Haicheng Wu

CV
h-index12
3papers
17citations
Novelty67%
AI Score50

3 Papers

99.9LGMar 25
AVO: Agentic Variation Operators for Autonomous Evolutionary Search

Terry Chen, Zhifan Ye, Bing Xu et al.

Agentic Variation Operators (AVO) are a new family of evolutionary variation operators that replace the fixed mutation, crossover, and hand-designed heuristics of classical evolutionary search with autonomous coding agents. Rather than confining a language model to candidate generation within a prescribed pipeline, AVO instantiates variation as a self-directed agent loop that can consult the current lineage, a domain-specific knowledge base, and execution feedback to propose, repair, critique, and verify implementation edits. We evaluate AVO on attention, among the most aggressively optimized kernel targets in AI, on NVIDIA Blackwell (B200) GPUs. Over 7 days of continuous autonomous evolution on multi-head attention, AVO discovers kernels that outperform cuDNN by up to 3.5% and FlashAttention-4 by up to 10.5% across the evaluated configurations. The discovered optimizations transfer readily to grouped-query attention, requiring only 30 minutes of additional autonomous adaptation and yielding gains of up to 7.0% over cuDNN and 9.3% over FlashAttention-4. Together, these results show that agentic variation operators move beyond prior LLM-in-the-loop evolutionary pipelines by elevating the agent from candidate generator to variation operator, and can discover performance-critical micro-architectural optimizations that produce kernels surpassing state-of-the-art expert-engineered attention implementations on today's most advanced GPU hardware.

CVApr 23, 2025Code
Generalized Neighborhood Attention: Multi-dimensional Sparse Attention at the Speed of Light

Ali Hassani, Fengzhe Zhou, Aditya Kane et al. · gatech

Many sparse attention mechanisms such as Neighborhood Attention have typically failed to consistently deliver speedup over the self attention baseline. This is largely due to the level of complexity in attention infrastructure, and the rapid evolution of AI hardware architecture. At the same time, many state-of-the-art foundational models, particularly in computer vision, are heavily bound by attention, and need reliable sparsity to escape the O(n^2) complexity. In this paper, we study a class of promising sparse attention mechanisms that focus on locality, and aim to develop a better analytical model of their performance improvements. We first introduce Generalized Neighborhood Attention (GNA), which can describe sliding window, strided sliding window, and blocked attention. We then consider possible design choices in implementing these approaches, and create a simulator that can provide much more realistic speedup upper bounds for any given setting. Finally, we implement GNA on top of a state-of-the-art fused multi-headed attention (FMHA) kernel designed for the NVIDIA Blackwell architecture in CUTLASS. Our implementation can fully realize the maximum speedup theoretically possible in many perfectly block-sparse cases, and achieves an effective utilization of 1.3 petaFLOPs/second in FP16. In addition, we plug various GNA configurations into off-the-shelf generative models, such as Cosmos-7B, HunyuanVideo, and FLUX, and show that it can deliver 28% to 46% end-to-end speedup on B200 without any fine-tuning. We will open source our simulator and Blackwell kernels directly through the NATTEN project.

59.3DCMay 15
Exceeding the Numerical and Performance Characteristics of IEEE-754 SGEMM with BFloat16 Tensor Cores on GPUs for Scientific Computing

Harun Bayraktar, Cole Brower, John Gunnels et al.

Largely due to their increased native capacity for numerical intensity and power efficiency, reduced-precision floating-point computing resources, primarily used in artificial intelligence (AI) applications, have expanded at a greater rate than their higher-precision relatives. This has led to various efforts focused upon leveraging plentiful reduced-precision hardware to mimic higher-precision mathematical calculations. This paper studies a specific use case, namely the use of bfloat16 (BF16) Tensor Cores found on modern GPUs in service of single precision (FP32) matrix multiply operations. Given that BF16 and FP32 share the same dynamic range, the option to accumulate BF16 operations into FP32 accumulators (at full-speed), and additional BF16 arithmetic characteristics specific to the Blackwell GPU architecture, such as integrated scaling hardware, such emulation is highly motivated. This paper examines the performance, efficiency, power, and numerical characteristics of FP32 matrix multiplication via BF16-based emulation and demonstrates how it exceeds numerical and performance characteristics of native FP32 for scientific applications. We also discuss a full library-ready implementation that correctly deals with denormals.