1.4CVJan 27, 2022
Effective Shortcut Technique for GANSeung Park, Cheol-Hwan Yoo, Yong-Goo Shin
In recent years, generative adversarial network (GAN)-based image generation techniques design their generators by stacking up multiple residual blocks. The residual block generally contains a shortcut, \ie skip connection, which effectively supports information propagation in the network. In this paper, we propose a novel shortcut method, called the gated shortcut, which not only embraces the strength point of the residual block but also further boosts the GAN performance. More specifically, based on the gating mechanism, the proposed method leads the residual block to keep (or remove) information that is relevant (or irrelevant) to the image being generated. To demonstrate that the proposed method brings significant improvements in the GAN performance, this paper provides extensive experimental results on the various standard datasets such as CIFAR-10, CIFAR-100, LSUN, and tiny-ImageNet. Quantitative evaluations show that the gated shortcut achieves the impressive GAN performance in terms of Frechet inception distance (FID) and Inception score (IS). For instance, the proposed method improves the FID and IS scores on the tiny-ImageNet dataset from 35.13 to 27.90 and 20.23 to 23.42, respectively.
5.6CVDec 30, 2021
A Novel Generator with Auxiliary Branch for Improving GAN PerformanceSeung Park, Yong-Goo Shin
The generator in the generative adversarial network (GAN) learns image generation in a coarse-to-fine manner in which earlier layers learn the overall structure of the image and the latter ones refine the details. To propagate the coarse information well, recent works usually build their generators by stacking up multiple residual blocks. Although the residual block can produce a high-quality image as well as be trained stably, it often impedes the information flow in the network. To alleviate this problem, this brief introduces a novel generator architecture that produces the image by combining features obtained through two different branches: the main and auxiliary branches. The goal of the main branch is to produce the image by passing through the multiple residual blocks, whereas the auxiliary branch is to convey the coarse information in the earlier layer to the later one. To combine the features in the main and auxiliary branches successfully, we also propose a gated feature fusion module that controls the information flow in those branches. To prove the superiority of the proposed method, this brief provides extensive experiments using various standard datasets including CIFAR-10, CIFAR-100, LSUN, CelebA-HQ, AFHQ, and tiny-ImageNet. Furthermore, we conducted various ablation studies to demonstrate the generalization ability of the proposed method. Quantitative evaluations prove that the proposed method exhibits impressive GAN performance in terms of Inception score (IS) and Frechet inception distance (FID). For instance, the proposed method boosts the FID and IS scores on the tiny-ImageNet dataset from 35.13 to 25.00 and 20.23 to 25.57, respectively.
2.6CVNov 18, 2019
Fast and Accurate 3D Hand Pose Estimation via Recurrent Neural Network for Capturing Hand ArticulationsCheol-hwan Yoo, Seo-won Ji, Yong-goo Shin et al.
3D hand pose estimation from a single depth image plays an important role in computer vision and human-computer interaction. Although recent hand pose estimation methods using convolution neural network (CNN) have shown notable improvements in accuracy, most of them have a limitation that they rely on a complex network structure without fully exploiting the articulated structure of the hand. A hand, which is an articulated object, is composed of six local parts: the palm and five independent fingers. Each finger consists of sequential-joints that provide constrained motion, referred to as a kinematic chain. In this paper, we propose a hierarchically-structured convolutional recurrent neural network (HCRNN) with six branches that estimate the 3D position of the palm and five fingers independently. The palm position is predicted via fully-connected layers. Each sequential-joint, i.e. finger position, is obtained using a recurrent neural network (RNN) to capture the spatial dependencies between adjacent joints. Then the output features of the palm and finger branches are concatenated to estimate the global hand position. HCRNN directly takes the depth map as an input without a time-consuming data conversion, such as 3D voxels and point clouds. Experimental results on public datasets demonstrate that the proposed HCRNN not only outperforms most 2D CNN-based methods using the depth image as their inputs but also achieves competitive results with state-of-the-art 3D CNN-based methods with a highly efficient running speed of 285 fps on a single GPU.