Aravind Rajeswaran

LG
h-index34
41papers
10,409citations
Novelty55%
AI Score45

41 Papers

CVMar 31, 2023Code
Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?

Arjun Majumdar, Karmesh Yadav, Sergio Arnaud et al. · meta-ai

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual 'foundation models' for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4,000 hours of egocentric videos from 7 different sources (over 4.3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10,000 GPU-hours to train) for the benefit of the research community.

ROMar 23, 2022
R3M: A Universal Visual Representation for Robot Manipulation

Suraj Nair, Aravind Rajeswaran, Vikash Kumar et al. · stanford

We study how visual representations pre-trained on diverse human video data can enable data-efficient learning of downstream robotic manipulation tasks. Concretely, we pre-train a visual representation using the Ego4D human video dataset using a combination of time-contrastive learning, video-language alignment, and an L1 penalty to encourage sparse and compact representations. The resulting representation, R3M, can be used as a frozen perception module for downstream policy learning. Across a suite of 12 simulated robot manipulation tasks, we find that R3M improves task success by over 20% compared to training from scratch and by over 10% compared to state-of-the-art visual representations like CLIP and MoCo. Furthermore, R3M enables a Franka Emika Panda arm to learn a range of manipulation tasks in a real, cluttered apartment given just 20 demonstrations. Code and pre-trained models are available at https://tinyurl.com/robotr3m.

ROJun 1, 2023Code
Train Offline, Test Online: A Real Robot Learning Benchmark

Gaoyue Zhou, Victoria Dean, Mohan Kumar Srirama et al.

Three challenges limit the progress of robot learning research: robots are expensive (few labs can participate), everyone uses different robots (findings do not generalize across labs), and we lack internet-scale robotics data. We take on these challenges via a new benchmark: Train Offline, Test Online (TOTO). TOTO provides remote users with access to shared robotic hardware for evaluating methods on common tasks and an open-source dataset of these tasks for offline training. Its manipulation task suite requires challenging generalization to unseen objects, positions, and lighting. We present initial results on TOTO comparing five pretrained visual representations and four offline policy learning baselines, remotely contributed by five institutions. The real promise of TOTO, however, lies in the future: we release the benchmark for additional submissions from any user, enabling easy, direct comparison to several methods without the need to obtain hardware or collect data.

CVMar 7, 2022
The Unsurprising Effectiveness of Pre-Trained Vision Models for Control

Simone Parisi, Aravind Rajeswaran, Senthil Purushwalkam et al.

Recent years have seen the emergence of pre-trained representations as a powerful abstraction for AI applications in computer vision, natural language, and speech. However, policy learning for control is still dominated by a tabula-rasa learning paradigm, with visuo-motor policies often trained from scratch using data from deployment environments. In this context, we revisit and study the role of pre-trained visual representations for control, and in particular representations trained on large-scale computer vision datasets. Through extensive empirical evaluation in diverse control domains (Habitat, DeepMind Control, Adroit, Franka Kitchen), we isolate and study the importance of different representation training methods, data augmentations, and feature hierarchies. Overall, we find that pre-trained visual representations can be competitive or even better than ground-truth state representations to train control policies. This is in spite of using only out-of-domain data from standard vision datasets, without any in-domain data from the deployment environments. Source code and more at https://sites.google.com/view/pvr-control.

LGMar 10, 2022
Policy Architectures for Compositional Generalization in Control

Allan Zhou, Vikash Kumar, Chelsea Finn et al.

Many tasks in control, robotics, and planning can be specified using desired goal configurations for various entities in the environment. Learning goal-conditioned policies is a natural paradigm to solve such tasks. However, current approaches struggle to learn and generalize as task complexity increases, such as variations in number of environment entities or compositions of goals. In this work, we introduce a framework for modeling entity-based compositional structure in tasks, and create suitable policy designs that can leverage this structure. Our policies, which utilize architectures like Deep Sets and Self Attention, are flexible and can be trained end-to-end without requiring any action primitives. When trained using standard reinforcement and imitation learning methods on a suite of simulated robot manipulation tasks, we find that these architectures achieve significantly higher success rates with less data. We also find these architectures enable broader and compositional generalization, producing policies that extrapolate to different numbers of entities than seen in training, and stitch together (i.e. compose) learned skills in novel ways. Videos of the results can be found at https://sites.google.com/view/comp-gen-rl.

ROOct 12, 2022
Real World Offline Reinforcement Learning with Realistic Data Source

Gaoyue Zhou, Liyiming Ke, Siddhartha Srinivasa et al.

Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived datasets like replay buffers of online RL agents or sub-optimal trajectories, and thus hold limited relevance for real-world robotics. In this work (Real-ORL), we posit that data collected from safe operations of closely related tasks are more practical data sources for real-world robot learning. Under these settings, we perform an extensive (6500+ trajectories collected over 800+ robot hours and 270+ human labor hour) empirical study evaluating generalization and transfer capabilities of representative ORL methods on four real-world tabletop manipulation tasks. Our study finds that ORL and imitation learning prefer different action spaces, and that ORL algorithms can generalize from leveraging offline heterogeneous data sources and outperform imitation learning. We release our dataset and implementations at URL: https://sites.google.com/view/real-orl

ROOct 3, 2023
What do we learn from a large-scale study of pre-trained visual representations in sim and real environments?

Sneha Silwal, Karmesh Yadav, Tingfan Wu et al.

We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct manipulation or indoor navigation tasks. We performed this evaluation using three different robots and two different policy learning paradigms. From this effort, we can arrive at three insights: 1) the performance trends of PVRs in the simulation are generally indicative of their trends in the real world, 2) the use of PVRs enables a first-of-its-kind result with indoor ImageNav (zero-shot transfer to a held-out scene in the real world), and 3) the benefits from variations in PVRs, primarily data-augmentation and fine-tuning, also transfer to the real-world performance. See project website for additional details and visuals.

RODec 12, 2022
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation Learning

Zhao Mandi, Homanga Bharadhwaj, Vincent Moens et al.

Large-scale training have propelled significant progress in various sub-fields of AI such as computer vision and natural language processing. However, building robot learning systems at a comparable scale remains challenging. To develop robots that can perform a wide range of skills and adapt to new scenarios, efficient methods for collecting vast and diverse amounts of data on physical robot systems are required, as well as the capability to train high-capacity policies using such datasets. In this work, we propose a framework for scaling robot learning, with specific focus on multi-task and multi-scene manipulation in kitchen environments, both in simulation and in the real world. Our proposed framework, CACTI, comprises four stages that separately handle: data collection, data augmentation, visual representation learning, and imitation policy training, to enable scalability in robot learning . We make use of state-of-the-art generative models as part of the data augmentation stage, and use pre-trained out-of-domain visual representations to improve training efficiency. Experimental results demonstrate the effectiveness of our approach. On a real robot setup, CACTI enables efficient training of a single policy that can perform 10 manipulation tasks involving kitchen objects, and is robust to varying layouts of distractors. In a simulated kitchen environment, CACTI trains a single policy to perform 18 semantic tasks across 100 layout variations for each individual task. We will release the simulation task benchmark and augmented datasets in both real and simulated environments to facilitate future research.

ROApr 23, 2022
Can Foundation Models Perform Zero-Shot Task Specification For Robot Manipulation?

Yuchen Cui, Scott Niekum, Abhinav Gupta et al.

Task specification is at the core of programming autonomous robots. A low-effort modality for task specification is critical for engagement of non-expert end-users and ultimate adoption of personalized robot agents. A widely studied approach to task specification is through goals, using either compact state vectors or goal images from the same robot scene. The former is hard to interpret for non-experts and necessitates detailed state estimation and scene understanding. The latter requires the generation of desired goal image, which often requires a human to complete the task, defeating the purpose of having autonomous robots. In this work, we explore alternate and more general forms of goal specification that are expected to be easier for humans to specify and use such as images obtained from the internet, hand sketches that provide a visual description of the desired task, or simple language descriptions. As a preliminary step towards this, we investigate the capabilities of large scale pre-trained models (foundation models) for zero-shot goal specification, and find promising results in a collection of simulated robot manipulation tasks and real-world datasets.

LGDec 12, 2022
On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baseline

Nicklas Hansen, Zhecheng Yuan, Yanjie Ze et al.

In this paper, we examine the effectiveness of pre-training for visuo-motor control tasks. We revisit a simple Learning-from-Scratch (LfS) baseline that incorporates data augmentation and a shallow ConvNet, and find that this baseline is surprisingly competitive with recent approaches (PVR, MVP, R3M) that leverage frozen visual representations trained on large-scale vision datasets -- across a variety of algorithms, task domains, and metrics in simulation and on a real robot. Our results demonstrate that these methods are hindered by a significant domain gap between the pre-training datasets and current benchmarks for visuo-motor control, which is alleviated by finetuning. Based on our findings, we provide recommendations for future research in pre-training for control and hope that our simple yet strong baseline will aid in accurately benchmarking progress in this area.

LGDec 12, 2022
MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations

Nicklas Hansen, Yixin Lin, Hao Su et al.

Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 150%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100K interaction steps, 5 demonstrations). Code and videos are available at: https://nicklashansen.github.io/modemrl

ROSep 25, 2023
MoDem-V2: Visuo-Motor World Models for Real-World Robot Manipulation

Patrick Lancaster, Nicklas Hansen, Aravind Rajeswaran et al.

Robotic systems that aspire to operate in uninstrumented real-world environments must perceive the world directly via onboard sensing. Vision-based learning systems aim to eliminate the need for environment instrumentation by building an implicit understanding of the world based on raw pixels, but navigating the contact-rich high-dimensional search space from solely sparse visual reward signals significantly exacerbates the challenge of exploration. The applicability of such systems is thus typically restricted to simulated or heavily engineered environments since agent exploration in the real-world without the guidance of explicit state estimation and dense rewards can lead to unsafe behavior and safety faults that are catastrophic. In this study, we isolate the root causes behind these limitations to develop a system, called MoDem-V2, capable of learning contact-rich manipulation directly in the uninstrumented real world. Building on the latest algorithmic advancements in model-based reinforcement learning (MBRL), demo-bootstrapping, and effective exploration, MoDem-V2 can acquire contact-rich dexterous manipulation skills directly in the real world. We identify key ingredients for leveraging demonstrations in model learning while respecting real-world safety considerations -- exploration centering, agency handover, and actor-critic ensembles. We empirically demonstrate the contribution of these ingredients in four complex visuo-motor manipulation problems in both simulation and the real world. To the best of our knowledge, our work presents the first successful system for demonstration-augmented visual MBRL trained directly in the real world. Visit https://sites.google.com/view/modem-v2 for videos and more details.

LGAug 9, 2024
Semi-Supervised One-Shot Imitation Learning

Philipp Wu, Kourosh Hakhamaneshi, Yuqing Du et al.

One-shot Imitation Learning~(OSIL) aims to imbue AI agents with the ability to learn a new task from a single demonstration. To supervise the learning, OSIL typically requires a prohibitively large number of paired expert demonstrations -- i.e. trajectories corresponding to different variations of the same semantic task. To overcome this limitation, we introduce the semi-supervised OSIL problem setting, where the learning agent is presented with a large dataset of trajectories with no task labels (i.e. an unpaired dataset), along with a small dataset of multiple demonstrations per semantic task (i.e. a paired dataset). This presents a more realistic and practical embodiment of few-shot learning and requires the agent to effectively leverage weak supervision from a large dataset of trajectories. Subsequently, we develop an algorithm specifically applicable to this semi-supervised OSIL setting. Our approach first learns an embedding space where different tasks cluster uniquely. We utilize this embedding space and the clustering it supports to self-generate pairings between trajectories in the large unpaired dataset. Through empirical results on simulated control tasks, we demonstrate that OSIL models trained on such self-generated pairings are competitive with OSIL models trained with ground-truth labels, presenting a major advancement in the label-efficiency of OSIL.

LGMay 4, 2023Code
Masked Trajectory Models for Prediction, Representation, and Control

Philipp Wu, Arjun Majumdar, Kevin Stone et al.

We introduce Masked Trajectory Models (MTM) as a generic abstraction for sequential decision making. MTM takes a trajectory, such as a state-action sequence, and aims to reconstruct the trajectory conditioned on random subsets of the same trajectory. By training with a highly randomized masking pattern, MTM learns versatile networks that can take on different roles or capabilities, by simply choosing appropriate masks at inference time. For example, the same MTM network can be used as a forward dynamics model, inverse dynamics model, or even an offline RL agent. Through extensive experiments in several continuous control tasks, we show that the same MTM network -- i.e. same weights -- can match or outperform specialized networks trained for the aforementioned capabilities. Additionally, we find that state representations learned by MTM can significantly accelerate the learning speed of traditional RL algorithms. Finally, in offline RL benchmarks, we find that MTM is competitive with specialized offline RL algorithms, despite MTM being a generic self-supervised learning method without any explicit RL components. Code is available at https://github.com/facebookresearch/mtm

ROMay 8, 2024
From LLMs to Actions: Latent Codes as Bridges in Hierarchical Robot Control

Yide Shentu, Philipp Wu, Aravind Rajeswaran et al.

Hierarchical control for robotics has long been plagued by the need to have a well defined interface layer to communicate between high-level task planners and low-level policies. With the advent of LLMs, language has been emerging as a prospective interface layer. However, this has several limitations. Not all tasks can be decomposed into steps that are easily expressible in natural language (e.g. performing a dance routine). Further, it makes end-to-end finetuning on embodied data challenging due to domain shift and catastrophic forgetting. We introduce our method -- Learnable Latent Codes as Bridges (LCB) -- as an alternate architecture to overcome these limitations. \method~uses a learnable latent code to act as a bridge between LLMs and low-level policies. This enables LLMs to flexibly communicate goals in the task plan without being entirely constrained by language limitations. Additionally, it enables end-to-end finetuning without destroying the embedding space of word tokens learned during pre-training. Through experiments on Language Table and Calvin, two common language based benchmarks for embodied agents, we find that \method~outperforms baselines (including those w/ GPT-4V) that leverage pure language as the interface layer on tasks that require reasoning and multi-step behaviors.

CVApr 19, 2025
Locate 3D: Real-World Object Localization via Self-Supervised Learning in 3D

Sergio Arnaud, Paul McVay, Ada Martin et al. · mit

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model.

CVFeb 27, 2025
From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

Ang Cao, Sergio Arnaud, Oleksandr Maksymets et al.

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes--a six-order-of-magnitude gap that severely limits performance. We introduce $\textbf{LIFT-GS}$, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with $25.7\%$ mAP on open-vocabulary instance segmentation (vs. $20.2\%$ prior SOTA) and consistent $10-30\%$ improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2X, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https://liftgs.github.io

AINov 24, 2025
Fara-7B: An Efficient Agentic Model for Computer Use

Ahmed Awadallah, Yash Lara, Raghav Magazine et al.

Progress in computer use agents (CUAs) has been constrained by the absence of large and high-quality datasets that capture how humans interact with a computer. While LLMs have thrived on abundant textual data, no comparable corpus exists for CUA trajectories. To address these gaps, we introduce FaraGen, a novel synthetic data generation system for multi-step web tasks. FaraGen can propose diverse tasks from frequently used websites, generate multiple solution attempts, and filter successful trajectories using multiple verifiers. It achieves high throughput, yield, and diversity for multi-step web tasks, producing verified trajectories at approximately $1 each. We use this data to train Fara-7B, a native CUA model that perceives the computer using only screenshots, executes actions via predicted coordinates, and is small enough to run on-device. We find that Fara-7B outperforms other CUA models of comparable size on benchmarks like WebVoyager, Online-Mind2Web, and WebTailBench -- our novel benchmark that better captures under-represented web tasks in pre-existing benchmarks. Furthermore, Fara-7B is competitive with much larger frontier models, illustrating key benefits of scalable data generation systems in advancing small efficient agentic models. We are making Fara-7B open-weight on Microsoft Foundry and HuggingFace, and we are releasing WebTailBench.

LGFeb 1, 2022
CIC: Contrastive Intrinsic Control for Unsupervised Skill Discovery

Michael Laskin, Hao Liu, Xue Bin Peng et al.

We introduce Contrastive Intrinsic Control (CIC), an algorithm for unsupervised skill discovery that maximizes the mutual information between state-transitions and latent skill vectors. CIC utilizes contrastive learning between state-transitions and skills to learn behavior embeddings and maximizes the entropy of these embeddings as an intrinsic reward to encourage behavioral diversity. We evaluate our algorithm on the Unsupervised Reinforcement Learning Benchmark, which consists of a long reward-free pre-training phase followed by a short adaptation phase to downstream tasks with extrinsic rewards. CIC substantially improves over prior methods in terms of adaptation efficiency, outperforming prior unsupervised skill discovery methods by 1.79x and the next leading overall exploration algorithm by 1.18x.

LGJul 16, 2021
Visual Adversarial Imitation Learning using Variational Models

Rafael Rafailov, Tianhe Yu, Aravind Rajeswaran et al.

Reward function specification, which requires considerable human effort and iteration, remains a major impediment for learning behaviors through deep reinforcement learning. In contrast, providing visual demonstrations of desired behaviors often presents an easier and more natural way to teach agents. We consider a setting where an agent is provided a fixed dataset of visual demonstrations illustrating how to perform a task, and must learn to solve the task using the provided demonstrations and unsupervised environment interactions. This setting presents a number of challenges including representation learning for visual observations, sample complexity due to high dimensional spaces, and learning instability due to the lack of a fixed reward or learning signal. Towards addressing these challenges, we develop a variational model-based adversarial imitation learning (V-MAIL) algorithm. The model-based approach provides a strong signal for representation learning, enables sample efficiency, and improves the stability of adversarial training by enabling on-policy learning. Through experiments involving several vision-based locomotion and manipulation tasks, we find that V-MAIL learns successful visuomotor policies in a sample-efficient manner, has better stability compared to prior work, and also achieves higher asymptotic performance. We further find that by transferring the learned models, V-MAIL can learn new tasks from visual demonstrations without any additional environment interactions. All results including videos can be found online at \url{https://sites.google.com/view/variational-mail}.

LGJun 16, 2021
Behavioral Priors and Dynamics Models: Improving Performance and Domain Transfer in Offline RL

Catherine Cang, Aravind Rajeswaran, Pieter Abbeel et al.

Offline Reinforcement Learning (RL) aims to extract near-optimal policies from imperfect offline data without additional environment interactions. Extracting policies from diverse offline datasets has the potential to expand the range of applicability of RL by making the training process safer, faster, and more streamlined. We investigate how to improve the performance of offline RL algorithms, its robustness to the quality of offline data, as well as its generalization capabilities. To this end, we introduce Offline Model-based RL with Adaptive Behavioral Priors (MABE). Our algorithm is based on the finding that dynamics models, which support within-domain generalization, and behavioral priors, which support cross-domain generalization, are complementary. When combined together, they substantially improve the performance and generalization of offline RL policies. In the widely studied D4RL offline RL benchmark, we find that MABE achieves higher average performance compared to prior model-free and model-based algorithms. In experiments that require cross-domain generalization, we find that MABE outperforms prior methods. Our website is available at https://sites.google.com/berkeley.edu/mabe .

LGJun 2, 2021
Decision Transformer: Reinforcement Learning via Sequence Modeling

Lili Chen, Kevin Lu, Aravind Rajeswaran et al.

We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.

LGFeb 16, 2021
COMBO: Conservative Offline Model-Based Policy Optimization

Tianhe Yu, Aviral Kumar, Rafael Rafailov et al.

Model-based algorithms, which learn a dynamics model from logged experience and perform some sort of pessimistic planning under the learned model, have emerged as a promising paradigm for offline reinforcement learning (offline RL). However, practical variants of such model-based algorithms rely on explicit uncertainty quantification for incorporating pessimism. Uncertainty estimation with complex models, such as deep neural networks, can be difficult and unreliable. We overcome this limitation by developing a new model-based offline RL algorithm, COMBO, that regularizes the value function on out-of-support state-action tuples generated via rollouts under the learned model. This results in a conservative estimate of the value function for out-of-support state-action tuples, without requiring explicit uncertainty estimation. We theoretically show that our method optimizes a lower bound on the true policy value, that this bound is tighter than that of prior methods, and our approach satisfies a policy improvement guarantee in the offline setting. Through experiments, we find that COMBO consistently performs as well or better as compared to prior offline model-free and model-based methods on widely studied offline RL benchmarks, including image-based tasks.

LGJan 6, 2021
Reinforcement Learning with Latent Flow

Wenling Shang, Xiaofei Wang, Aravind Srinivas et al.

Temporal information is essential to learning effective policies with Reinforcement Learning (RL). However, current state-of-the-art RL algorithms either assume that such information is given as part of the state space or, when learning from pixels, use the simple heuristic of frame-stacking to implicitly capture temporal information present in the image observations. This heuristic is in contrast to the current paradigm in video classification architectures, which utilize explicit encodings of temporal information through methods such as optical flow and two-stream architectures to achieve state-of-the-art performance. Inspired by leading video classification architectures, we introduce the Flow of Latents for Reinforcement Learning (Flare), a network architecture for RL that explicitly encodes temporal information through latent vector differences. We show that Flare (i) recovers optimal performance in state-based RL without explicit access to the state velocity, solely with positional state information, (ii) achieves state-of-the-art performance on pixel-based challenging continuous control tasks within the DeepMind control benchmark suite, namely quadruped walk, hopper hop, finger turn hard, pendulum swing, and walker run, and is the most sample efficient model-free pixel-based RL algorithm, outperforming the prior model-free state-of-the-art by 1.9X and 1.5X on the 500k and 1M step benchmarks, respectively, and (iv), when augmented over rainbow DQN, outperforms this state-of-the-art level baseline on 5 of 8 challenging Atari games at 100M time step benchmark.

LGDec 21, 2020
Offline Reinforcement Learning from Images with Latent Space Models

Rafael Rafailov, Tianhe Yu, Aravind Rajeswaran et al.

Offline reinforcement learning (RL) refers to the problem of learning policies from a static dataset of environment interactions. Offline RL enables extensive use and re-use of historical datasets, while also alleviating safety concerns associated with online exploration, thereby expanding the real-world applicability of RL. Most prior work in offline RL has focused on tasks with compact state representations. However, the ability to learn directly from rich observation spaces like images is critical for real-world applications such as robotics. In this work, we build on recent advances in model-based algorithms for offline RL, and extend them to high-dimensional visual observation spaces. Model-based offline RL algorithms have achieved state of the art results in state based tasks and have strong theoretical guarantees. However, they rely crucially on the ability to quantify uncertainty in the model predictions, which is particularly challenging with image observations. To overcome this challenge, we propose to learn a latent-state dynamics model, and represent the uncertainty in the latent space. Our approach is both tractable in practice and corresponds to maximizing a lower bound of the ELBO in the unknown POMDP. In experiments on a range of challenging image-based locomotion and manipulation tasks, we find that our algorithm significantly outperforms previous offline model-free RL methods as well as state-of-the-art online visual model-based RL methods. Moreover, we also find that our approach excels on an image-based drawer closing task on a real robot using a pre-existing dataset. All results including videos can be found online at https://sites.google.com/view/lompo/ .

LGMay 12, 2020
MOReL : Model-Based Offline Reinforcement Learning

Rahul Kidambi, Aravind Rajeswaran, Praneeth Netrapalli et al.

In offline reinforcement learning (RL), the goal is to learn a highly rewarding policy based solely on a dataset of historical interactions with the environment. The ability to train RL policies offline can greatly expand the applicability of RL, its data efficiency, and its experimental velocity. Prior work in offline RL has been confined almost exclusively to model-free RL approaches. In this work, we present MOReL, an algorithmic framework for model-based offline RL. This framework consists of two steps: (a) learning a pessimistic MDP (P-MDP) using the offline dataset; and (b) learning a near-optimal policy in this P-MDP. The learned P-MDP has the property that for any policy, the performance in the real environment is approximately lower-bounded by the performance in the P-MDP. This enables it to serve as a good surrogate for purposes of policy evaluation and learning, and overcome common pitfalls of model-based RL like model exploitation. Theoretically, we show that MOReL is minimax optimal (up to log factors) for offline RL. Through experiments, we show that MOReL matches or exceeds state-of-the-art results in widely studied offline RL benchmarks. Moreover, the modular design of MOReL enables future advances in its components (e.g. generative modeling, uncertainty estimation, planning etc.) to directly translate into advances for offline RL.

LGApr 16, 2020
A Game Theoretic Framework for Model Based Reinforcement Learning

Aravind Rajeswaran, Igor Mordatch, Vikash Kumar

Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich function approximators have remained challenging. To help expose the practical challenges in MBRL and simplify algorithm design from the lens of abstraction, we develop a new framework that casts MBRL as a game between: (1) a policy player, which attempts to maximize rewards under the learned model; (2) a model player, which attempts to fit the real-world data collected by the policy player. For algorithm development, we construct a Stackelberg game between the two players, and show that it can be solved with approximate bi-level optimization. This gives rise to two natural families of algorithms for MBRL based on which player is chosen as the leader in the Stackelberg game. Together, they encapsulate, unify, and generalize many previous MBRL algorithms. Furthermore, our framework is consistent with and provides a clear basis for heuristics known to be important in practice from prior works. Finally, through experiments we validate that our proposed algorithms are highly sample efficient, match the asymptotic performance of model-free policy gradient, and scale gracefully to high-dimensional tasks like dexterous hand manipulation. Additional details and code can be obtained from the project page at https://sites.google.com/view/mbrl-game

ROJan 21, 2020
Lyceum: An efficient and scalable ecosystem for robot learning

Colin Summers, Kendall Lowrey, Aravind Rajeswaran et al.

We introduce Lyceum, a high-performance computational ecosystem for robot learning. Lyceum is built on top of the Julia programming language and the MuJoCo physics simulator, combining the ease-of-use of a high-level programming language with the performance of native C. In addition, Lyceum has a straightforward API to support parallel computation across multiple cores and machines. Overall, depending on the complexity of the environment, Lyceum is 5-30x faster compared to other popular abstractions like OpenAI's Gym and DeepMind's dm-control. This substantially reduces training time for various reinforcement learning algorithms; and is also fast enough to support real-time model predictive control through MuJoCo. The code, tutorials, and demonstration videos can be found at: www.lyceum.ml.

LGSep 10, 2019
Meta-Learning with Implicit Gradients

Aravind Rajeswaran, Chelsea Finn, Sham Kakade et al.

A core capability of intelligent systems is the ability to quickly learn new tasks by drawing on prior experience. Gradient (or optimization) based meta-learning has recently emerged as an effective approach for few-shot learning. In this formulation, meta-parameters are learned in the outer loop, while task-specific models are learned in the inner-loop, by using only a small amount of data from the current task. A key challenge in scaling these approaches is the need to differentiate through the inner loop learning process, which can impose considerable computational and memory burdens. By drawing upon implicit differentiation, we develop the implicit MAML algorithm, which depends only on the solution to the inner level optimization and not the path taken by the inner loop optimizer. This effectively decouples the meta-gradient computation from the choice of inner loop optimizer. As a result, our approach is agnostic to the choice of inner loop optimizer and can gracefully handle many gradient steps without vanishing gradients or memory constraints. Theoretically, we prove that implicit MAML can compute accurate meta-gradients with a memory footprint that is, up to small constant factors, no more than that which is required to compute a single inner loop gradient and at no overall increase in the total computational cost. Experimentally, we show that these benefits of implicit MAML translate into empirical gains on few-shot image recognition benchmarks.

LGFeb 22, 2019
Online Meta-Learning

Chelsea Finn, Aravind Rajeswaran, Sham Kakade et al.

A central capability of intelligent systems is the ability to continuously build upon previous experiences to speed up and enhance learning of new tasks. Two distinct research paradigms have studied this question. Meta-learning views this problem as learning a prior over model parameters that is amenable for fast adaptation on a new task, but typically assumes the set of tasks are available together as a batch. In contrast, online (regret based) learning considers a sequential setting in which problems are revealed one after the other, but conventionally train only a single model without any task-specific adaptation. This work introduces an online meta-learning setting, which merges ideas from both the aforementioned paradigms to better capture the spirit and practice of continual lifelong learning. We propose the follow the meta leader algorithm which extends the MAML algorithm to this setting. Theoretically, this work provides an $\mathcal{O}(\log T)$ regret guarantee with only one additional higher order smoothness assumption in comparison to the standard online setting. Our experimental evaluation on three different large-scale tasks suggest that the proposed algorithm significantly outperforms alternatives based on traditional online learning approaches.

LGNov 5, 2018
Plan Online, Learn Offline: Efficient Learning and Exploration via Model-Based Control

Kendall Lowrey, Aravind Rajeswaran, Sham Kakade et al.

We propose a plan online and learn offline (POLO) framework for the setting where an agent, with an internal model, needs to continually act and learn in the world. Our work builds on the synergistic relationship between local model-based control, global value function learning, and exploration. We study how local trajectory optimization can cope with approximation errors in the value function, and can stabilize and accelerate value function learning. Conversely, we also study how approximate value functions can help reduce the planning horizon and allow for better policies beyond local solutions. Finally, we also demonstrate how trajectory optimization can be used to perform temporally coordinated exploration in conjunction with estimating uncertainty in value function approximation. This exploration is critical for fast and stable learning of the value function. Combining these components enable solutions to complex simulated control tasks, like humanoid locomotion and dexterous in-hand manipulation, in the equivalent of a few minutes of experience in the real world.

AIOct 14, 2018
Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost

Henry Zhu, Abhishek Gupta, Aravind Rajeswaran et al.

Dexterous multi-fingered robotic hands can perform a wide range of manipulation skills, making them an appealing component for general-purpose robotic manipulators. However, such hands pose a major challenge for autonomous control, due to the high dimensionality of their configuration space and complex intermittent contact interactions. In this work, we propose deep reinforcement learning (deep RL) as a scalable solution for learning complex, contact rich behaviors with multi-fingered hands. Deep RL provides an end-to-end approach to directly map sensor readings to actions, without the need for task specific models or policy classes. We show that contact-rich manipulation behavior with multi-fingered hands can be learned by directly training with model-free deep RL algorithms in the real world, with minimal additional assumption and without the aid of simulation. We learn a variety of complex behaviors on two different low-cost hardware platforms. We show that each task can be learned entirely from scratch, and further study how the learning process can be further accelerated by using a small number of human demonstrations to bootstrap learning. Our experiments demonstrate that complex multi-fingered manipulation skills can be learned in the real world in about 4-7 hours for most tasks, and that demonstrations can decrease this to 2-3 hours, indicating that direct deep RL training in the real world is a viable and practical alternative to simulation and model-based control. \url{https://sites.google.com/view/deeprl-handmanipulation}

ROMar 28, 2018
Reinforcement learning for non-prehensile manipulation: Transfer from simulation to physical system

Kendall Lowrey, Svetoslav Kolev, Jeremy Dao et al.

Reinforcement learning has emerged as a promising methodology for training robot controllers. However, most results have been limited to simulation due to the need for a large number of samples and the lack of automated-yet-safe data collection methods. Model-based reinforcement learning methods provide an avenue to circumvent these challenges, but the traditional concern has been the mismatch between the simulator and the real world. Here, we show that control policies learned in simulation can successfully transfer to a physical system, composed of three Phantom robots pushing an object to various desired target positions. We use a modified form of the natural policy gradient algorithm for learning, applied to a carefully identified simulation model. The resulting policies, trained entirely in simulation, work well on the physical system without additional training. In addition, we show that training with an ensemble of models makes the learned policies more robust to modeling errors, thus compensating for difficulties in system identification.

LGMar 20, 2018
Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines

Cathy Wu, Aravind Rajeswaran, Yan Duan et al.

Policy gradient methods have enjoyed great success in deep reinforcement learning but suffer from high variance of gradient estimates. The high variance problem is particularly exasperated in problems with long horizons or high-dimensional action spaces. To mitigate this issue, we derive a bias-free action-dependent baseline for variance reduction which fully exploits the structural form of the stochastic policy itself and does not make any additional assumptions about the MDP. We demonstrate and quantify the benefit of the action-dependent baseline through both theoretical analysis as well as numerical results, including an analysis of the suboptimality of the optimal state-dependent baseline. The result is a computationally efficient policy gradient algorithm, which scales to high-dimensional control problems, as demonstrated by a synthetic 2000-dimensional target matching task. Our experimental results indicate that action-dependent baselines allow for faster learning on standard reinforcement learning benchmarks and high-dimensional hand manipulation and synthetic tasks. Finally, we show that the general idea of including additional information in baselines for improved variance reduction can be extended to partially observed and multi-agent tasks.

LGNov 27, 2017
Divide-and-Conquer Reinforcement Learning

Dibya Ghosh, Avi Singh, Aravind Rajeswaran et al.

Standard model-free deep reinforcement learning (RL) algorithms sample a new initial state for each trial, allowing them to optimize policies that can perform well even in highly stochastic environments. However, problems that exhibit considerable initial state variation typically produce high-variance gradient estimates for model-free RL, making direct policy or value function optimization challenging. In this paper, we develop a novel algorithm that instead partitions the initial state space into "slices", and optimizes an ensemble of policies, each on a different slice. The ensemble is gradually unified into a single policy that can succeed on the whole state space. This approach, which we term divide-and-conquer RL, is able to solve complex tasks where conventional deep RL methods are ineffective. Our results show that divide-and-conquer RL greatly outperforms conventional policy gradient methods on challenging grasping, manipulation, and locomotion tasks, and exceeds the performance of a variety of prior methods. Videos of policies learned by our algorithm can be viewed at http://bit.ly/dnc-rl

LGSep 28, 2017
Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations

Aravind Rajeswaran, Vikash Kumar, Abhishek Gupta et al.

Dexterous multi-fingered hands are extremely versatile and provide a generic way to perform a multitude of tasks in human-centric environments. However, effectively controlling them remains challenging due to their high dimensionality and large number of potential contacts. Deep reinforcement learning (DRL) provides a model-agnostic approach to control complex dynamical systems, but has not been shown to scale to high-dimensional dexterous manipulation. Furthermore, deployment of DRL on physical systems remains challenging due to sample inefficiency. Consequently, the success of DRL in robotics has thus far been limited to simpler manipulators and tasks. In this work, we show that model-free DRL can effectively scale up to complex manipulation tasks with a high-dimensional 24-DoF hand, and solve them from scratch in simulated experiments. Furthermore, with the use of a small number of human demonstrations, the sample complexity can be significantly reduced, which enables learning with sample sizes equivalent to a few hours of robot experience. The use of demonstrations result in policies that exhibit very natural movements and, surprisingly, are also substantially more robust.

LGMar 8, 2017
Towards Generalization and Simplicity in Continuous Control

Aravind Rajeswaran, Kendall Lowrey, Emanuel Todorov et al.

This work shows that policies with simple linear and RBF parameterizations can be trained to solve a variety of continuous control tasks, including the OpenAI gym benchmarks. The performance of these trained policies are competitive with state of the art results, obtained with more elaborate parameterizations such as fully connected neural networks. Furthermore, existing training and testing scenarios are shown to be very limited and prone to over-fitting, thus giving rise to only trajectory-centric policies. Training with a diverse initial state distribution is shown to produce more global policies with better generalization. This allows for interactive control scenarios where the system recovers from large on-line perturbations; as shown in the supplementary video.

LGOct 5, 2016
EPOpt: Learning Robust Neural Network Policies Using Model Ensembles

Aravind Rajeswaran, Sarvjeet Ghotra, Balaraman Ravindran et al.

Sample complexity and safety are major challenges when learning policies with reinforcement learning for real-world tasks, especially when the policies are represented using rich function approximators like deep neural networks. Model-based methods where the real-world target domain is approximated using a simulated source domain provide an avenue to tackle the above challenges by augmenting real data with simulated data. However, discrepancies between the simulated source domain and the target domain pose a challenge for simulated training. We introduce the EPOpt algorithm, which uses an ensemble of simulated source domains and a form of adversarial training to learn policies that are robust and generalize to a broad range of possible target domains, including unmodeled effects. Further, the probability distribution over source domains in the ensemble can be adapted using data from target domain and approximate Bayesian methods, to progressively make it a better approximation. Thus, learning on a model ensemble, along with source domain adaptation, provides the benefit of both robustness and learning/adaptation.

SYSep 9, 2016
Identifying Topology of Power Distribution Networks Based on Smart Meter Data

Jayadev P Satya, Nirav Bhatt, Ramkrishna Pasumarthy et al.

In a power distribution network, the network topology information is essential for an efficient operation of the network. This information of network connectivity is not accurately available, at the low voltage level, due to uninformed changes that happen from time to time. In this paper, we propose a novel data--driven approach to identify the underlying network topology including the load phase connectivity from time series of energy measurements. The proposed method involves the application of Principal Component Analysis (PCA) and its graph-theoretic interpretation to infer the topology from smart meter energy measurements. The method is demonstrated through simulation on randomly generated networks and also on IEEE recognized Roy Billinton distribution test system.

LGNov 19, 2015
A Novel Approach for Phase Identification in Smart Grids Using Graph Theory and Principal Component Analysis

P Satya Jayadev, Aravind Rajeswaran, Nirav P Bhatt et al.

Consumers with low demand, like households, are generally supplied single-phase power by connecting their service mains to one of the phases of a distribution transformer. The distribution companies face the problem of keeping a record of consumer connectivity to a phase due to uninformed changes that happen. The exact phase connectivity information is important for the efficient operation and control of distribution system. We propose a new data driven approach to the problem based on Principal Component Analysis (PCA) and its Graph Theoretic interpretations, using energy measurements in equally timed short intervals, generated from smart meters. We propose an algorithm for inferring phase connectivity from noisy measurements. The algorithm is demonstrated using simulated data for phase connectivities in distribution networks.

LGJun 1, 2015
Network Topology Identification using PCA and its Graph Theoretic Interpretations

Aravind Rajeswaran, Shankar Narasimhan

We solve the problem of identifying (reconstructing) network topology from steady state network measurements. Concretely, given only a data matrix $\mathbf{X}$ where the $X_{ij}$ entry corresponds to flow in edge $i$ in configuration (steady-state) $j$, we wish to find a network structure for which flow conservation is obeyed at all the nodes. This models many network problems involving conserved quantities like water, power, and metabolic networks. We show that identification is equivalent to learning a model $\mathbf{A_n}$ which captures the approximate linear relationships between the different variables comprising $\mathbf{X}$ (i.e. of the form $\mathbf{A_n X \approx 0}$) such that $\mathbf{A_n}$ is full rank (highest possible) and consistent with a network node-edge incidence structure. The problem is solved through a sequence of steps like estimating approximate linear relationships using Principal Component Analysis, obtaining f-cut-sets from these approximate relationships, and graph realization from f-cut-sets (or equivalently f-circuits). Each step and the overall process is polynomial time. The method is illustrated by identifying topology of a water distribution network. We also study the extent of identifiability from steady-state data.