Seiya Kawano

CL
h-index39
10papers
221citations
Novelty32%
AI Score47

10 Papers

CLJul 4, 2024Code
LLM-jp: A Cross-organizational Project for the Research and Development of Fully Open Japanese LLMs

LLM-jp, Akiko Aizawa, Eiji Aramaki et al.

This paper introduces LLM-jp, a cross-organizational project for the research and development of Japanese large language models (LLMs). LLM-jp aims to develop open-source and strong Japanese LLMs, and as of this writing, more than 1,500 participants from academia and industry are working together for this purpose. This paper presents the background of the establishment of LLM-jp, summaries of its activities, and technical reports on the LLMs developed by LLM-jp. For the latest activities, visit https://llm-jp.nii.ac.jp/en/.

CLOct 30, 2025
Pragmatic Theories Enhance Understanding of Implied Meanings in LLMs

Takuma Sato, Seiya Kawano, Koichiro Yoshino

The ability to accurately interpret implied meanings plays a crucial role in human communication and language use, and language models are also expected to possess this capability. This study demonstrates that providing language models with pragmatic theories as prompts is an effective in-context learning approach for tasks to understand implied meanings. Specifically, we propose an approach in which an overview of pragmatic theories, such as Gricean pragmatics and Relevance Theory, is presented as a prompt to the language model, guiding it through a step-by-step reasoning process to derive a final interpretation. Experimental results showed that, compared to the baseline, which prompts intermediate reasoning without presenting pragmatic theories (0-shot Chain-of-Thought), our methods enabled language models to achieve up to 9.6\% higher scores on pragmatic reasoning tasks. Furthermore, we show that even without explaining the details of pragmatic theories, merely mentioning their names in the prompt leads to a certain performance improvement (around 1-3%) in larger models compared to the baseline.

CLMar 28, 2024
J-CRe3: A Japanese Conversation Dataset for Real-world Reference Resolution

Nobuhiro Ueda, Hideko Habe, Yoko Matsui et al.

Understanding expressions that refer to the physical world is crucial for such human-assisting systems in the real world, as robots that must perform actions that are expected by users. In real-world reference resolution, a system must ground the verbal information that appears in user interactions to the visual information observed in egocentric views. To this end, we propose a multimodal reference resolution task and construct a Japanese Conversation dataset for Real-world Reference Resolution (J-CRe3). Our dataset contains egocentric video and dialogue audio of real-world conversations between two people acting as a master and an assistant robot at home. The dataset is annotated with crossmodal tags between phrases in the utterances and the object bounding boxes in the video frames. These tags include indirect reference relations, such as predicate-argument structures and bridging references as well as direct reference relations. We also constructed an experimental model and clarified the challenges in multimodal reference resolution tasks.

CLMar 26, 2024
A Gaze-grounded Visual Question Answering Dataset for Clarifying Ambiguous Japanese Questions

Shun Inadumi, Seiya Kawano, Akishige Yuguchi et al.

Situated conversations, which refer to visual information as visual question answering (VQA), often contain ambiguities caused by reliance on directive information. This problem is exacerbated because some languages, such as Japanese, often omit subjective or objective terms. Such ambiguities in questions are often clarified by the contexts in conversational situations, such as joint attention with a user or user gaze information. In this study, we propose the Gaze-grounded VQA dataset (GazeVQA) that clarifies ambiguous questions using gaze information by focusing on a clarification process complemented by gaze information. We also propose a method that utilizes gaze target estimation results to improve the accuracy of GazeVQA tasks. Our experimental results showed that the proposed method improved the performance in some cases of a VQA system on GazeVQA and identified some typical problems of GazeVQA tasks that need to be improved.

CLJun 16, 2025
ASMR: Augmenting Life Scenario using Large Generative Models for Robotic Action Reflection

Shang-Chi Tsai, Seiya Kawano, Angel Garcia Contreras et al.

When designing robots to assist in everyday human activities, it is crucial to enhance user requests with visual cues from their surroundings for improved intent understanding. This process is defined as a multimodal classification task. However, gathering a large-scale dataset encompassing both visual and linguistic elements for model training is challenging and time-consuming. To address this issue, our paper introduces a novel framework focusing on data augmentation in robotic assistance scenarios, encompassing both dialogues and related environmental imagery. This approach involves leveraging a sophisticated large language model to simulate potential conversations and environmental contexts, followed by the use of a stable diffusion model to create images depicting these environments. The additionally generated data serves to refine the latest multimodal models, enabling them to more accurately determine appropriate actions in response to user interactions with the limited target data. Our experimental results, based on a dataset collected from real-world scenarios, demonstrate that our methodology significantly enhances the robot's action selection capabilities, achieving the state-of-the-art performance.

CLJan 22, 2025
Training Dialogue Systems by AI Feedback for Improving Overall Dialogue Impression

Kai Yoshida, Masahiro Mizukami, Seiya Kawano et al.

To improve user engagement during conversations with dialogue systems, we must improve individual dialogue responses and dialogue impressions such as consistency, personality, and empathy throughout the entire dialogue. While such dialogue systems have been developing rapidly with the help of large language models (LLMs), reinforcement learning from AI feedback (RLAIF) has attracted attention to align LLM-based dialogue models for such dialogue impressions. In RLAIF, a reward model based on another LLM is used to create a training signal for an LLM-based dialogue model using zero-shot/few-shot prompting techniques. However, evaluating an entire dialogue only by prompting LLMs is challenging. In this study, the supervised fine-tuning (SFT) of LLMs prepared reward models corresponding to 12 metrics related to the impression of the entire dialogue for evaluating dialogue responses. We tuned our dialogue models using the reward model signals as feedback to improve the impression of the system. The results of automatic and human evaluations showed that tuning the dialogue model using our reward model corresponding to dialogue impression improved the evaluation of individual metrics and the naturalness of the dialogue response.

CLAug 6, 2025
Dialogue Response Prefetching Based on Semantic Similarity and Prediction Confidence of Language Model

Kiyotada Mori, Seiya Kawano, Angel Fernando Garcia Contreras et al.

Prefetching of dialogue responses has been investigated to reduce user-perceived latency (UPL), which refers to the user's waiting time before receiving the system's response, in spoken dialogue systems. To reduce the UPL, it is necessary to predict complete user utterances before the end of the user's speech, typically by language models, to prepare prefetched dialogue responses. In this study, we proposed a prediction confidence model (PCM) that determines whether prefetching is possible or not by estimating the semantic similarity between the predicted complete user utterance and the complete user utterance. We evaluated our PCM based on the differences between the predicted complete user utterance and the complete user utterance.

CLJul 11, 2025
MK2 at PBIG Competition: A Prompt Generation Solution

Yuzheng Xu, Tosho Hirasawa, Seiya Kawano et al.

The Patent-Based Idea Generation task asks systems to turn real patents into product ideas viable within three years. We propose MK2, a prompt-centric pipeline: Gemini 2.5 drafts and iteratively edits a prompt, grafting useful fragments from weaker outputs; GPT-4.1 then uses this prompt to create one idea per patent, and an Elo loop judged by Qwen3-8B selects the best prompt-all without extra training data. Across three domains, two evaluator types, and six criteria, MK2 topped the automatic leaderboard and won 25 of 36 tests. Only the materials-chemistry track lagged, indicating the need for deeper domain grounding; yet, the results show that lightweight prompt engineering has already delivered competitive, commercially relevant ideation from patents.

CLAug 6, 2025
What Do Humans Hear When Interacting? Experiments on Selective Listening for Evaluating ASR of Spoken Dialogue Systems

Kiyotada Mori, Seiya Kawano, Chaoran Liu et al.

Spoken dialogue systems (SDSs) utilize automatic speech recognition (ASR) at the front end of their pipeline. The role of ASR in SDSs is to recognize information in user speech related to response generation appropriately. Examining selective listening of humans, which refers to the ability to focus on and listen to important parts of a conversation during the speech, will enable us to identify the ASR capabilities required for SDSs and evaluate them. In this study, we experimentally confirmed selective listening when humans generate dialogue responses by comparing human transcriptions for generating dialogue responses and reference transcriptions. Based on our experimental results, we discuss the possibility of a new ASR evaluation method that leverages human selective listening, which can identify the gap between transcription ability between ASR systems and humans.

CLJun 14, 2024
Rapport-Driven Virtual Agent: Rapport Building Dialogue Strategy for Improving User Experience at First Meeting

Muhammad Yeza Baihaqi, Angel García Contreras, Seiya Kawano et al.

Rapport is known as a conversational aspect focusing on relationship building, which influences outcomes in collaborative tasks. This study aims to establish human-agent rapport through small talk by using a rapport-building strategy. We implemented this strategy for the virtual agents based on dialogue strategies by prompting a large language model (LLM). In particular, we utilized two dialogue strategies-predefined sequence and free-form-to guide the dialogue generation framework. We conducted analyses based on human evaluations, examining correlations between total turn, utterance characters, rapport score, and user experience variables: naturalness, satisfaction, interest, engagement, and usability. We investigated correlations between rapport score and naturalness, satisfaction, engagement, and conversation flow. Our experimental results also indicated that using free-form to prompt the rapport-building strategy performed the best in subjective scores.