Chunjie Wang

CV
h-index36
6papers
942citations
Novelty46%
AI Score41

6 Papers

LGMay 22, 2022
GraphMAE: Self-Supervised Masked Graph Autoencoders

Zhenyu Hou, Xiao Liu, Yukuo Cen et al. · tsinghua

Self-supervised learning (SSL) has been extensively explored in recent years. Particularly, generative SSL has seen emerging success in natural language processing and other AI fields, such as the wide adoption of BERT and GPT. Despite this, contrastive learning-which heavily relies on structural data augmentation and complicated training strategies-has been the dominant approach in graph SSL, while the progress of generative SSL on graphs, especially graph autoencoders (GAEs), has thus far not reached the potential as promised in other fields. In this paper, we identify and examine the issues that negatively impact the development of GAEs, including their reconstruction objective, training robustness, and error metric. We present a masked graph autoencoder GraphMAE that mitigates these issues for generative self-supervised graph pretraining. Instead of reconstructing graph structures, we propose to focus on feature reconstruction with both a masking strategy and scaled cosine error that benefit the robust training of GraphMAE. We conduct extensive experiments on 21 public datasets for three different graph learning tasks. The results manifest that GraphMAE-a simple graph autoencoder with careful designs-can consistently generate outperformance over both contrastive and generative state-of-the-art baselines. This study provides an understanding of graph autoencoders and demonstrates the potential of generative self-supervised pre-training on graphs.

CVMar 17, 2022
One-Stage Deep Edge Detection Based on Dense-Scale Feature Fusion and Pixel-Level Imbalance Learning

Dawei Dai, Chunjie Wang, Shuyin Xia et al.

Edge detection, a basic task in the field of computer vision, is an important preprocessing operation for the recognition and understanding of a visual scene. In conventional models, the edge image generated is ambiguous, and the edge lines are also very thick, which typically necessitates the use of non-maximum suppression (NMS) and morphological thinning operations to generate clear and thin edge images. In this paper, we aim to propose a one-stage neural network model that can generate high-quality edge images without postprocessing. The proposed model adopts a classic encoder-decoder framework in which a pre-trained neural model is used as the encoder and a multi-feature-fusion mechanism that merges the features of each level with each other functions as a learnable decoder. Further, we propose a new loss function that addresses the pixel-level imbalance in the edge image by suppressing the false positive (FP) edge information near the true positive (TP) edge and the false negative (FN) non-edge. The results of experiments conducted on several benchmark datasets indicate that the proposed method achieves state-of-the-art results without using NMS and morphological thinning operations.

CVDec 3, 2025
OpenTrack3D: Towards Accurate and Generalizable Open-Vocabulary 3D Instance Segmentation

Zhishan Zhou, Siyuan Wei, Zengran Wang et al.

Generalizing open-vocabulary 3D instance segmentation (OV-3DIS) to diverse, unstructured, and mesh-free environments is crucial for robotics and AR/VR, yet remains a significant challenge. We attribute this to two key limitations of existing methods: (1) proposal generation relies on dataset-specific proposal networks or mesh-based superpoints, rendering them inapplicable in mesh-free scenarios and limiting generalization to novel scenes; and (2) the weak textual reasoning of CLIP-based classifiers, which struggle to recognize compositional and functional user queries. To address these issues, we introduce OpenTrack3D, a generalizable and accurate framework. Unlike methods that rely on pre-generated proposals, OpenTrack3D employs a novel visual-spatial tracker to construct cross-view consistent object proposals online. Given an RGB-D stream, our pipeline first leverages a 2D open-vocabulary segmenter to generate masks, which are lifted to 3D point clouds using depth. Mask-guided instance features are then extracted using DINO feature maps, and our tracker fuses visual and spatial cues to maintain instance consistency. The core pipeline is entirely mesh-free, yet we also provide an optional superpoints refinement module to further enhance performance when scene mesh is available. Finally, we replace CLIP with a multi-modal large language model (MLLM), significantly enhancing compositional reasoning for complex user queries. Extensive experiments on diverse benchmarks, including ScanNet200, Replica, ScanNet++, and SceneFun3D, demonstrate state-of-the-art performance and strong generalization capabilities.

CVFeb 23, 2024
OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

Francis Engelmann, Ayca Takmaz, Jonas Schult et al.

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this workshop series is to provide a platform for exploration and discussion of open-vocabulary 3D scene understanding tasks, including but not limited to segmentation, detection and mapping. We provide an overview of the challenge hosted at the workshop, present the challenge dataset, the evaluation methodology, and brief descriptions of the winning methods. For additional details, please see https://opensun3d.github.io/index_iccv23.html.

CVApr 24, 2025
The Fourth Monocular Depth Estimation Challenge

Anton Obukhov, Matteo Poggi, Fabio Tosi et al.

This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.

CVNov 24, 2025
Disc3D: Automatic Curation of High-Quality 3D Dialog Data via Discriminative Object Referring

Siyuan Wei, Chunjie Wang, Xiao Liu et al.

3D Multi-modal Large Language Models (MLLMs) still lag behind their 2D peers, largely because large-scale, high-quality 3D scene-dialogue datasets remain scarce. Prior efforts hinge on expensive human annotation and leave two key ambiguities unresolved: viewpoint ambiguity, where spatial language presumes unknown camera poses, and object referring ambiguity, where non-exclusive descriptions blur the line between targets and distractors. We therefore present a fully automated pipeline that converts raw 3D scans into unambiguous, high-quality dialogue data at a fraction of the previous cost. By synergizing rule-based constraints with 2D MLLMs and LLMs, the pipeline enables controllable, scalable generation without human intervention. The pipeline comprises four stages: (1) meta-annotation collection harvesting object-, frame-, and scene-level captions, (2) scene graph construction with relation correction to capture proximal object relations, (3) discriminative object referring that generates exclusive and compact descriptions, and (4) multi-task data generation synthesizing diverse dialogues. Our pipeline systematically mitigates inherent flaws in source datasets and produces the final Disc3D dataset, over 2 million samples in 25K hybrid 3D scenes, spanning scene, view, and object captioning, visual grounding, and five object-centric QA tasks. Extensive experiments demonstrate that training with Disc3D yields consistent, significant improvements on both public benchmarks and our multifaceted Disc3D-QA tasks. Code, data, and models will be publicly available.