1.2GTFeb 29, 2024
Facility Location Games with Scaling EffectsYu He, Alexander Lam, Minming Li
We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility placement. In addition to the general class of continuous scaling functions, we also provide results for piecewise linear scaling functions which can effectively approximate or model the scaling of many real world scenarios. We focus on the objectives of total and maximum cost, describing the computation of the optimal solution. We then move to the approximate mechanism design setting, observing that the agents' preferences may no longer be single-peaked. Consequently, we characterize the conditions on scaling functions which ensure that agents have single-peaked preferences. Under these conditions, we find a characterization of continuous, strategyproof, and anonymous mechanisms, and compute the total and maximum cost approximation ratios achievable by these mechanisms.
1.8LGNov 18, 2019
RWNE: A Scalable Random-Walk-Based Network Embedding Framework with Personalized Higher-Order Proximity PreservedJianxin Li, Cheng Ji, Hao Peng et al.
Higher-order proximity preserved network embedding has attracted increasing attention. In particular, due to the superior scalability, random-walk-based network embedding has also been well developed, which could efficiently explore higher-order neighborhoods via multi-hop random walks. However, despite the success of current random-walk-based methods, most of them are usually not expressive enough to preserve the personalized higher-order proximity and lack a straightforward objective to theoretically articulate what and how network proximity is preserved. In this paper, to address the above issues, we present a general scalable random-walk-based network embedding framework, in which random walk is explicitly incorporated into a sound objective designed theoretically to preserve arbitrary higher-order proximity. Further, we introduce the random walk with restart process into the framework to naturally and effectively achieve personalized-weighted preservation of proximities of different orders. We conduct extensive experiments on several real-world networks and demonstrate that our proposed method consistently and substantially outperforms the state-of-the-art network embedding methods.
13.1LGSep 7, 2019
HeteSpaceyWalk: A Heterogeneous Spacey Random Walk for Heterogeneous Information Network EmbeddingYu He, Yangqiu Song, Jianxin Li et al.
Heterogeneous information network (HIN) embedding has gained increasing interests recently. However, the current way of random-walk based HIN embedding methods have paid few attention to the higher-order Markov chain nature of meta-path guided random walks, especially to the stationarity issue. In this paper, we systematically formalize the meta-path guided random walk as a higher-order Markov chain process, and present a heterogeneous personalized spacey random walk to efficiently and effectively attain the expected stationary distribution among nodes. Then we propose a generalized scalable framework to leverage the heterogeneous personalized spacey random walk to learn embeddings for multiple types of nodes in an HIN guided by a meta-path, a meta-graph, and a meta-schema respectively. We conduct extensive experiments in several heterogeneous networks and demonstrate that our methods substantially outperform the existing state-of-the-art network embedding algorithms.