Yuan Huang

CL
h-index32
3papers
14citations
Novelty42%
AI Score32

3 Papers

1.3CLNov 28, 2023
Does VLN Pretraining Work with Nonsensical or Irrelevant Instructions?

Wang Zhu, Ishika Singh, Yuan Huang et al.

Data augmentation via back-translation is common when pretraining Vision-and-Language Navigation (VLN) models, even though the generated instructions are noisy. But: does that noise matter? We find that nonsensical or irrelevant language instructions during pretraining can have little effect on downstream performance for both HAMT and VLN-BERT on R2R, and is still better than only using clean, human data. To underscore these results, we concoct an efficient augmentation method, Unigram + Object, which generates nonsensical instructions that nonetheless improve downstream performance. Our findings suggest that what matters for VLN R2R pretraining is the quantity of visual trajectories, not the quality of instructions.

9.6AIApr 28, 2024
MMAC-Copilot: Multi-modal Agent Collaboration Operating Copilot

Zirui Song, Yaohang Li, Meng Fang et al.

Large language model agents that interact with PC applications often face limitations due to their singular mode of interaction with real-world environments, leading to restricted versatility and frequent hallucinations. To address this, we propose the Multi-Modal Agent Collaboration framework (MMAC-Copilot), a framework utilizes the collective expertise of diverse agents to enhance interaction ability with application. The framework introduces a team collaboration chain, enabling each participating agent to contribute insights based on their specific domain knowledge, effectively reducing the hallucination associated with knowledge domain gaps. We evaluate MMAC-Copilot using the GAIA benchmark and our newly introduced Visual Interaction Benchmark (VIBench). MMAC-Copilot achieved exceptional performance on GAIA, with an average improvement of 6.8\% over existing leading systems. VIBench focuses on non-API-interactable applications across various domains, including 3D gaming, recreation, and office scenarios. It also demonstrated remarkable capability on VIBench. We hope this work can inspire in this field and provide a more comprehensive assessment of Autonomous agents. The anonymous Github is available at \href{https://anonymous.4open.science/r/ComputerAgentWithVision-3C12}{Anonymous Github}

12.0CLOct 13, 2025
Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies

Zirui Song, Yuan Huang, Junchang Liu et al.

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated utterances and anecdotal cases that overlook the richness of social gameplay. Evaluation further relies on coarse metrics such as survival time or subjective scoring due to the lack of quality reference data. To address these gaps, we curate a high-quality, human-verified multimodal Werewolf dataset containing over 100 hours of video, 32.4M utterance tokens, and 15 rule variants. Based on this dataset, we propose a novel strategy-alignment evaluation that leverages the winning faction's strategies as ground truth in two stages: 1) Speech evaluation, formulated as multiple-choice-style tasks that assess whether the model can adopt appropriate stances across five dimensions of social ability; and 2) Decision evaluation, which assesses the model's voting choices and opponent-role inferences. This framework enables a fine-grained evaluation of models' linguistic and reasoning capabilities, while capturing their ability to generate strategically coherent gameplay. Our experiments show that state-of-the-art LLMs show diverse performance, with roughly half remain below 0.50, revealing clear gaps in deception and counterfactual reasoning. We hope our dataset further inspires research on language, reasoning, and strategy in multi-agent interaction.