CVFeb 3, 2024
Improving Diffusion Models for Inverse Problems Using Optimal Posterior CovarianceXinyu Peng, Ziyang Zheng, Wenrui Dai et al.
Recent diffusion models provide a promising zero-shot solution to noisy linear inverse problems without retraining for specific inverse problems. In this paper, we reveal that recent methods can be uniformly interpreted as employing a Gaussian approximation with hand-crafted isotropic covariance for the intractable denoising posterior to approximate the conditional posterior mean. Inspired by this finding, we propose to improve recent methods by using more principled covariance determined by maximum likelihood estimation. To achieve posterior covariance optimization without retraining, we provide general plug-and-play solutions based on two approaches specifically designed for leveraging pre-trained models with and without reverse covariance. We further propose a scalable method for learning posterior covariance prediction based on representation with orthonormal basis. Experimental results demonstrate that the proposed methods significantly enhance reconstruction performance without requiring hyperparameter tuning.
AIApr 25, 2025
MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of MindZheng Zhang, Nuoqian Xiao, Qi Chai et al.
Large Language Model (LLM) agents have demonstrated impressive capabilities in social deduction games (SDGs) like Werewolf, where strategic reasoning and social deception are essential. However, current approaches remain limited to textual information, ignoring crucial multimodal cues such as facial expressions and tone of voice that humans naturally use to communicate. Moreover, existing SDG agents primarily focus on inferring other players' identities without modeling how others perceive themselves or fellow players. To address these limitations, we use One Night Ultimate Werewolf (ONUW) as a testbed and present MultiMind, the first framework integrating multimodal information into SDG agents. MultiMind processes facial expressions and vocal tones alongside verbal content, while employing a Theory of Mind (ToM) model to represent each player's suspicion levels toward others. By combining this ToM model with Monte Carlo Tree Search (MCTS), our agent identifies communication strategies that minimize suspicion directed at itself. Through comprehensive evaluation in both agent-versus-agent simulations and studies with human players, we demonstrate MultiMind's superior performance in gameplay. Our work presents a significant advancement toward LLM agents capable of human-like social reasoning across multimodal domains.