Doina Precup

LG
h-index51
193papers
16,079citations
Novelty49%
AI Score59

193 Papers

32.9LGJul 20, 2023
A Definition of Continual Reinforcement Learning

David Abel, André Barreto, Benjamin Van Roy et al. · deepmind, stanford

In a standard view of the reinforcement learning problem, an agent's goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast, continual reinforcement learning refers to the setting in which the best agents never stop learning. Despite the importance of continual reinforcement learning, the community lacks a simple definition of the problem that highlights its commitments and makes its primary concepts precise and clear. To this end, this paper is dedicated to carefully defining the continual reinforcement learning problem. We formalize the notion of agents that "never stop learning" through a new mathematical language for analyzing and cataloging agents. Using this new language, we define a continual learning agent as one that can be understood as carrying out an implicit search process indefinitely, and continual reinforcement learning as the setting in which the best agents are all continual learning agents. We provide two motivating examples, illustrating that traditional views of multi-task reinforcement learning and continual supervised learning are special cases of our definition. Collectively, these definitions and perspectives formalize many intuitive concepts at the heart of learning, and open new research pathways surrounding continual learning agents.

27.4LGApr 19, 2022Code
COptiDICE: Offline Constrained Reinforcement Learning via Stationary Distribution Correction Estimation

Jongmin Lee, Cosmin Paduraru, Daniel J. Mankowitz et al. · deepmind

We consider the offline constrained reinforcement learning (RL) problem, in which the agent aims to compute a policy that maximizes expected return while satisfying given cost constraints, learning only from a pre-collected dataset. This problem setting is appealing in many real-world scenarios, where direct interaction with the environment is costly or risky, and where the resulting policy should comply with safety constraints. However, it is challenging to compute a policy that guarantees satisfying the cost constraints in the offline RL setting, since the off-policy evaluation inherently has an estimation error. In this paper, we present an offline constrained RL algorithm that optimizes the policy in the space of the stationary distribution. Our algorithm, COptiDICE, directly estimates the stationary distribution corrections of the optimal policy with respect to returns, while constraining the cost upper bound, with the goal of yielding a cost-conservative policy for actual constraint satisfaction. Experimental results show that COptiDICE attains better policies in terms of constraint satisfaction and return-maximization, outperforming baseline algorithms.

38.3LGOct 14, 2022Code
Revisiting Heterophily For Graph Neural Networks

Sitao Luan, Chenqing Hua, Qincheng Lu et al. · mila

Graph Neural Networks (GNNs) extend basic Neural Networks (NNs) by using graph structures based on the relational inductive bias (homophily assumption). While GNNs have been commonly believed to outperform NNs in real-world tasks, recent work has identified a non-trivial set of datasets where their performance compared to NNs is not satisfactory. Heterophily has been considered the main cause of this empirical observation and numerous works have been put forward to address it. In this paper, we first revisit the widely used homophily metrics and point out that their consideration of only graph-label consistency is a shortcoming. Then, we study heterophily from the perspective of post-aggregation node similarity and define new homophily metrics, which are potentially advantageous compared to existing ones. Based on this investigation, we prove that some harmful cases of heterophily can be effectively addressed by local diversification operation. Then, we propose the Adaptive Channel Mixing (ACM), a framework to adaptively exploit aggregation, diversification and identity channels node-wisely to extract richer localized information for diverse node heterophily situations. ACM is more powerful than the commonly used uni-channel framework for node classification tasks on heterophilic graphs and is easy to be implemented in baseline GNN layers. When evaluated on 10 benchmark node classification tasks, ACM-augmented baselines consistently achieve significant performance gain, exceeding state-of-the-art GNNs on most tasks without incurring significant computational burden.

50.4LGSep 19, 2024
Training Language Models to Self-Correct via Reinforcement Learning

Aviral Kumar, Vincent Zhuang, Rishabh Agarwal et al. · deepmind

Self-correction is a highly desirable capability of large language models (LLMs), yet it has consistently been found to be largely ineffective in modern LLMs. Current methods for training self-correction typically depend on either multiple models, a more advanced model, or additional forms of supervision. To address these shortcomings, we develop a multi-turn online reinforcement learning (RL) approach, SCoRe, that significantly improves an LLM's self-correction ability using entirely self-generated data. To build SCoRe, we first show that variants of supervised fine-tuning (SFT) on offline model-generated correction traces are often insufficient for instilling self-correction behavior. In particular, we observe that training via SFT falls prey to either a distribution mismatch between mistakes made by the data-collection policy and the model's own responses, or to behavior collapse, where learning implicitly prefers only a certain mode of correction behavior that is often not effective at self-correction on test problems. SCoRe addresses these challenges by training under the model's own distribution of self-generated correction traces and using appropriate regularization to steer the learning process into learning a self-correction behavior that is effective at test time as opposed to fitting high-reward responses for a given prompt. This regularization process includes an initial phase of multi-turn RL on a base model to generate a policy initialization that is less susceptible to collapse, followed by using a reward bonus to amplify self-correction. With Gemini 1.0 Pro and 1.5 Flash models, we find that SCoRe achieves state-of-the-art self-correction performance, improving the base models' self-correction by 15.6% and 9.1% respectively on MATH and HumanEval.

29.4LGJun 4, 2023Code
For SALE: State-Action Representation Learning for Deep Reinforcement Learning

Scott Fujimoto, Wei-Di Chang, Edward J. Smith et al. · mila

In the field of reinforcement learning (RL), representation learning is a proven tool for complex image-based tasks, but is often overlooked for environments with low-level states, such as physical control problems. This paper introduces SALE, a novel approach for learning embeddings that model the nuanced interaction between state and action, enabling effective representation learning from low-level states. We extensively study the design space of these embeddings and highlight important design considerations. We integrate SALE and an adaptation of checkpoints for RL into TD3 to form the TD7 algorithm, which significantly outperforms existing continuous control algorithms. On OpenAI gym benchmark tasks, TD7 has an average performance gain of 276.7% and 50.7% over TD3 at 300k and 5M time steps, respectively, and works in both the online and offline settings.

9.6LGApr 11, 2022Code
Towards Painless Policy Optimization for Constrained MDPs

Arushi Jain, Sharan Vaswani, Reza Babanezhad et al. · deepmind

We study policy optimization in an infinite horizon, $γ$-discounted constrained Markov decision process (CMDP). Our objective is to return a policy that achieves large expected reward with a small constraint violation. We consider the online setting with linear function approximation and assume global access to the corresponding features. We propose a generic primal-dual framework that allows us to bound the reward sub-optimality and constraint violation for arbitrary algorithms in terms of their primal and dual regret on online linear optimization problems. We instantiate this framework to use coin-betting algorithms and propose the Coin Betting Politex (CBP) algorithm. Assuming that the action-value functions are $\varepsilon_b$-close to the span of the $d$-dimensional state-action features and no sampling errors, we prove that $T$ iterations of CBP result in an $O\left(\frac{1}{(1 - γ)^3 \sqrt{T}} + \frac{\varepsilon_b\sqrt{d}}{(1 - γ)^2} \right)$ reward sub-optimality and an $O\left(\frac{1}{(1 - γ)^2 \sqrt{T}} + \frac{\varepsilon_b \sqrt{d}}{1 - γ} \right)$ constraint violation. Importantly, unlike gradient descent-ascent and other recent methods, CBP does not require extensive hyperparameter tuning. Via experiments on synthetic and Cartpole environments, we demonstrate the effectiveness and robustness of CBP.

10.7LGJul 20, 2023
On the Convergence of Bounded Agents

David Abel, André Barreto, Hado van Hasselt et al. · deepmind, stanford

When has an agent converged? Standard models of the reinforcement learning problem give rise to a straightforward definition of convergence: An agent converges when its behavior or performance in each environment state stops changing. However, as we shift the focus of our learning problem from the environment's state to the agent's state, the concept of an agent's convergence becomes significantly less clear. In this paper, we propose two complementary accounts of agent convergence in a framing of the reinforcement learning problem that centers around bounded agents. The first view says that a bounded agent has converged when the minimal number of states needed to describe the agent's future behavior cannot decrease. The second view says that a bounded agent has converged just when the agent's performance only changes if the agent's internal state changes. We establish basic properties of these two definitions, show that they accommodate typical views of convergence in standard settings, and prove several facts about their nature and relationship. We take these perspectives, definitions, and analysis to bring clarity to a central idea of the field.

17.7LGDec 21, 2022
Complete the Missing Half: Augmenting Aggregation Filtering with Diversification for Graph Convolutional Neural Networks

Sitao Luan, Mingde Zhao, Chenqing Hua et al. · mila

The core operation of current Graph Neural Networks (GNNs) is the aggregation enabled by the graph Laplacian or message passing, which filters the neighborhood information of nodes. Though effective for various tasks, in this paper, we show that they are potentially a problematic factor underlying all GNN models for learning on certain datasets, as they force the node representations similar, making the nodes gradually lose their identity and become indistinguishable. Hence, we augment the aggregation operations with their dual, i.e. diversification operators that make the node more distinct and preserve the identity. Such augmentation replaces the aggregation with a two-channel filtering process that, in theory, is beneficial for enriching the node representations. In practice, the proposed two-channel filters can be easily patched on existing GNN methods with diverse training strategies, including spectral and spatial (message passing) methods. In the experiments, we observe desired characteristics of the models and significant performance boost upon the baselines on 9 node classification tasks.

4.6CLFeb 14, 2023
The Stable Entropy Hypothesis and Entropy-Aware Decoding: An Analysis and Algorithm for Robust Natural Language Generation

Kushal Arora, Timothy J. O'Donnell, Doina Precup et al. · mila

State-of-the-art language generation models can degenerate when applied to open-ended generation problems such as text completion, story generation, or dialog modeling. This degeneration usually shows up in the form of incoherence, lack of vocabulary diversity, and self-repetition or copying from the context. In this paper, we postulate that ``human-like'' generations usually lie in a narrow and nearly flat entropy band, and violation of these entropy bounds correlates with degenerate behavior. Our experiments show that this stable narrow entropy zone exists across models, tasks, and domains and confirm the hypothesis that violations of this zone correlate with degeneration. We then use this insight to propose an entropy-aware decoding algorithm that respects these entropy bounds resulting in less degenerate, more contextual, and "human-like" language generation in open-ended text generation settings.

9.6LGNov 23, 2022
Multi-Environment Pretraining Enables Transfer to Action Limited Datasets

David Venuto, Sherry Yang, Pieter Abbeel et al. · mila

Using massive datasets to train large-scale models has emerged as a dominant approach for broad generalization in natural language and vision applications. In reinforcement learning, however, a key challenge is that available data of sequential decision making is often not annotated with actions - for example, videos of game-play are much more available than sequences of frames paired with their logged game controls. We propose to circumvent this challenge by combining large but sparsely-annotated datasets from a \emph{target} environment of interest with fully-annotated datasets from various other \emph{source} environments. Our method, Action Limited PreTraining (ALPT), leverages the generalization capabilities of inverse dynamics modelling (IDM) to label missing action data in the target environment. We show that utilizing even one additional environment dataset of labelled data during IDM pretraining gives rise to substantial improvements in generating action labels for unannotated sequences. We evaluate our method on benchmark game-playing environments and show that we can significantly improve game performance and generalization capability compared to other approaches, using annotated datasets equivalent to only $12$ minutes of gameplay. Highlighting the power of IDM, we show that these benefits remain even when target and source environments share no common actions.

24.5LGApr 28, 2023
MUDiff: Unified Diffusion for Complete Molecule Generation

Chenqing Hua, Sitao Luan, Minkai Xu et al.

Molecule generation is a very important practical problem, with uses in drug discovery and material design, and AI methods promise to provide useful solutions. However, existing methods for molecule generation focus either on 2D graph structure or on 3D geometric structure, which is not sufficient to represent a complete molecule as 2D graph captures mainly topology while 3D geometry captures mainly spatial atom arrangements. Combining these representations is essential to better represent a molecule. In this paper, we present a new model for generating a comprehensive representation of molecules, including atom features, 2D discrete molecule structures, and 3D continuous molecule coordinates, by combining discrete and continuous diffusion processes. The use of diffusion processes allows for capturing the probabilistic nature of molecular processes and exploring the effect of different factors on molecular structures. Additionally, we propose a novel graph transformer architecture to denoise the diffusion process. The transformer adheres to 3D roto-translation equivariance constraints, allowing it to learn invariant atom and edge representations while preserving the equivariance of atom coordinates. This transformer can be used to learn molecular representations robust to geometric transformations. We evaluate the performance of our model through experiments and comparisons with existing methods, showing its ability to generate more stable and valid molecules. Our model is a promising approach for designing stable and diverse molecules and can be applied to a wide range of tasks in molecular modeling.

15.7LGAug 24, 2024Code
ReactZyme: A Benchmark for Enzyme-Reaction Prediction

Chenqing Hua, Bozitao Zhong, Sitao Luan et al.

Enzymes, with their specific catalyzed reactions, are necessary for all aspects of life, enabling diverse biological processes and adaptations. Predicting enzyme functions is essential for understanding biological pathways, guiding drug development, enhancing bioproduct yields, and facilitating evolutionary studies. Addressing the inherent complexities, we introduce a new approach to annotating enzymes based on their catalyzed reactions. This method provides detailed insights into specific reactions and is adaptable to newly discovered reactions, diverging from traditional classifications by protein family or expert-derived reaction classes. We employ machine learning algorithms to analyze enzyme reaction datasets, delivering a much more refined view on the functionality of enzymes. Our evaluation leverages the largest enzyme-reaction dataset to date, derived from the SwissProt and Rhea databases with entries up to January 8, 2024. We frame the enzyme-reaction prediction as a retrieval problem, aiming to rank enzymes by their catalytic ability for specific reactions. With our model, we can recruit proteins for novel reactions and predict reactions in novel proteins, facilitating enzyme discovery and function annotation (https://github.com/WillHua127/ReactZyme).

12.4LGOct 5, 2022Code
Towards Safe Mechanical Ventilation Treatment Using Deep Offline Reinforcement Learning

Flemming Kondrup, Thomas Jiralerspong, Elaine Lau et al.

Mechanical ventilation is a key form of life support for patients with pulmonary impairment. Healthcare workers are required to continuously adjust ventilator settings for each patient, a challenging and time consuming task. Hence, it would be beneficial to develop an automated decision support tool to optimize ventilation treatment. We present DeepVent, a Conservative Q-Learning (CQL) based offline Deep Reinforcement Learning (DRL) agent that learns to predict the optimal ventilator parameters for a patient to promote 90 day survival. We design a clinically relevant intermediate reward that encourages continuous improvement of the patient vitals as well as addresses the challenge of sparse reward in RL. We find that DeepVent recommends ventilation parameters within safe ranges, as outlined in recent clinical trials. The CQL algorithm offers additional safety by mitigating the overestimation of the value estimates of out-of-distribution states/actions. We evaluate our agent using Fitted Q Evaluation (FQE) and demonstrate that it outperforms physicians from the MIMIC-III dataset.

18.5LGSep 15, 2022Code
Continuous MDP Homomorphisms and Homomorphic Policy Gradient

Sahand Rezaei-Shoshtari, Rosie Zhao, Prakash Panangaden et al.

Abstraction has been widely studied as a way to improve the efficiency and generalization of reinforcement learning algorithms. In this paper, we study abstraction in the continuous-control setting. We extend the definition of MDP homomorphisms to encompass continuous actions in continuous state spaces. We derive a policy gradient theorem on the abstract MDP, which allows us to leverage approximate symmetries of the environment for policy optimization. Based on this theorem, we propose an actor-critic algorithm that is able to learn the policy and the MDP homomorphism map simultaneously, using the lax bisimulation metric. We demonstrate the effectiveness of our method on benchmark tasks in the DeepMind Control Suite. Our method's ability to utilize MDP homomorphisms for representation learning leads to improved performance when learning from pixel observations.

19.5LGOct 12, 2022
Finite time analysis of temporal difference learning with linear function approximation: Tail averaging and regularisation

Gandharv Patil, Prashanth L. A., Dheeraj Nagaraj et al.

We study the finite-time behaviour of the popular temporal difference (TD) learning algorithm when combined with tail-averaging. We derive finite time bounds on the parameter error of the tail-averaged TD iterate under a step-size choice that does not require information about the eigenvalues of the matrix underlying the projected TD fixed point. Our analysis shows that tail-averaged TD converges at the optimal $O\left(1/t\right)$ rate, both in expectation and with high probability. In addition, our bounds exhibit a sharper rate of decay for the initial error (bias), which is an improvement over averaging all iterates. We also propose and analyse a variant of TD that incorporates regularisation. From analysis, we conclude that the regularised version of TD is useful for problems with ill-conditioned features.

17.0LGJul 15, 2023
An Empirical Study of the Effectiveness of Using a Replay Buffer on Mode Discovery in GFlowNets

Nikhil Vemgal, Elaine Lau, Doina Precup

Reinforcement Learning (RL) algorithms aim to learn an optimal policy by iteratively sampling actions to learn how to maximize the total expected return, $R(x)$. GFlowNets are a special class of algorithms designed to generate diverse candidates, $x$, from a discrete set, by learning a policy that approximates the proportional sampling of $R(x)$. GFlowNets exhibit improved mode discovery compared to conventional RL algorithms, which is very useful for applications such as drug discovery and combinatorial search. However, since GFlowNets are a relatively recent class of algorithms, many techniques which are useful in RL have not yet been associated with them. In this paper, we study the utilization of a replay buffer for GFlowNets. We explore empirically various replay buffer sampling techniques and assess the impact on the speed of mode discovery and the quality of the modes discovered. Our experimental results in the Hypergrid toy domain and a molecule synthesis environment demonstrate significant improvements in mode discovery when training with a replay buffer, compared to training only with trajectories generated on-policy.

7.3SIApr 25, 2023Code
When Do Graph Neural Networks Help with Node Classification? Investigating the Impact of Homophily Principle on Node Distinguishability

Sitao Luan, Chenqing Hua, Minkai Xu et al.

Homophily principle, i.e., nodes with the same labels are more likely to be connected, has been believed to be the main reason for the performance superiority of Graph Neural Networks (GNNs) over Neural Networks on node classification tasks. Recent research suggests that, even in the absence of homophily, the advantage of GNNs still exists as long as nodes from the same class share similar neighborhood patterns. However, this argument only considers intra-class Node Distinguishability (ND) but neglects inter-class ND, which provides incomplete understanding of homophily on GNNs. In this paper, we first demonstrate such deficiency with examples and argue that an ideal situation for ND is to have smaller intra-class ND than inter-class ND. To formulate this idea and study ND deeply, we propose Contextual Stochastic Block Model for Homophily (CSBM-H) and define two metrics, Probabilistic Bayes Error (PBE) and negative generalized Jeffreys divergence, to quantify ND. With the metrics, we visualize and analyze how graph filters, node degree distributions and class variances influence ND, and investigate the combined effect of intra- and inter-class ND. Besides, we discovered the mid-homophily pitfall, which occurs widely in graph datasets. Furthermore, we verified that, in real-work tasks, the superiority of GNNs is indeed closely related to both intra- and inter-class ND regardless of homophily levels. Grounded in this observation, we propose a new hypothesis-testing based performance metric beyond homophily, which is non-linear, feature-based and can provide statistical threshold value for GNNs' the superiority. Experiments indicate that it is significantly more effective than the existing homophily metrics on revealing the advantage and disadvantage of graph-aware modes on both synthetic and benchmark real-world datasets.

15.6LGMay 19, 2022
Improving Robustness against Real-World and Worst-Case Distribution Shifts through Decision Region Quantification

Leo Schwinn, Leon Bungert, An Nguyen et al.

The reliability of neural networks is essential for their use in safety-critical applications. Existing approaches generally aim at improving the robustness of neural networks to either real-world distribution shifts (e.g., common corruptions and perturbations, spatial transformations, and natural adversarial examples) or worst-case distribution shifts (e.g., optimized adversarial examples). In this work, we propose the Decision Region Quantification (DRQ) algorithm to improve the robustness of any differentiable pre-trained model against both real-world and worst-case distribution shifts in the data. DRQ analyzes the robustness of local decision regions in the vicinity of a given data point to make more reliable predictions. We theoretically motivate the DRQ algorithm by showing that it effectively smooths spurious local extrema in the decision surface. Furthermore, we propose an implementation using targeted and untargeted adversarial attacks. An extensive empirical evaluation shows that DRQ increases the robustness of adversarially and non-adversarially trained models against real-world and worst-case distribution shifts on several computer vision benchmark datasets.

1.8LGDec 29, 2022
Offline Policy Optimization in RL with Variance Regularizaton

Riashat Islam, Samarth Sinha, Homanga Bharadhwaj et al. · gatech, mila

Learning policies from fixed offline datasets is a key challenge to scale up reinforcement learning (RL) algorithms towards practical applications. This is often because off-policy RL algorithms suffer from distributional shift, due to mismatch between dataset and the target policy, leading to high variance and over-estimation of value functions. In this work, we propose variance regularization for offline RL algorithms, using stationary distribution corrections. We show that by using Fenchel duality, we can avoid double sampling issues for computing the gradient of the variance regularizer. The proposed algorithm for offline variance regularization (OVAR) can be used to augment any existing offline policy optimization algorithms. We show that the regularizer leads to a lower bound to the offline policy optimization objective, which can help avoid over-estimation errors, and explains the benefits of our approach across a range of continuous control domains when compared to existing state-of-the-art algorithms.

10.7LGMar 31, 2023
Accelerating exploration and representation learning with offline pre-training

Bogdan Mazoure, Jake Bruce, Doina Precup et al.

Sequential decision-making agents struggle with long horizon tasks, since solving them requires multi-step reasoning. Most reinforcement learning (RL) algorithms address this challenge by improved credit assignment, introducing memory capability, altering the agent's intrinsic motivation (i.e. exploration) or its worldview (i.e. knowledge representation). Many of these components could be learned from offline data. In this work, we follow the hypothesis that exploration and representation learning can be improved by separately learning two different models from a single offline dataset. We show that learning a state representation using noise-contrastive estimation and a model of auxiliary reward separately from a single collection of human demonstrations can significantly improve the sample efficiency on the challenging NetHack benchmark. We also ablate various components of our experimental setting and highlight crucial insights.

8.8LGJan 2, 2023Code
On the Challenges of using Reinforcement Learning in Precision Drug Dosing: Delay and Prolongedness of Action Effects

Sumana Basu, Marc-André Legault, Adriana Romero-Soriano et al.

Drug dosing is an important application of AI, which can be formulated as a Reinforcement Learning (RL) problem. In this paper, we identify two major challenges of using RL for drug dosing: delayed and prolonged effects of administering medications, which break the Markov assumption of the RL framework. We focus on prolongedness and define PAE-POMDP (Prolonged Action Effect-Partially Observable Markov Decision Process), a subclass of POMDPs in which the Markov assumption does not hold specifically due to prolonged effects of actions. Motivated by the pharmacology literature, we propose a simple and effective approach to converting drug dosing PAE-POMDPs into MDPs, enabling the use of the existing RL algorithms to solve such problems. We validate the proposed approach on a toy task, and a challenging glucose control task, for which we devise a clinically-inspired reward function. Our results demonstrate that: (1) the proposed method to restore the Markov assumption leads to significant improvements over a vanilla baseline; (2) the approach is competitive with recurrent policies which may inherently capture the prolonged effect of actions; (3) it is remarkably more time and memory efficient than the recurrent baseline and hence more suitable for real-time dosing control systems; and (4) it exhibits favorable qualitative behavior in our policy analysis.

5.8LGJun 16, 2022
A Look at Value-Based Decision-Time vs. Background Planning Methods Across Different Settings

Safa Alver, Doina Precup

In model-based reinforcement learning (RL), an agent can leverage a learned model to improve its way of behaving in different ways. Two of the prevalent ways to do this are through decision-time and background planning methods. In this study, we are interested in understanding how the value-based versions of these two planning methods will compare against each other across different settings. Towards this goal, we first consider the simplest instantiations of value-based decision-time and background planning methods and provide theoretical results on which one will perform better in the regular RL and transfer learning settings. Then, we consider the modern instantiations of them and provide hypotheses on which one will perform better in the same settings. Finally, we perform illustrative experiments to validate these theoretical results and hypotheses. Overall, our findings suggest that even though value-based versions of the two planning methods perform on par in their simplest instantiations, the modern instantiations of value-based decision-time planning methods can perform on par or better than the modern instantiations of value-based background planning methods in both the regular RL and transfer learning settings.

8.1CVApr 19, 2022
Behind the Machine's Gaze: Neural Networks with Biologically-inspired Constraints Exhibit Human-like Visual Attention

Leo Schwinn, Doina Precup, Björn Eskofier et al.

By and large, existing computational models of visual attention tacitly assume perfect vision and full access to the stimulus and thereby deviate from foveated biological vision. Moreover, modeling top-down attention is generally reduced to the integration of semantic features without incorporating the signal of a high-level visual tasks that have been shown to partially guide human attention. We propose the Neural Visual Attention (NeVA) algorithm to generate visual scanpaths in a top-down manner. With our method, we explore the ability of neural networks on which we impose a biologically-inspired foveated vision constraint to generate human-like scanpaths without directly training for this objective. The loss of a neural network performing a downstream visual task (i.e., classification or reconstruction) flexibly provides top-down guidance to the scanpath. Extensive experiments show that our method outperforms state-of-the-art unsupervised human attention models in terms of similarity to human scanpaths. Additionally, the flexibility of the framework allows to quantitatively investigate the role of different tasks in the generated visual behaviors. Finally, we demonstrate the superiority of the approach in a novel experiment that investigates the utility of scanpaths in real-world applications, where imperfect viewing conditions are given.

3.8LGJan 24, 2023
Minimal Value-Equivalent Partial Models for Scalable and Robust Planning in Lifelong Reinforcement Learning

Safa Alver, Doina Precup

Learning models of the environment from pure interaction is often considered an essential component of building lifelong reinforcement learning agents. However, the common practice in model-based reinforcement learning is to learn models that model every aspect of the agent's environment, regardless of whether they are important in coming up with optimal decisions or not. In this paper, we argue that such models are not particularly well-suited for performing scalable and robust planning in lifelong reinforcement learning scenarios and we propose new kinds of models that only model the relevant aspects of the environment, which we call "minimal value-equivalent partial models". After providing a formal definition for these models, we provide theoretical results demonstrating the scalability advantages of performing planning with such models and then perform experiments to empirically illustrate our theoretical results. Then, we provide some useful heuristics on how to learn these kinds of models with deep learning architectures and empirically demonstrate that models learned in such a way can allow for performing planning that is robust to distribution shifts and compounding model errors. Overall, both our theoretical and empirical results suggest that minimal value-equivalent partial models can provide significant benefits to performing scalable and robust planning in lifelong reinforcement learning scenarios.

8.7LGNov 6, 2022
On learning history based policies for controlling Markov decision processes

Gandharv Patil, Aditya Mahajan, Doina Precup

Reinforcementlearning(RL)folkloresuggeststhathistory-basedfunctionapproximationmethods,suchas recurrent neural nets or history-based state abstraction, perform better than their memory-less counterparts, due to the fact that function approximation in Markov decision processes (MDP) can be viewed as inducing a Partially observable MDP. However, there has been little formal analysis of such history-based algorithms, as most existing frameworks focus exclusively on memory-less features. In this paper, we introduce a theoretical framework for studying the behaviour of RL algorithms that learn to control an MDP using history-based feature abstraction mappings. Furthermore, we use this framework to design a practical RL algorithm and we numerically evaluate its effectiveness on a set of continuous control tasks.

4.6LGOct 1, 2022
Bayesian Q-learning With Imperfect Expert Demonstrations

Fengdi Che, Xiru Zhu, Doina Precup et al.

Guided exploration with expert demonstrations improves data efficiency for reinforcement learning, but current algorithms often overuse expert information. We propose a novel algorithm to speed up Q-learning with the help of a limited amount of imperfect expert demonstrations. The algorithm avoids excessive reliance on expert data by relaxing the optimal expert assumption and gradually reducing the usage of uninformative expert data. Experimentally, we evaluate our approach on a sparse-reward chain environment and six more complicated Atari games with delayed rewards. With the proposed methods, we can achieve better results than Deep Q-learning from Demonstrations (Hester et al., 2017) in most environments.

5.8LGApr 21, 2022
Learning how to Interact with a Complex Interface using Hierarchical Reinforcement Learning

Gheorghe Comanici, Amelia Glaese, Anita Gergely et al.

Hierarchical Reinforcement Learning (HRL) allows interactive agents to decompose complex problems into a hierarchy of sub-tasks. Higher-level tasks can invoke the solutions of lower-level tasks as if they were primitive actions. In this work, we study the utility of hierarchical decompositions for learning an appropriate way to interact with a complex interface. Specifically, we train HRL agents that can interface with applications in a simulated Android device. We introduce a Hierarchical Distributed Deep Reinforcement Learning architecture that learns (1) subtasks corresponding to simple finger gestures, and (2) how to combine these gestures to solve several Android tasks. Our approach relies on goal conditioning and can be used more generally to convert any base RL agent into an HRL agent. We use the AndroidEnv environment to evaluate our approach. For the experiments, the HRL agent uses a distributed version of the popular DQN algorithm to train different components of the hierarchy. While the native action space is completely intractable for simple DQN agents, our architecture can be used to establish an effective way to interact with different tasks, significantly improving the performance of the same DQN agent over different levels of abstraction.

5.4AISep 30, 2023Code
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning

Mingde Zhao, Safa Alver, Harm van Seijen et al.

Inspired by human conscious planning, we propose Skipper, a model-based reinforcement learning framework utilizing spatio-temporal abstractions to generalize better in novel situations. It automatically decomposes the given task into smaller, more manageable subtasks, and thus enables sparse decision-making and focused computation on the relevant parts of the environment. The decomposition relies on the extraction of an abstracted proxy problem represented as a directed graph, in which vertices and edges are learned end-to-end from hindsight. Our theoretical analyses provide performance guarantees under appropriate assumptions and establish where our approach is expected to be helpful. Generalization-focused experiments validate Skipper's significant advantage in zero-shot generalization, compared to some existing state-of-the-art hierarchical planning methods.

24.5LGJul 12, 2024
The Heterophilic Graph Learning Handbook: Benchmarks, Models, Theoretical Analysis, Applications and Challenges

Sitao Luan, Chenqing Hua, Qincheng Lu et al.

Homophily principle, \ie{} nodes with the same labels or similar attributes are more likely to be connected, has been commonly believed to be the main reason for the superiority of Graph Neural Networks (GNNs) over traditional Neural Networks (NNs) on graph-structured data, especially on node-level tasks. However, recent work has identified a non-trivial set of datasets where GNN's performance compared to the NN's is not satisfactory. Heterophily, i.e. low homophily, has been considered the main cause of this empirical observation. People have begun to revisit and re-evaluate most existing graph models, including graph transformer and its variants, in the heterophily scenario across various kinds of graphs, e.g. heterogeneous graphs, temporal graphs and hypergraphs. Moreover, numerous graph-related applications are found to be closely related to the heterophily problem. In the past few years, considerable effort has been devoted to studying and addressing the heterophily issue. In this survey, we provide a comprehensive review of the latest progress on heterophilic graph learning, including an extensive summary of benchmark datasets and evaluation of homophily metrics on synthetic graphs, meticulous classification of the most updated supervised and unsupervised learning methods, thorough digestion of the theoretical analysis on homophily/heterophily, and broad exploration of the heterophily-related applications. Notably, through detailed experiments, we are the first to categorize benchmark heterophilic datasets into three sub-categories: malignant, benign and ambiguous heterophily. Malignant and ambiguous datasets are identified as the real challenging datasets to test the effectiveness of new models on the heterophily challenge. Finally, we propose several challenges and future directions for heterophilic graph representation learning.

2.6CVNov 22, 2022
Simulating Human Gaze with Neural Visual Attention

Leo Schwinn, Doina Precup, Bjoern Eskofier et al.

Existing models of human visual attention are generally unable to incorporate direct task guidance and therefore cannot model an intent or goal when exploring a scene. To integrate guidance of any downstream visual task into attention modeling, we propose the Neural Visual Attention (NeVA) algorithm. To this end, we impose to neural networks the biological constraint of foveated vision and train an attention mechanism to generate visual explorations that maximize the performance with respect to the downstream task. We observe that biologically constrained neural networks generate human-like scanpaths without being trained for this objective. Extensive experiments on three common benchmark datasets show that our method outperforms state-of-the-art unsupervised human attention models in generating human-like scanpaths.

2.0LGAug 29, 2023
Policy composition in reinforcement learning via multi-objective policy optimization

Shruti Mishra, Ankit Anand, Jordan Hoffmann et al.

We enable reinforcement learning agents to learn successful behavior policies by utilizing relevant pre-existing teacher policies. The teacher policies are introduced as objectives, in addition to the task objective, in a multi-objective policy optimization setting. Using the Multi-Objective Maximum a Posteriori Policy Optimization algorithm (Abdolmaleki et al. 2020), we show that teacher policies can help speed up learning, particularly in the absence of shaping rewards. In two domains with continuous observation and action spaces, our agents successfully compose teacher policies in sequence and in parallel, and are also able to further extend the policies of the teachers in order to solve the task. Depending on the specified combination of task and teacher(s), teacher(s) may naturally act to limit the final performance of an agent. The extent to which agents are required to adhere to teacher policies are determined by hyperparameters which determine both the effect of teachers on learning speed and the eventual performance of the agent on the task. In the humanoid domain (Tassa et al. 2018), we also equip agents with the ability to control the selection of teachers. With this ability, agents are able to meaningfully compose from the teacher policies to achieve a superior task reward on the walk task than in cases without access to the teacher policies. We show the resemblance of composed task policies with the corresponding teacher policies through videos.

11.7AINov 6, 2023
Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search

Abbas Mehrabian, Ankit Anand, Hyunjik Kim et al.

This work studies a central extremal graph theory problem inspired by a 1975 conjecture of Erdős, which aims to find graphs with a given size (number of nodes) that maximize the number of edges without having 3- or 4-cycles. We formulate this problem as a sequential decision-making problem and compare AlphaZero, a neural network-guided tree search, with tabu search, a heuristic local search method. Using either method, by introducing a curriculum -- jump-starting the search for larger graphs using good graphs found at smaller sizes -- we improve the state-of-the-art lower bounds for several sizes. We also propose a flexible graph-generation environment and a permutation-invariant network architecture for learning to search in the space of graphs.

2.0LGJun 18, 2023
Acceleration in Policy Optimization

Veronica Chelu, Tom Zahavy, Arthur Guez et al.

We work towards a unifying paradigm for accelerating policy optimization methods in reinforcement learning (RL) by integrating foresight in the policy improvement step via optimistic and adaptive updates. Leveraging the connection between policy iteration and policy gradient methods, we view policy optimization algorithms as iteratively solving a sequence of surrogate objectives, local lower bounds on the original objective. We define optimism as predictive modelling of the future behavior of a policy, and adaptivity as taking immediate and anticipatory corrective actions to mitigate accumulating errors from overshooting predictions or delayed responses to change. We use this shared lens to jointly express other well-known algorithms, including model-based policy improvement based on forward search, and optimistic meta-learning algorithms. We analyze properties of this formulation, and show connections to other accelerated optimization algorithms. Then, we design an optimistic policy gradient algorithm, adaptive via meta-gradient learning, and empirically highlight several design choices pertaining to acceleration, in an illustrative task.

9.8LGOct 30, 2023
DGFN: Double Generative Flow Networks

Elaine Lau, Nikhil Vemgal, Doina Precup et al.

Deep learning is emerging as an effective tool in drug discovery, with potential applications in both predictive and generative models. Generative Flow Networks (GFlowNets/GFNs) are a recently introduced method recognized for the ability to generate diverse candidates, in particular in small molecule generation tasks. In this work, we introduce double GFlowNets (DGFNs). Drawing inspiration from reinforcement learning and Double Deep Q-Learning, we introduce a target network used to sample trajectories, while updating the main network with these sampled trajectories. Empirical results confirm that DGFNs effectively enhance exploration in sparse reward domains and high-dimensional state spaces, both challenging aspects of de-novo design in drug discovery.

6.6LGNov 3, 2023
Conditions on Preference Relations that Guarantee the Existence of Optimal Policies

Jonathan Colaço Carr, Prakash Panangaden, Doina Precup

Learning from Preferential Feedback (LfPF) plays an essential role in training Large Language Models, as well as certain types of interactive learning agents. However, a substantial gap exists between the theory and application of LfPF algorithms. Current results guaranteeing the existence of optimal policies in LfPF problems assume that both the preferences and transition dynamics are determined by a Markov Decision Process. We introduce the Direct Preference Process, a new framework for analyzing LfPF problems in partially-observable, non-Markovian environments. Within this framework, we establish conditions that guarantee the existence of optimal policies by considering the ordinal structure of the preferences. We show that a decision-making problem can have optimal policies -- that are characterized by recursive optimality equations -- even when no reward function can express the learning goal. These findings underline the need to explore preference-based learning strategies which do not assume that preferences are generated by reward.

6.4LGJul 23, 2024Code
Functional Acceleration for Policy Mirror Descent

Veronica Chelu, Doina Precup

We apply functional acceleration to the Policy Mirror Descent (PMD) general family of algorithms, which cover a wide range of novel and fundamental methods in Reinforcement Learning (RL). Leveraging duality, we propose a momentum-based PMD update. By taking the functional route, our approach is independent of the policy parametrization and applicable to large-scale optimization, covering previous applications of momentum at the level of policy parameters as a special case. We theoretically analyze several properties of this approach and complement with a numerical ablation study, which serves to illustrate the policy optimization dynamics on the value polytope, relative to different algorithmic design choices in this space. We further characterize numerically several features of the problem setting relevant for functional acceleration, and lastly, we investigate the impact of approximation on their learning mechanics.

7.1LGDec 31, 2025
On the geometry and topology of representations: the manifolds of modular addition

Gabriela Moisescu-Pareja, Gavin McCracken, Harley Wiltzer et al.

The Clock and Pizza interpretations, associated with architectures differing in either uniform or learnable attention, were introduced to argue that different architectural designs can yield distinct circuits for modular addition. In this work, we show that this is not the case, and that both uniform attention and trainable attention architectures implement the same algorithm via topologically and geometrically equivalent representations. Our methodology goes beyond the interpretation of individual neurons and weights. Instead, we identify all of the neurons corresponding to each learned representation and then study the collective group of neurons as one entity. This method reveals that each learned representation is a manifold that we can study utilizing tools from topology. Based on this insight, we can statistically analyze the learned representations across hundreds of circuits to demonstrate the similarity between learned modular addition circuits that arise naturally from common deep learning paradigms.

2.1AIOct 16, 2023
Forecaster: Towards Temporally Abstract Tree-Search Planning from Pixels

Thomas Jiralerspong, Flemming Kondrup, Doina Precup et al.

The ability to plan at many different levels of abstraction enables agents to envision the long-term repercussions of their decisions and thus enables sample-efficient learning. This becomes particularly beneficial in complex environments from high-dimensional state space such as pixels, where the goal is distant and the reward sparse. We introduce Forecaster, a deep hierarchical reinforcement learning approach which plans over high-level goals leveraging a temporally abstract world model. Forecaster learns an abstract model of its environment by modelling the transitions dynamics at an abstract level and training a world model on such transition. It then uses this world model to choose optimal high-level goals through a tree-search planning procedure. It additionally trains a low-level policy that learns to reach those goals. Our method not only captures building world models with longer horizons, but also, planning with such models in downstream tasks. We empirically demonstrate Forecaster's potential in both single-task learning and generalization to new tasks in the AntMaze domain.

9.6LGOct 30, 2022
When Do We Need Graph Neural Networks for Node Classification?

Sitao Luan, Chenqing Hua, Qincheng Lu et al.

Graph Neural Networks (GNNs) extend basic Neural Networks (NNs) by additionally making use of graph structure based on the relational inductive bias (edge bias), rather than treating the nodes as collections of independent and identically distributed (i.i.d.) samples. Though GNNs are believed to outperform basic NNs in real-world tasks, it is found that in some cases, GNNs have little performance gain or even underperform graph-agnostic NNs. To identify these cases, based on graph signal processing and statistical hypothesis testing, we propose two measures which analyze the cases in which the edge bias in features and labels does not provide advantages. Based on the measures, a threshold value can be given to predict the potential performance advantages of graph-aware models over graph-agnostic models.

11.4LGNov 14, 2025
Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations

Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang et al.

The integration of graphs with Goal-conditioned Hierarchical Reinforcement Learning (GCHRL) has recently gained attention, as intermediate goals (subgoals) can be effectively sampled from graphs that naturally represent the overall task structure in most RL tasks. However, existing approaches typically rely on domain-specific knowledge to construct these graphs, limiting their applicability to new tasks. Other graph-based approaches create graphs dynamically during exploration but struggle to fully utilize them, because they have problems passing the information in the graphs to newly visited states. Additionally, current GCHRL methods face challenges such as sample inefficiency and poor subgoal representation. This paper proposes a solution to these issues by developing a graph encoder-decoder to evaluate unseen states. Our proposed method, Graph-Guided sub-Goal representation Generation RL (G4RL), can be incorporated into any existing GCHRL method when operating in environments with primarily symmetric and reversible transitions to enhance performance across this class of problems. We show that the graph encoder-decoder can be effectively implemented using a network trained on the state graph generated during exploration. Empirical results indicate that leveraging high and low-level intrinsic rewards from the graph encoder-decoder significantly enhances the performance of state-of-the-art GCHRL approaches with an extra small computational cost in dense and sparse reward environments.

23.9LGSep 8, 2025Code
RL Fine-Tuning Heals OOD Forgetting in SFT

Hangzhan Jin, Sitao Luan, Sicheng Lyu et al.

The two-stage fine-tuning paradigm of Supervised Fine-Tuning (SFT) followed by Reinforcement Learning (RL) has empirically shown better reasoning performance than one-stage SFT for the post-training of Large Language Models (LLMs). However, the evolution and mechanism behind the synergy of SFT and RL are still under-explored and inconclusive. In our study, we find the well-known claim "SFT memorizes, RL generalizes" is over-simplified, and discover that: (1) OOD performance peaks at the early stage of SFT and then declines (OOD forgetting), the best SFT checkpoint cannot be captured by training/test loss; (2) the subsequent RL stage does not generate fundamentally better OOD capability, instead it plays an \textbf{OOD restoration} role, recovering the lost reasoning ability during SFT; (3) The recovery ability has boundaries, \ie{} \textbf{if SFT trains for too short or too long, RL cannot recover the lost OOD ability;} (4) To uncover the underlying mechanisms behind the forgetting and restoration process, we employ SVD analysis on parameter matrices, manually edit them, and observe their impacts on model performance. Unlike the common belief that the shift of model capacity mainly results from the changes of singular values, we find that they are actually quite stable throughout fine-tuning. Instead, the OOD behavior strongly correlates with the \textbf{rotation of singular vectors}. Our findings re-identify the roles of SFT and RL in the two-stage fine-tuning and discover the rotation of singular vectors as the key mechanism. %reversing the rotations induced by SFT, which shows recovery from forgetting, whereas imposing the SFT parameter directions onto a RL-tuned model results in performance degradation. Code is available at https://github.com/xiaodanguoguo/RL_Heals_SFT

7.1LGMay 31, 2025Code
Understanding Behavioral Metric Learning: A Large-Scale Study on Distracting Reinforcement Learning Environments

Ziyan Luo, Tianwei Ni, Pierre-Luc Bacon et al.

A key approach to state abstraction is approximating behavioral metrics (notably, bisimulation metrics) in the observation space and embedding these learned distances in the representation space. While promising for robustness to task-irrelevant noise, as shown in prior work, accurately estimating these metrics remains challenging, requiring various design choices that create gaps between theory and practice. Prior evaluations focus mainly on final returns, leaving the quality of learned metrics and the source of performance gains unclear. To systematically assess how metric learning works in deep reinforcement learning (RL), we evaluate five recent approaches, unified conceptually as isometric embeddings with varying design choices. We benchmark them with baselines across 20 state-based and 14 pixel-based tasks, spanning 370 task configurations with diverse noise settings. Beyond final returns, we introduce the evaluation of a denoising factor to quantify the encoder's ability to filter distractions. To further isolate the effect of metric learning, we propose and evaluate an isolated metric estimation setting, in which the encoder is influenced solely by the metric loss. Finally, we release an open-source, modular codebase to improve reproducibility and support future research on metric learning in deep RL.

27.1LGMay 27, 2021Code
AndroidEnv: A Reinforcement Learning Platform for Android

Daniel Toyama, Philippe Hamel, Anita Gergely et al.

We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning agents on a set of tasks built on this platform.

32.4LGFeb 13, 2024Code
Mixtures of Experts Unlock Parameter Scaling for Deep RL

Johan Obando-Ceron, Ghada Sokar, Timon Willi et al. · mila

The recent rapid progress in (self) supervised learning models is in large part predicted by empirical scaling laws: a model's performance scales proportionally to its size. Analogous scaling laws remain elusive for reinforcement learning domains, however, where increasing the parameter count of a model often hurts its final performance. In this paper, we demonstrate that incorporating Mixture-of-Expert (MoE) modules, and in particular Soft MoEs (Puigcerver et al., 2023), into value-based networks results in more parameter-scalable models, evidenced by substantial performance increases across a variety of training regimes and model sizes. This work thus provides strong empirical evidence towards developing scaling laws for reinforcement learning.

26.5LGFeb 15, 2024Code
Discrete Probabilistic Inference as Control in Multi-path Environments

Tristan Deleu, Padideh Nouri, Nikolay Malkin et al.

We consider the problem of sampling from a discrete and structured distribution as a sequential decision problem, where the objective is to find a stochastic policy such that objects are sampled at the end of this sequential process proportionally to some predefined reward. While we could use maximum entropy Reinforcement Learning (MaxEnt RL) to solve this problem for some distributions, it has been shown that in general, the distribution over states induced by the optimal policy may be biased in cases where there are multiple ways to generate the same object. To address this issue, Generative Flow Networks (GFlowNets) learn a stochastic policy that samples objects proportionally to their reward by approximately enforcing a conservation of flows across the whole Markov Decision Process (MDP). In this paper, we extend recent methods correcting the reward in order to guarantee that the marginal distribution induced by the optimal MaxEnt RL policy is proportional to the original reward, regardless of the structure of the underlying MDP. We also prove that some flow-matching objectives found in the GFlowNet literature are in fact equivalent to well-established MaxEnt RL algorithms with a corrected reward. Finally, we study empirically the performance of multiple MaxEnt RL and GFlowNet algorithms on multiple problems involving sampling from discrete distributions.

23.8LGFeb 7, 2024
Code as Reward: Empowering Reinforcement Learning with VLMs

David Venuto, Sami Nur Islam, Martin Klissarov et al. · mila

Pre-trained Vision-Language Models (VLMs) are able to understand visual concepts, describe and decompose complex tasks into sub-tasks, and provide feedback on task completion. In this paper, we aim to leverage these capabilities to support the training of reinforcement learning (RL) agents. In principle, VLMs are well suited for this purpose, as they can naturally analyze image-based observations and provide feedback (reward) on learning progress. However, inference in VLMs is computationally expensive, so querying them frequently to compute rewards would significantly slowdown the training of an RL agent. To address this challenge, we propose a framework named Code as Reward (VLM-CaR). VLM-CaR produces dense reward functions from VLMs through code generation, thereby significantly reducing the computational burden of querying the VLM directly. We show that the dense rewards generated through our approach are very accurate across a diverse set of discrete and continuous environments, and can be more effective in training RL policies than the original sparse environment rewards.

18.4LGDec 18, 2023Code
Prediction and Control in Continual Reinforcement Learning

Nishanth Anand, Doina Precup

Temporal difference (TD) learning is often used to update the estimate of the value function which is used by RL agents to extract useful policies. In this paper, we focus on value function estimation in continual reinforcement learning. We propose to decompose the value function into two components which update at different timescales: a permanent value function, which holds general knowledge that persists over time, and a transient value function, which allows quick adaptation to new situations. We establish theoretical results showing that our approach is well suited for continual learning and draw connections to the complementary learning systems (CLS) theory from neuroscience. Empirically, this approach improves performance significantly on both prediction and control problems.

17.6LGFeb 7, 2024Code
QGFN: Controllable Greediness with Action Values

Elaine Lau, Stephen Zhewen Lu, Ling Pan et al.

Generative Flow Networks (GFlowNets; GFNs) are a family of energy-based generative methods for combinatorial objects, capable of generating diverse and high-utility samples. However, consistently biasing GFNs towards producing high-utility samples is non-trivial. In this work, we leverage connections between GFNs and reinforcement learning (RL) and propose to combine the GFN policy with an action-value estimate, $Q$, to create greedier sampling policies which can be controlled by a mixing parameter. We show that several variants of the proposed method, QGFN, are able to improve on the number of high-reward samples generated in a variety of tasks without sacrificing diversity.

23.9LGJan 29, 2025Code
Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learning

Haque Ishfaq, Guangyuan Wang, Sami Nur Islam et al.

Existing actor-critic algorithms, which are popular for continuous control reinforcement learning (RL) tasks, suffer from poor sample efficiency due to lack of principled exploration mechanism within them. Motivated by the success of Thompson sampling for efficient exploration in RL, we propose a novel model-free RL algorithm, Langevin Soft Actor Critic (LSAC), which prioritizes enhancing critic learning through uncertainty estimation over policy optimization. LSAC employs three key innovations: approximate Thompson sampling through distributional Langevin Monte Carlo (LMC) based $Q$ updates, parallel tempering for exploring multiple modes of the posterior of the $Q$ function, and diffusion synthesized state-action samples regularized with $Q$ action gradients. Our extensive experiments demonstrate that LSAC outperforms or matches the performance of mainstream model-free RL algorithms for continuous control tasks. Notably, LSAC marks the first successful application of an LMC based Thompson sampling in continuous control tasks with continuous action spaces.

18.7AIDec 11, 2024
MaestroMotif: Skill Design from Artificial Intelligence Feedback

Martin Klissarov, Mikael Henaff, Roberta Raileanu et al.

Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.