Yong Xu

h-index32
2papers
4,104citations

2 Papers

0.9CVAug 25, 2019
Dedge-AGMNet:an effective stereo matching network optimized by depth edge auxiliary task

Weida Yang, Xindong Ai, Zuliu Yang et al.

To improve the performance in ill-posed regions, this paper proposes an atrous granular multi-scale network based on depth edge subnetwork(Dedge-AGMNet). According to a general fact, the depth edge is the binary semantic edge of instance-sensitive. This paper innovatively generates the depth edge ground-truth by mining the semantic and instance dataset simultaneously. To incorporate the depth edge cues efficiently, our network employs the hard parameter sharing mechanism for the stereo matching branch and depth edge branch. The network modifies SPP to Dedge-SPP, which fuses the depth edge features to the disparity estimation network. The granular convolution is extracted and extends to 3D architecture. Then we design the AGM module to build a more suitable structure. This module could capture the multi-scale receptive field with fewer parameters. Integrating the ranks of different stereo datasets, our network outperforms other stereo matching networks and advances state-of-the-art performances on the Sceneflow, KITTI 2012 and KITTI 2015 benchmark datasets.

1.7CVNov 10, 2018
Image Cartoon-Texture Decomposition Using Isotropic Patch Recurrence

Ruotao Xu, Yuhui Quan, Yong Xu

Aiming at separating the cartoon and texture layers from an image, cartoon-texture decomposition approaches resort to image priors to model cartoon and texture respectively. In recent years, patch recurrence has emerged as a powerful prior for image recovery. However, the existing strategies of using patch recurrence are ineffective to cartoon-texture decomposition, as both cartoon contours and texture patterns exhibit strong patch recurrence in images. To address this issue, we introduce the isotropy prior of patch recurrence, that the spatial configuration of similar patches in texture exhibits the isotropic structure which is different from that in cartoon, to model the texture component. Based on the isotropic patch recurrence, we construct a nonlocal sparsification system which can effectively distinguish well-patterned features from contour edges. Incorporating the constructed nonlocal system into morphology component analysis, we develop an effective method to both noiseless and noisy cartoon-texture decomposition. The experimental results have demonstrated the superior performance of the proposed method to the existing ones, as well as the effectiveness of the isotropic patch recurrence prior.