Jonathan Gornet

LG
h-index35
4papers
11citations
Novelty50%
AI Score27

4 Papers

LGApr 6, 2022
Stochastic Multi-armed Bandits with Non-stationary Rewards Generated by a Linear Dynamical System

Jonathan Gornet, Mehdi Hosseinzadeh, Bruno Sinopoli

The stochastic multi-armed bandit has provided a framework for studying decision-making in unknown environments. We propose a variant of the stochastic multi-armed bandit where the rewards are sampled from a stochastic linear dynamical system. The proposed strategy for this stochastic multi-armed bandit variant is to learn a model of the dynamical system while choosing the optimal action based on the learned model. Motivated by mathematical finance areas such as Intertemporal Capital Asset Pricing Model proposed by Merton and Stochastic Portfolio Theory proposed by Fernholz that both model asset returns with stochastic differential equations, this strategy is applied to quantitative finance as a high-frequency trading strategy, where the goal is to maximize returns within a time period.

LGApr 4, 2025
An Exploration-free Method for a Linear Stochastic Bandit Driven by a Linear Gaussian Dynamical System

Jonathan Gornet, Yilin Mo, Bruno Sinopoli

In stochastic multi-armed bandits, a major problem the learner faces is the trade-off between exploration and exploitation. Recently, exploration-free methods -- methods that commit to the action predicted to return the highest reward -- have been studied from the perspective of linear bandits. In this paper, we introduce a linear bandit setting where the reward is the output of a linear Gaussian dynamical system. Motivated by a problem encountered in hyperparameter optimization for reinforcement learning, where the number of actions is much higher than the number of training iterations, we propose Kalman filter Observability Dependent Exploration (KODE), an exploration-free method that utilizes the Kalman filter predictions to select actions. Our major contribution of this work is our analysis of the performance of the proposed method, which is dependent on the observability properties of the underlying linear Gaussian dynamical system. We evaluate KODE via two different metrics: regret, which is the cumulative expected difference between the highest possible reward and the reward sampled by KODE, and action alignment, which measures how closely KODE's chosen action aligns with the linear Gaussian dynamical system's state variable. To provide intuition on the performance, we prove that KODE implicitly encourages the learner to explore actions depending on the observability of the linear Gaussian dynamical system. This method is compared to several well-known stochastic multi-armed bandit algorithms to validate our theoretical results.

LGApr 27, 2025
HyperController: A Hyperparameter Controller for Fast and Stable Training of Reinforcement Learning Neural Networks

Jonathan Gornet, Yiannis Kantaros, Bruno Sinopoli

We introduce Hyperparameter Controller (HyperController), a computationally efficient algorithm for hyperparameter optimization during training of reinforcement learning neural networks. HyperController optimizes hyperparameters quickly while also maintaining improvement of the reinforcement learning neural network, resulting in faster training and deployment. It achieves this by modeling the hyperparameter optimization problem as an unknown Linear Gaussian Dynamical System, which is a system with a state that linearly changes. It then learns an efficient representation of the hyperparameter objective function using the Kalman filter, which is the optimal one-step predictor for a Linear Gaussian Dynamical System. To demonstrate the performance of HyperController, it is applied as a hyperparameter optimizer during training of reinforcement learning neural networks on a variety of OpenAI Gymnasium environments. In four out of the five Gymnasium environments, HyperController achieves highest median reward during evaluation compared to other algorithms. The results exhibit the potential of HyperController for efficient and stable training of reinforcement learning neural networks.

MLMay 15, 2024
Restless Bandit Problem with Rewards Generated by a Linear Gaussian Dynamical System

Jonathan Gornet, Bruno Sinopoli

Decision-making under uncertainty is a fundamental problem encountered frequently and can be formulated as a stochastic multi-armed bandit problem. In the problem, the learner interacts with an environment by choosing an action at each round, where a round is an instance of an interaction. In response, the environment reveals a reward, which is sampled from a stochastic process, to the learner. The goal of the learner is to maximize cumulative reward. In this work, we assume that the rewards are the inner product of an action vector and a state vector generated by a linear Gaussian dynamical system. To predict the reward for each action, we propose a method that takes a linear combination of previously observed rewards for predicting each action's next reward. We show that, regardless of the sequence of previous actions chosen, the reward sampled for any previously chosen action can be used for predicting another action's future reward, i.e. the reward sampled for action 1 at round $t-1$ can be used for predicting the reward for action $2$ at round $t$. This is accomplished by designing a modified Kalman filter with a matrix representation that can be learned for reward prediction. Numerical evaluations are carried out on a set of linear Gaussian dynamical systems and are compared with 2 other well-known stochastic multi-armed bandit algorithms.