Chenliang Xu

CV
h-index37
104papers
6,834citations
Novelty50%
AI Score58

104 Papers

28.6CVDec 9, 2022Code
A Whac-A-Mole Dilemma: Shortcuts Come in Multiples Where Mitigating One Amplifies Others

Zhiheng Li, Ivan Evtimov, Albert Gordo et al. · amazon-science

Machine learning models have been found to learn shortcuts -- unintended decision rules that are unable to generalize -- undermining models' reliability. Previous works address this problem under the tenuous assumption that only a single shortcut exists in the training data. Real-world images are rife with multiple visual cues from background to texture. Key to advancing the reliability of vision systems is understanding whether existing methods can overcome multiple shortcuts or struggle in a Whac-A-Mole game, i.e., where mitigating one shortcut amplifies reliance on others. To address this shortcoming, we propose two benchmarks: 1) UrbanCars, a dataset with precisely controlled spurious cues, and 2) ImageNet-W, an evaluation set based on ImageNet for watermark, a shortcut we discovered affects nearly every modern vision model. Along with texture and background, ImageNet-W allows us to study multiple shortcuts emerging from training on natural images. We find computer vision models, including large foundation models -- regardless of training set, architecture, and supervision -- struggle when multiple shortcuts are present. Even methods explicitly designed to combat shortcuts struggle in a Whac-A-Mole dilemma. To tackle this challenge, we propose Last Layer Ensemble, a simple-yet-effective method to mitigate multiple shortcuts without Whac-A-Mole behavior. Our results surface multi-shortcut mitigation as an overlooked challenge critical to advancing the reliability of vision systems. The datasets and code are released: https://github.com/facebookresearch/Whac-A-Mole.

24.9IVMar 26, 2022Code
Transformer-empowered Multi-scale Contextual Matching and Aggregation for Multi-contrast MRI Super-resolution

Guangyuan Li, Jun Lv, Yapeng Tian et al.

Magnetic resonance imaging (MRI) can present multi-contrast images of the same anatomical structures, enabling multi-contrast super-resolution (SR) techniques. Compared with SR reconstruction using a single-contrast, multi-contrast SR reconstruction is promising to yield SR images with higher quality by leveraging diverse yet complementary information embedded in different imaging modalities. However, existing methods still have two shortcomings: (1) they neglect that the multi-contrast features at different scales contain different anatomical details and hence lack effective mechanisms to match and fuse these features for better reconstruction; and (2) they are still deficient in capturing long-range dependencies, which are essential for the regions with complicated anatomical structures. We propose a novel network to comprehensively address these problems by developing a set of innovative Transformer-empowered multi-scale contextual matching and aggregation techniques; we call it McMRSR. Firstly, we tame transformers to model long-range dependencies in both reference and target images. Then, a new multi-scale contextual matching method is proposed to capture corresponding contexts from reference features at different scales. Furthermore, we introduce a multi-scale aggregation mechanism to gradually and interactively aggregate multi-scale matched features for reconstructing the target SR MR image. Extensive experiments demonstrate that our network outperforms state-of-the-art approaches and has great potential to be applied in clinical practice. Codes are available at https://github.com/XAIMI-Lab/McMRSR.

23.1CVJul 20, 2022Code
Discover and Mitigate Unknown Biases with Debiasing Alternate Networks

Zhiheng Li, Anthony Hoogs, Chenliang Xu · amazon-science

Deep image classifiers have been found to learn biases from datasets. To mitigate the biases, most previous methods require labels of protected attributes (e.g., age, skin tone) as full-supervision, which has two limitations: 1) it is infeasible when the labels are unavailable; 2) they are incapable of mitigating unknown biases -- biases that humans do not preconceive. To resolve those problems, we propose Debiasing Alternate Networks (DebiAN), which comprises two networks -- a Discoverer and a Classifier. By training in an alternate manner, the discoverer tries to find multiple unknown biases of the classifier without any annotations of biases, and the classifier aims at unlearning the biases identified by the discoverer. While previous works evaluate debiasing results in terms of a single bias, we create Multi-Color MNIST dataset to better benchmark mitigation of multiple biases in a multi-bias setting, which not only reveals the problems in previous methods but also demonstrates the advantage of DebiAN in identifying and mitigating multiple biases simultaneously. We further conduct extensive experiments on real-world datasets, showing that the discoverer in DebiAN can identify unknown biases that may be hard to be found by humans. Regarding debiasing, DebiAN achieves strong bias mitigation performance.

36.6CVMar 26, 2022Code
Learning to Answer Questions in Dynamic Audio-Visual Scenarios

Guangyao Li, Yake Wei, Yapeng Tian et al.

In this paper, we focus on the Audio-Visual Question Answering (AVQA) task, which aims to answer questions regarding different visual objects, sounds, and their associations in videos. The problem requires comprehensive multimodal understanding and spatio-temporal reasoning over audio-visual scenes. To benchmark this task and facilitate our study, we introduce a large-scale MUSIC-AVQA dataset, which contains more than 45K question-answer pairs covering 33 different question templates spanning over different modalities and question types. We develop several baselines and introduce a spatio-temporal grounded audio-visual network for the AVQA problem. Our results demonstrate that AVQA benefits from multisensory perception and our model outperforms recent A-, V-, and AVQA approaches. We believe that our built dataset has the potential to serve as testbed for evaluating and promoting progress in audio-visual scene understanding and spatio-temporal reasoning. Code and dataset: http://gewu-lab.github.io/MUSIC-AVQA/

4.3CLOct 18, 2023Code
MISAR: A Multimodal Instructional System with Augmented Reality

Jing Bi, Nguyen Manh Nguyen, Ali Vosoughi et al.

Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the potential of large language models (LLMs) in this landscape remains largely untapped. Our study introduces an innovative method harnessing LLMs to assimilate information from visual, auditory, and contextual modalities. Focusing on the unique challenge of task performance quantification in AR, we utilize egocentric video, speech, and context analysis. The integration of LLMs facilitates enhanced state estimation, marking a step towards more adaptive AR systems. Code, dataset, and demo will be available at https://github.com/nguyennm1024/misar.

22.6CVFeb 4, 2023
AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis

Susan Liang, Chao Huang, Yapeng Tian et al.

Can machines recording an audio-visual scene produce realistic, matching audio-visual experiences at novel positions and novel view directions? We answer it by studying a new task -- real-world audio-visual scene synthesis -- and a first-of-its-kind NeRF-based approach for multimodal learning. Concretely, given a video recording of an audio-visual scene, the task is to synthesize new videos with spatial audios along arbitrary novel camera trajectories in that scene. We propose an acoustic-aware audio generation module that integrates prior knowledge of audio propagation into NeRF, in which we implicitly associate audio generation with the 3D geometry and material properties of a visual environment. Furthermore, we present a coordinate transformation module that expresses a view direction relative to the sound source, enabling the model to learn sound source-centric acoustic fields. To facilitate the study of this new task, we collect a high-quality Real-World Audio-Visual Scene (RWAVS) dataset. We demonstrate the advantages of our method on this real-world dataset and the simulation-based SoundSpaces dataset.

21.1CVMar 23, 2023Code
Egocentric Audio-Visual Object Localization

Chao Huang, Yapeng Tian, Anurag Kumar et al.

Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this paper, we explore the challenging egocentric audio-visual object localization task and observe that 1) egomotion commonly exists in first-person recordings, even within a short duration; 2) The out-of-view sound components can be created while wearers shift their attention. To address the first problem, we propose a geometry-aware temporal aggregation module to handle the egomotion explicitly. The effect of egomotion is mitigated by estimating the temporal geometry transformation and exploiting it to update visual representations. Moreover, we propose a cascaded feature enhancement module to tackle the second issue. It improves cross-modal localization robustness by disentangling visually-indicated audio representation. During training, we take advantage of the naturally available audio-visual temporal synchronization as the ``free'' self-supervision to avoid costly labeling. We also annotate and create the Epic Sounding Object dataset for evaluation purposes. Extensive experiments show that our method achieves state-of-the-art localization performance in egocentric videos and can be generalized to diverse audio-visual scenes.

20.3SDSep 27, 2023
Neural Acoustic Context Field: Rendering Realistic Room Impulse Response With Neural Fields

Susan Liang, Chao Huang, Yapeng Tian et al.

Room impulse response (RIR), which measures the sound propagation within an environment, is critical for synthesizing high-fidelity audio for a given environment. Some prior work has proposed representing RIR as a neural field function of the sound emitter and receiver positions. However, these methods do not sufficiently consider the acoustic properties of an audio scene, leading to unsatisfactory performance. This letter proposes a novel Neural Acoustic Context Field approach, called NACF, to parameterize an audio scene by leveraging multiple acoustic contexts, such as geometry, material property, and spatial information. Driven by the unique properties of RIR, i.e., temporal un-smoothness and monotonic energy attenuation, we design a temporal correlation module and multi-scale energy decay criterion. Experimental results show that NACF outperforms existing field-based methods by a notable margin. Please visit our project page for more qualitative results.

11.6CVJul 31, 2023
High-Quality Visually-Guided Sound Separation from Diverse Categories

Chao Huang, Susan Liang, Yapeng Tian et al.

We propose DAVIS, a Diffusion-based Audio-VIsual Separation framework that solves the audio-visual sound source separation task through generative learning. Existing methods typically frame sound separation as a mask-based regression problem, achieving significant progress. However, they face limitations in capturing the complex data distribution required for high-quality separation of sounds from diverse categories. In contrast, DAVIS leverages a generative diffusion model and a Separation U-Net to synthesize separated sounds directly from Gaussian noise, conditioned on both the audio mixture and the visual information. With its generative objective, DAVIS is better suited to achieving the goal of high-quality sound separation across diverse sound categories. We compare DAVIS to existing state-of-the-art discriminative audio-visual separation methods on the AVE and MUSIC datasets, and results show that DAVIS outperforms other methods in separation quality, demonstrating the advantages of our framework for tackling the audio-visual source separation task.

6.6LGJan 30, 2023
Improving Adversarial Transferability with Scheduled Step Size and Dual Example

Zeliang Zhang, Peihan Liu, Xiaosen Wang et al.

Deep neural networks are widely known to be vulnerable to adversarial examples, especially showing significantly poor performance on adversarial examples generated under the white-box setting. However, most white-box attack methods rely heavily on the target model and quickly get stuck in local optima, resulting in poor adversarial transferability. The momentum-based methods and their variants are proposed to escape the local optima for better transferability. In this work, we notice that the transferability of adversarial examples generated by the iterative fast gradient sign method (I-FGSM) exhibits a decreasing trend when increasing the number of iterations. Motivated by this finding, we argue that the information of adversarial perturbations near the benign sample, especially the direction, benefits more on the transferability. Thus, we propose a novel strategy, which uses the Scheduled step size and the Dual example (SD), to fully utilize the adversarial information near the benign sample. Our proposed strategy can be easily integrated with existing adversarial attack methods for better adversarial transferability. Empirical evaluations on the standard ImageNet dataset demonstrate that our proposed method can significantly enhance the transferability of existing adversarial attacks.

5.9CVOct 18, 2023
Separating Invisible Sounds Toward Universal Audiovisual Scene-Aware Sound Separation

Yiyang Su, Ali Vosoughi, Shijian Deng et al.

The audio-visual sound separation field assumes visible sources in videos, but this excludes invisible sounds beyond the camera's view. Current methods struggle with such sounds lacking visible cues. This paper introduces a novel "Audio-Visual Scene-Aware Separation" (AVSA-Sep) framework. It includes a semantic parser for visible and invisible sounds and a separator for scene-informed separation. AVSA-Sep successfully separates both sound types, with joint training and cross-modal alignment enhancing effectiveness.

18.2CVSep 23, 2024
TextToon: Real-Time Text Toonify Head Avatar from Single Video

Luchuan Song, Lele Chen, Celong Liu et al.

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in real-time by another video with arbitrary identities. Existing related works heavily rely on multi-view modeling to recover geometry via texture embeddings, presented in a static manner, leading to control limitations. The multi-view video input also makes it difficult to deploy these models in real-world applications. To address these issues, we adopt a conditional embedding Tri-plane to learn realistic and stylized facial representations in a Gaussian deformation field. Additionally, we expand the stylization capabilities of 3D Gaussian Splatting by introducing an adaptive pixel-translation neural network and leveraging patch-aware contrastive learning to achieve high-quality images. To push our work into consumer applications, we develop a real-time system that can operate at 48 FPS on a GPU machine and 15-18 FPS on a mobile machine. Extensive experiments demonstrate the efficacy of our approach in generating textual avatars over existing methods in terms of quality and real-time animation. Please refer to our project page for more details: https://songluchuan.github.io/TextToon/.

13.5CLJul 12, 2024
Diversifying the Expert Knowledge for Task-Agnostic Pruning in Sparse Mixture-of-Experts

Zeliang Zhang, Xiaodong Liu, Hao Cheng et al.

By increasing model parameters but activating them sparsely when performing a task, the use of Mixture-of-Experts (MoE) architecture significantly improves the performance of Large Language Models (LLMs) without increasing the inference cost. However, the memory consumption due to the growing number of experts presents a challenge to the deployment of these models in many real world settings. Our empirical study reveals that some experts encode redundant knowledge during pre-training. We thus propose a method of grouping and pruning similar experts to improve the model's parameter efficiency. We validate the effectiveness of our method by pruning three state-of-the-art MoE architectures, including Mixtral, Deepseek-MoE, and Qwen. The evaluation shows that our method outperforms other model pruning methods on a range of natural language tasks. We will release our code to facilitate future research.

36.1CVDec 29, 2023Code
Video Understanding with Large Language Models: A Survey

Yolo Yunlong Tang, Jing Bi, Siting Xu et al.

With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. Given the remarkable capabilities of large language models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of recent advancements in video understanding that harness the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended multi-granularity (general, temporal, and spatiotemporal) reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into three main types: Video Analyzer x LLM, Video Embedder x LLM, and (Analyzer + Embedder) x LLM. Furthermore, we identify five sub-types based on the functions of LLMs in Vid-LLMs: LLM as Summarizer, LLM as Manager, LLM as Text Decoder, LLM as Regressor, and LLM as Hidden Layer. Furthermore, this survey presents a comprehensive study of the tasks, datasets, benchmarks, and evaluation methodologies for Vid-LLMs. Additionally, it explores the expansive applications of Vid-LLMs across various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Finally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are recommended to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.

15.2GRSep 29, 2023
Emotional Listener Portrait: Neural Listener Head Generation with Emotion

Luchuan Song, Guojun Yin, Zhenchao Jin et al.

Listener head generation centers on generating non-verbal behaviors (e.g., smile) of a listener in reference to the information delivered by a speaker. A significant challenge when generating such responses is the non-deterministic nature of fine-grained facial expressions during a conversation, which varies depending on the emotions and attitudes of both the speaker and the listener. To tackle this problem, we propose the Emotional Listener Portrait (ELP), which treats each fine-grained facial motion as a composition of several discrete motion-codewords and explicitly models the probability distribution of the motions under different emotion in conversation. Benefiting from the ``explicit'' and ``discrete'' design, our ELP model can not only automatically generate natural and diverse responses toward a given speaker via sampling from the learned distribution but also generate controllable responses with a predetermined attitude. Under several quantitative metrics, our ELP exhibits significant improvements compared to previous methods.

16.8CVSep 26, 2024
EAGLE: Egocentric AGgregated Language-video Engine

Jing Bi, Yunlong Tang, Luchuan Song et al.

The rapid evolution of egocentric video analysis brings new insights into understanding human activities and intentions from a first-person perspective. Despite this progress, the fragmentation in tasks like action recognition, procedure learning, and moment retrieval, \etc, coupled with inconsistent annotations and isolated model development, hinders a holistic interpretation of video content. In response, we introduce the EAGLE (Egocentric AGgregated Language-video Engine) model and the EAGLE-400K dataset to provide a unified framework that integrates various egocentric video understanding tasks. EAGLE-400K, the \textit{first} large-scale instruction-tuning dataset tailored for egocentric video, features 400K diverse samples to enhance a broad spectrum of tasks from activity recognition to procedure knowledge learning. Moreover, EAGLE, a strong video multimodal large language model (MLLM), is designed to effectively capture both spatial and temporal information. In addition, we propose a set of evaluation metrics designed to facilitate a thorough assessment of MLLM for egocentric video understanding. Our extensive experiments demonstrate EAGLE's superior performance over existing models, highlighting its ability to balance task-specific understanding with holistic video interpretation. With EAGLE, we aim to pave the way for research opportunities and practical applications in real-world scenarios.

16.8CVAug 21, 2024
CaRDiff: Video Salient Object Ranking Chain of Thought Reasoning for Saliency Prediction with Diffusion

Yolo Yunlong Tang, Gen Zhan, Li Yang et al.

Video saliency prediction aims to identify the regions in a video that attract human attention and gaze, driven by bottom-up features from the video and top-down processes like memory and cognition. Among these top-down influences, language plays a crucial role in guiding attention by shaping how visual information is interpreted. Existing methods primarily focus on modeling perceptual information while neglecting the reasoning process facilitated by language, where ranking cues are crucial outcomes of this process and practical guidance for saliency prediction. In this paper, we propose CaRDiff (Caption, Rank, and generate with Diffusion), a framework that imitates the process by integrating a multimodal large language model (MLLM), a grounding module, and a diffusion model, to enhance video saliency prediction. Specifically, we introduce a novel prompting method VSOR-CoT (Video Salient Object Ranking Chain of Thought), which utilizes an MLLM with a grounding module to caption video content and infer salient objects along with their rankings and positions. This process derives ranking maps that can be sufficiently leveraged by the diffusion model to decode the saliency maps for the given video accurately. Extensive experiments show the effectiveness of VSOR-CoT in improving the performance of video saliency prediction. The proposed CaRDiff performs better than state-of-the-art models on the MVS dataset and demonstrates cross-dataset capabilities on the DHF1k dataset through zero-shot evaluation.

16.3SDJul 18, 2024
Modeling and Driving Human Body Soundfields through Acoustic Primitives

Chao Huang, Dejan Markovic, Chenliang Xu et al.

While rendering and animation of photorealistic 3D human body models have matured and reached an impressive quality over the past years, modeling the spatial audio associated with such full body models has been largely ignored so far. In this work, we present a framework that allows for high-quality spatial audio generation, capable of rendering the full 3D soundfield generated by a human body, including speech, footsteps, hand-body interactions, and others. Given a basic audio-visual representation of the body in form of 3D body pose and audio from a head-mounted microphone, we demonstrate that we can render the full acoustic scene at any point in 3D space efficiently and accurately. To enable near-field and realtime rendering of sound, we borrow the idea of volumetric primitives from graphical neural rendering and transfer them into the acoustic domain. Our acoustic primitives result in an order of magnitude smaller soundfield representations and overcome deficiencies in near-field rendering compared to previous approaches.

22.4CVSep 23, 2024
Can CLIP Count Stars? An Empirical Study on Quantity Bias in CLIP

Zeliang Zhang, Zhuo Liu, Mingqian Feng et al.

CLIP has demonstrated great versatility in adapting to various downstream tasks, such as image editing and generation, visual question answering, and video understanding. However, CLIP-based applications often suffer from misunderstandings regarding user intent, leading to discrepancies between the required number of objects and the actual outputs in image generation tasks. In this work, we empirically investigate the quantity bias in CLIP. By carefully designing different experimental settings and datasets, we comprehensively evaluate CLIP's understanding of quantity from text, image, and cross-modal perspectives. Our experimental results reveal a quantity bias in CLIP embeddings, impacting the reliability of downstream tasks.

19.4CVMay 23, 2024Code
Learning to Transform Dynamically for Better Adversarial Transferability

Rongyi Zhu, Zeliang Zhang, Susan Liang et al.

Adversarial examples, crafted by adding perturbations imperceptible to humans, can deceive neural networks. Recent studies identify the adversarial transferability across various models, \textit{i.e.}, the cross-model attack ability of adversarial samples. To enhance such adversarial transferability, existing input transformation-based methods diversify input data with transformation augmentation. However, their effectiveness is limited by the finite number of available transformations. In our study, we introduce a novel approach named Learning to Transform (L2T). L2T increases the diversity of transformed images by selecting the optimal combination of operations from a pool of candidates, consequently improving adversarial transferability. We conceptualize the selection of optimal transformation combinations as a trajectory optimization problem and employ a reinforcement learning strategy to effectively solve the problem. Comprehensive experiments on the ImageNet dataset, as well as practical tests with Google Vision and GPT-4V, reveal that L2T surpasses current methodologies in enhancing adversarial transferability, thereby confirming its effectiveness and practical significance. The code is available at https://github.com/RongyiZhu/L2T.

20.5CVOct 13, 2024Code
MMCOMPOSITION: Revisiting the Compositionality of Pre-trained Vision-Language Models

Hang Hua, Yunlong Tang, Ziyun Zeng et al.

The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal understanding, enabling more sophisticated and accurate integration of visual and textual information across various tasks, including image and video captioning, visual question answering, and cross-modal retrieval. Despite VLMs' superior capabilities, researchers lack a comprehensive understanding of their compositionality -- the ability to understand and produce novel combinations of known visual and textual components. Prior benchmarks provide only a relatively rough compositionality evaluation from the perspectives of objects, relations, and attributes while neglecting deeper reasoning about object interactions, counting, and complex compositions. However, compositionality is a critical ability that facilitates coherent reasoning and understanding across modalities for VLMs. To address this limitation, we propose MMCOMPOSITION, a novel human-annotated benchmark for comprehensively and accurately evaluating VLMs' compositionality. Our proposed benchmark serves as a complement to these earlier works. With MMCOMPOSITION, we can quantify and explore the compositionality of the mainstream VLMs. Surprisingly, we find GPT-4o's compositionality inferior to the best open-source model, and we analyze the underlying reasons. Our experimental analysis reveals the limitations of VLMs in fine-grained compositional perception and reasoning, and points to areas for improvement in VLM design and training. Resources available at: https://hanghuacs.github.io/MMComposition/

15.8CVMar 23, 2024Code
Adaptive Super Resolution For One-Shot Talking-Head Generation

Luchuan Song, Pinxin Liu, Guojun Yin et al.

The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin matrices or facial image warps for novel poses generation. The constraints of using a single image source and pixel displacements often compromise the clarity of the synthesized images. Some methods try to improve the quality of synthesized videos by introducing additional super-resolution modules, but this will undoubtedly increase computational consumption and destroy the original data distribution. In this work, we propose an adaptive high-quality talking-head video generation method, which synthesizes high-resolution video without additional pre-trained modules. Specifically, inspired by existing super-resolution methods, we down-sample the one-shot source image, and then adaptively reconstruct high-frequency details via an encoder-decoder module, resulting in enhanced video clarity. Our method consistently improves the quality of generated videos through a straightforward yet effective strategy, substantiated by quantitative and qualitative evaluations. The code and demo video are available on: \url{https://github.com/Songluchuan/AdaSR-TalkingHead/}.

22.8CVJan 8, 2025Code
Generative AI for Cel-Animation: A Survey

Yolo Yunlong Tang, Junjia Guo, Pinxin Liu et al.

Traditional Celluloid (Cel) Animation production pipeline encompasses multiple essential steps, including storyboarding, layout design, keyframe animation, inbetweening, and colorization, which demand substantial manual effort, technical expertise, and significant time investment. These challenges have historically impeded the efficiency and scalability of Cel-Animation production. The rise of generative artificial intelligence (GenAI), encompassing large language models, multimodal models, and diffusion models, offers innovative solutions by automating tasks such as inbetween frame generation, colorization, and storyboard creation. This survey explores how GenAI integration is revolutionizing traditional animation workflows by lowering technical barriers, broadening accessibility for a wider range of creators through tools like AniDoc, ToonCrafter, and AniSora, and enabling artists to focus more on creative expression and artistic innovation. Despite its potential, challenges like visual consistency, stylistic coherence, and ethical considerations persist. Additionally, this paper explores future directions and advancements in AI-assisted animation. For further exploration and resources, please visit our GitHub repository: https://github.com/yunlong10/Awesome-AI4Animation

2.0LGNov 22, 2023
Scalable CP Decomposition for Tensor Learning using GPU Tensor Cores

Zeliang Zhang, Zhuo Liu, Susan Liang et al.

CP decomposition is a powerful tool for data science, especially gene analysis, deep learning, and quantum computation. However, the application of tensor decomposition is largely hindered by the exponential increment of the computational complexity and storage consumption with the size of tensors. While the data in our real world is usually presented as trillion- or even exascale-scale tensors, existing work can only support billion-scale scale tensors. In our work, we propose the Exascale-Tensor to mitigate the significant gap. Specifically, we propose a compression-based tensor decomposition framework, namely the exascale-tensor, to support exascale tensor decomposition. Then, we carefully analyze the inherent parallelism and propose a bag of strategies to improve computational efficiency. Last, we conduct experiments to decompose tensors ranging from million-scale to trillion-scale for evaluation. Compared to the baselines, the exascale-tensor supports 8,000x larger tensors and a speedup up to 6.95x. We also apply our method to two real-world applications, including gene analysis and tensor layer neural networks, of which the numeric results demonstrate the scalability and effectiveness of our method.

16.8CVNov 17, 2024Code
VidComposition: Can MLLMs Analyze Compositions in Compiled Videos?

Yolo Yunlong Tang, Junjia Guo, Hang Hua et al.

The advancement of Multimodal Large Language Models (MLLMs) has enabled significant progress in multimodal understanding, expanding their capacity to analyze video content. However, existing evaluation benchmarks for MLLMs primarily focus on abstract video comprehension, lacking a detailed assessment of their ability to understand video compositions, the nuanced interpretation of how visual elements combine and interact within highly compiled video contexts. We introduce VidComposition, a new benchmark specifically designed to evaluate the video composition understanding capabilities of MLLMs using carefully curated compiled videos and cinematic-level annotations. VidComposition includes 982 videos with 1706 multiple-choice questions, covering various compositional aspects such as camera movement, angle, shot size, narrative structure, character actions and emotions, etc. Our comprehensive evaluation of 33 open-source and proprietary MLLMs reveals a significant performance gap between human and model capabilities. This highlights the limitations of current MLLMs in understanding complex, compiled video compositions and offers insights into areas for further improvement. The leaderboard and evaluation code are available at https://yunlong10.github.io/VidComposition/.

25.2CVFeb 27, 2024Code
OSCaR: Object State Captioning and State Change Representation

Nguyen Nguyen, Jing Bi, Ali Vosoughi et al.

The capability of intelligent models to extrapolate and comprehend changes in object states is a crucial yet demanding aspect of AI research, particularly through the lens of human interaction in real-world settings. This task involves describing complex visual environments, identifying active objects, and interpreting their changes as conveyed through language. Traditional methods, which isolate object captioning and state change detection, offer a limited view of dynamic environments. Moreover, relying on a small set of symbolic words to represent changes has restricted the expressiveness of the language. To address these challenges, in this paper, we introduce the Object State Captioning and State Change Representation (OSCaR) dataset and benchmark. OSCaR consists of 14,084 annotated video segments with nearly 1,000 unique objects from various egocentric video collections. It sets a new testbed for evaluating multimodal large language models (MLLMs). Our experiments demonstrate that while MLLMs show some skill, they lack a full understanding of object state changes. The benchmark includes a fine-tuned model that, despite initial capabilities, requires significant improvements in accuracy and generalization ability for effective understanding of these changes. Our code and dataset are available at https://github.com/nguyennm1024/OSCaR.

17.4CVOct 6, 2025Code
Video-LMM Post-Training: A Deep Dive into Video Reasoning with Large Multimodal Models

Yolo Yunlong Tang, Jing Bi, Pinxin Liu et al.

Video understanding represents the most challenging frontier in computer vision, requiring models to reason about complex spatiotemporal relationships, long-term dependencies, and multimodal evidence. The recent emergence of Video-Large Multimodal Models (Video-LMMs), which integrate visual encoders with powerful decoder-based language models, has demonstrated remarkable capabilities in video understanding tasks. However, the critical phase that transforms these models from basic perception systems into sophisticated reasoning engines, post-training, remains fragmented across the literature. This survey provides the first comprehensive examination of post-training methodologies for Video-LMMs, encompassing three fundamental pillars: supervised fine-tuning (SFT) with chain-of-thought, reinforcement learning (RL) from verifiable objectives, and test-time scaling (TTS) through enhanced inference computation. We present a structured taxonomy that clarifies the roles, interconnections, and video-specific adaptations of these techniques, addressing unique challenges such as temporal localization, spatiotemporal grounding, long video efficiency, and multimodal evidence integration. Through systematic analysis of representative methods, we synthesize key design principles, insights, and evaluation protocols while identifying critical open challenges in reward design, scalability, and cost-performance optimization. We further curate essential benchmarks, datasets, and metrics to facilitate rigorous assessment of post-training effectiveness. This survey aims to provide researchers and practitioners with a unified framework for advancing Video-LMM capabilities. Additional resources and updates are maintained at: https://github.com/yunlong10/Awesome-Video-LMM-Post-Training

14.7CVMar 19, 2024Code
Discover and Mitigate Multiple Biased Subgroups in Image Classifiers

Zeliang Zhang, Mingqian Feng, Zhiheng Li et al.

Machine learning models can perform well on in-distribution data but often fail on biased subgroups that are underrepresented in the training data, hindering the robustness of models for reliable applications. Such subgroups are typically unknown due to the absence of subgroup labels. Discovering biased subgroups is the key to understanding models' failure modes and further improving models' robustness. Most previous works of subgroup discovery make an implicit assumption that models only underperform on a single biased subgroup, which does not hold on in-the-wild data where multiple biased subgroups exist. In this work, we propose Decomposition, Interpretation, and Mitigation (DIM), a novel method to address a more challenging but also more practical problem of discovering multiple biased subgroups in image classifiers. Our approach decomposes the image features into multiple components that represent multiple subgroups. This decomposition is achieved via a bilinear dimension reduction method, Partial Least Square (PLS), guided by useful supervision from the image classifier. We further interpret the semantic meaning of each subgroup component by generating natural language descriptions using vision-language foundation models. Finally, DIM mitigates multiple biased subgroups simultaneously via two strategies, including the data- and model-centric strategies. Extensive experiments on CIFAR-100 and Breeds datasets demonstrate the effectiveness of DIM in discovering and mitigating multiple biased subgroups. Furthermore, DIM uncovers the failure modes of the classifier on Hard ImageNet, showcasing its broader applicability to understanding model bias in image classifiers. The code is available at https://github.com/ZhangAIPI/DIM.

21.8CVSep 6, 2021Code
Learning to Generate Scene Graph from Natural Language Supervision

Yiwu Zhong, Jing Shi, Jianwei Yang et al.

Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that learn from image-sentence pairs to extract a graphical representation of localized objects and their relationships within an image, known as scene graph. To bridge the gap between images and texts, we leverage an off-the-shelf object detector to identify and localize object instances, match labels of detected regions to concepts parsed from captions, and thus create "pseudo" labels for learning scene graph. Further, we design a Transformer-based model to predict these "pseudo" labels via a masked token prediction task. Learning from only image-sentence pairs, our model achieves 30% relative gain over a latest method trained with human-annotated unlocalized scene graphs. Our model also shows strong results for weakly and fully supervised scene graph generation. In addition, we explore an open-vocabulary setting for detecting scene graphs, and present the first result for open-set scene graph generation. Our code is available at https://github.com/YiwuZhong/SGG_from_NLS.

13.1CVJun 24, 2021Code
Learning by Planning: Language-Guided Global Image Editing

Jing Shi, Ning Xu, Yihang Xu et al.

Recently, language-guided global image editing draws increasing attention with growing application potentials. However, previous GAN-based methods are not only confined to domain-specific, low-resolution data but also lacking in interpretability. To overcome the collective difficulties, we develop a text-to-operation model to map the vague editing language request into a series of editing operations, e.g., change contrast, brightness, and saturation. Each operation is interpretable and differentiable. Furthermore, the only supervision in the task is the target image, which is insufficient for a stable training of sequential decisions. Hence, we propose a novel operation planning algorithm to generate possible editing sequences from the target image as pseudo ground truth. Comparison experiments on the newly collected MA5k-Req dataset and GIER dataset show the advantages of our methods. Code is available at https://jshi31.github.io/T2ONet.

18.7CVApr 29, 2021Code
Discover the Unknown Biased Attribute of an Image Classifier

Zhiheng Li, Chenliang Xu

Recent works find that AI algorithms learn biases from data. Therefore, it is urgent and vital to identify biases in AI algorithms. However, the previous bias identification pipeline overly relies on human experts to conjecture potential biases (e.g., gender), which may neglect other underlying biases not realized by humans. To help human experts better find the AI algorithms' biases, we study a new problem in this work -- for a classifier that predicts a target attribute of the input image, discover its unknown biased attribute. To solve this challenging problem, we use a hyperplane in the generative model's latent space to represent an image attribute; thus, the original problem is transformed to optimizing the hyperplane's normal vector and offset. We propose a novel total-variation loss within this framework as the objective function and a new orthogonalization penalty as a constraint. The latter prevents trivial solutions in which the discovered biased attribute is identical with the target or one of the known-biased attributes. Extensive experiments on both disentanglement datasets and real-world datasets show that our method can discover biased attributes and achieve better disentanglement w.r.t. target attributes. Furthermore, the qualitative results show that our method can discover unnoticeable biased attributes for various object and scene classifiers, proving our method's generalizability for detecting biased attributes in diverse domains of images. The code is available at https://git.io/J3kMh.

5.6CVApr 15, 2021Code
Zooming SlowMo: An Efficient One-Stage Framework for Space-Time Video Super-Resolution

Xiaoyu Xiang, Yapeng Tian, Yulun Zhang et al.

In this paper, we address the space-time video super-resolution, which aims at generating a high-resolution (HR) slow-motion video from a low-resolution (LR) and low frame rate (LFR) video sequence. A naïve method is to decompose it into two sub-tasks: video frame interpolation (VFI) and video super-resolution (VSR). Nevertheless, temporal interpolation and spatial upscaling are intra-related in this problem. Two-stage approaches cannot fully make use of this natural property. Besides, state-of-the-art VFI or VSR deep networks usually have a large frame reconstruction module in order to obtain high-quality photo-realistic video frames, which makes the two-stage approaches have large models and thus be relatively time-consuming. To overcome the issues, we present a one-stage space-time video super-resolution framework, which can directly reconstruct an HR slow-motion video sequence from an input LR and LFR video. Instead of reconstructing missing LR intermediate frames as VFI models do, we temporally interpolate LR frame features of the missing LR frames capturing local temporal contexts by a feature temporal interpolation module. Extensive experiments on widely used benchmarks demonstrate that the proposed framework not only achieves better qualitative and quantitative performance on both clean and noisy LR frames but also is several times faster than recent state-of-the-art two-stage networks. The source code is released in https://github.com/Mukosame/Zooming-Slow-Mo-CVPR-2020 .

27.7CVJul 16, 2020Code
Talking-head Generation with Rhythmic Head Motion

Lele Chen, Guofeng Cui, Celong Liu et al.

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing works either generate still talkingface videos or rely on landmark/video frames as sparse/dense mapping guidance to generate head movements, which leads to unrealistic or uncontrollable video synthesis. To overcome the limitations, we propose a 3D-aware generative network along with a hybrid embedding module and a non-linear composition module. Through modeling the head motion and facial expressions1 explicitly, manipulating 3D animation carefully, and embedding reference images dynamically, our approach achieves controllable, photo-realistic, and temporally coherent talking-head videos with natural head movements. Thoughtful experiments on several standard benchmarks demonstrate that our method achieves significantly better results than the state-of-the-art methods in both quantitative and qualitative comparisons. The code is available on https://github.com/ lelechen63/Talking-head-Generation-with-Rhythmic-Head-Motion.

18.2CVMay 7, 2020Code
What comprises a good talking-head video generation?: A Survey and Benchmark

Lele Chen, Guofeng Cui, Ziyi Kou et al.

Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic present many limitations. For example, most approaches use human subjects (e.g., via Amazon MTurk) to evaluate their research claims directly. This subjective evaluation is cumbersome, unreproducible, and may impend the evolution of new research. In this work, we present a carefully-designed benchmark for evaluating talking-head video generation with standardized dataset pre-processing strategies. As for evaluation, we either propose new metrics or select the most appropriate ones to evaluate results in what we consider as desired properties for a good talking-head video, namely, identity preserving, lip synchronization, high video quality, and natural-spontaneous motion. By conducting a thoughtful analysis across several state-of-the-art talking-head generation approaches, we aim to uncover the merits and drawbacks of current methods and point out promising directions for future work. All the evaluation code is available at: https://github.com/lelechen63/talking-head-generation-survey.

7.5CVNov 13, 2013Code
A Study of Actor and Action Semantic Retention in Video Supervoxel Segmentation

Chenliang Xu, Richard F. Doell, Stephen José Hanson et al.

Existing methods in the semantic computer vision community seem unable to deal with the explosion and richness of modern, open-source and social video content. Although sophisticated methods such as object detection or bag-of-words models have been well studied, they typically operate on low level features and ultimately suffer from either scalability issues or a lack of semantic meaning. On the other hand, video supervoxel segmentation has recently been established and applied to large scale data processing, which potentially serves as an intermediate representation to high level video semantic extraction. The supervoxels are rich decompositions of the video content: they capture object shape and motion well. However, it is not yet known if the supervoxel segmentation retains the semantics of the underlying video content. In this paper, we conduct a systematic study of how well the actor and action semantics are retained in video supervoxel segmentation. Our study has human observers watching supervoxel segmentation videos and trying to discriminate both actor (human or animal) and action (one of eight everyday actions). We gather and analyze a large set of 640 human perceptions over 96 videos in 3 different supervoxel scales. Furthermore, we conduct machine recognition experiments on a feature defined on supervoxel segmentation, called supervoxel shape context, which is inspired by the higher order processes in human perception. Our ultimate findings suggest that a significant amount of semantics have been well retained in the video supervoxel segmentation and can be used for further video analysis.

26.1CVApr 18, 2024
V2Xum-LLM: Cross-Modal Video Summarization with Temporal Prompt Instruction Tuning

Hang Hua, Yolo Yunlong Tang, Chenliang Xu et al.

Video summarization aims to create short, accurate, and cohesive summaries of longer videos. Despite the existence of various video summarization datasets, a notable limitation is their limited amount of source videos, which hampers the effective training of advanced large vision-language models (VLMs). Additionally, most existing datasets are created for video-to-video summarization, overlooking the contemporary need for multimodal video content summarization. Recent efforts have been made to expand from unimodal to multimodal video summarization, categorizing the task into three sub-tasks based on the summary's modality: video-to-video (V2V), video-to-text (V2T), and a combination of video and text summarization (V2VT). However, the textual summaries in previous multimodal datasets are inadequate. To address these issues, we introduce Instruct-V2Xum, a cross-modal video summarization dataset featuring 30,000 diverse videos sourced from YouTube, with lengths ranging from 40 to 940 seconds and an average summarization ratio of 16.39%. Each video summary in Instruct-V2Xum is paired with a textual summary that references specific frame indexes, facilitating the generation of aligned video and textual summaries. In addition, we propose a new video summarization framework named V2Xum-LLM. V2Xum-LLM, specifically V2Xum-LLaMA in this study, is the first framework that unifies different video summarization tasks into one large language model's (LLM) text decoder and achieves task-controllable video summarization with temporal prompts and task instructions. Experiments show that V2Xum-LLaMA outperforms strong baseline models on multiple video summarization tasks. Furthermore, we propose an enhanced evaluation metric for V2V and V2VT summarization tasks.

21.3CLApr 4, 2025
Why Reasoning Matters? A Survey of Advancements in Multimodal Reasoning (v1)

Jing Bi, Susan Liang, Xiaofei Zhou et al.

Reasoning is central to human intelligence, enabling structured problem-solving across diverse tasks. Recent advances in large language models (LLMs) have greatly enhanced their reasoning abilities in arithmetic, commonsense, and symbolic domains. However, effectively extending these capabilities into multimodal contexts-where models must integrate both visual and textual inputs-continues to be a significant challenge. Multimodal reasoning introduces complexities, such as handling conflicting information across modalities, which require models to adopt advanced interpretative strategies. Addressing these challenges involves not only sophisticated algorithms but also robust methodologies for evaluating reasoning accuracy and coherence. This paper offers a concise yet insightful overview of reasoning techniques in both textual and multimodal LLMs. Through a thorough and up-to-date comparison, we clearly formulate core reasoning challenges and opportunities, highlighting practical methods for post-training optimization and test-time inference. Our work provides valuable insights and guidance, bridging theoretical frameworks and practical implementations, and sets clear directions for future research.

24.3CVDec 24, 2024
Unveiling Visual Perception in Language Models: An Attention Head Analysis Approach

Jing Bi, Junjia Guo, Yunlong Tang et al.

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated remarkable progress in visual understanding. This impressive leap raises a compelling question: how can language models, initially trained solely on linguistic data, effectively interpret and process visual content? This paper aims to address this question with systematic investigation across 4 model families and 4 model scales, uncovering a unique class of attention heads that focus specifically on visual content. Our analysis reveals a strong correlation between the behavior of these attention heads, the distribution of attention weights, and their concentration on visual tokens within the input. These findings enhance our understanding of how LLMs adapt to multimodal tasks, demonstrating their potential to bridge the gap between textual and visual understanding. This work paves the way for the development of AI systems capable of engaging with diverse modalities.

14.7CVJan 17, 2024Code
Tri$^{2}$-plane: Thinking Head Avatar via Feature Pyramid

Luchuan Song, Pinxin Liu, Lele Chen et al.

Recent years have witnessed considerable achievements in facial avatar reconstruction with neural volume rendering. Despite notable advancements, the reconstruction of complex and dynamic head movements from monocular videos still suffers from capturing and restoring fine-grained details. In this work, we propose a novel approach, named Tri$^2$-plane, for monocular photo-realistic volumetric head avatar reconstructions. Distinct from the existing works that rely on a single tri-plane deformation field for dynamic facial modeling, the proposed Tri$^2$-plane leverages the principle of feature pyramids and three top-to-down lateral connections tri-planes for details improvement. It samples and renders facial details at multiple scales, transitioning from the entire face to specific local regions and then to even more refined sub-regions. Moreover, we incorporate a camera-based geometry-aware sliding window method as an augmentation in training, which improves the robustness beyond the canonical space, with a particular improvement in cross-identity generation capabilities. Experimental outcomes indicate that the Tri$^2$-plane not only surpasses existing methodologies but also achieves superior performance across quantitative and qualitative assessments. The project website is: \url{https://songluchuan.github.io/Tri2Plane.github.io/}.

12.1CVOct 31, 2024
Scaling Concept With Text-Guided Diffusion Models

Chao Huang, Susan Liang, Yunlong Tang et al.

Text-guided diffusion models have revolutionized generative tasks by producing high-fidelity content from text descriptions. They have also enabled an editing paradigm where concepts can be replaced through text conditioning (e.g., a dog to a tiger). In this work, we explore a novel approach: instead of replacing a concept, can we enhance or suppress the concept itself? Through an empirical study, we identify a trend where concepts can be decomposed in text-guided diffusion models. Leveraging this insight, we introduce ScalingConcept, a simple yet effective method to scale decomposed concepts up or down in real input without introducing new elements. To systematically evaluate our approach, we present the WeakConcept-10 dataset, where concepts are imperfect and need to be enhanced. More importantly, ScalingConcept enables a variety of novel zero-shot applications across image and audio domains, including tasks such as canonical pose generation and generative sound highlighting or removal.

17.4CVMay 21, 2025
Intentional Gesture: Deliver Your Intentions with Gestures for Speech

Pinxin Liu, Haiyang Liu, Luchuan Song et al.

When humans speak, gestures help convey communicative intentions, such as adding emphasis or describing concepts. However, current co-speech gesture generation methods rely solely on superficial linguistic cues (e.g. speech audio or text transcripts), neglecting to understand and leverage the communicative intention that underpins human gestures. This results in outputs that are rhythmically synchronized with speech but are semantically shallow. To address this gap, we introduce Intentional-Gesture, a novel framework that casts gesture generation as an intention-reasoning task grounded in high-level communicative functions. First, we curate the InG dataset by augmenting BEAT-2 with gesture-intention annotations (i.e., text sentences summarizing intentions), which are automatically annotated using large vision-language models. Next, we introduce the Intentional Gesture Motion Tokenizer to leverage these intention annotations. It injects high-level communicative functions (e.g., intentions) into tokenized motion representations to enable intention-aware gesture synthesis that are both temporally aligned and semantically meaningful, achieving new state-of-the-art performance on the BEAT-2 benchmark. Our framework offers a modular foundation for expressive gesture generation in digital humans and embodied AI. Project Page: https://andypinxinliu.github.io/Intentional-Gesture

9.6CVFeb 1, 2024
GaussianStyle: Gaussian Head Avatar via StyleGAN

Pinxin Liu, Luchuan Song, Daoan Zhang et al.

Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained representation and scalability in dynamic head modeling. To address these limitations, we propose GaussianStyle, a novel framework that integrates the volumetric strengths of 3DGS with the powerful implicit representation of StyleGAN. The GaussianStyle preserves structural information, such as expressions and poses, using Gaussian points, while projecting the implicit volumetric representation into StyleGAN to capture high-frequency details and mitigate the over-smoothing commonly observed in neural texture rendering. Experimental outcomes indicate that our method achieves state-of-the-art performance in reenactment, novel view synthesis, and animation.

4.3MMJan 10, 2024Code
Learning Audio Concepts from Counterfactual Natural Language

Ali Vosoughi, Luca Bondi, Ho-Hsiang Wu et al.

Conventional audio classification relied on predefined classes, lacking the ability to learn from free-form text. Recent methods unlock learning joint audio-text embeddings from raw audio-text pairs describing audio in natural language. Despite recent advancements, there is little exploration of systematic methods to train models for recognizing sound events and sources in alternative scenarios, such as distinguishing fireworks from gunshots at outdoor events in similar situations. This study introduces causal reasoning and counterfactual analysis in the audio domain. We use counterfactual instances and include them in our model across different aspects. Our model considers acoustic characteristics and sound source information from human-annotated reference texts. To validate the effectiveness of our model, we conducted pre-training utilizing multiple audio captioning datasets. We then evaluate with several common downstream tasks, demonstrating the merits of the proposed method as one of the first works leveraging counterfactual information in audio domain. Specifically, the top-1 accuracy in open-ended language-based audio retrieval task increased by more than 43%.

11.8CVMay 17, 2025
Learning to Highlight Audio by Watching Movies

Chao Huang, Ruohan Gao, J. M. F. Tsang et al.

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset -- the muddy mix dataset, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process -- separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset. Our project page is here: https://wikichao.github.io/VisAH/.

5.2CVMar 22, 2024
Forward Learning for Gradient-based Black-box Saliency Map Generation

Zeliang Zhang, Mingqian Feng, Jinyang Jiang et al. · pku

Gradient-based saliency maps are widely used to explain deep neural network decisions. However, as models become deeper and more black-box, such as in closed-source APIs like ChatGPT, computing gradients become challenging, hindering conventional explanation methods. In this work, we introduce a novel unified framework for estimating gradients in black-box settings and generating saliency maps to interpret model decisions. We employ the likelihood ratio method to estimate output-to-input gradients and utilize them for saliency map generation. Additionally, we propose blockwise computation techniques to enhance estimation accuracy. Extensive experiments in black-box settings validate the effectiveness of our method, demonstrating accurate gradient estimation and explainability of generated saliency maps. Furthermore, we showcase the scalability of our approach by applying it to explain GPT-Vision, revealing the continued relevance of gradient-based explanation methods in the era of large, closed-source, and black-box models.

6.5CVFeb 27, 2024
Efficiently Leveraging Linguistic Priors for Scene Text Spotting

Nguyen Nguyen, Yapeng Tian, Chenliang Xu

Incorporating linguistic knowledge can improve scene text recognition, but it is questionable whether the same holds for scene text spotting, which typically involves text detection and recognition. This paper proposes a method that leverages linguistic knowledge from a large text corpus to replace the traditional one-hot encoding used in auto-regressive scene text spotting and recognition models. This allows the model to capture the relationship between characters in the same word. Additionally, we introduce a technique to generate text distributions that align well with scene text datasets, removing the need for in-domain fine-tuning. As a result, the newly created text distributions are more informative than pure one-hot encoding, leading to improved spotting and recognition performance. Our method is simple and efficient, and it can easily be integrated into existing auto-regressive-based approaches. Experimental results show that our method not only improves recognition accuracy but also enables more accurate localization of words. It significantly improves both state-of-the-art scene text spotting and recognition pipelines, achieving state-of-the-art results on several benchmarks.

10.2CVOct 23, 2025
Diagnosing Visual Reasoning: Challenges, Insights, and a Path Forward

Jing Bi, Guangyu Sun, Ali Vosoughi et al.

Multimodal large language models (MLLMs) that integrate visual and textual reasoning leverage chain-of-thought (CoT) prompting to tackle complex visual tasks, yet continue to exhibit visual hallucinations and an over-reliance on textual priors. We present a systematic diagnosis of state-of-the-art vision-language models using a three-stage evaluation framework, uncovering key failure modes. To address these, we propose an agent-based architecture that combines LLM reasoning with lightweight visual modules, enabling fine-grained analysis and iterative refinement of reasoning chains. Our results highlight future visual reasoning models should focus on integrating a broader set of specialized tools for analyzing visual content. Our system achieves significant gains (+10.3 on MMMU, +6.0 on MathVista over a 7B baseline), matching or surpassing much larger models. We will release our framework and evaluation suite to facilitate future research.

9.3SDFeb 17, 2025
Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives

Zeliang Zhang, Susan Liang, Daiki Shimada et al.

While audio-visual learning equips models with a richer understanding of the real world by leveraging multiple sensory modalities, this integration also introduces new vulnerabilities to adversarial attacks. In this paper, we present a comprehensive study of the adversarial robustness of audio-visual models, considering both temporal and modality-specific vulnerabilities. We propose two powerful adversarial attacks: 1) a temporal invariance attack that exploits the inherent temporal redundancy across consecutive time segments and 2) a modality misalignment attack that introduces incongruence between the audio and visual modalities. These attacks are designed to thoroughly assess the robustness of audio-visual models against diverse threats. Furthermore, to defend against such attacks, we introduce a novel audio-visual adversarial training framework. This framework addresses key challenges in vanilla adversarial training by incorporating efficient adversarial perturbation crafting tailored to multi-modal data and an adversarial curriculum strategy. Extensive experiments in the Kinetics-Sounds dataset demonstrate that our proposed temporal and modality-based attacks in degrading model performance can achieve state-of-the-art performance, while our adversarial training defense largely improves the adversarial robustness as well as the adversarial training efficiency.

3.7CVOct 14, 2024
Will the Inclusion of Generated Data Amplify Bias Across Generations in Future Image Classification Models?

Zeliang Zhang, Xin Liang, Mingqian Feng et al.

As the demand for high-quality training data escalates, researchers have increasingly turned to generative models to create synthetic data, addressing data scarcity and enabling continuous model improvement. However, reliance on self-generated data introduces a critical question: Will this practice amplify bias in future models? While most research has focused on overall performance, the impact on model bias, particularly subgroup bias, remains underexplored. In this work, we investigate the effects of the generated data on image classification tasks, with a specific focus on bias. We develop a practical simulation environment that integrates a self-consuming loop, where the generative model and classification model are trained synergistically. Hundreds of experiments are conducted on Colorized MNIST, CIFAR-20/100, and Hard ImageNet datasets to reveal changes in fairness metrics across generations. In addition, we provide a conjecture to explain the bias dynamics when training models on continuously augmented datasets across generations. Our findings contribute to the ongoing debate on the implications of synthetic data for fairness in real-world applications.

10.2CVNov 21, 2025
Video-R4: Reinforcing Text-Rich Video Reasoning with Visual Rumination

Yolo Y. Tang, Daiki Shimada, Hang Hua et al.

Understanding text-rich videos requires reading small, transient textual cues that often demand repeated inspection. Yet most video QA models rely on single-pass perception over fixed frames, leading to hallucinations and failures on fine-grained evidence. Inspired by how humans pause, zoom, and re-read critical regions, we introduce Video-R4 (Reinforcing Text-Rich Video Reasoning with Visual Rumination), a video reasoning LMM that performs visual rumination: iteratively selecting frames, zooming into informative regions, re-encoding retrieved pixels, and updating its reasoning state. We construct two datasets with executable rumination trajectories: Video-R4-CoT-17k for supervised practice and Video-R4-RL-30k for reinforcement learning. We propose a multi-stage rumination learning framework that progressively finetunes a 7B LMM to learn atomic and mixing visual operations via SFT and GRPO-based RL. Video-R4-7B achieves state-of-the-art results on M4-ViteVQA and further generalizes to multi-page document QA, slides QA, and generic video QA, demonstrating that iterative rumination is an effective paradigm for pixel-grounded multimodal reasoning. Project Page: https://yunlong10.github.io/Video-R4/