Kun Hu

h-index3
2papers
45citations

2 Papers

10.2CVJan 19, 2025
DC-PCN: Point Cloud Completion Network with Dual-Codebook Guided Quantization

Qiuxia Wu, Haiyang Huang, Kunming Su et al.

Point cloud completion aims to reconstruct complete 3D shapes from partial 3D point clouds. With advancements in deep learning techniques, various methods for point cloud completion have been developed. Despite achieving encouraging results, a significant issue remains: these methods often overlook the variability in point clouds sampled from a single 3D object surface. This variability can lead to ambiguity and hinder the achievement of more precise completion results. Therefore, in this study, we introduce a novel point cloud completion network, namely Dual-Codebook Point Completion Network (DC-PCN), following an encder-decoder pipeline. The primary objective of DC-PCN is to formulate a singular representation of sampled point clouds originating from the same 3D surface. DC-PCN introduces a dual-codebook design to quantize point-cloud representations from a multilevel perspective. It consists of an encoder-codebook and a decoder-codebook, designed to capture distinct point cloud patterns at shallow and deep levels. Additionally, to enhance the information flow between these two codebooks, we devise an information exchange mechanism. This approach ensures that crucial features and patterns from both shallow and deep levels are effectively utilized for completion. Extensive experiments on the PCN, ShapeNet\_Part, and ShapeNet34 datasets demonstrate the state-of-the-art performance of our method.

6.2CVMay 28, 2025
Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss

Wenjun Lu, Haodong Chen, Anqi Yi et al.

Novel view synthesis is a fundamental task in 3D computer vision that aims to reconstruct realistic images from a set of posed input views. However, reconstruction quality degrades significantly under sparse-view conditions due to limited geometric cues. Existing methods, such as Neural Radiance Fields (NeRF) and the more recent 3D Gaussian Splatting (3DGS), often suffer from blurred details and structural artifacts when trained with insufficient views. Recent works have identified the quality of rendered depth as a key factor in mitigating these artifacts, as it directly affects geometric accuracy and view consistency. In this paper, we address these challenges by introducing Hierarchical Depth-Guided Splatting (HDGS), a depth supervision framework that progressively refines geometry from coarse to fine levels. Central to HDGS is a novel Cascade Pearson Correlation Loss (CPCL), which aligns rendered and estimated monocular depths across multiple spatial scales. By enforcing multi-scale depth consistency, our method substantially improves structural fidelity in sparse-view scenarios. Extensive experiments on the LLFF and DTU benchmarks demonstrate that HDGS achieves state-of-the-art performance under sparse-view settings while maintaining efficient and high-quality rendering