Ian Yang

CL
h-index13
4papers
41citations
Novelty51%
AI Score37

4 Papers

CLOct 14, 2022
Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning

Louis Castricato, Alexander Havrilla, Shahbuland Matiana et al.

Controlled automated story generation seeks to generate natural language stories satisfying constraints from natural language critiques or preferences. Existing methods to control for story preference utilize prompt engineering which is labor intensive and often inconsistent. They may also use logit-manipulation methods which require annotated datasets to exist for the desired attributes. To address these issues, we first train a contrastive bi-encoder model to align stories with corresponding human critiques, named CARP, building a general purpose preference model. This is subsequently used as a reward function to fine-tune a generative language model via reinforcement learning. However, simply fine-tuning a generative language model with a contrastive reward model does not always reliably result in a story generation system capable of generating stories that meet user preferences. To increase story generation robustness we further fine-tune the contrastive reward model using a prompt-learning technique. A human participant study is then conducted comparing generations from our full system, ablations, and two baselines. We show that the full fine-tuning pipeline results in a story generator preferred over a LLM 20x as large as well as logit-based methods. This motivates the use of contrastive learning for general purpose human preference modeling.

CLSep 18, 2024
Making Large Language Models into World Models with Precondition and Effect Knowledge

Kaige Xie, Ian Yang, John Gunerli et al.

World models, which encapsulate the dynamics of how actions affect environments, are foundational to the functioning of intelligent agents. In this work, we explore the potential of Large Language Models (LLMs) to operate as world models. Although LLMs are not inherently designed to model real-world dynamics, we show that they can be induced to perform two critical world model functions: determining the applicability of an action based on a given world state, and predicting the resulting world state upon action execution. This is achieved by fine-tuning two separate LLMs-one for precondition prediction and another for effect prediction-while leveraging synthetic data generation techniques. Through human-participant studies, we validate that the precondition and effect knowledge generated by our models aligns with human understanding of world dynamics. We also analyze the extent to which the world model trained on our synthetic data results in an inferred state space that supports the creation of action chains, a necessary property for planning.

CYJan 2
VEAT Quantifies Implicit Associations in Text-to-Video Generator Sora and Reveals Challenges in Bias Mitigation

Yongxu Sun, Michael Saxon, Ian Yang et al.

Text-to-Video (T2V) generators such as Sora raise concerns about whether generated content reflects societal bias. We extend embedding-association tests from words and images to video by introducing the Video Embedding Association Test (VEAT) and Single-Category VEAT (SC-VEAT). We validate these methods by reproducing the direction and magnitude of associations from widely used baselines, including Implicit Association Test (IAT) scenarios and OASIS image categories. We then quantify race (African American vs. European American) and gender (women vs. men) associations with valence (pleasant vs. unpleasant) across 17 occupations and 7 awards. Sora videos associate European Americans and women more with pleasantness (both d>0.8). Effect sizes correlate with real-world demographic distributions: percent men and White in occupations (r=0.93, r=0.83) and percent male and non-Black among award recipients (r=0.88, r=0.99). Applying explicit debiasing prompts generally reduces effect-size magnitudes, but can backfire: two Black-associated occupations (janitor, postal service) become more Black-associated after debiasing. Together, these results reveal that easily accessible T2V generators can actually amplify representational harms if not rigorously evaluated and responsibly deployed.

LGApr 22, 2025
Learning Explainable Dense Reward Shapes via Bayesian Optimization

Ryan Koo, Ian Yang, Vipul Raheja et al. · deepmind

Current reinforcement learning from human feedback (RLHF) pipelines for large language model (LLM) alignment typically assign scalar rewards to sequences, using the final token as a surrogate indicator for the quality of the entire sequence. However, this leads to sparse feedback and suboptimal token-level credit assignment. In this work, we frame reward shaping as an optimization problem focused on token-level credit assignment. We propose a reward-shaping function leveraging explainability methods such as SHAP and LIME to estimate per-token rewards from the reward model. To learn parameters of this shaping function, we employ a bilevel optimization framework that integrates Bayesian Optimization and policy training to handle noise from the token reward estimates. Our experiments show that achieving a better balance of token-level reward attribution leads to performance improvements over baselines on downstream tasks and finds an optimal policy faster during training. Furthermore, we show theoretically that explainability methods that are feature additive attribution functions maintain the optimal policy as the original reward.