10.3CVJul 10
Glob3R: Global Structure-from-Motion with 3D Foundation ModelsJunyuan Deng, Heng Li, Kejie Qiu et al.
Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r
4.8CVJul 26, 2022
RenderNet: Visual Relocalization Using Virtual Viewpoints in Large-Scale Indoor EnvironmentsJiahui Zhang, Shitao Tang, Kejie Qiu et al.
Visual relocalization has been a widely discussed problem in 3D vision: given a pre-constructed 3D visual map, the 6 DoF (Degrees-of-Freedom) pose of a query image is estimated. Relocalization in large-scale indoor environments enables attractive applications such as augmented reality and robot navigation. However, appearance changes fast in such environments when the camera moves, which is challenging for the relocalization system. To address this problem, we propose a virtual view synthesis-based approach, RenderNet, to enrich the database and refine poses regarding this particular scenario. Instead of rendering real images which requires high-quality 3D models, we opt to directly render the needed global and local features of virtual viewpoints and apply them in the subsequent image retrieval and feature matching operations respectively. The proposed method can largely improve the performance in large-scale indoor environments, e.g., achieving an improvement of 7.1\% and 12.2\% on the Inloc dataset.
15.0CVMay 28
Towards Consistent Video Geometry EstimationZhu Yu, Jingnan Gao, Runmin Zhang et al.
This work presents ViGeo, a feed-forward foundation model for recovering spatially dense and temporally consistent geometry from video sequences. Built upon a plain transformer architecture without task-specific architectural modifications, ViGeo supports streaming, full-sequence, and long-video inference within a unified model. The key design is dynamic chunking attention, which exposes the model to both bidirectional and causal temporal contexts during training and allows it to adapt its attention pattern at test time without retraining. To improve supervision quality, we further introduce a completion-based data refinement framework. This framework trains a video depth completion teacher that conditions on sparse and noisy annotations and exploits video/multi-view context to produce dense, temporally coherent, and geometrically reliable training targets. Beyond depth and point maps, ViGeo also predicts surface normals within the same framework. Trained solely on public datasets, ViGeo achieves state-of-the-art performance across online, offline, and long-video depth estimation, surface normal estimation, and video point map estimation.
10.9CVMay 28
Large Depth Completion Model from Sparse ObservationsZhu Yu, Zhengyi Zhao, Runmin Zhang et al.
This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.
LHM: Large Animatable Human Reconstruction Model from a Single Image in SecondsLingteng Qiu, Xiaodong Gu, Peihao Li et al.
Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and the reliance of using synthetic 3D scans for training limits their generalization ability. Conversely, optimization-based video methods achieve higher fidelity but demand controlled capture conditions and computationally intensive refinement processes. Motivated by the emergence of large reconstruction models for efficient static reconstruction, we propose LHM (Large Animatable Human Reconstruction Model) to infer high-fidelity avatars represented as 3D Gaussian splatting in a feed-forward pass. Our model leverages a multimodal transformer architecture to effectively encode the human body positional features and image features with attention mechanism, enabling detailed preservation of clothing geometry and texture. To further boost the face identity preservation and fine detail recovery, we propose a head feature pyramid encoding scheme to aggregate multi-scale features of the head regions. Extensive experiments demonstrate that our LHM generates plausible animatable human in seconds without post-processing for face and hands, outperforming existing methods in both reconstruction accuracy and generalization ability.
1.4CVMar 27, 2021
AR Mapping: Accurate and Efficient Mapping for Augmented RealityRui Huang, Chuan Fang, Kejie Qiu et al.
Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and efficient manner. As a major building block for AR systems, localization aims at determining the device's pose from a pre-built "map" consisting of visual and depth information in a known environment. While the localization problem has been widely studied in the literature, the "map" for AR systems is rarely discussed. In this paper, we introduce the AR Map for a specific scene to be composed of 1) color images with 6-DOF poses; 2) dense depth maps for each image and 3) a complete point cloud map. We then propose an efficient end-to-end solution to generating and evaluating AR Maps. Firstly, for efficient data capture, a backpack scanning device is presented with a unified calibration pipeline. Secondly, we propose an AR mapping pipeline which takes the input from the scanning device and produces accurate AR Maps. Finally, we present an approach to evaluating the accuracy of AR Maps with the help of the highly accurate reconstruction result from a high-end laser scanner. To the best of our knowledge, it is the first time to present an end-to-end solution to efficient and accurate mapping for AR applications.
3.0ROMar 27, 2021
Compact 3D Map-Based Monocular Localization Using Semantic Edge AlignmentKejie Qiu, Shenzhou Chen, Jiahui Zhang et al.
Accurate localization is fundamental to a variety of applications, such as navigation, robotics, autonomous driving, and Augmented Reality (AR). Different from incremental localization, global localization has no drift caused by error accumulation, which is desired in many application scenarios. In addition to GPS used in the open air, 3D maps are also widely used as alternative global localization references. In this paper, we propose a compact 3D map-based global localization system using a low-cost monocular camera and an IMU (Inertial Measurement Unit). The proposed compact map consists of two types of simplified elements with multiple semantic labels, which is well adaptive to various man-made environments like urban environments. Also, semantic edge features are used for the key image-map registration, which is robust against occlusion and long-term appearance changes in the environments. To further improve the localization performance, the key semantic edge alignment is formulated as an optimization problem based on initial poses predicted by an independent VIO (Visual-Inertial Odometry) module. The localization system is realized with modular design in real time. We evaluate the localization accuracy through real-world experimental results compared with ground truth, long-term localization performance is also demonstrated.
22.3ROMar 11, 2020
Decentralized Visual-Inertial-UWB Fusion for Relative State Estimation of Aerial SwarmHao Xu, Luqi Wang, Yichen Zhang et al.
The collaboration of unmanned aerial vehicles (UAVs) has become a popular research topic for its practicability in multiple scenarios. The collaboration of multiple UAVs, which is also known as aerial swarm is a highly complex system, which still lacks a state-of-art decentralized relative state estimation method. In this paper, we present a novel fully decentralized visual-inertial-UWB fusion framework for relative state estimation and demonstrate the practicability by performing extensive aerial swarm flight experiments. The comparison result with ground truth data from the motion capture system shows the centimeter-level precision which outperforms all the Ultra-WideBand (UWB) and even vision based method. The system is not limited by the field of view (FoV) of the camera or Global Positioning System (GPS), meanwhile on account of its estimation consistency, we believe that the proposed relative state estimation framework has the potential to be prevalently adopted by aerial swarm applications in different scenarios in multiple scales.
2.9ROAug 21, 2018
Estimating Metric Poses of Dynamic Objects Using Monocular Visual-Inertial FusionKejie Qiu, Tong Qin, Hongwen Xie et al.
A monocular 3D object tracking system generally has only up-to-scale pose estimation results without any prior knowledge of the tracked object. In this paper, we propose a novel idea to recover the metric scale of an arbitrary dynamic object by optimizing the trajectory of the objects in the world frame, without motion assumptions. By introducing an additional constraint in the time domain, our monocular visual-inertial tracking system can obtain continuous six degree of freedom (6-DoF) pose estimation without scale ambiguity. Our method requires neither fixed multi-camera nor depth sensor settings for scale observability, instead, the IMU inside the monocular sensing suite provides scale information for both camera itself and the tracked object. We build the proposed system on top of our monocular visual-inertial system (VINS) to obtain accurate state estimation of the monocular camera in the world frame. The whole system consists of a 2D object tracker, an object region-based visual bundle adjustment (BA), VINS and a correlation analysis-based metric scale estimator. Experimental comparisons with ground truth demonstrate the tracking accuracy of our 3D tracking performance while a mobile augmented reality (AR) demo shows the feasibility of potential applications.