24.5CVSep 15, 2024
MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute TransformationShuzhao Xie, Weixiang Zhang, Chen Tang et al.
3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission and storage. Current works design compact models to replace the substantial volume and attributes of 3D Gaussians, along with intensive training to distill information. These endeavors demand considerable training time, presenting formidable hurdles for practical deployment. To this end, we propose MesonGS, a codec for post-training compression of 3D Gaussians. Initially, we introduce a measurement criterion that considers both view-dependent and view-independent factors to assess the impact of each Gaussian point on the rendering output, enabling the removal of insignificant points. Subsequently, we decrease the entropy of attributes through two transformations that complement subsequent entropy coding techniques to enhance the file compression rate. More specifically, we first replace rotation quaternions with Euler angles; then, we apply region adaptive hierarchical transform to key attributes to reduce entropy. Lastly, we adopt finer-grained quantization to avoid excessive information loss. Moreover, a well-crafted finetune scheme is devised to restore quality. Extensive experiments demonstrate that MesonGS significantly reduces the size of 3D Gaussians while preserving competitive quality.
8.7CVDec 1, 2024Code
FiffDepth: Feed-forward Transformation of Diffusion-Based Generators for Detailed Depth EstimationYunpeng Bai, Qixing Huang
Monocular Depth Estimation (MDE) is a fundamental 3D vision problem with numerous applications such as 3D scene reconstruction, autonomous navigation, and AI content creation. However, robust and generalizable MDE remains challenging due to limited real-world labeled data and distribution gaps between synthetic datasets and real data. Existing methods often struggle with real-world test data with low efficiency, reduced accuracy, and lack of detail. To address these issues, we propose an efficient MDE approach named FiffDepth. The key feature of FiffDepth is its use of diffusion priors. It transforms diffusion-based image generators into a feed-forward architecture for detailed depth estimation. FiffDepth preserves key generative features and integrates the strong generalization capabilities of models like DINOv2. Through benchmark evaluations, we demonstrate that FiffDepth achieves exceptional accuracy, stability, and fine-grained detail, offering significant improvements in MDE performance against state-of-the-art MDE approaches. The paper's source code is available here: https://yunpeng1998.github.io/FiffDepth/
CMS-LSTM: Context Embedding and Multi-Scale Spatiotemporal Expression LSTM for Predictive LearningZenghao Chai, Zhengzhuo Xu, Yunpeng Bai et al.
Spatiotemporal predictive learning (ST-PL) is a hotspot with numerous applications, such as object movement and meteorological prediction. It aims at predicting the subsequent frames via observed sequences. However, inherent uncertainty among consecutive frames exacerbates the difficulty in long-term prediction. To tackle the increasing ambiguity during forecasting, we design CMS-LSTM to focus on context correlations and multi-scale spatiotemporal flow with details on fine-grained locals, containing two elaborate designed blocks: Context Embedding (CE) and Spatiotemporal Expression (SE) blocks. CE is designed for abundant context interactions, while SE focuses on multi-scale spatiotemporal expression in hidden states. The newly introduced blocks also facilitate other spatiotemporal models (e.g., PredRNN, SA-ConvLSTM) to produce representative implicit features for ST-PL and improve prediction quality. Qualitative and quantitative experiments demonstrate the effectiveness and flexibility of our proposed method. With fewer params, CMS-LSTM outperforms state-of-the-art methods in numbers of metrics on two representative benchmarks and scenarios. Code is available at https://github.com/czh-98/CMS-LSTM.
8.7CVDec 8, 2024
SizeGS: Size-aware Compression of 3D Gaussians with Hierarchical Mixed Precision QuantizationShuzhao Xie, Jiahang Liu, Weixiang Zhang et al.
Effective compression technology is crucial for 3DGS to adapt to varying storage and transmission conditions. However, existing methods fail to address size constraints while maintaining optimal quality. In this paper, we introduce SizeGS, a framework that compresses 3DGS within a specified size budget while optimizing visual quality. We start with a size estimator to establish a clear relationship between file size and hyperparameters. Leveraging this estimator, we incorporate mixed precision quantization (MPQ) into 3DGS attributes, structuring MPQ in two hierarchical level -- inter-attribute and intra-attribute -- to optimize visual quality under the size constraint. At the inter-attribute level, we assign bit-widths to each attribute channel by formulating the combinatorial optimization as a 0-1 integer linear program, which can be efficiently solved. At the intra-attribute level, we divide each attribute channel into blocks of vectors, quantizing each vector based on the optimal bit-width derived at the inter-attribute level. Dynamic programming determines block lengths. Using the size estimator and MPQ, we develop a calibrated algorithm to identify optimal hyperparameters in just 10 minutes, achieving a 1.69$\times$ efficiency increase with quality comparable to state-of-the-art methods.
20.4CVOct 23, 2025
Positional Encoding FieldYunpeng Bai, Haoxiang Li, Qixing Huang
Diffusion Transformers (DiTs) have emerged as the dominant architecture for visual generation, powering state-of-the-art image and video models. By representing images as patch tokens with positional encodings (PEs), DiTs combine Transformer scalability with spatial and temporal inductive biases. In this work, we revisit how DiTs organize visual content and discover that patch tokens exhibit a surprising degree of independence: even when PEs are perturbed, DiTs still produce globally coherent outputs, indicating that spatial coherence is primarily governed by PEs. Motivated by this finding, we introduce the Positional Encoding Field (PE-Field), which extends positional encodings from the 2D plane to a structured 3D field. PE-Field incorporates depth-aware encodings for volumetric reasoning and hierarchical encodings for fine-grained sub-patch control, enabling DiTs to model geometry directly in 3D space. Our PE-Field-augmented DiT achieves state-of-the-art performance on single-image novel view synthesis and generalizes to controllable spatial image editing.
11.4LGAug 20, 2025
Organ-Agents: Virtual Human Physiology Simulator via LLMsRihao Chang, He Jiao, Weizhi Nie et al.
Recent advances in large language models (LLMs) have enabled new possibilities in simulating complex physiological systems. We introduce Organ-Agents, a multi-agent framework that simulates human physiology via LLM-driven agents. Each Simulator models a specific system (e.g., cardiovascular, renal, immune). Training consists of supervised fine-tuning on system-specific time-series data, followed by reinforcement-guided coordination using dynamic reference selection and error correction. We curated data from 7,134 sepsis patients and 7,895 controls, generating high-resolution trajectories across 9 systems and 125 variables. Organ-Agents achieved high simulation accuracy on 4,509 held-out patients, with per-system MSEs <0.16 and robustness across SOFA-based severity strata. External validation on 22,689 ICU patients from two hospitals showed moderate degradation under distribution shifts with stable simulation. Organ-Agents faithfully reproduces critical multi-system events (e.g., hypotension, hyperlactatemia, hypoxemia) with coherent timing and phase progression. Evaluation by 15 critical care physicians confirmed realism and physiological plausibility (mean Likert ratings 3.9 and 3.7). Organ-Agents also enables counterfactual simulations under alternative sepsis treatment strategies, generating trajectories and APACHE II scores aligned with matched real-world patients. In downstream early warning tasks, classifiers trained on synthetic data showed minimal AUROC drops (<0.04), indicating preserved decision-relevant patterns. These results position Organ-Agents as a credible, interpretable, and generalizable digital twin for precision diagnosis, treatment simulation, and hypothesis testing in critical care.
Tuning-Free Visual Customization via View Iterative Self-Attention ControlXiaojie Li, Chenghao Gu, Shuzhao Xie et al.
Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the fine-tuning process, it still requires multiple reference images and time-consuming training, which constrains its scalability for large-scale and real-time applications. In this paper, we propose \textit{View Iterative Self-Attention Control (VisCtrl)} to tackle this challenge. Specifically, VisCtrl is a training-free method that injects the appearance and structure of a user-specified subject into another subject in the target image, unlike previous approaches that require fine-tuning the model. Initially, we obtain the initial noise for both the reference and target images through DDIM inversion. Then, during the denoising phase, features from the reference image are injected into the target image via the self-attention mechanism. Notably, by iteratively performing this feature injection process, we ensure that the reference image features are gradually integrated into the target image. This approach results in consistent and harmonious editing with only one reference image in a few denoising steps. Moreover, benefiting from our plug-and-play architecture design and the proposed Feature Gradual Sampling strategy for multi-view editing, our method can be easily extended to edit in complex visual domains. Extensive experiments show the efficacy of VisCtrl across a spectrum of tasks, including personalized editing of images, videos, and 3D scenes.
10.3MAOct 14, 2021
HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination MechanismZhiwei Xu, Yunpeng Bai, Bin Zhang et al.
Recently, some challenging tasks in multi-agent systems have been solved by some hierarchical reinforcement learning methods. Inspired by the intra-level and inter-level coordination in the human nervous system, we propose a novel value decomposition framework HAVEN based on hierarchical reinforcement learning for fully cooperative multi-agent problems. To address the instability arising from the concurrent optimization of policies between various levels and agents, we introduce the dual coordination mechanism of inter-level and inter-agent strategies by designing reward functions in a two-level hierarchy. HAVEN does not require domain knowledge and pre-training, and can be applied to any value decomposition variant. Our method achieves desirable results on different decentralized partially observable Markov decision process domains and outperforms other popular multi-agent hierarchical reinforcement learning algorithms.
MMD-MIX: Value Function Factorisation with Maximum Mean Discrepancy for Cooperative Multi-Agent Reinforcement LearningZhiwei Xu, Dapeng Li, Yunpeng Bai et al.
In the real world, many tasks require multiple agents to cooperate with each other under the condition of local observations. To solve such problems, many multi-agent reinforcement learning methods based on Centralized Training with Decentralized Execution have been proposed. One representative class of work is value decomposition, which decomposes the global joint Q-value $Q_\text{jt}$ into individual Q-values $Q_a$ to guide individuals' behaviors, e.g. VDN (Value-Decomposition Networks) and QMIX. However, these baselines often ignore the randomness in the situation. We propose MMD-MIX, a method that combines distributional reinforcement learning and value decomposition to alleviate the above weaknesses. Besides, to improve data sampling efficiency, we were inspired by REM (Random Ensemble Mixture) which is a robust RL algorithm to explicitly introduce randomness into the MMD-MIX. The experiments demonstrate that MMD-MIX outperforms prior baselines in the StarCraft Multi-Agent Challenge (SMAC) environment.
6.6MAApr 8, 2021
Learning to Coordinate via Multiple Graph Neural NetworksZhiwei Xu, Bin Zhang, Yunpeng Bai et al.
The collaboration between agents has gradually become an important topic in multi-agent systems. The key is how to efficiently solve the credit assignment problems. This paper introduces MGAN for collaborative multi-agent reinforcement learning, a new algorithm that combines graph convolutional networks and value-decomposition methods. MGAN learns the representation of agents from different perspectives through multiple graph networks, and realizes the proper allocation of attention between all agents. We show the amazing ability of the graph network in representation learning by visualizing the output of the graph network, and therefore improve interpretability for the actions of each agent in the multi-agent system.