VITA: Towards Open-Source Interactive Omni Multimodal LLMChaoyou Fu, Haojia Lin, Zuwei Long et al.
The remarkable multimodal capabilities and interactive experience of GPT-4o underscore their necessity in practical applications, yet open-source models rarely excel in both areas. In this paper, we introduce VITA, the first-ever open-source Multimodal Large Language Model (MLLM) adept at simultaneous processing and analysis of Video, Image, Text, and Audio modalities, and meanwhile has an advanced multimodal interactive experience. Starting from Mixtral 8x7B as a language foundation, we expand its Chinese vocabulary followed by bilingual instruction tuning. We further endow the language model with visual and audio capabilities through two-stage multi-task learning of multimodal alignment and instruction tuning. VITA demonstrates robust foundational capabilities of multilingual, vision, and audio understanding, as evidenced by its strong performance across a range of both unimodal and multimodal benchmarks. Beyond foundational capabilities, we have made considerable progress in enhancing the natural multimodal human-computer interaction experience. VITA is the first step for the open-source community to explore the seamless integration of multimodal understanding and interaction. While there is still lots of work to be done on VITA to get close to close-source counterparts, we hope that its role as a pioneer can serve as a cornerstone for subsequent research. Project Page: https://vita-home.github.io.
Meta Architecture for Point Cloud AnalysisHaojia Lin, Xiawu Zheng, Lijiang Li et al.
Recent advances in 3D point cloud analysis bring a diverse set of network architectures to the field. However, the lack of a unified framework to interpret those networks makes any systematic comparison, contrast, or analysis challenging, and practically limits healthy development of the field. In this paper, we take the initiative to explore and propose a unified framework called PointMeta, to which the popular 3D point cloud analysis approaches could fit. This brings three benefits. First, it allows us to compare different approaches in a fair manner, and use quick experiments to verify any empirical observations or assumptions summarized from the comparison. Second, the big picture brought by PointMeta enables us to think across different components, and revisit common beliefs and key design decisions made by the popular approaches. Third, based on the learnings from the previous two analyses, by doing simple tweaks on the existing approaches, we are able to derive a basic building block, termed PointMetaBase. It shows very strong performance in efficiency and effectiveness through extensive experiments on challenging benchmarks, and thus verifies the necessity and benefits of high-level interpretation, contrast, and comparison like PointMeta. In particular, PointMetaBase surpasses the previous state-of-the-art method by 0.7%/1.4/%2.1% mIoU with only 2%/11%/13% of the computation cost on the S3DIS datasets.
A Unified Framework for 3D Point Cloud Visual GroundingHaojia Lin, Yongdong Luo, Xiawu Zheng et al. · tencent-ai
Thanks to its precise spatial referencing, 3D point cloud visual grounding is essential for deep understanding and dynamic interaction in 3D environments, encompassing 3D Referring Expression Comprehension (3DREC) and Segmentation (3DRES). We argue that 3DREC and 3DRES should be unified in one framework, which is also a natural progression in the community. To explain, 3DREC help 3DRES locate the referent, while 3DRES also facilitate 3DREC via more fine-grained language-visual alignment. To achieve this, this paper takes the initiative step to integrate 3DREC and 3DRES into a unified framework, termed 3D Referring Transformer (3DRefTR). Its key idea is to build upon a mature 3DREC model and leverage ready query embeddings and visual tokens from the 3DREC model to construct a dedicated mask branch. Specially, we propose Superpoint Mask Branch, which serves a dual purpose: i) By harnessing on the inherent association between the superpoints and point cloud, it eliminates the heavy computational overhead on the high-resolution visual features for upsampling; ii) By leveraging the heterogeneous CPU-GPU parallelism, while the GPU is occupied generating visual and language tokens, the CPU concurrently produces superpoints, equivalently accomplishing the upsampling computation. This elaborate design enables 3DRefTR to achieve both well-performing 3DRES and 3DREC capacities with only a 6% additional latency compared to the original 3DREC model. Empirical evaluations affirm the superiority of 3DRefTR. Specifically, on the ScanRefer dataset, 3DRefTR surpasses the state-of-the-art 3DRES method by 12.43% in mIoU and improves upon the SOTA 3DREC method by 0.6% Acc@0.25IoU. The codes and models will be released soon.
VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech InteractionChaoyou Fu, Haojia Lin, Xiong Wang et al.
Recent Multimodal Large Language Models (MLLMs) have typically focused on integrating visual and textual modalities, with less emphasis placed on the role of speech in enhancing interaction. However, speech plays a crucial role in multimodal dialogue systems, and implementing high-performance in both vision and speech tasks remains a significant challenge due to the fundamental modality differences. In this paper, we propose a carefully designed multi-stage training methodology that progressively trains LLM to understand both visual and speech information, ultimately enabling fluent vision and speech interaction. Our approach not only preserves strong vision-language capacity, but also enables efficient speech-to-speech dialogue capabilities without separate ASR and TTS modules, significantly accelerating multimodal end-to-end response speed. By comparing our method against state-of-the-art counterparts across benchmarks for image, video, and speech tasks, we demonstrate that our model is equipped with both strong visual and speech capabilities, making near real-time vision and speech interaction. Code has been released at https://github.com/VITA-MLLM/VITA.
Video-RAG: Visually-aligned Retrieval-Augmented Long Video ComprehensionYongdong Luo, Xiawu Zheng, Xiao Yang et al.
Existing large video-language models (LVLMs) struggle to comprehend long videos correctly due to limited context. To address this problem, fine-tuning long-context LVLMs and employing GPT-based agents have emerged as promising solutions. However, fine-tuning LVLMs would require extensive high-quality data and substantial GPU resources, while GPT-based agents would rely on proprietary models (e.g., GPT-4o). In this paper, we propose Video Retrieval-Augmented Generation (Video-RAG), a training-free and cost-effective pipeline that employs visually-aligned auxiliary texts to help facilitate cross-modality alignment while providing additional information beyond the visual content. Specifically, we leverage open-source external tools to extract visually-aligned information from pure video data (e.g., audio, optical character, and object detection), and incorporate the extracted information into an existing LVLM as auxiliary texts, alongside video frames and queries, in a plug-and-play manner. Our Video-RAG offers several key advantages: (i) lightweight with low computing overhead due to single-turn retrieval; (ii) easy implementation and compatibility with any LVLM; and (iii) significant, consistent performance gains across long video understanding benchmarks, including Video-MME, MLVU, and LongVideoBench. Notably, our model demonstrates superior performance over proprietary models like Gemini-1.5-Pro and GPT-4o when utilized with a 72B model.
5.0CVJan 27
Youtu-VL: Unleashing Visual Potential via Unified Vision-Language SupervisionZhixiang Wei, Yi Li, Zhehan Kan et al.
Despite the significant advancements represented by Vision-Language Models (VLMs), current architectures often exhibit limitations in retaining fine-grained visual information, leading to coarse-grained multimodal comprehension. We attribute this deficiency to a suboptimal training paradigm inherent in prevailing VLMs, which exhibits a text-dominant optimization bias by conceptualizing visual signals merely as passive conditional inputs rather than supervisory targets. To mitigate this, we introduce Youtu-VL, a framework leveraging the Vision-Language Unified Autoregressive Supervision (VLUAS) paradigm, which fundamentally shifts the optimization objective from ``vision-as-input'' to ``vision-as-target.'' By integrating visual tokens directly into the prediction stream, Youtu-VL applies unified autoregressive supervision to both visual details and linguistic content. Furthermore, we extend this paradigm to encompass vision-centric tasks, enabling a standard VLM to perform vision-centric tasks without task-specific additions. Extensive empirical evaluations demonstrate that Youtu-VL achieves competitive performance on both general multimodal tasks and vision-centric tasks, establishing a robust foundation for the development of comprehensive generalist visual agents.
Rethinking 3D Dense Caption and Visual Grounding in A Unified Framework through Prompt-based LocalizationYongdong Luo, Haojia Lin, Xiawu Zheng et al.
3D Visual Grounding (3DVG) and 3D Dense Captioning (3DDC) are two crucial tasks in various 3D applications, which require both shared and complementary information in localization and visual-language relationships. Therefore, existing approaches adopt the two-stage "detect-then-describe/discriminate" pipeline, which relies heavily on the performance of the detector, resulting in suboptimal performance. Inspired by DETR, we propose a unified framework, 3DGCTR, to jointly solve these two distinct but closely related tasks in an end-to-end fashion. The key idea is to reconsider the prompt-based localization ability of the 3DVG model. In this way, the 3DVG model with a well-designed prompt as input can assist the 3DDC task by extracting localization information from the prompt. In terms of implementation, we integrate a Lightweight Caption Head into the existing 3DVG network with a Caption Text Prompt as a connection, effectively harnessing the existing 3DVG model's inherent localization capacity, thereby boosting 3DDC capability. This integration facilitates simultaneous multi-task training on both tasks, mutually enhancing their performance. Extensive experimental results demonstrate the effectiveness of this approach. Specifically, on the ScanRefer dataset, 3DGCTR surpasses the state-of-the-art 3DDC method by 4.3% in CIDEr@0.5IoU in MLE training and improves upon the SOTA 3DVG method by 3.16% in Acc@0.25IoU. The codes are at https://github.com/Leon1207/3DGCTR.