Flood Sung

CV
h-index9
12papers
6,343citations
Novelty59%
AI Score50

12 Papers

53.0CVApr 10, 2025Code
Kimi-VL Technical Report

Kimi Team, Angang Du, Bohong Yin et al. · pku, tsinghua

We present Kimi-VL, an efficient open-source Mixture-of-Experts (MoE) vision-language model (VLM) that offers advanced multimodal reasoning, long-context understanding, and strong agent capabilities - all while activating only 2.8B parameters in its language decoder (Kimi-VL-A3B). Kimi-VL demonstrates strong performance across challenging domains: as a general-purpose VLM, Kimi-VL excels in multi-turn agent tasks (e.g., OSWorld), matching flagship models. Furthermore, it exhibits remarkable capabilities across diverse challenging vision language tasks, including college-level image and video comprehension, OCR, mathematical reasoning, and multi-image understanding. In comparative evaluations, it effectively competes with cutting-edge efficient VLMs such as GPT-4o-mini, Qwen2.5-VL-7B, and Gemma-3-12B-IT, while surpassing GPT-4o in several key domains. Kimi-VL also advances in processing long contexts and perceiving clearly. With a 128K extended context window, Kimi-VL can process diverse long inputs, achieving impressive scores of 64.5 on LongVideoBench and 35.1 on MMLongBench-Doc. Its native-resolution vision encoder, MoonViT, further allows it to see and understand ultra-high-resolution visual inputs, achieving 83.2 on InfoVQA and 34.5 on ScreenSpot-Pro, while maintaining lower computational cost for common tasks. Building upon Kimi-VL, we introduce an advanced long-thinking variant: Kimi-VL-Thinking-2506. Developed through long chain-of-thought (CoT) supervised fine-tuning (SFT) and reinforcement learning (RL), the latest model exhibits strong long-horizon reasoning capabilities (64.0 on MMMU, 46.3 on MMMU-Pro, 56.9 on MathVision, 80.1 on MathVista, 65.2 on VideoMMMU) while obtaining robust general abilities. Code and models are publicly accessible at https://github.com/MoonshotAI/Kimi-VL.

42.9AIApr 15, 2025Code
Kimina-Prover Preview: Towards Large Formal Reasoning Models with Reinforcement Learning

Haiming Wang, Mert Unsal, Xiaohan Lin et al. · cambridge

We introduce Kimina-Prover Preview, a large language model that pioneers a novel reasoning-driven exploration paradigm for formal theorem proving, as showcased in this preview release. Trained with a large-scale reinforcement learning pipeline from Qwen2.5-72B, Kimina-Prover demonstrates strong performance in Lean 4 proof generation by employing a structured reasoning pattern we term \textit{formal reasoning pattern}. This approach allows the model to emulate human problem-solving strategies in Lean, iteratively generating and refining proof steps. Kimina-Prover sets a new state-of-the-art on the miniF2F benchmark, reaching 80.7% with pass@8192. Beyond improved benchmark performance, our work yields several key insights: (1) Kimina-Prover exhibits high sample efficiency, delivering strong results even with minimal sampling (pass@1) and scaling effectively with computational budget, stemming from its unique reasoning pattern and RL training; (2) we demonstrate clear performance scaling with model size, a trend previously unobserved for neural theorem provers in formal mathematics; (3) the learned reasoning style, distinct from traditional search algorithms, shows potential to bridge the gap between formal verification and informal mathematical intuition. We open source distilled versions with 1.5B and 7B parameters of Kimina-Prover

19.7LGJan 7, 2025Code
More is not always better? Enhancing Many-Shot In-Context Learning with Differentiated and Reweighting Objectives

Xiaoqing Zhang, Ang Lv, Yuhan Liu et al.

Large language models (LLMs) excel at few-shot in-context learning (ICL) without requiring parameter updates. However, as ICL demonstrations increase from a few to many, performance tends to plateau and eventually decline. We identify two primary causes for this trend: the suboptimal negative log-likelihood (NLL) optimization objective and the incremental data noise. To address these issues, we introduce \textit{DrICL}, a novel optimization method that enhances model performance through \textit{Differentiated} and \textit{Reweighting} objectives. Globally, DrICL utilizes differentiated learning to optimize the NLL objective, ensuring that many-shot performance surpasses zero-shot levels. Locally, it dynamically adjusts the weighting of many-shot demonstrations by leveraging cumulative advantages inspired by reinforcement learning, thereby mitigating the impact of noisy data. Recognizing the lack of multi-task datasets with diverse many-shot distributions, we develop the \textit{Many-Shot ICL Benchmark} (ICL-50)-a large-scale benchmark of 50 tasks that cover shot numbers from 1 to 350 within sequences of up to 8,000 tokens-for both fine-tuning and evaluation purposes. Experimental results demonstrate that LLMs enhanced with DrICL achieve significant improvements in many-shot setups across various tasks, including both in-domain and out-of-domain scenarios. We release the code and dataset hoping to facilitate further research in many-shot ICL\footnote{https://github.com/xiaoqzhwhu/DrICL}.

24.8CVMay 19, 2025Code
G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

Liang Chen, Hongcheng Gao, Tianyu Liu et al. · pku, tsinghua

Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.

64.6AIJan 22, 2025
Kimi k1.5: Scaling Reinforcement Learning with LLMs

Kimi Team, Angang Du, Bofei Gao et al. · pku, tsinghua

Language model pretraining with next token prediction has proved effective for scaling compute but is limited to the amount of available training data. Scaling reinforcement learning (RL) unlocks a new axis for the continued improvement of artificial intelligence, with the promise that large language models (LLMs) can scale their training data by learning to explore with rewards. However, prior published work has not produced competitive results. In light of this, we report on the training practice of Kimi k1.5, our latest multi-modal LLM trained with RL, including its RL training techniques, multi-modal data recipes, and infrastructure optimization. Long context scaling and improved policy optimization methods are key ingredients of our approach, which establishes a simplistic, effective RL framework without relying on more complex techniques such as Monte Carlo tree search, value functions, and process reward models. Notably, our system achieves state-of-the-art reasoning performance across multiple benchmarks and modalities -- e.g., 77.5 on AIME, 96.2 on MATH 500, 94-th percentile on Codeforces, 74.9 on MathVista -- matching OpenAI's o1. Moreover, we present effective long2short methods that use long-CoT techniques to improve short-CoT models, yielding state-of-the-art short-CoT reasoning results -- e.g., 60.8 on AIME, 94.6 on MATH500, 47.3 on LiveCodeBench -- outperforming existing short-CoT models such as GPT-4o and Claude Sonnet 3.5 by a large margin (up to +550%).

23.4AISep 27, 2025Code
Kimi-Dev: Agentless Training as Skill Prior for SWE-Agents

Zonghan Yang, Shengjie Wang, Kelin Fu et al.

Large Language Models (LLMs) are increasingly applied to software engineering (SWE), with SWE-bench as a key benchmark. Solutions are split into SWE-Agent frameworks with multi-turn interactions and workflow-based Agentless methods with single-turn verifiable steps. We argue these paradigms are not mutually exclusive: reasoning-intensive Agentless training induces skill priors, including localization, code edit, and self-reflection that enable efficient and effective SWE-Agent adaptation. In this work, we first curate the Agentless training recipe and present Kimi-Dev, an open-source SWE LLM achieving 60.4\% on SWE-bench Verified, the best among workflow approaches. With additional SFT adaptation on 5k publicly-available trajectories, Kimi-Dev powers SWE-Agents to 48.6\% pass@1, on par with that of Claude 3.5 Sonnet (241022 version). These results show that structured skill priors from Agentless training can bridge workflow and agentic frameworks for transferable coding agents.

9.4LGMay 22, 2025
Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games

Xiaoqing Zhang, Huabin Zheng, Ang Lv et al.

Large language models (LLMs) have been observed to suddenly exhibit advanced reasoning abilities during reinforcement learning (RL), resembling an ``aha moment'' triggered by simple outcome-based rewards. While RL has proven effective in eliciting such breakthroughs in tasks involving mathematics, coding, and vision, it faces significant challenges in multi-scenario games. The diversity of game rules, interaction modes, and environmental complexities often leads to policies that perform well in one scenario but fail to generalize to others. Simply combining multiple scenarios during training introduces additional challenges, such as training instability and poor performance. To overcome these challenges, we propose Divide-Fuse-Conquer, a framework designed to enhance generalization in multi-scenario RL. This approach starts by heuristically grouping games based on characteristics such as rules and difficulties. Specialized models are then trained for each group to excel at games in the group is what we refer to as the divide step. Next, we fuse model parameters from different groups as a new model, and continue training it for multiple groups, until the scenarios in all groups are conquered. Experiments across 18 TextArena games show that Qwen2.5-32B-Align trained with the Divide-Fuse-Conquer strategy reaches a performance level comparable to Claude3.5, achieving 7 wins and 4 draws. We hope our approach can inspire future research on using reinforcement learning to improve the generalization of LLMs.

9.8SEDec 30, 2024
Thinking Before Running! Efficient Code Generation with Thorough Exploration and Optimal Refinement

Xiaoqing Zhang, Yuhan Liu, Flood Sung et al.

Code generation is crucial in software engineering for automating the coding process efficiently. While test-time computation methods show promise, they suffer from high latency due to multiple computation rounds. To overcome this, we introduce \textbf{ThinkCoder}, a framework that combines thorough exploration with optimal refinement. The exploration phase diversifies the solution space by searching for potential solutions, followed by a refinement phase that enhances precision. This approach allows us to select the best solution through careful consideration before taking action, avoiding excessive trial and error. To further minimize test-time computation overhead, we introduce preference-driven optimization with Reinforced Self-Training (ReST), which uses exploration trajectories from ThinkCoder to guide LLM's evolution. This approach enhances LLM's exploration efficiency via preference learning, cutting costs while maintaining accuracy. ThinkCoder boosts the performance with a single LLM, excelling on benchmarks like HumanEval and MBPP. Compared to SOTA models, it improves Pass@1 by 3.0\% over MapCoder with just 6.4\% of the computation cost. Against AgentCoder, ThinkCoder achieves a 0.5\% higher Pass@1 after 2 rounds, outperforming AgentCoder's 5 rounds. Additionally, ReST with success trajectories enhances efficiency, allowing models like LLaMA2-7B to achieve competitive results using only 20\% of the computational resources. These results highlight the framework's effectiveness and scalability.

11.4CVNov 17, 2018Code
RelationNet2: Deep Comparison Columns for Few-Shot Learning

Xueting Zhang, Yuting Qiang, Flood Sung et al.

Few-shot deep learning is a topical challenge area for scaling visual recognition to open ended growth of unseen new classes with limited labeled examples. A promising approach is based on metric learning, which trains a deep embedding to support image similarity matching. Our insight is that effective general purpose matching requires non-linear comparison of features at multiple abstraction levels. We thus propose a new deep comparison network comprised of embedding and relation modules that learn multiple non-linear distance metrics based on different levels of features simultaneously. Furthermore, to reduce over-fitting and enable the use of deeper embeddings, we represent images as distributions rather than vectors via learning parameterized Gaussian noise regularization. The resulting network achieves excellent performance on both miniImageNet and tieredImageNet.

54.9CVNov 16, 2017
Learning to Compare: Relation Network for Few-Shot Learning

Flood Sung, Yongxin Yang, Li Zhang et al.

We present a conceptually simple, flexible, and general framework for few-shot learning, where a classifier must learn to recognise new classes given only few examples from each. Our method, called the Relation Network (RN), is trained end-to-end from scratch. During meta-learning, it learns to learn a deep distance metric to compare a small number of images within episodes, each of which is designed to simulate the few-shot setting. Once trained, a RN is able to classify images of new classes by computing relation scores between query images and the few examples of each new class without further updating the network. Besides providing improved performance on few-shot learning, our framework is easily extended to zero-shot learning. Extensive experiments on five benchmarks demonstrate that our simple approach provides a unified and effective approach for both of these two tasks.

19.1CVJun 29, 2017
Actor-Critic Sequence Training for Image Captioning

Li Zhang, Flood Sung, Feng Liu et al.

Generating natural language descriptions of images is an important capability for a robot or other visual-intelligence driven AI agent that may need to communicate with human users about what it is seeing. Such image captioning methods are typically trained by maximising the likelihood of ground-truth annotated caption given the image. While simple and easy to implement, this approach does not directly maximise the language quality metrics we care about such as CIDEr. In this paper we investigate training image captioning methods based on actor-critic reinforcement learning in order to directly optimise non-differentiable quality metrics of interest. By formulating a per-token advantage and value computation strategy in this novel reinforcement learning based captioning model, we show that it is possible to achieve the state of the art performance on the widely used MSCOCO benchmark.

22.0LGJun 29, 2017
Learning to Learn: Meta-Critic Networks for Sample Efficient Learning

Flood Sung, Li Zhang, Tao Xiang et al.

We propose a novel and flexible approach to meta-learning for learning-to-learn from only a few examples. Our framework is motivated by actor-critic reinforcement learning, but can be applied to both reinforcement and supervised learning. The key idea is to learn a meta-critic: an action-value function neural network that learns to criticise any actor trying to solve any specified task. For supervised learning, this corresponds to the novel idea of a trainable task-parametrised loss generator. This meta-critic approach provides a route to knowledge transfer that can flexibly deal with few-shot and semi-supervised conditions for both reinforcement and supervised learning. Promising results are shown on both reinforcement and supervised learning problems.