Rui Deng

CV
h-index18
6papers
17citations
Novelty43%
AI Score35

6 Papers

6.6LGAug 6, 2023
Communication-Free Distributed GNN Training with Vertex Cut

Kaidi Cao, Rui Deng, Shirley Wu et al. · stanford

Training Graph Neural Networks (GNNs) on real-world graphs consisting of billions of nodes and edges is quite challenging, primarily due to the substantial memory needed to store the graph and its intermediate node and edge features, and there is a pressing need to speed up the training process. A common approach to achieve speed up is to divide the graph into many smaller subgraphs, which are then distributed across multiple GPUs in one or more machines and processed in parallel. However, existing distributed methods require frequent and substantial cross-GPU communication, leading to significant time overhead and progressively diminishing scalability. Here, we introduce CoFree-GNN, a novel distributed GNN training framework that significantly speeds up the training process by implementing communication-free training. The framework utilizes a Vertex Cut partitioning, i.e., rather than partitioning the graph by cutting the edges between partitions, the Vertex Cut partitions the edges and duplicates the node information to preserve the graph structure. Furthermore, the framework maintains high model accuracy by incorporating a reweighting mechanism to handle a distorted graph distribution that arises from the duplicated nodes. We also propose a modified DropEdge technique to further speed up the training process. Using an extensive set of experiments on real-world networks, we demonstrate that CoFree-GNN speeds up the GNN training process by up to 10 times over the existing state-of-the-art GNN training approaches.

3.9CVSep 15, 2023Code
Differentiable Resolution Compression and Alignment for Efficient Video Classification and Retrieval

Rui Deng, Qian Wu, Yuke Li et al.

Optimizing video inference efficiency has become increasingly important with the growing demand for video analysis in various fields. Some existing methods achieve high efficiency by explicit discard of spatial or temporal information, which poses challenges in fast-changing and fine-grained scenarios. To address these issues, we propose an efficient video representation network with Differentiable Resolution Compression and Alignment mechanism, which compresses non-essential information in the early stage of the network to reduce computational costs while maintaining consistent temporal correlations. Specifically, we leverage a Differentiable Context-aware Compression Module to encode the saliency and non-saliency frame features, refining and updating the features into a high-low resolution video sequence. To process the new sequence, we introduce a new Resolution-Align Transformer Layer to capture global temporal correlations among frame features with different resolutions, while reducing spatial computation costs quadratically by utilizing fewer spatial tokens in low-resolution non-saliency frames. The entire network can be end-to-end optimized via the integration of the differentiable compression module. Experimental results show that our method achieves the best trade-off between efficiency and performance on near-duplicate video retrieval and competitive results on dynamic video classification compared to state-of-the-art methods. Code:https://github.com/dun-research/DRCA

5.7CVNov 10, 2022Code
3D-CSL: self-supervised 3D context similarity learning for Near-Duplicate Video Retrieval

Rui Deng, Qian Wu, Yuke Li

In this paper, we introduce 3D-CSL, a compact pipeline for Near-Duplicate Video Retrieval (NDVR), and explore a novel self-supervised learning strategy for video similarity learning. Most previous methods only extract video spatial features from frames separately and then design kinds of complex mechanisms to learn the temporal correlations among frame features. However, parts of spatiotemporal dependencies have already been lost. To address this, our 3D-CSL extracts global spatiotemporal dependencies in videos end-to-end with a 3D transformer and find a good balance between efficiency and effectiveness by matching on clip-level. Furthermore, we propose a two-stage self-supervised similarity learning strategy to optimize the entire network. Firstly, we propose PredMAE to pretrain the 3D transformer with video prediction task; Secondly, ShotMix, a novel video-specific augmentation, and FCS loss, a novel triplet loss, are proposed further promote the similarity learning results. The experiments on FIVR-200K and CC_WEB_VIDEO demonstrate the superiority and reliability of our method, which achieves the state-of-the-art performance on clip-level NDVR.

0.5CLMar 13, 2023
The System Description of dun_oscar team for The ICPR MSR Challenge

Binbin Du, Rui Deng, Yingxin Zhang

This paper introduces the system submitted by dun_oscar team for the ICPR MSR Challenge. Three subsystems for task1-task3 are descripted respectively. In task1, we develop a visual system which includes a OCR model, a text tracker, and a NLP classifier for distinguishing subtitles and non-subtitles. In task2, we employ an ASR system which includes an AM with 18 layers and a 4-gram LM. Semi-supervised learning on unlabeled data is also vital. In task3, we employ the ASR system to improve the visual system, some false subtitles can be corrected by a fusion module.

4.6LGNov 18, 2024
Bridging the Resource Gap: Deploying Advanced Imitation Learning Models onto Affordable Embedded Platforms

Haizhou Ge, Ruixiang Wang, Zhu-ang Xu et al.

Advanced imitation learning with structures like the transformer is increasingly demonstrating its advantages in robotics. However, deploying these large-scale models on embedded platforms remains a major challenge. In this paper, we propose a pipeline that facilitates the migration of advanced imitation learning algorithms to edge devices. The process is achieved via an efficient model compression method and a practical asynchronous parallel method Temporal Ensemble with Dropped Actions (TEDA) that enhances the smoothness of operations. To show the efficiency of the proposed pipeline, large-scale imitation learning models are trained on a server and deployed on an edge device to complete various manipulation tasks.

3.6CVJun 26, 2025Code
Real-Time ESFP: Estimating, Smoothing, Filtering, and Pose-Mapping

Qifei Cui, Yuang Zhou, Ruichen Deng

This paper presents ESFP, an end-to-end pipeline that converts monocular RGB video into executable joint trajectories for a low-cost 4-DoF desktop arm. ESFP comprises four sequential modules. (1) Estimating: ROMP lifts each frame to a 24-joint 3-D skeleton. (2) Smoothing: the proposed HPSTM-a sequence-to-sequence Transformer with self-attention-combines long-range temporal context with a differentiable forward-kinematics decoder, enforcing constant bone lengths and anatomical plausibility while jointly predicting joint means and full covariances. (3) Filtering: root-normalized trajectories are variance-weighted according to HPSTM's uncertainty estimates, suppressing residual noise. (4) Pose-Mapping: a geometric retargeting layer transforms shoulder-elbow-wrist triples into the uArm's polar workspace, preserving wrist orientation.