improve the efficiency of the exploration process, a fast and autonomous exploration planner (FAEP) is proposed in this paper. We firstly design a novel frontiers exploration sequence generation method to obtain a more reasonable exploration path, which considers not only the flight-level but frontier-level factors into TSP. According to the exploration sequence and the distribution of frontiers, a two-stage heading planning strategy is proposed to cover more frontiers by heading change during an exploration journey. To improve the stability of path searching, a guided kinodynamic path searching based on a guiding path is devised. In addition, a dynamic start point selection method for replanning is also adopted to increase the fluency of flight. We present sufficient benchmark and real-world experiments. Experimental results show the superiority of the proposed exploration planner compared with typical and state-of-the-art methods.

1.2SYAug 11, 2021
Does Explicit Prediction Matter in Deep Reinforcement Learning-Based Energy Management?

Zhaoming Qin, Huaying Zhang, Yuzhou Zhao et al.

As a model-free optimization and decision-making method, deep reinforcement learning (DRL) has been widely applied to the filed of energy management in energy Internet. While, some DRL-based energy management schemes also incorporate the prediction module used by the traditional model-based methods, which seems to be unnecessary and even adverse. In this work, we implement the standard energy management scheme with prediction using supervised learning and DRL, and the counterpart without prediction using end-to-end DRL. Then, these two schemes are compared in the unified energy management framework. The simulation results demonstrate that the energy management scheme without prediction is superior over the scheme with prediction. This work intends to rectify the misuse of DRL methods in the field of energy management.

9.6LGJan 16, 2020
Combining Offline Causal Inference and Online Bandit Learning for Data Driven Decision

Li Ye, Yishi Lin, Hong Xie et al.

A fundamental question for companies with large amount of logged data is: How to use such logged data together with incoming streaming data to make good decisions? Many companies currently make decisions via online A/B tests, but wrong decisions during testing hurt users' experiences and cause irreversible damage. A typical alternative is offline causal inference, which analyzes logged data alone to make decisions. However, these decisions are not adaptive to the new incoming data, and so a wrong decision will continuously hurt users' experiences. To overcome the aforementioned limitations, we propose a framework to unify offline causal inference algorithms (e.g., weighting, matching) and online learning algorithms (e.g., UCB, LinUCB). We propose novel algorithms and derive bounds on the decision accuracy via the notion of "regret". We derive the first upper regret bound for forest-based online bandit algorithms. Experiments on two real datasets show that our algorithms outperform other algorithms that use only logged data or online feedbacks, or algorithms that do not use the data properly.

0.7CLApr 18, 2019
Language Modeling through Long Term Memory Network

Anupiya Nugaliyadde, Kok Wai Wong, Ferdous Sohel et al.

Recurrent Neural Networks (RNN), Long Short-Term Memory Networks (LSTM), and Memory Networks which contain memory are popularly used to learn patterns in sequential data. Sequential data has long sequences that hold relationships. RNN can handle long sequences but suffers from the vanishing and exploding gradient problems. While LSTM and other memory networks address this problem, they are not capable of handling long sequences (50 or more data points long sequence patterns). Language modelling requiring learning from longer sequences are affected by the need for more information in memory. This paper introduces Long Term Memory network (LTM), which can tackle the exploding and vanishing gradient problems and handles long sequences without forgetting. LTM is designed to scale data in the memory and gives a higher weight to the input in the sequence. LTM avoid overfitting by scaling the cell state after achieving the optimal results. The LTM is tested on Penn treebank dataset, and Text8 dataset and LTM achieves test perplexities of 83 and 82 respectively. 650 LTM cells achieved a test perplexity of 67 for Penn treebank, and 600 cells achieved a test perplexity of 77 for Text8. LTM achieves state of the art results by only using ten hidden LTM cells for both datasets.

5.1AIJan 22, 2019
Enhancing Semantic Word Representations by Embedding Deeper Word Relationships

Anupiya Nugaliyadde, Kok Wai Wong, Ferdous Sohel et al.

Word representations are created using analogy context-based statistics and lexical relations on words. Word representations are inputs for the learning models in Natural Language Understanding (NLU) tasks. However, to understand language, knowing only the context is not sufficient. Reading between the lines is a key component of NLU. Embedding deeper word relationships which are not represented in the context enhances the word representation. This paper presents a word embedding which combines an analogy, context-based statistics using Word2Vec, and deeper word relationships using Conceptnet, to create an expanded word representation. In order to fine-tune the word representation, Self-Organizing Map is used to optimize it. The proposed word representation is compared with semantic word representations using Simlex 999. Furthermore, the use of 3D visual representations has shown to be capable of representing the similarity and association between words. The proposed word representation shows a Spearman correlation score of 0.886 and provided the best results when compared to the current state-of-the-art methods, and exceed the human performance of 0.78.

3.3IRMay 7, 2013
Mathematical Modeling of Product Rating: Sufficiency, Misbehavior and Aggregation Rules

Hong Xie, John C. S. Lui

Many web services like eBay, Tripadvisor, Epinions, etc, provide historical product ratings so that users can evaluate the quality of products. Product ratings are important since they affect how well a product will be adopted by the market. The challenge is that we only have {\em "partial information"} on these ratings: Each user provides ratings to only a "{\em small subset of products}". Under this partial information setting, we explore a number of fundamental questions: What is the "{\em minimum number of ratings}" a product needs so one can make a reliable evaluation of its quality? How users' {\em misbehavior} (such as {\em cheating}) in product rating may affect the evaluation result? To answer these questions, we present a formal mathematical model of product evaluation based on partial information. We derive theoretical bounds on the minimum number of ratings needed to produce a reliable indicator of a product's quality. We also extend our model to accommodate users' misbehavior in product rating. We carry out experiments using both synthetic and real-world data (from TripAdvisor, Amazon and eBay) to validate our model, and also show that using the "majority rating rule" to aggregate product ratings, it produces more reliable and robust product evaluation results than the "average rating rule".

2.3IRApr 9, 2012
Mathematical Modeling of Competitive Group Recommendation Systems with Application to Peer Review Systems

Hong Xie, John C. S. Lui

In this paper, we present a mathematical model to capture various factors which may influence the accuracy of a competitive group recommendation system. We apply this model to peer review systems, i.e., conference or research grants review, which is an essential component in our scientific community. We explore number of important questions, i.e., how will the number of reviews per paper affect the accuracy of the overall recommendation? Will the score aggregation policy influence the final recommendation? How reviewers' preference may affect the accuracy of the final recommendation? To answer these important questions, we formally analyze our model. Through this analysis, we obtain the insight on how to design a randomized algorithm which is both computationally efficient and asymptotically accurate in evaluating the accuracy of a competitive group recommendation system. We obtain number of interesting observations: i.e., for a medium tier conference, three reviews per paper is sufficient for a high accuracy recommendation. For prestigious conferences, one may need at least seven reviews per paper to achieve high accuracy. We also propose a heterogeneous review strategy which requires equal or less reviewing workload, but can improve over a homogeneous review strategy in recommendation accuracy by as much as 30% . We believe our models and methodology are important building blocks to study competitive group recommendation systems.