Xiaoxue Zhang

RO
h-index6
7papers
105citations
Novelty56%
AI Score43

7 Papers

CROct 10, 2023
Secure Decentralized Learning with Blockchain

Xiaoxue Zhang, Yifan Hua, Chen Qian

Federated Learning (FL) is a well-known paradigm of distributed machine learning on mobile and IoT devices, which preserves data privacy and optimizes communication efficiency. To avoid the single point of failure problem in FL, decentralized federated learning (DFL) has been proposed to use peer-to-peer communication for model aggregation, which has been considered an attractive solution for machine learning tasks on distributed personal devices. However, this process is vulnerable to attackers who share false models and data. If there exists a group of malicious clients, they might harm the performance of the model by carrying out a poisoning attack. In addition, in DFL, clients often lack the incentives to contribute their computing powers to do model training. In this paper, we proposed Blockchain-based Decentralized Federated Learning (BDFL), which leverages a blockchain for decentralized model verification and auditing. BDFL includes an auditor committee for model verification, an incentive mechanism to encourage the participation of clients, a reputation model to evaluate the trustworthiness of clients, and a protocol suite for dynamic network updates. Evaluation results show that, with the reputation mechanism, BDFL achieves fast model convergence and high accuracy on real datasets even if there exist 30\% malicious clients in the system.

DCApr 27, 2025Code
GenTorrent: Scaling Large Language Model Serving with An Overlay Network

Fei Fang, Yifan Hua, Shengze Wang et al.

While significant progress has been made in research and development on open-source and cost-efficient large-language models (LLMs), serving scalability remains a critical challenge, particularly for small organizations and individuals seeking to deploy and test their LLM innovations. Inspired by peer-to-peer networks that leverage decentralized overlay nodes to increase throughput and availability, we propose GenTorrent, an LLM serving overlay that harnesses computing resources from decentralized contributors. We identify four key research problems inherent to enabling such a decentralized infrastructure: 1) overlay network organization; 2) LLM communication privacy; 3) overlay forwarding for resource efficiency; and 4) verification of serving quality. This work presents the first systematic study of these fundamental problems in the context of decentralized LLM serving. Evaluation results from a prototype implemented on a set of decentralized nodes demonstrate that GenTorrent achieves a latency reduction of over 50% compared to the baseline design without overlay forwarding. Furthermore, the security features introduce minimal overhead to serving latency and throughput. We believe this work pioneers a new direction for democratizing and scaling future AI serving capabilities.

CVApr 8
AnchorSplat: Feed-Forward 3D Gaussian SplattingWith 3D Geometric Priors

Xiaoxue Zhang, Xiaoxu Zheng, Yixuan Yin et al.

Recent feed-forward Gaussian reconstruction models adopt a pixel-aligned formulation that maps each 2D pixel to a 3D Gaussian, entangling Gaussian representations tightly with the input images. In this paper, we propose AnchorSplat, a novel feed-forward 3DGS framework for scene-level reconstruction that represents the scene directly in 3D space. AnchorSplat introduces an anchor-aligned Gaussian representation guided by 3D geometric priors (e.g., sparse point clouds, voxels, or RGB-D point clouds), enabling a more geometry-aware renderable 3D Gaussians that is independent of image resolution and number of views. This design substantially reduces the number of required Gaussians, improving computational efficiency while enhancing reconstruction fidelity. Beyond the anchor-aligned design, we utilize a Gaussian Refiner to adjust the intermediate Gaussiansy via merely a few forward passes. Experiments on the ScanNet++ v2 NVS benchmark demonstrate the SOTA performance, outperforming previous methods with more view-consistent and substantially fewer Gaussian primitives.

ROFeb 20, 2022
Velocity Obstacle Based Risk-Bounded Motion Planning for Stochastic Multi-Agent Systems

Xiaoxue Zhang, Jun Ma, Zilong Cheng et al.

In this paper, we present an innovative risk-bounded motion planning methodology for stochastic multi-agent systems. For this methodology, the disturbance, noise, and model uncertainty are considered; and a velocity obstacle method is utilized to formulate the collision-avoidance constraints in the velocity space. With the exploitation of geometric information of static obstacles and velocity obstacles, a distributed optimization problem with probabilistic chance constraints is formulated for the stochastic multi-agent system. Consequently, collision-free trajectories are generated under a prescribed collision risk bound. Due to the existence of probabilistic and disjunctive constraints, the distributed chance-constrained optimization problem is reformulated as a mixed-integer program by introducing the binary variable to improve computational efficiency. This approach thus renders it possible to execute the motion planning task in the velocity space instead of the position space, which leads to smoother collision-free trajectories for multi-agent systems and higher computational efficiency. Moreover, the risk of potential collisions is bounded with this robust motion planning methodology. To validate the effectiveness of the methodology, different scenarios for multiple agents are investigated, and the simulation results clearly show that the proposed approach can generate high-quality trajectories under a predefined collision risk bound and avoid potential collisions effectively in the velocity space.

ROMar 24, 2021
Receding Horizon Motion Planning for Multi-Agent Systems: A Velocity Obstacle Based Probabilistic Method

Xiaoxue Zhang, Jun Ma, Zilong Cheng et al.

In this paper, a novel and innovative methodology for feasible motion planning in the multi-agent system is developed. On the basis of velocity obstacles characteristics, the chance constraints are formulated in the receding horizon control (RHC) problem, and geometric information of collision cones is used to generate the feasible regions of velocities for the host agent. By this approach, the motion planning is conducted at the velocity level instead of the position level. Thus, it guarantees a safer collision-free trajectory for the multi-agent system, especially for the systems with high-speed moving agents. Moreover, a probability threshold of potential collisions can be satisfied during the motion planning process. In order to validate the effectiveness of the methodology, different scenarios for multiple agents are investigated, and the simulation results clearly show that the proposed approach can effectively avoid potential collisions with a collision probability less than a specific threshold.

OCNov 1, 2020
Improved Hierarchical ADMM for Nonconvex Cooperative Distributed Model Predictive Control

Xiaoxue Zhang, Jun Ma, Zilong Cheng et al.

Distributed optimization is often widely attempted and innovated as an attractive and preferred methodology to solve large-scale problems effectively in a localized and coordinated manner. Thus, it is noteworthy that the methodology of distributed model predictive control (DMPC) has become a promising approach to achieve effective outcomes, e.g., in decision-making tasks for multi-agent systems. However, the typical deployment of such distributed MPC frameworks would lead to the involvement of nonlinear processes with a large number of nonconvex constraints. To address this important problem, the development and innovation of a hierarchical three-block alternating direction method of multipliers (ADMM) approach is presented in this work to solve this nonconvex cooperative DMPC problem in multi-agent systems. Here firstly, an additional slack variable is introduced to transform the original large-scale nonconvex optimization problem. Then, a hierarchical ADMM approach, which contains outer loop iteration by the augmented Lagrangian method (ALM) and inner loop iteration by three-block semi-proximal ADMM, is utilized to solve the resulting transformed nonconvex optimization problem. Additionally, it is analytically shown and established that the requisite desired stationary point exists for convergence in the algorithm. Finally, an approximate optimization stage with a barrier method is then applied to further significantly improve the computational efficiency, yielding the final improved hierarchical ADMM. The effectiveness of the proposed method in terms of attained performance and computational efficiency is demonstrated on a cooperative DMPC problem of decision-making process for multiple unmanned aerial vehicles (UAVs).

RONov 1, 2020
Alternating Direction Method of Multipliers for Constrained Iterative LQR in Autonomous Driving

Jun Ma, Zilong Cheng, Xiaoxue Zhang et al.

In the context of autonomous driving, the iterative linear quadratic regulator (iLQR) is known to be an efficient approach to deal with the nonlinear vehicle model in motion planning problems. Particularly, the constrained iLQR algorithm has shown noteworthy advantageous outcomes of computation efficiency in achieving motion planning tasks under general constraints of different types. However, the constrained iLQR methodology requires a feasible trajectory at the first iteration as a prerequisite when the logarithmic barrier function is used. Also, the methodology leaves open the possibility for incorporation of fast, efficient, and effective optimization methods to further speed up the optimization process such that the requirements of real-time implementation can be successfully fulfilled. In this paper, a well-defined motion planning problem is formulated under nonlinear vehicle dynamics and various constraints, and an alternating direction method of multipliers (ADMM) is utilized to determine the optimal control actions leveraging the iLQR. The approach is able to circumvent the feasibility requirement of the trajectory at the first iteration. An illustrative example of motion planning for autonomous vehicles is then investigated. A noteworthy achievement of high computation efficiency is attained with the proposed development; comparing with the constrained iLQR algorithm based on the logarithmic barrier function, our proposed method reduces the average computation time by 31.93%, 38.52%, and 44.57% in the three driving scenarios; compared with the optimization solver IPOPT, our proposed method reduces the average computation time by 46.02%, 53.26%, and 88.43% in the three driving scenarios. As a result, real-time computation and implementation can be realized through our proposed framework, and thus it provides additional safety to the on-road driving tasks.