W K Yu

h-index1
7papers
1citation

7 Papers

21.2CLJul 15
Demystifying On-Policy Distillation: Roles, Pathologies, and Regulations

Rui Wang, Hongru Wang, Yi Chen et al. · tencent-ai

On-policy distillation (OPD) has become a key paradigm in LLM post-training, yet its training dynamics remain poorly understood. We present a systematic study examining the role, pathologies, and regulations of OPD. We first clarify the role of OPD as an exploration catalyst: it steers the student toward correct reasoning paths via dense token-level guidance, without expanding capability ceiling. We confirm this by showing that prompt diversity matters more than per-problem sampling numbers, and critically, that the effectiveness of OPD hinges entirely on the quality of its guiding signal. This dependency exposes two pathologies that derail exploration. The Student-Teacher Mismatch occurs when a large teacher-student distributional gap causes the guiding signal to misalign with task correctness, steering exploration in counterproductive directions. Length Exploitation arises when the aggregated token-level objective creates length-dependent shortcuts, allowing the student to game the reward landscape through response truncation or redundant padding, exploring degenerate length modes rather than reasoning strategies. To tame these pathologies, we investigate lightweight signal regulations: advantage clipping and log-scale compression, ensuring exploration is guided by faithful signals. Experiments across seven benchmarks demonstrate that these regulations alleviate length exploitation and enable effective distillation, stably surpassing OPD variants and RLVR baselines, thereby confirming that well-regulated signal quality, rather than mere teacher scale, governs successful exploration in OPD.

17.4ROJul 15
Never Too Late for Force: Accelerating VLA Post-Training with Reactive Force Injection

Yi Wang, Wendi Chen, Zimo Wen et al.

Pretrained vision-language-action (VLA) policies provide strong language-conditioned manipulation knowledge, but they remain largely vision-driven and can struggle once manipulation enters contact states where the scene is occluded, depth is ambiguous, or small force errors push execution off the offline demonstration distribution. We present LIFT (Late Reactive Injection of Force for VLA Post-Training), a force-aware post-training framework that adds contact reactivity to a pretrained VLA policy while preserving its general manipulation knowledge. LIFT grafts a reactive action expert beside the original action expert, initializes it from pretrained action weights, and injects recent 6D end-effector force through causal force memory and zero-initialized cross attention, enabling actions to be refreshed during execution. To address the policy-dependent distribution shift of contact feedback, LIFT further couples reactive force injection with an online DAgger loop that trains on a mixture of offline task-alignment data and human-corrected online rollouts. Across towel folding, book insertion, and Hanoi ring placement, LIFT learns faster and reaches higher performance than vision-only post-training, while ablations show that reactive force memory and online corrective data are both important for robust contact-rich manipulation. Our code and data will be publicly available.

11.4CVJul 15
HIVE-3D: Hierarchical Voxel Enhancement for High-Quality 3D Scene Generation

Bin Zang, Wenting Zheng, Xiaoliang Luo et al.

Recently, a line of works can generate impressive 3D objects from a single image, but they are limited by restricted representation resolution, making them unsuitable for 3D scene generation. In this work, we introduce HIVE-3D, a novel method for high-quality 3D scene generation based on hierarchical voxel enhancement framework. Specifically, given a single scene image as input, we first produce a coarse initial scene, then introduce image segmentation and attention-based retrieval to align 2D image components with 3D scene components. Subsequently, we organize these scene relations into a hierarchical component tree, where nodes closer to the leaves denote finer-grained components. Finally, we propose a voxel super-resolution model that generates refined voxels for the target instance while maintaining strong consistency with the coarse voxels. Equipped with this model, we perform coarse-to-fine hierarchical super-resolution on images and voxels for each component, producing a high-resolution and high-quality 3D scene. Extensive experiments demonstrate that our method significantly outperforms previous approaches, achieving state-of-the-art performance.

9.9ROJul 16
DRIFT: Drift and Aggregation for Motion Planning

Yining Xing, Zhiyuan Liu, Zehong Ke et al.

End-to-end trajectory planners need to represent multiple plausible driving behaviors while producing a single executable trajectory under real-time constraints. Proposal-based approaches address this ambiguity by generating multiple candidates, but converting the proposal set into a final plan remains a key design problem. We present DRIFT, a fixed-depth planner that combines one-step drifting in a compact trajectory latent space with scene-aware proposal aggregation. Conditioned on features from a pretrained visual encoder, the DRIFT Decoder generates 48 proposal features in a single batched pass, with 32 samples at alpha=0.5 and 16 samples at alpha=0.9. A lightweight Aggregation Head integrates these features with scene, navigation, and ego-state information and directly predicts the final trajectory without requiring trajectory-level quality labels for aggregation. Its output is trained with expert-trajectory imitation and a map-derived boundary regularizer that penalizes waypoints outside the drivable polygon and inside waypoints near its boundary. On NAVSIM navtest, DRIFT achieves 89.6 PDMS and 90.4 EPDMS, with strong drivable-area compliance and ego progress among the methods compared. The proposal-generation and aggregation module runs in 10.82 ms on an NVIDIA RTX 4090, while full-model inference including the visual backbone takes 66.43 ms. These results show that one-step latent proposal generation and direct aggregation provide an efficient design for multi-hypothesis motion planning.

11.7CLJul 9
SQuaD-SQL: Efficient Text-to-SQL with Small Language Models via LLM-Guided Knowledge Distillation

Wangyu Wu, Xiaojian Lin, Rong Fu et al.

Text-to-SQL is a fundamental task in natural language processing that enables users to interact with structured databases using natural language. While large language models (LLMs) have demonstrated remarkable performance on this task, their substantial computational requirements hinder deployment in resource-constrained settings. In this paper, we introduce SQuaD-SQL (Small-Qualified and Distilled for SQL), a novel approach that empowers small language models (SLMs) to approach the performance of LLMs on the Text-to-SQL task while significantly improving efficiency through knowledge distillation and synthetic data generation. Our method comprises three key components: (1) LLM-based synthetic data generation, where structured knowledge is extracted from LLMs via carefully designed prompting strategies; (2) parameter-efficient fine-tuning, enabling full model training on a single consumer-grade GPU; and (3) domain-adaptive fine-tuning, where domain-specific synthetic data further enhances performance in targeted domains. Experiments on the WikiSQL dataset demonstrate that SQuaD-SQL achieves an execution accuracy of 86.9% on the test set, approaching the performance of LLMs while offering faster inference and lower memory usage. These results suggest that, with proper training strategies, SLMs can serve as practical and efficient alternatives for Text-to-SQL applications in resource-limited environments.

5.9ROJul 16
Learning Agile Navigation in Crowded Environments for Quadruped Robots

Shuyu Wu, Zeyu Liu, Tianbao Zhang et al.

Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.

18.7DCJul 9
SMetric: Rethink LLM Scheduling for Serving Agents with Balanced Session-centric Scheduling

Jiahao Wang, Kaizhan Lin, Kaixi Zhang et al.

LLM scheduling is critical to serving, yet it remains unclear how well existing designs fit agentic serving--with LLM requests issued by agents instead of humans. This shifts the workload in two ways: (1) agents act only on complete responses, making the cluster's tokens per second (TPS) the primary goal and relaxing--not eliminating--per-token latency requirements; and (2) requests share much of their KV\$-reuse exceeds 80% of request tokens in a production trace from BAILIAN, versus 54-62% in chat. This paper first contributes a systematic study of request scheduling for agents on two real-world traces. We find that to increase KV\$ reuse, existing schedulers overly prioritize routing requests to instances caching their KV\$, overloading a few while leaving the rest idle, capping TPS. We thus present two key insights: (1) load balance need not sacrifice all KV\$ reuse, thanks to the global-tier KV\$ store and (2) by utilizing the workload's intra-session locality, balancing a small fraction of requests--the first request in each agent session--suffices to balance the cluster without sacrificing most KV\$ reuse on local instances. SMETRIC realizes these insights with balanced session-centric scheduling: it routes each session's first request purely for load balance and its follow-up requests in a cache-aware manner, preserving load balance and local reuse while keeping demand on the global tier low. Using the session turn information as the scheduling metric is deliberate: it is derived efficiently and accurately from the user inputs alone, so the scheduler stays clean and stateless. SMETRIC improves cluster TPS by 10-16% under prefill-decode colocation with a global store and prefill TPS by 2-34% under disaggregation over state-of-the-art schedulers, also with a better per-token latency.