Zhen Wu

h-index28
2papers
3,178citations

2 Papers

26.4CLMay 27, 2023Code
Measuring Your ASTE Models in The Wild: A Diversified Multi-domain Dataset For Aspect Sentiment Triplet Extraction

Ting Xu, Huiyun Yang, Zhen Wu et al.

Aspect Sentiment Triplet Extraction (ASTE) is widely used in various applications. However, existing ASTE datasets are limited in their ability to represent real-world scenarios, hindering the advancement of research in this area. In this paper, we introduce a new dataset, named DMASTE, which is manually annotated to better fit real-world scenarios by providing more diverse and realistic reviews for the task. The dataset includes various lengths, diverse expressions, more aspect types, and more domains than existing datasets. We conduct extensive experiments on DMASTE in multiple settings to evaluate previous ASTE approaches. Empirical results demonstrate that DMASTE is a more challenging ASTE dataset. Further analyses of in-domain and cross-domain settings provide promising directions for future research. Our code and dataset are available at https://github.com/NJUNLP/DMASTE.

27.7AIJun 25, 2024
Human-Object Interaction from Human-Level Instructions

Zhen Wu, Jiaman Li, Pei Xu et al.

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise low-level movement and interaction skills to execute the derived actions. In this work, we propose the first complete system for synthesizing physically plausible, long-horizon human-object interactions for object manipulation in contextual environments, driven by human-level instructions. We leverage large language models (LLMs) to interpret the input instructions into detailed execution plans. Unlike prior work, our system is capable of generating detailed finger-object interactions, in seamless coordination with full-body movements. We also train a policy to track generated motions in physics simulation via reinforcement learning (RL) to ensure physical plausibility of the motion. Our experiments demonstrate the effectiveness of our system in synthesizing realistic interactions with diverse objects in complex environments, highlighting its potential for real-world applications.