Mingyu Zhang

CV
h-index10
14papers
72citations
Novelty55%
AI Score56

14 Papers

CVApr 18, 2022
Modality-Balanced Embedding for Video Retrieval

Xun Wang, Bingqing Ke, Xuanping Li et al. · deepmind

Video search has become the main routine for users to discover videos relevant to a text query on large short-video sharing platforms. During training a query-video bi-encoder model using online search logs, we identify a modality bias phenomenon that the video encoder almost entirely relies on text matching, neglecting other modalities of the videos such as vision, audio. This modality imbalanceresults from a) modality gap: the relevance between a query and a video text is much easier to learn as the query is also a piece of text, with the same modality as the video text; b) data bias: most training samples can be solved solely by text matching. Here we share our practices to improve the first retrieval stage including our solution for the modality imbalance issue. We propose MBVR (short for Modality Balanced Video Retrieval) with two key components: manually generated modality-shuffled (MS) samples and a dynamic margin (DM) based on visual relevance. They can encourage the video encoder to pay balanced attentions to each modality. Through extensive experiments on a real world dataset, we show empirically that our method is both effective and efficient in solving modality bias problem. We have also deployed our MBVR in a large video platform and observed statistically significant boost over a highly optimized baseline in an A/B test and manual GSB evaluations.

CVMar 27Code
HINT: Composed Image Retrieval with Dual-path Compositional Contextualized Network

Mingyu Zhang, Zixu Li, Zhiwei Chen et al.

Composed Image Retrieval (CIR) is a challenging image retrieval paradigm. It aims to retrieve target images from large-scale image databases that are consistent with the modification semantics, based on a multimodal query composed of a reference image and modification text. Although existing methods have made significant progress in cross-modal alignment and feature fusion, a key flaw remains: the neglect of contextual information in discriminating matching samples. However, addressing this limitation is not an easy task due to two challenges: 1) implicit dependencies and 2) the lack of a differential amplification mechanism. To address these challenges, we propose a dual-patH composItional coNtextualized neTwork (HINT), which can perform contextualized encoding and amplify the similarity differences between matching and non-matching samples, thus improving the upper performance of CIR models in complex scenarios. Our HINT model achieves optimal performance on all metrics across two CIR benchmark datasets, demonstrating the superiority of our HINT model. Codes are available at https://github.com/zh-mingyu/HINT.

CVNov 4, 2025Code
M3PD Dataset: Dual-view Photoplethysmography (PPG) Using Front-and-rear Cameras of Smartphones in Lab and Clinical Settings

Jiankai Tang, Tao Zhang, Jia Li et al.

Portable physiological monitoring is essential for early detection and management of cardiovascular disease, but current methods often require specialized equipment that limits accessibility or impose impractical postures that patients cannot maintain. Video-based photoplethysmography on smartphones offers a convenient noninvasive alternative, yet it still faces reliability challenges caused by motion artifacts, lighting variations, and single-view constraints. Few studies have demonstrated reliable application to cardiovascular patients, and no widely used open datasets exist for cross-device accuracy. To address these limitations, we introduce the M3PD dataset, the first publicly available dual-view mobile photoplethysmography dataset, comprising synchronized facial and fingertip videos captured simultaneously via front and rear smartphone cameras from 60 participants (including 47 cardiovascular patients). Building on this dual-view setting, we further propose F3Mamba, which fuses the facial and fingertip views through Mamba-based temporal modeling. The model reduces heart-rate error by 21.9 to 30.2 percent over existing single-view baselines while improving robustness in challenging real-world scenarios. Data and code: https://github.com/Health-HCI-Group/F3Mamba.

CVApr 22
ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval

Zixu Li, Yupeng Hu, Zhiwei Chen et al.

The Composed Image Retrieval (CIR) task provides a flexible retrieval paradigm via a reference image and modification text, but it heavily relies on expensive and error-prone triplet annotations. This paper systematically investigates the Noisy Triplet Correspondence (NTC) problem introduced by annotations. We find that NTC noise, particularly ``hard noise'' (i.e., the reference and target images are highly similar but the modification text is incorrect), poses a unique challenge to existing Noise Correspondence Learning (NCL) methods because it breaks the traditional ``small loss hypothesis''. We identify and elucidate three key, yet overlooked, challenges in the NTC task, namely (C1) Modality Suppression, (C2) Negative Anchor Deficiency, and (C3) Unlearning Backlash. To address these challenges, we propose a Cone-based robuSt noisE-unlearning comPositional network (ConeSep). Specifically, we first propose Geometric Fidelity Quantization, theoretically establishing and practically estimating a noise boundary to precisely locate noisy correspondence. Next, we introduce Negative Boundary Learning, which learns a ``diagonal negative combination'' for each query as its explicit semantic opposite-anchor in the embedding space. Finally, we design Boundary-based Targeted Unlearning, which models the noisy correction process as an optimal transport problem, elegantly avoiding Unlearning Backlash. Extensive experiments on benchmark datasets (FashionIQ and CIRR) demonstrate that ConeSep significantly outperforms current state-of-the-art methods, which fully demonstrates the effectiveness and robustness of our method.

CVAug 15, 2022
STAR-GNN: Spatial-Temporal Video Representation for Content-based Retrieval

Guoping Zhao, Bingqing Zhang, Mingyu Zhang et al.

We propose a video feature representation learning framework called STAR-GNN, which applies a pluggable graph neural network component on a multi-scale lattice feature graph. The essence of STAR-GNN is to exploit both the temporal dynamics and spatial contents as well as visual connections between regions at different scales in the frames. It models a video with a lattice feature graph in which the nodes represent regions of different granularity, with weighted edges that represent the spatial and temporal links. The contextual nodes are aggregated simultaneously by graph neural networks with parameters trained with retrieval triplet loss. In the experiments, we show that STAR-GNN effectively implements a dynamic attention mechanism on video frame sequences, resulting in the emphasis for dynamic and semantically rich content in the video, and is robust to noise and redundancies. Empirical results show that STAR-GNN achieves state-of-the-art performance for Content-Based Video Retrieval.

CVJul 29, 2024
Take A Step Back: Rethinking the Two Stages in Visual Reasoning

Mingyu Zhang, Jiting Cai, Mingyu Liu et al.

Visual reasoning, as a prominent research area, plays a crucial role in AI by facilitating concept formation and interaction with the world. However, current works are usually carried out separately on small datasets thus lacking generalization ability. Through rigorous evaluation of diverse benchmarks, we demonstrate the shortcomings of existing ad-hoc methods in achieving cross-domain reasoning and their tendency to data bias fitting. In this paper, we revisit visual reasoning with a two-stage perspective: (1) symbolization and (2) logical reasoning given symbols or their representations. We find that the reasoning stage is better at generalization than symbolization. Thus, it is more efficient to implement symbolization via separated encoders for different data domains while using a shared reasoner. Given our findings, we establish design principles for visual reasoning frameworks following the separated symbolization and shared reasoning. The proposed two-stage framework achieves impressive generalization ability on various visual reasoning tasks, including puzzles, physical prediction, and visual question answering (VQA), encompassing both 2D and 3D modalities. We believe our insights will pave the way for generalizable visual reasoning.

ROJan 16
The Great March 100: 100 Detail-oriented Tasks for Evaluating Embodied AI Agents

Ziyu Wang, Chenyuan Liu, Yushun Xiang et al.

Recently, with the rapid development of robot learning and imitation learning, numerous datasets and methods have emerged. However, these datasets and their task designs often lack systematic consideration and principles. This raises important questions: Do the current datasets and task designs truly advance the capabilities of robotic agents? Do evaluations on a few common tasks accurately reflect the differentiated performance of various methods proposed by different teams and evaluated on different tasks? To address these issues, we introduce the Great March 100 (\textbf{GM-100}) as the first step towards a robot learning Olympics. GM-100 consists of 100 carefully designed tasks that cover a wide range of interactions and long-tail behaviors, aiming to provide a diverse and challenging set of tasks to comprehensively evaluate the capabilities of robotic agents and promote diversity and complexity in robot dataset task designs. These tasks are developed through systematic analysis and expansion of existing task designs, combined with insights from human-object interaction primitives and object affordances. We collect a large amount of trajectory data on different robotic platforms and evaluate several baseline models. Experimental results demonstrate that the GM-100 tasks are 1) feasible to execute and 2) sufficiently challenging to effectively differentiate the performance of current VLA models. Our data and code are available at https://rhos.ai/research/gm-100.

CVAug 15, 2022
InvisibiliTee: Angle-agnostic Cloaking from Person-Tracking Systems with a Tee

Yaxian Li, Bingqing Zhang, Guoping Zhao et al.

After a survey for person-tracking system-induced privacy concerns, we propose a black-box adversarial attack method on state-of-the-art human detection models called InvisibiliTee. The method learns printable adversarial patterns for T-shirts that cloak wearers in the physical world in front of person-tracking systems. We design an angle-agnostic learning scheme which utilizes segmentation of the fashion dataset and a geometric warping process so the adversarial patterns generated are effective in fooling person detectors from all camera angles and for unseen black-box detection models. Empirical results in both digital and physical environments show that with the InvisibiliTee on, person-tracking systems' ability to detect the wearer drops significantly.

CVMay 13
CAVE: A Structured Credit Assignment Approach for Fragmented Visual Evidence Reasoning

Tengda Guo, Jie Leng, Hanlei Li et al.

Vision-Language Models (VLMs) have achieved strong performance on general multimodal reasoning, yet remain challenged in integrating nonlocal visual information to support semantically underdetermined visual reasoning. We describe this challenge as Fragmented Visual Reasoning. To this end, we propose Credit Assignment for Visual Evidence (CAVE), a structured process-reward method based on GRPO for interleaved visual reasoning. Specifically, CAVE evaluates the contribution of intermediate steps at the action level via three complementary reasoning process signals: belief update, evidence acquisition, and adaptive focus control, thereby guiding the model to optimize each reasoning action and learn more reliable visual reasoning strategies. Meanwhile, we construct TRACER-Bench, which covers four nonlocal and semantically confusable reasoning dimensions and provides key intermediate evidence to supervise reasoning paths. Experiments demonstrate that CAVE substantially improves performance on tasks requiring fragmented visual evidence integration, covering both public benchmarks and our newly introduced TRACER-Bench, while retaining competitive performance on general multimodal evaluations. Further analyses reveal that CAVE effectively improves the visual reasoning capacity and exhibits stronger robustness under longer-range and deeper cross-region dependencies.

HCJun 25, 2025
RecUserSim: A Realistic and Diverse User Simulator for Evaluating Conversational Recommender Systems

Luyu Chen, Quanyu Dai, Zeyu Zhang et al.

Conversational recommender systems (CRS) enhance user experience through multi-turn interactions, yet evaluating CRS remains challenging. User simulators can provide comprehensive evaluations through interactions with CRS, but building realistic and diverse simulators is difficult. While recent work leverages large language models (LLMs) to simulate user interactions, they still fall short in emulating individual real users across diverse scenarios and lack explicit rating mechanisms for quantitative evaluation. To address these gaps, we propose RecUserSim, an LLM agent-based user simulator with enhanced simulation realism and diversity while providing explicit scores. RecUserSim features several key modules: a profile module for defining realistic and diverse user personas, a memory module for tracking interaction history and discovering unknown preferences, and a core action module inspired by Bounded Rationality theory that enables nuanced decision-making while generating more fine-grained actions and personalized responses. To further enhance output control, a refinement module is designed to fine-tune final responses. Experiments demonstrate that RecUserSim generates diverse, controllable outputs and produces realistic, high-quality dialogues, even with smaller base LLMs. The ratings generated by RecUserSim show high consistency across different base LLMs, highlighting its effectiveness for CRS evaluation.

AINov 19, 2025
IPR-1: Interactive Physical Reasoner

Mingyu Zhang, Lifeng Zhuo, Tianxi Tan et al.

Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. We study this in a Game-to-Unseen (G2U) setting, curating 1,000+ heterogeneous games with diverse physical and causal mechanisms, and evaluate at three human-like levels: Survival, Curiosity, Utility, from primitive intuition to goal-driven reasoning. Our analysis reveals complementary failures: VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on three levels, matches GPT-5 overall, and surpasses it on Curiosity. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning.

LGOct 17, 2025
MNO: Multiscale Neural Operator for Computational Fluid Dynamics with 3D Point Cloud Data

Qinxuan Wang, Chuang Wang, Mingyu Zhang et al.

Neural operators have emerged as a powerful data-driven paradigm for solving Partial Differential Equations (PDEs), offering orders-of-magnitude acceleration over traditional solvers. However, existing approaches still suffer from limited accuracy and scalability, particularly on irregular domains where fluid flows exhibit rich multiscale structures. In this work, we introduce the Multiscale Neural Operator (MNO), a new architecture for Computational Fluid Dynamics (CFD) on three-dimensional (3D) unstructured point clouds. MNO explicitly decomposes information across three scales: a global dimension-shrinkage attention module for long-range dependencies, a local graph attention module for neighborhood-level interactions, and a micro point-wise attention module for fine-grained details. This design preserves multiscale inductive biases while remaining computationally efficient. We evaluate MNO on four diverse benchmarks, covering both steady-state and unsteady flow scenarios with up to 300K points. Across all tasks, MNO consistently outperforms state-of-the-art baselines, reducing prediction errors by 5% to 40% and demonstrating improved robustness in challenging 3D CFD problems. Our results highlight the importance of explicit multiscale design for neural operators and establish MNO as a scalable framework for learning complex fluid dynamics on irregular domains.

CLAug 3, 2025
Enhancing the Preference Extractor in Multi-turn Dialogues: From Annotating Disasters to Accurate Preference Extraction

Cheng Wang, ziru Liu, Pengcheng Tang et al.

Identifying user preferences in dialogue systems is a pivotal aspect of providing satisfying services. Current research shows that using large language models (LLMs) to fine-tune a task-specific preference extractor yields excellent results in terms of accuracy and generalization. However, the primary challenge stems from the inherent difficulty in obtaining high-quality labeled multi-turn dialogue data. Accurately tracking user preference transitions across turns not only demands intensive domain expertise and contextual consistency maintenance for annotators (termed \textbf{``Annotating Disaster''}) but also complicates model training due to error propagation in sequential dependency learning. Inspired by the observation that multi-turn preference extraction can be decomposed into iterative executions of one-turn extraction processes. We propose a novel dialogue data generation framework named \textbf{IterChat}. First, we construct a new data format that categorizes the dialogue data into attributed historical preferences and one-turn dialogues. This reduces the probability of annotation errors and improves annotation efficiency. Then, to generate a high-quality and diverse dialogue dataset, we adopt GPT4 to pre-define the preference slots in the target preference extractor task and then randomly sample the subset of the slots and their corresponding schema values to create the dialogue datasets. Experimental results indicate that fine-tuning or only few-shot prompting with the new dialogue format yields superior performance compared to the original multi-turn dialogues. Additionally, the new data format improves annotator efficiency with a win rate of 28.4\% higher than the original multi-turn dialogues.

CVJul 12, 2019
Unsupervised Adversarial Attacks on Deep Feature-based Retrieval with GAN

Guoping Zhao, Mingyu Zhang, Jiajun Liu et al.

Studies show that Deep Neural Network (DNN)-based image classification models are vulnerable to maliciously constructed adversarial examples. However, little effort has been made to investigate how DNN-based image retrieval models are affected by such attacks. In this paper, we introduce Unsupervised Adversarial Attacks with Generative Adversarial Networks (UAA-GAN) to attack deep feature-based image retrieval systems. UAA-GAN is an unsupervised learning model that requires only a small amount of unlabeled data for training. Once trained, it produces query-specific perturbations for query images to form adversarial queries. The core idea is to ensure that the attached perturbation is barely perceptible to human yet effective in pushing the query away from its original position in the deep feature space. UAA-GAN works with various application scenarios that are based on deep features, including image retrieval, person Re-ID and face search. Empirical results show that UAA-GAN cripples retrieval performance without significant visual changes in the query images. UAA-GAN generated adversarial examples are less distinguishable because they tend to incorporate subtle perturbations in textured or salient areas of the images, such as key body parts of human, dominant structural patterns/textures or edges, rather than in visually insignificant areas (e.g., background and sky). Such tendency indicates that the model indeed learned how to toy with both image retrieval systems and human eyes.