CVMar 11, 2023Code
3DInAction: Understanding Human Actions in 3D Point CloudsYizhak Ben-Shabat, Oren Shrout, Stephen Gould
We propose a novel method for 3D point cloud action recognition. Understanding human actions in RGB videos has been widely studied in recent years, however, its 3D point cloud counterpart remains under-explored. This is mostly due to the inherent limitation of the point cloud data modality -- lack of structure, permutation invariance, and varying number of points -- which makes it difficult to learn a spatio-temporal representation. To address this limitation, we propose the 3DinAction pipeline that first estimates patches moving in time (t-patches) as a key building block, alongside a hierarchical architecture that learns an informative spatio-temporal representation. We show that our method achieves improved performance on existing datasets, including DFAUST and IKEA ASM. Code is publicly available at https://github.com/sitzikbs/3dincaction.
ROApr 18, 2023
GoferBot: A Visual Guided Human-Robot Collaborative Assembly SystemZheyu Zhuang, Yizhak Ben-Shabat, Jiahao Zhang et al.
The current transformation towards smart manufacturing has led to a growing demand for human-robot collaboration (HRC) in the manufacturing process. Perceiving and understanding the human co-worker's behaviour introduces challenges for collaborative robots to efficiently and effectively perform tasks in unstructured and dynamic environments. Integrating recent data-driven machine vision capabilities into HRC systems is a logical next step in addressing these challenges. However, in these cases, off-the-shelf components struggle due to generalisation limitations. Real-world evaluation is required in order to fully appreciate the maturity and robustness of these approaches. Furthermore, understanding the pure-vision aspects is a crucial first step before combining multiple modalities in order to understand the limitations. In this paper, we propose GoferBot, a novel vision-based semantic HRC system for a real-world assembly task. It is composed of a visual servoing module that reaches and grasps assembly parts in an unstructured multi-instance and dynamic environment, an action recognition module that performs human action prediction for implicit communication, and a visual handover module that uses the perceptual understanding of human behaviour to produce an intuitive and efficient collaborative assembly experience. GoferBot is a novel assembly system that seamlessly integrates all sub-modules by utilising implicit semantic information purely from visual perception.
CVMar 24, 2023
Aligning Step-by-Step Instructional Diagrams to Video DemonstrationsJiahao Zhang, Anoop Cherian, Yanbin Liu et al.
Multimodal alignment facilitates the retrieval of instances from one modality when queried using another. In this paper, we consider a novel setting where such an alignment is between (i) instruction steps that are depicted as assembly diagrams (commonly seen in Ikea assembly manuals) and (ii) video segments from in-the-wild videos; these videos comprising an enactment of the assembly actions in the real world. To learn this alignment, we introduce a novel supervised contrastive learning method that learns to align videos with the subtle details in the assembly diagrams, guided by a set of novel losses. To study this problem and demonstrate the effectiveness of our method, we introduce a novel dataset: IAW for Ikea assembly in the wild consisting of 183 hours of videos from diverse furniture assembly collections and nearly 8,300 illustrations from their associated instruction manuals and annotated for their ground truth alignments. We define two tasks on this dataset: First, nearest neighbor retrieval between video segments and illustrations, and, second, alignment of instruction steps and the segments for each video. Extensive experiments on IAW demonstrate superior performances of our approach against alternatives.
CVAug 18, 2022
GraVoS: Voxel Selection for 3D Point-Cloud DetectionOren Shrout, Yizhak Ben-Shabat, Ayellet Tal
3D object detection within large 3D scenes is challenging not only due to the sparsity and irregularity of 3D point clouds, but also due to both the extreme foreground-background scene imbalance and class imbalance. A common approach is to add ground-truth objects from other scenes. Differently, we propose to modify the scenes by removing elements (voxels), rather than adding ones. Our approach selects the "meaningful" voxels, in a manner that addresses both types of dataset imbalance. The approach is general and can be applied to any voxel-based detector, yet the meaningfulness of a voxel is network-dependent. Our voxel selection is shown to improve the performance of several prominent 3D detection methods.
CVAug 14, 2023
PatchContrast: Self-Supervised Pre-training for 3D Object DetectionOren Shrout, Ori Nizan, Yizhak Ben-Shabat et al.
Accurately detecting objects in the environment is a key challenge for autonomous vehicles. However, obtaining annotated data for detection is expensive and time-consuming. We introduce PatchContrast, a novel self-supervised point cloud pre-training framework for 3D object detection. We propose to utilize two levels of abstraction to learn discriminative representation from unlabeled data: proposal-level and patch-level. The proposal-level aims at localizing objects in relation to their surroundings, whereas the patch-level adds information about the internal connections between the object's components, hence distinguishing between different objects based on their individual components. We demonstrate how these levels can be integrated into self-supervised pre-training for various backbones to enhance the downstream 3D detection task. We show that our method outperforms existing state-of-the-art models on three commonly-used 3D detection datasets.
CVJul 16, 2024
Temporally Grounding Instructional Diagrams in Unconstrained VideosJiahao Zhang, Frederic Z. Zhang, Cristian Rodriguez et al.
We study the challenging problem of simultaneously localizing a sequence of queries in the form of instructional diagrams in a video. This requires understanding not only the individual queries but also their interrelationships. However, most existing methods focus on grounding one query at a time, ignoring the inherent structures among queries such as the general mutual exclusiveness and the temporal order. Consequently, the predicted timespans of different step diagrams may overlap considerably or violate the temporal order, thus harming the accuracy. In this paper, we tackle this issue by simultaneously grounding a sequence of step diagrams. Specifically, we propose composite queries, constructed by exhaustively pairing up the visual content features of the step diagrams and a fixed number of learnable positional embeddings. Our insight is that self-attention among composite queries carrying different content features suppress each other to reduce timespan overlaps in predictions, while the cross-attention corrects the temporal misalignment via content and position joint guidance. We demonstrate the effectiveness of our approach on the IAW dataset for grounding step diagrams and the YouCook2 benchmark for grounding natural language queries, significantly outperforming existing methods while simultaneously grounding multiple queries.
78.9CVMay 25
RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion GenerationJiahao Zhang, Joseph Liu, Young-Yoon Lee et al.
Success in generative modeling across language, image, and video demonstrates that large, well-curated datasets are the key driver for building capable models. 3D Human motion, however, has lagged behind, constrained by an unsatisfying choice between small, high-fidelity motion capture datasets and large-scale in-the-wild collections dominated by static or low-quality sequences. We introduce RoMo, a rich, large-scale, carefully curated dataset of in-the-wild human motions that resolves these tradeoffs. To ensure quality, we introduce a taxonomy-aware filtering pipeline that aggressively removes static and artifact-prone sequences. Every sequence is annotated with detailed captions and organized by a novel three-level semantic taxonomy. This hierarchical structure enables fine-grained, per-category evaluation, that reveals model strengths and weaknesses obscured by global metrics. We demonstrate that models trained on RoMo achieve state-of-the-art fidelity and diversity while gaining a superior understanding of complex, subtle text prompts. Finally, we release the Motion Toolbox to standardize metrics, data conversion, and visualization, establishing a foundation for reproducible and interpretable motion generation research.
CVOct 29, 2024
Neural Experts: Mixture of Experts for Implicit Neural RepresentationsYizhak Ben-Shabat, Chamin Hewa Koneputugodage, Sameera Ramasinghe et al.
Implicit neural representations (INRs) have proven effective in various tasks including image, shape, audio, and video reconstruction. These INRs typically learn the implicit field from sampled input points. This is often done using a single network for the entire domain, imposing many global constraints on a single function. In this paper, we propose a mixture of experts (MoE) implicit neural representation approach that enables learning local piece-wise continuous functions that simultaneously learns to subdivide the domain and fit locally. We show that incorporating a mixture of experts architecture into existing INR formulations provides a boost in speed, accuracy, and memory requirements. Additionally, we introduce novel conditioning and pretraining methods for the gating network that improves convergence to the desired solution. We evaluate the effectiveness of our approach on multiple reconstruction tasks, including surface reconstruction, image reconstruction, and audio signal reconstruction and show improved performance compared to non-MoE methods.
CVApr 27, 2025
VI3NR: Variance Informed Initialization for Implicit Neural RepresentationsChamin Hewa Koneputugodage, Yizhak Ben-Shabat, Sameera Ramasinghe et al.
Implicit Neural Representations (INRs) are a versatile and powerful tool for encoding various forms of data, including images, videos, sound, and 3D shapes. A critical factor in the success of INRs is the initialization of the network, which can significantly impact the convergence and accuracy of the learned model. Unfortunately, commonly used neural network initializations are not widely applicable for many activation functions, especially those used by INRs. In this paper, we improve upon previous initialization methods by deriving an initialization that has stable variance across layers, and applies to any activation function. We show that this generalizes many previous initialization methods, and has even better stability for well studied activations. We also show that our initialization leads to improved results with INR activation functions in multiple signal modalities. Our approach is particularly effective for Gaussian INRs, where we demonstrate that the theory of our initialization matches with task performance in multiple experiments, allowing us to achieve improvements in image, audio, and 3D surface reconstruction.
CVMar 27, 2025
StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross FusionZiyu Guo, Young Yoon Lee, Joseph Liu et al.
We present StyleMotif, a novel Stylized Motion Latent Diffusion model, generating motion conditioned on both content and style from multiple modalities. Unlike existing approaches that either focus on generating diverse motion content or transferring style from sequences, StyleMotif seamlessly synthesizes motion across a wide range of content while incorporating stylistic cues from multi-modal inputs, including motion, text, image, video, and audio. To achieve this, we introduce a style-content cross fusion mechanism and align a style encoder with a pre-trained multi-modal model, ensuring that the generated motion accurately captures the reference style while preserving realism. Extensive experiments demonstrate that our framework surpasses existing methods in stylized motion generation and exhibits emergent capabilities for multi-modal motion stylization, enabling more nuanced motion synthesis. Source code and pre-trained models will be released upon acceptance. Project Page: https://stylemotif.github.io
CVMar 18, 2025
Less is More: Improving Motion Diffusion Models with Sparse KeyframesJinseok Bae, Inwoo Hwang, Young Yoon Lee et al.
Recent advances in motion diffusion models have led to remarkable progress in diverse motion generation tasks, including text-to-motion synthesis. However, existing approaches represent motions as dense frame sequences, requiring the model to process redundant or less informative frames. The processing of dense animation frames imposes significant training complexity, especially when learning intricate distributions of large motion datasets even with modern neural architectures. This severely limits the performance of generative motion models for downstream tasks. Inspired by professional animators who mainly focus on sparse keyframes, we propose a novel diffusion framework explicitly designed around sparse and geometrically meaningful keyframes. Our method reduces computation by masking non-keyframes and efficiently interpolating missing frames. We dynamically refine the keyframe mask during inference to prioritize informative frames in later diffusion steps. Extensive experiments show that our approach consistently outperforms state-of-the-art methods in text alignment and motion realism, while also effectively maintaining high performance at significantly fewer diffusion steps. We further validate the robustness of our framework by using it as a generative prior and adapting it to different downstream tasks.
CVDec 2, 2021
CloudWalker: Random walks for 3D point cloud shape analysisAdi Mesika, Yizhak Ben-Shabat, Ayellet Tal
Point clouds are gaining prominence as a method for representing 3D shapes, but their irregular structure poses a challenge for deep learning methods. In this paper we propose CloudWalker, a novel method for learning 3D shapes using random walks. Previous works attempt to adapt Convolutional Neural Networks (CNNs) or impose a grid or mesh structure to 3D point clouds. This work presents a different approach for representing and learning the shape from a given point set. The key idea is to impose structure on the point set by multiple random walks through the cloud for exploring different regions of the 3D object. Then we learn a per-point and per-walk representation and aggregate multiple walk predictions at inference. Our approach achieves state-of-the-art results for two 3D shape analysis tasks: classification and retrieval.
CVJun 21, 2021
DiGS : Divergence guided shape implicit neural representation for unoriented point cloudsYizhak Ben-Shabat, Chamin Hewa Koneputugodage, Stephen Gould
Shape implicit neural representations (INRs) have recently shown to be effective in shape analysis and reconstruction tasks. Existing INRs require point coordinates to learn the implicit level sets of the shape. When a normal vector is available for each point, a higher fidelity representation can be learned, however normal vectors are often not provided as raw data. Furthermore, the method's initialization has been shown to play a crucial role for surface reconstruction. In this paper, we propose a divergence guided shape representation learning approach that does not require normal vectors as input. We show that incorporating a soft constraint on the divergence of the distance function favours smooth solutions that reliably orients gradients to match the unknown normal at each point, in some cases even better than approaches that use ground truth normal vectors directly. Additionally, we introduce a novel geometric initialization method for sinusoidal INRs that further improves convergence to the desired solution. We evaluate the effectiveness of our approach on the task of surface reconstruction and shape space learning and show SOTA performance compared to other unoriented methods. Code and model parameters available at our project page https://chumbyte.github.io/DiGS-Site/.
CVJul 1, 2020
The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and PoseYizhak Ben-Shabat, Xin Yu, Fatemeh Sadat Saleh et al.
The availability of a large labeled dataset is a key requirement for applying deep learning methods to solve various computer vision tasks. In the context of understanding human activities, existing public datasets, while large in size, are often limited to a single RGB camera and provide only per-frame or per-clip action annotations. To enable richer analysis and understanding of human activities, we introduce IKEA ASM -- a three million frame, multi-view, furniture assembly video dataset that includes depth, atomic actions, object segmentation, and human pose. Additionally, we benchmark prominent methods for video action recognition, object segmentation and human pose estimation tasks on this challenging dataset. The dataset enables the development of holistic methods, which integrate multi-modal and multi-view data to better perform on these tasks.
CVApr 24, 2020
DPDist : Comparing Point Clouds Using Deep Point Cloud DistanceDahlia Urbach, Yizhak Ben-Shabat, Michael Lindenbaum
We introduce a new deep learning method for point cloud comparison. Our approach, named Deep Point Cloud Distance (DPDist), measures the distance between the points in one cloud and the estimated surface from which the other point cloud is sampled. The surface is estimated locally and efficiently using the 3D modified Fisher vector representation. The local representation reduces the complexity of the surface, enabling efficient and effective learning, which generalizes well between object categories. We test the proposed distance in challenging tasks, such as similar object comparison and registration, and show that it provides significant improvements over commonly used distances such as Chamfer distance, Earth mover's distance, and others.
CVMar 23, 2020
DeepFit: 3D Surface Fitting via Neural Network Weighted Least SquaresYizhak Ben-Shabat, Stephen Gould
We propose a surface fitting method for unstructured 3D point clouds. This method, called DeepFit, incorporates a neural network to learn point-wise weights for weighted least squares polynomial surface fitting. The learned weights act as a soft selection for the neighborhood of surface points thus avoiding the scale selection required of previous methods. To train the network we propose a novel surface consistency loss that improves point weight estimation. The method enables extracting normal vectors and other geometrical properties, such as principal curvatures, the latter were not presented as ground truth during training. We achieve state-of-the-art results on a benchmark normal and curvature estimation dataset, demonstrate robustness to noise, outliers and density variations, and show its application on noise removal.
CVDec 3, 2018
Nesti-Net: Normal Estimation for Unstructured 3D Point Clouds using Convolutional Neural NetworksYizhak Ben-Shabat, Michael Lindenbaum, Anath Fischer
In this paper, we propose a normal estimation method for unstructured 3D point clouds. This method, called Nesti-Net, builds on a new local point cloud representation which consists of multi-scale point statistics (MuPS), estimated on a local coarse Gaussian grid. This representation is a suitable input to a CNN architecture. The normals are estimated using a mixture-of-experts (MoE) architecture, which relies on a data-driven approach for selecting the optimal scale around each point and encourages sub-network specialization. Interesting insights into the network's resource distribution are provided. The scale prediction significantly improves robustness to different noise levels, point density variations and different levels of detail. We achieve state-of-the-art results on a benchmark synthetic dataset and present qualitative results on real scanned scenes.
CVNov 22, 2017
3D Point Cloud Classification and Segmentation using 3D Modified Fisher Vector Representation for Convolutional Neural NetworksYizhak Ben-Shabat, Michael Lindenbaum, Anath Fischer
The point cloud is gaining prominence as a method for representing 3D shapes, but its irregular format poses a challenge for deep learning methods. The common solution of transforming the data into a 3D voxel grid introduces its own challenges, mainly large memory size. In this paper we propose a novel 3D point cloud representation called 3D Modified Fisher Vectors (3DmFV). Our representation is hybrid as it combines the discrete structure of a grid with continuous generalization of Fisher vectors, in a compact and computationally efficient way. Using the grid enables us to design a new CNN architecture for point cloud classification and part segmentation. In a series of experiments we demonstrate competitive performance or even better than state-of-the-art on challenging benchmark datasets.
CVFeb 14, 2017
Graph Based Over-Segmentation Methods for 3D Point CloudsYizhak Ben-Shabat, Tamar Avraham, Michael Lindenbaum et al.
Over-segmentation, or super-pixel generation, is a common preliminary stage for many computer vision applications. New acquisition technologies enable the capturing of 3D point clouds that contain color and geometrical information. This 3D information introduces a new conceptual change that can be utilized to improve the results of over-segmentation, which uses mainly color information, and to generate clusters of points we call super-points. We consider a variety of possible 3D extensions of the Local Variation (LV) graph based over-segmentation algorithms, and compare them thoroughly. We consider different alternatives for constructing the connectivity graph, for assigning the edge weights, and for defining the merge criterion, which must now account for the geometric information and not only color. Following this evaluation, we derive a new generic algorithm for over-segmentation of 3D point clouds. We call this new algorithm Point Cloud Local Variation (PCLV). The advantages of the new over-segmentation algorithm are demonstrated on both outdoor and cluttered indoor scenes. Performance analysis of the proposed approach compared to state-of-the-art 2D and 3D over-segmentation algorithms shows significant improvement according to the common performance measures.