CLApr 4, 2023
LLM-Adapters: An Adapter Family for Parameter-Efficient Fine-Tuning of Large Language ModelsZhiqiang Hu, Lei Wang, Yihuai Lan et al.
The success of large language models (LLMs), like GPT-4 and ChatGPT, has led to the development of numerous cost-effective and accessible alternatives that are created by finetuning open-access LLMs with task-specific data (e.g., ChatDoctor) or instruction data (e.g., Alpaca). Among the various fine-tuning methods, adapter-based parameter-efficient fine-tuning (PEFT) is undoubtedly one of the most attractive topics, as it only requires fine-tuning a few external parameters instead of the entire LLMs while achieving comparable or even better performance. To enable further research on PEFT methods of LLMs, this paper presents LLM-Adapters, an easy-to-use framework that integrates various adapters into LLMs and can execute these adapter-based PEFT methods of LLMs for different tasks. The framework includes state-of-the-art open-access LLMs such as LLaMA, BLOOM, and GPT-J, as well as widely used adapters such as Series adapters, Parallel adapter, Prompt-based learning and Reparametrization-based methods. Moreover, we conduct extensive empirical studies on the impact of adapter types, placement locations, and hyper-parameters to the best design for each adapter-based methods. We evaluate the effectiveness of the adapters on fourteen datasets from two different reasoning tasks, Arithmetic Reasoning and Commonsense Reasoning. The results demonstrate that using adapter-based PEFT in smaller-scale LLMs (7B) with few extra trainable parameters yields comparable, and in some cases superior, performance to powerful LLMs (175B) in zero-shot inference on both reasoning tasks.
CLOct 23, 2023Code
LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon GameplayYihuai Lan, Zhiqiang Hu, Lei Wang et al.
This paper explores the open research problem of understanding the social behaviors of LLM-based agents. Using Avalon as a testbed, we employ system prompts to guide LLM agents in gameplay. While previous studies have touched on gameplay with LLM agents, research on their social behaviors is lacking. We propose a novel framework, tailored for Avalon, features a multi-agent system facilitating efficient communication and interaction. We evaluate its performance based on game success and analyze LLM agents' social behaviors. Results affirm the framework's effectiveness in creating adaptive agents and suggest LLM-based agents' potential in navigating dynamic social interactions. By examining collaboration and confrontation behaviors, we offer insights into this field's research and applications. Our code is publicly available at https://github.com/3DAgentWorld/LLM-Game-Agent.
CVFeb 24
From Perception to Action: An Interactive Benchmark for Vision ReasoningYuhao Wu, Maojia Song, Yihuai Lan et al.
Understanding the physical structure is essential for real-world applications such as embodied agents, interactive design, and long-horizon manipulation. Yet, prevailing Vision-Language Model (VLM) evaluations still center on structure-agnostic, single-turn setups (e.g., VQA), which fail to assess agents' ability to reason about how geometry, contact, and support relations jointly constrain what actions are possible in a dynamic environment. To address this gap, we introduce the Causal Hierarchy of Actions and Interactions (CHAIN) benchmark, an interactive 3D, physics-driven testbed designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints. CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing. We conduct a comprehensive study of state-of-the-art VLMs and diffusion-based models under unified interactive settings. Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions. The project is available at https://social-ai-studio.github.io/CHAIN/.
CLApr 24, 2025Code
An Empirical Study on Prompt Compression for Large Language ModelsZheng Zhang, Jinyi Li, Yihuai Lan et al.
Prompt engineering enables Large Language Models (LLMs) to perform a variety of tasks. However, lengthy prompts significantly increase computational complexity and economic costs. To address this issue, we study six prompt compression methods for LLMs, aiming to reduce prompt length while maintaining LLM response quality. In this paper, we present a comprehensive analysis covering aspects such as generation performance, model hallucinations, efficacy in multimodal tasks, word omission analysis, and more. We evaluate these methods across 13 datasets, including news, scientific articles, commonsense QA, math QA, long-context QA, and VQA datasets. Our experiments reveal that prompt compression has a greater impact on LLM performance in long contexts compared to short ones. In the Longbench evaluation, moderate compression even enhances LLM performance. Our code and data is available at https://github.com/3DAgentWorld/Toolkit-for-Prompt-Compression.
CVFeb 28, 2024Code
All in an Aggregated Image for In-Image LearningLei Wang, Wanyu Xu, Zhiqiang Hu et al.
This paper introduces a new in-context learning (ICL) mechanism called In-Image Learning (I$^2$L) that combines demonstration examples, visual cues, and chain-of-thought reasoning into an aggregated image to enhance the capabilities of Large Multimodal Models (e.g., GPT-4V) in multimodal reasoning tasks. Unlike previous approaches that rely on converting images to text or incorporating visual input into language models, I$^2$L consolidates all information into an aggregated image and leverages image processing, understanding, and reasoning abilities. This has several advantages: it reduces inaccurate textual descriptions of complex images, provides flexibility in positioning demonstration examples, and avoids multiple input images and lengthy prompts. We also introduce I$^2$L-Hybrid, a method that combines the strengths of I$^2$L with other ICL methods. Specifically, it uses an automatic strategy to select the most suitable method (I$^2$L or another certain ICL method) for a specific task instance. We conduct extensive experiments to assess the effectiveness of I$^2$L and I$^2$L-Hybrid on MathVista, which covers a variety of complex multimodal reasoning tasks. Additionally, we investigate the influence of image resolution, the number of demonstration examples in a single image, and the positions of these demonstrations in the aggregated image on the effectiveness of I$^2$L. Our code is publicly available at https://github.com/AGI-Edgerunners/IIL.
CLMay 6, 2023Code
Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language ModelsLei Wang, Wanyu Xu, Yihuai Lan et al.
Large language models (LLMs) have recently been shown to deliver impressive performance in various NLP tasks. To tackle multi-step reasoning tasks, few-shot chain-of-thought (CoT) prompting includes a few manually crafted step-by-step reasoning demonstrations which enable LLMs to explicitly generate reasoning steps and improve their reasoning task accuracy. To eliminate the manual effort, Zero-shot-CoT concatenates the target problem statement with "Let's think step by step" as an input prompt to LLMs. Despite the success of Zero-shot-CoT, it still suffers from three pitfalls: calculation errors, missing-step errors, and semantic misunderstanding errors. To address the missing-step errors, we propose Plan-and-Solve (PS) Prompting. It consists of two components: first, devising a plan to divide the entire task into smaller subtasks, and then carrying out the subtasks according to the plan. To address the calculation errors and improve the quality of generated reasoning steps, we extend PS prompting with more detailed instructions and derive PS+ prompting. We evaluate our proposed prompting strategy on ten datasets across three reasoning problems. The experimental results over GPT-3 show that our proposed zero-shot prompting consistently outperforms Zero-shot-CoT across all datasets by a large margin, is comparable to or exceeds Zero-shot-Program-of-Thought Prompting, and has comparable performance with 8-shot CoT prompting on the math reasoning problem. The code can be found at https://github.com/AGI-Edgerunners/Plan-and-Solve-Prompting.
CLSep 2, 2021Code
MWPToolkit: An Open-Source Framework for Deep Learning-Based Math Word Problem SolversYihuai Lan, Lei Wang, Qiyuan Zhang et al.
Developing automatic Math Word Problem (MWP) solvers has been an interest of NLP researchers since the 1960s. Over the last few years, there are a growing number of datasets and deep learning-based methods proposed for effectively solving MWPs. However, most existing methods are benchmarked soly on one or two datasets, varying in different configurations, which leads to a lack of unified, standardized, fair, and comprehensive comparison between methods. This paper presents MWPToolkit, the first open-source framework for solving MWPs. In MWPToolkit, we decompose the procedure of existing MWP solvers into multiple core components and decouple their models into highly reusable modules. We also provide a hyper-parameter search function to boost the performance. In total, we implement and compare 17 MWP solvers on 4 widely-used single equation generation benchmarks and 2 multiple equations generation benchmarks. These features enable our MWPToolkit to be suitable for researchers to reproduce advanced baseline models and develop new MWP solvers quickly. Code and documents are available at https://github.com/LYH-YF/MWPToolkit.
AIJan 12, 2025
DVM: Towards Controllable LLM Agents in Social Deduction GamesZheng Zhang, Yihuai Lan, Yangsen Chen et al.
Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.
CLMar 26, 2024
PCToolkit: A Unified Plug-and-Play Prompt Compression Toolkit of Large Language ModelsJinyi Li, Yihuai Lan, Lei Wang et al.
Prompt compression is an innovative method for efficiently condensing input prompts while preserving essential information. To facilitate quick-start services, user-friendly interfaces, and compatibility with common datasets and metrics, we present the Prompt Compression Toolkit (PCToolkit). This toolkit is a unified plug-and-play solution for compressing prompts in Large Language Models (LLMs), featuring cutting-edge prompt compressors, diverse datasets, and metrics for comprehensive performance evaluation. PCToolkit boasts a modular design, allowing for easy integration of new datasets and metrics through portable and user-friendly interfaces. In this paper, we outline the key components and functionalities of PCToolkit. We conducted evaluations of the compressors within PCToolkit across various natural language tasks, including reconstruction, summarization, mathematical problem-solving, question answering, few-shot learning, synthetic tasks, code completion, boolean expressions, multiple choice questions, and lies recognition.