Writing-RL: Advancing Long-form Writing via Adaptive Curriculum Reinforcement LearningXuanyu Lei, Chenliang Li, Yuning Wu et al.
Recent advances in Large Language Models(LLMs) have enabled strong performance in long-form writing, but current training paradigms remain limited: Supervised Fine-Tuning (SFT) remains constrained by data saturation and performance ceilings, while Reinforcement Learning with Verifiable Reward (RLVR), though successful in verifiable domains like math and code, cannot be directly migrated to open-ended long-form writing due to a lack of ground-truths. To further advance long-form writing, we present Writing-RL: an Adaptive Curriculum Reinforcement Learning framework to advance long-form writing capabilities beyond SFT. The framework consists of three key components: Margin-aware Data Selection strategy that prioritizes samples with high learning potential, Pairwise Comparison Reward mechanism that provides discriminative learning signals in the absence of verifiable rewards, and Dynamic Reference Scheduling approach, which plays a critical role by adaptively adjusting task difficulty based on evolving model performance. Experiments on 7B-scale writer models show that Writing-RL effectively improves long-form writing performance over strong SFT baselines. Furthermore, we observe that models trained with long-output RL generalize surprisingly well to long-input reasoning tasks, potentially offering a promising perspective for rethinking long-context training.
18.8CLDec 15, 2025
QwenLong-L1.5: Post-Training Recipe for Long-Context Reasoning and Memory ManagementWeizhou Shen, Ziyi Yang, Chenliang Li et al.
We introduce QwenLong-L1.5, a model that achieves superior long-context reasoning capabilities through systematic post-training innovations. The key technical breakthroughs of QwenLong-L1.5 are as follows: (1) Long-Context Data Synthesis Pipeline: We develop a systematic synthesis framework that generates challenging reasoning tasks requiring multi-hop grounding over globally distributed evidence. By deconstructing documents into atomic facts and their underlying relationships, and then programmatically composing verifiable reasoning questions, our approach creates high-quality training data at scale, moving substantially beyond simple retrieval tasks to enable genuine long-range reasoning capabilities. (2) Stabilized Reinforcement Learning for Long-Context Training: To overcome the critical instability in long-context RL, we introduce task-balanced sampling with task-specific advantage estimation to mitigate reward bias, and propose Adaptive Entropy-Controlled Policy Optimization (AEPO) that dynamically regulates exploration-exploitation trade-offs. (3) Memory-Augmented Architecture for Ultra-Long Contexts: Recognizing that even extended context windows cannot accommodate arbitrarily long sequences, we develop a memory management framework with multi-stage fusion RL training that seamlessly integrates single-pass reasoning with iterative memory-based processing for tasks exceeding 4M tokens. Based on Qwen3-30B-A3B-Thinking, QwenLong-L1.5 achieves performance comparable to GPT-5 and Gemini-2.5-Pro on long-context reasoning benchmarks, surpassing its baseline by 9.90 points on average. On ultra-long tasks (1M~4M tokens), QwenLong-L1.5's memory-agent framework yields a 9.48-point gain over the agent baseline. Additionally, the acquired long-context reasoning ability translates to enhanced performance in general domains like scientific reasoning, memory tool using, and extended dialogue.
PC-Agent: A Hierarchical Multi-Agent Collaboration Framework for Complex Task Automation on PCHaowei Liu, Xi Zhang, Haiyang Xu et al.
In the field of MLLM-based GUI agents, compared to smartphones, the PC scenario not only features a more complex interactive environment, but also involves more intricate intra- and inter-app workflows. To address these issues, we propose a hierarchical agent framework named PC-Agent. Specifically, from the perception perspective, we devise an Active Perception Module (APM) to overcome the inadequate abilities of current MLLMs in perceiving screenshot content. From the decision-making perspective, to handle complex user instructions and interdependent subtasks more effectively, we propose a hierarchical multi-agent collaboration architecture that decomposes decision-making processes into Instruction-Subtask-Action levels. Within this architecture, three agents (i.e., Manager, Progress and Decision) are set up for instruction decomposition, progress tracking and step-by-step decision-making respectively. Additionally, a Reflection agent is adopted to enable timely bottom-up error feedback and adjustment. We also introduce a new benchmark PC-Eval with 25 real-world complex instructions. Empirical results on PC-Eval show that our PC-Agent achieves a 32% absolute improvement of task success rate over previous state-of-the-art methods. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/PC-Agent.
Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement LearningLang Feng, Weihao Tan, Zhiyi Lyu et al.
Online fine-tuning vision-language model (VLM) agents with reinforcement learning (RL) has shown promise for equipping agents with multi-step, goal-oriented capabilities in dynamic environments. However, their open-ended textual action space and non-end-to-end nature of action generation present significant challenges to effective online exploration in RL, e.g., explosion of the exploration space. We propose a novel online fine-tuning method, Counterfactual Soft Reinforcement Learning (CoSo), better suited to the textual output space of VLM agents. Compared to prior methods that assign uniform uncertainty to all tokens, CoSo leverages counterfactual reasoning to dynamically assess the causal influence of individual tokens on post-processed actions. By prioritizing the exploration of action-critical tokens while reducing the impact of semantically redundant or low-impact tokens, CoSo enables a more targeted and efficient online rollout process. We provide theoretical analysis proving CoSo's convergence and policy improvement guarantees, and extensive empirical evaluations supporting CoSo's effectiveness. Our results across a diverse set of agent tasks, including Android device control, card gaming, and embodied AI, highlight its remarkable ability to enhance exploration efficiency and deliver consistent performance gains. The code is available at https://github.com/langfengQ/CoSo.
30.6CVMay 22, 2025
VLM-R$^3$: Region Recognition, Reasoning, and Refinement for Enhanced Multimodal Chain-of-ThoughtChaoya Jiang, Yongrui Heng, Wei Ye et al.
Recently, reasoning-based MLLMs have achieved a degree of success in generating long-form textual reasoning chains. However, they still struggle with complex tasks that necessitate dynamic and iterative focusing on and revisiting of visual regions to achieve precise grounding of textual reasoning in visual evidence. We introduce \textbf{VLM-R$^3$} (\textbf{V}isual \textbf{L}anguage \textbf{M}odel with \textbf{R}egion \textbf{R}ecognition and \textbf{R}easoning), a framework that equips an MLLM with the ability to (i) decide \emph{when} additional visual evidence is needed, (ii) determine \emph{where} to ground within the image, and (iii) seamlessly weave the relevant sub-image content back into an interleaved chain-of-thought. The core of our method is \textbf{Region-Conditioned Reinforcement Policy Optimization (R-GRPO)}, a training paradigm that rewards the model for selecting informative regions, formulating appropriate transformations (e.g.\ crop, zoom), and integrating the resulting visual context into subsequent reasoning steps. To bootstrap this policy, we compile a modest but carefully curated Visuo-Lingual Interleaved Rationale (VLIR) corpus that provides step-level supervision on region selection and textual justification. Extensive experiments on MathVista, ScienceQA, and other benchmarks show that VLM-R$^3$ sets a new state of the art in zero-shot and few-shot settings, with the largest gains appearing on questions demanding subtle spatial reasoning or fine-grained visual cue extraction.
Advancing Language Multi-Agent Learning with Credit Re-Assignment for Interactive Environment GeneralizationZhitao He, Zijun Liu, Peng Li et al. · tsinghua
LLM-based agents have made significant advancements in interactive environments, such as mobile operations and web browsing, and other domains beyond computer using. Current multi-agent systems universally excel in performance, compared to single agents, but struggle with generalization across environments due to predefined roles and inadequate strategies for generalizing language agents. The challenge of achieving both strong performance and good generalization has hindered the progress of multi-agent systems for interactive environments. To address these issues, we propose CollabUIAgents, a multi-agent reinforcement learning framework with a novel multi-agent credit re-assignment (CR) strategy, assigning process rewards with LLMs rather than environment-specific rewards and learning with synthesized preference data, in order to foster generalizable, collaborative behaviors among the role-free agents' policies. Empirical results show that our framework improves both performance and cross-environment generalizability of multi-agent systems. Moreover, our 7B-parameter system achieves results on par with or exceed strong closed-source models, and the LLM that guides the CR. We also provide insights in using granular CR rewards effectively for environment generalization, and accommodating trained LLMs in multi-agent systems.
21.3CLSep 28, 2025
SPELL: Self-Play Reinforcement Learning for evolving Long-Context Language ModelsZiyi Yang, Weizhou Shen, Ruijun Chen et al.
Progress in long-context reasoning for large language models (LLMs) has lagged behind other recent advances. This gap arises not only from the intrinsic difficulty of processing long texts, but also from the scarcity of reliable human annotations and programmatically verifiable reward signals. In this paper, we propose SPELL, a multi-role self-play reinforcement learning framework that enables scalable, label-free optimization for long-context reasoning. SPELL integrates three cyclical roles-questioner, responder, and verifier-within a single model to enable continual self-improvement. The questioner generates questions from raw documents paired with reference answers; the responder learns to solve these questions based on the documents; and the verifier evaluates semantic equivalence between the responder's output and the questioner's reference answer, producing reward signals to guide continual training. To stabilize training, we introduce an automated curriculum that gradually increases document length and a reward function that adapts question difficulty to the model's evolving capabilities. Extensive experiments on six long-context benchmarks show that SPELL consistently improves performance across diverse LLMs and outperforms equally sized models fine-tuned on large-scale annotated data. Notably, SPELL achieves an average 7.6-point gain in pass@8 on the strong reasoning model Qwen3-30B-A3B-Thinking, raising its performance ceiling and showing promise for scaling to even more capable models.