CVApr 19
The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method OverviewJiatong Li, Zheng Chen, Kai Liu et al.
This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.
CVJan 27
GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion GuidanceHaozhi Zhu, Miaomiao Zhao, Dingyao Liu et al.
3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow two paradigms - indirect 2D-to-3D reconstruction and direct 3D generation - but both are limited by weak structural modeling and heavy reliance on large-scale ground-truth supervision, often producing structural artifacts, geometric inconsistencies, and degraded high-frequency details in complex scenes. We propose GeoDiff3D, an efficient self-supervised framework that uses coarse geometry as a structural anchor and a geometry-constrained 2D diffusion model to provide texture-rich reference images. Importantly, GeoDiff3D does not require strict multi-view consistency of the diffusion-generated references and remains robust to the resulting noisy, inconsistent guidance. We further introduce voxel-aligned 3D feature aggregation and dual self-supervision to maintain scene coherence and fine details while substantially reducing dependence on labeled data. GeoDiff3D also trains with low computational cost and enables fast, high-quality 3D scene generation. Extensive experiments on challenging scenes show improved generalization and generation quality over existing baselines, offering a practical solution for accessible and efficient 3D scene construction.
CVNov 15, 2024
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive LocalizationYanhao Sun, RunZe Tian, Xiao Han et al.
With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing. Recently, significant advancements have been made in the editing methods of 3D Gaussian Splatting, a real-time rendering technology that relies on explicit representation. However, these methods still suffer from issues including inaccurate localization and limited manipulation over editing. To tackle these challenges, we propose GSEditPro, a novel 3D scene editing framework which allows users to perform various creative and precise editing using text prompts only. Leveraging the explicit nature of the 3D Gaussian distribution, we introduce an attention-based progressive localization module to add semantic labels to each Gaussian during rendering. This enables precise localization on editing areas by classifying Gaussians based on their relevance to the editing prompts derived from cross-attention layers of the T2I model. Furthermore, we present an innovative editing optimization method based on 3D Gaussian Splatting, obtaining stable and refined editing results through the guidance of Score Distillation Sampling and pseudo ground truth. We prove the efficacy of our method through extensive experiments.
GRApr 17, 2025
ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion PriorXiao Han, Runze Tian, Yifei Tong et al.
Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust and reshape content with minimal technical skill. This drag operation has been incorporated into numerous methods to facilitate the editing of 2D images and 3D meshes in design. However, few studies have explored drag-driven editing for the widely-used 3D Gaussian Splatting (3DGS) representation, as deforming 3DGS while preserving shape coherence and visual continuity remains challenging. In this paper, we introduce ARAP-GS, a drag-driven 3DGS editing framework based on As-Rigid-As-Possible (ARAP) deformation. Unlike previous 3DGS editing methods, we are the first to apply ARAP deformation directly to 3D Gaussians, enabling flexible, drag-driven geometric transformations. To preserve scene appearance after deformation, we incorporate an advanced diffusion prior for image super-resolution within our iterative optimization process. This approach enhances visual quality while maintaining multi-view consistency in the edited results. Experiments show that ARAP-GS outperforms current methods across diverse 3D scenes, demonstrating its effectiveness and superiority for drag-driven 3DGS editing. Additionally, our method is highly efficient, requiring only 10 to 20 minutes to edit a scene on a single RTX 3090 GPU.
CVApr 24, 2025
Towards Generalizable Deepfake Detection with Spatial-Frequency Collaborative Learning and Hierarchical Cross-Modal FusionMengyu Qiao, Runze Tian, Yang Wang
The rapid evolution of deep generative models poses a critical challenge to deepfake detection, as detectors trained on forgery-specific artifacts often suffer significant performance degradation when encountering unseen forgeries. While existing methods predominantly rely on spatial domain analysis, frequency domain operations are primarily limited to feature-level augmentation, leaving frequency-native artifacts and spatial-frequency interactions insufficiently exploited. To address this limitation, we propose a novel detection framework that integrates multi-scale spatial-frequency analysis for universal deepfake detection. Our framework comprises three key components: (1) a local spectral feature extraction pipeline that combines block-wise discrete cosine transform with cascaded multi-scale convolutions to capture subtle spectral artifacts; (2) a global spectral feature extraction pipeline utilizing scale-invariant differential accumulation to identify holistic forgery distribution patterns; and (3) a multi-stage cross-modal fusion mechanism that incorporates shallow-layer attention enhancement and deep-layer dynamic modulation to model spatial-frequency interactions. Extensive evaluations on widely adopted benchmarks demonstrate that our method outperforms state-of-the-art deepfake detection methods in both accuracy and generalizability.
GRApr 17, 2025
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting DeformationYifei Tong, Runze Tian, Xiao Han et al.
As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from the original 3DGS has attracted significant research attention. We introduce CAGE-GS, a cage-based 3DGS deformation method that seamlessly aligns a source 3DGS scene with a user-defined target shape. Our approach learns a deformation cage from the target, which guides the geometric transformation of the source scene. While the cages effectively control structural alignment, preserving the textural appearance of 3DGS remains challenging due to the complexity of covariance parameters. To address this, we employ a Jacobian matrix-based strategy to update the covariance parameters of each Gaussian, ensuring texture fidelity post-deformation. Our method is highly flexible, accommodating various target shape representations, including texts, images, point clouds, meshes and 3DGS models. Extensive experiments and ablation studies on both public datasets and newly proposed scenes demonstrate that our method significantly outperforms existing techniques in both efficiency and deformation quality.
CVSep 21, 2024
CUS3D :CLIP-based Unsupervised 3D Segmentation via Object-level DenoiseFuyang Yu, Runze Tian, Zhen Wang et al.
To ease the difficulty of acquiring annotation labels in 3D data, a common method is using unsupervised and open-vocabulary semantic segmentation, which leverage 2D CLIP semantic knowledge. In this paper, unlike previous research that ignores the ``noise'' raised during feature projection from 2D to 3D, we propose a novel distillation learning framework named CUS3D. In our approach, an object-level denosing projection module is designed to screen out the ``noise'' and ensure more accurate 3D feature. Based on the obtained features, a multimodal distillation learning module is designed to align the 3D feature with CLIP semantic feature space with object-centered constrains to achieve advanced unsupervised semantic segmentation. We conduct comprehensive experiments in both unsupervised and open-vocabulary segmentation, and the results consistently showcase the superiority of our model in achieving advanced unsupervised segmentation results and its effectiveness in open-vocabulary segmentation.