X X Xu

h-index11
16papers
2,519citations

16 Papers

12.1CVJul 16
Blurring Modal Boundaries: A Unified Survey from Single- to Multi-Modal Person Re-ldentification

Xiao Wang, Bing Wang, Bin Yang et al.

Person re-identification (ReID) serves as a critical component in intelligent surveillance systems, aiming to match identities across disjoint camera networks. While traditional methods primarily rely on single-modal RGB imagery, they are often constrained by environmental challenges such as low illumination and occlusion. To overcome these limitations, the field is rapidly evolving toward cross-modal and multi-modal paradigms. This survey presents a comprehensive overview of this transition, systematically reviewing key cross-modal tasks including visible-infrared (VI-ReID), text-image (TI-ReID), sketch-based (Sketch-ReID), and the emerging Non-Line-of-Sight (NLOS) ReID, which extends perception beyond direct visibility. Furthermore, we examine tri-spectral and multi-modal fusion ReID, discussing how complementary information from diverse sensors enhances robustness. Beyond summarizing datasets, challenges, and methodologies, we propose a Transformer-based baseline framework for visible-infrared ReID, designed to effectively capture modality-invariant features. Finally, based on the current landscape, we outline several promising directions for future research.

7.9CVJul 16
VTM-Nav: Hierarchical Visual-Topological Memory for Cross-Episode Object-Goal Navigation

Xiaoran Xu, Yupeng Wu, Tianyu Xue et al.

Object-goal navigation requires an embodied agent to locate and reach an instance of a specified object category in an indoor environment. Recent training-free approaches leverage vision-language models (VLMs) for open-vocabulary semantic reasoning, but are typically evaluated under an episodic protocol that resets all scene-specific state after each episode. We introduce Cross-Episode Object-Goal Navigation, in which an agent repeatedly operates in the same scene, retains only self-acquired experience, and keeps its model parameters fixed. To support experience reuse, we present \method, a training-free VLM navigation framework with a persistent hierarchical Visual-Topological Memory (VTM). The VTM organizes scene knowledge at room and object levels and retrieves relevant experience through coarse-to-fine matching, providing memory as soft guidance only when it agrees with current observations. A conservative execution guard further mitigates oscillations, blocked motions, and premature stopping. Under a controlled same-scene protocol, we evaluate \method{} on three benchmarks, HM3D v0.1, HM3D v0.2, and MP3D, and compare it with a strengthened WMNav baseline augmented with cross-episode textual memory, while keeping the VLM backbone and action pipeline identical. \method{} achieves the best performance across all three benchmarks, demonstrating the effectiveness and robustness of structured visual-topological experience reuse across datasets.

15.9CVJul 14
LookME: Lookup-Based Multimodal Embeddings for Layer Injection in Vision-Language Models

Zeyu Xu, Xingzhong Hou, Pengkai Guo et al.

Vision-Language Models (VLMs) have achieved strong progress in multimodal understanding. However, scaling dense or sparse Mixture-of-Experts (MoE) models to improve performance limits deployment in resource-constrained environments due to the trade-off between high memory usage from full loading and increased latency from on-demand loading. Recently, the Per-Layer Embedding (PLE) architecture addresses this by scaling models with large external embedding tables stored in ROM and performing lightweight lookup to retrieve relevant embeddings to enhance token representations. Nevertheless, existing PLE-style methods are primarily designed for text embeddings due to the convenience of ID-based retrieval, limiting their effectiveness in VLMs where multimodal embeddings contain richer information for visual tasks. In this paper, we propose LookME, the first framework that enables lookup-based enhancement for multimodal embeddings in VLMs while supporting partitioned storage and on-demand loading. To efficiently lookup arbitrary continuous multimodal embeddings from large-scale embedding tables, we propose a hierarchical two-level lookup method employing a coarse-to-fine strategy that performs lookups from the scene-level to the intra-scene primitive-level. Furthermore, we integrate the lookup method with a sparse injection strategy, which adaptively prioritizes critical embeddings over voluminous multimodal embeddings within layers, and facilitates embedding table reuse across neighboring layers, improving the trade-off among efficiency, model size, and performance. Experiments on multiple visual benchmarks show that LookME outperforms text-only PLE-style methods, validating the effectiveness of lookup-based multimodal embedding enhancement.

6.3CVJul 7Code
Decoupled Single-Mask Annotation Noise Detection via Cross-Sectional Patch Self-Consistency

Yinheng Zhu, Xiaowei Xu

Vascular computed tomography datasets are commonly annotated only once per scan, yielding the pervasive yet under addressed problem of single mask annotation noise. Existing solutions either require costly multirater fusion or are coupled with network training, preventing explicit auditing of where and why labels fail. We introduce a decoupled framework for single-mask annotation noise detection that leverages cross-sectional patch self-consistency to produce interpretable and auditable noise evidence. Tubular anatomy exhibits strong cross-sectional recurrence: patches extracted orthogonally along vessel centrelines recur in appearance across locations and subjects. Thus, anatomically similar patches should have consistent masks, and disagreement signals unreliable annotation. Our method samples cross-sectional patches, retrieves intensity-equivalent neighbours via scalable vector search, and computes a patch-level noise score from statistical mask disagreement, yielding explicit image-mask evidence for every flagged region. Aggregating scores produces scan-level quality maps for dataset quality assessment or quality-weighted training. Experiments on the coronary CT dataset validate the detected noise for improving training robustness and reveal systematic annotation biases. Specifically, transverse and oblique vessels exhibit 5.1 times higher error rates than axis-aligned structures, with additional correlations to cross-sectional area and intensity. Code is available here.

25.5CVJul 7Code
AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.

27.3AIJul 16
SearchOS-V1: Towards Robust Open-Domain Information-Seeking Agent Collaboration

Yuyao Zhang, Junjie Gao, Zhengxian Wu et al.

Recent advances in Tool-Integrated Large Language Models have made web search a core capability of information-seeking agents. However, as interaction histories grow, agents increasingly struggle to track task progress. When search attempts fail to yield useful evidence, current single- and multi-agent systems can become trapped in repetitive loops, wasting search budgets and ultimately compromising the quality and completeness of the final output. We introduce SearchOS, a system-level multi-agent framework that turns fragile, implicit search progress into explicit, persistent, and shared state. First, we formulate open-domain information seeking as relational schema completion with grounded citations, where agents discover entities, populate attributes across linked tables, and anchor each value to source evidence. Then we design Search-Oriented Context Management (SOCM), which externalizes the evolving state into Frontier Task, an Evidence Graph, a Coverage Map, and Failure Memory. Built on SOCM, SearchOS applies a pipeline-parallel scheduling mechanism that overlaps the execution of sub-agents and continuously refills freed slots with tasks targeting unresolved coverage gaps to improve utilization and throughput. To schedule and control the execution of search agents, SearchOS introduces a Search Tool Middleware Harness that intercepts model and tool interactions to record grounded evidence and react to stalls or budget exhaustion, and provides a reusable hierarchical skill system comprising strategy and access skills to augment the agents' search process and avoid repeating failed search patterns across runs. On WideSearch and GISA, SearchOS leads all metrics among the evaluated single- and multi-agent baselines, paving the way toward robust information-seeking collaboration.

39.0ROJul 15
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch

GigaWorld Team, Angen Ye, Angyuan Ma et al.

World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.

3.6NAJul 15
Reconstruct the ambient noise source from the multi-frequency sparse correlation data

Hao Gu, Hongxia Guo, Xiang Xu et al.

In this paper, we develop a novel multi-frequency factorization method to reconstruct the spatial support of the ambient noise source. The proposed method only requires sparse correlation data and has low computational cost. Numerical experiments in two and three dimensions are presented to demonstrate the effectiveness of the proposed method.

12.8ROJul 7
RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Shujie Zhang, Jingkun Yi, Weipeng Zhong et al.

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.

15.5CVJul 8
DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation

Weizhe Liu, Yunjie Wu, Xiangqian Shu et al.

We present DreamCharacter-1, a lightweight post-adaptation framework that calibrates pretrained 3D foundation models toward high-fidelity, production-ready 3D character generation. Building upon a 3D foundation backbone, our pipeline incorporates three task-oriented components: (1) geometry post-training, which enhances fine-grained surface details through geometric preference optimization; (2) texture post-training, which synthesizes high-resolution textures and refines the appearance of occluded regions; and (3) inference acceleration, which enables scalable deployment. Extensive quantitative and qualitative experiments demonstrate that DreamCharacter-1 produces visually compelling and structurally robust 3D character assets, consistently surpassing state-of-the-art character generation methods.

30.1ROJul 6
InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

Haoxiang Ma, Junhao Cai, Xiaoxu Xu et al.

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.

5.4ETJul 8
-8 dB SNR + 90% Packet Loss: MamVSC -- CSI-Guided Semantic Mamba for Extreme-Robust Video Semantic Communication

Lei Teng, Senran Fan, Chen Dong et al.

Semantic communication, leveraging joint source-channel coding, is designed to mitigate semantic distortion introduced by the channel. However, most current studies focus solely on semantic deviation distortion caused by physical wireless channels, while overlooking semantic erasure distortion due to packet loss. A CSI-Guided Mamba-based video semantic wireless digital communication system (MamVSC) employing semantic grouping is proposed to simultaneously address both semantic deviation and erasure distortions. In this system, a semantic Mamba module, guided by channel state information (CSI) feedback, is utilized to dynamically adjust the granularity of extracted semantic information, adapting to channel conditions. Furthermore, a Semantic Channel Codec based on dynamic Semantic clustering centers is introduced, where the distance between semantic vectors within the same semantic class and their corresponding Semantic clustering center is dynamically adjusted according to channel conditions, enhancing robustness against channel noise. Additionally, a adaptive packet loss recovery module, dynamically adaptive to the CSI, is proposed. The system achieves an MS-SSIM greater than 0.6 and a PSNR exceeding 21 dB at an SNR of -8 dB and a packet loss rate of 90% in AWGN channel.

17.6ASJul 7
WordVoice: Explicit and Decoupled Multi-Dimensional Word-Level Control for LLM-Based TTS

Sihang Nie, Jinxin Ji, Xiaofen Xing et al.

While recent Large Language Model (LLM)-based Text-to-Speech (TTS) systems have achieved remarkable naturalness, they predominantly rely on implicit end-to-end generation paradigms, resulting in coarse-grained control. In scenarios demanding precise stylistic interventions and strict temporal alignment, such as audiobook narration and video dubbing, the inability to explicitly manipulate word-level acoustic attributes remains a critical bottleneck. This limitation is primarily amplified by the severe scarcity of fine-grained annotated datasets and the architectural challenge of integrating multi-dimensional control signals into discrete autoregressive generation. To address this, we propose a unified framework for highly precise word-level control. First, we construct WordVoice-5A, a massive 4.7k-hour bilingual dataset featuring five-dimensional word-level annotations (duration, boundary, energy, pitch and tone) developed through a rigorous linguistically-guided pipeline. Second, we introduce WordVoice to transform the implicit generation process into an explicit, highly controllable paradigm. Specifically, we introduce a bound-token mechanism within the LLM to formulate an explicit ``acoustic planning'' process, enabling adaptive multi-task prosodic planning and flexible manual intervention. Furthermore, we augment the token-to-waveform stage with a fine-grained acoustic modulation module, bridging the resolution gap to strictly align word-level attributes between highly compressed discrete tokens and continuous waveforms. Extensive experiments demonstrate that WordVoice achieves superior, decoupled control over multiple acoustic dimensions while maintaining competitive zero-shot synthesis stability. The code and audio samples are publicly available at https://xxh333.github.io/wordvoice-demo/.

14.2ROJul 6
SEAM: Smooth Execution of Action-Chunked Motion for Vision-Language-Action Policies

Dijia Zhan, Xuemiao Xu, Jinyi Li et al.

Vision-Language-Action (VLA) policies that execute fixed-length action chunks can exhibit multimodal bifurcation: a cross-chunk inconsistency in which adjacent chunks generated from independent Gaussian latents can converge to incompatible trajectory modes, producing abrupt discontinuities at chunk boundaries. Existing remedies either require backpropagation through the policy at each denoising step, rely on rejection sampling, or require retraining, each trading computational cost or task reliability for smoother transitions. We propose SEAM (Smooth Execution of Action-Chunked Motion), a training-free inference-time method for flow matching VLAs. SEAM exploits a simple synchronous-execution insight: after the robot consumes the executed prefix, the previous chunk's unexecuted tail is already available as an analytic consistency reference. Its core mechanism, Velocity-guided Loss Steering (VLS), derives a time-dependent target from this tail and applies a closed-form correction after each Euler step without backpropagating through the policy network. On LIBERO-10 with pi_0.5, SEAM reduces boundary jerk by 28%, reduces chunk transition discontinuity by 27%, preserves baseline-level task success, and keeps denoising-loop cost near the unguided baseline.

15.0LGJul 6
Multi-Turn On-Policy Distillation with Prefix Replay

Baohao Liao, Hanze Dong, Christof Monz et al.

We study on-policy distillation (OPD) for agentic tasks, where an LLM agent interacts with an environment over multiple turns and a student imitates a teacher over these multi-turn interaction histories. Fully online OPD is costly because each update requires fresh student rollouts through the environment and teacher queries at visited histories. We propose Replayed-Prefix On-Policy Distillation (ReOPD), an off-environment alternative that reuses pre-collected teacher trajectories as replayed prefixes: the student acts at selected steps, while the teacher provides dense per-step supervision without executing new environment interactions. We show that multi-turn OPD introduces a prefix trap: making histories more student-on-policy improves relevance to the student, but can query the teacher on histories where its target is unreliable. This creates a two-sided distribution shift between student occupancy and teacher reliability. ReOPD addresses this by treating multi-turn OPD as a reliability-aware prefix distribution design and implements it with a simple step-decaying sampling schedule that emphasizes early, lower-shift prefixes. Across mathematical reasoning with Python and search environments over multiple teacher and student model scales, ReOPD preserves or improves OPD-level accuracy, uses zero tool calls during student training, and is at least 4$\times$ faster per training step than OPD. ReOPD therefore turns expensive agent-environment interaction into a reusable offline resource, enabling scalable distillation across tools, tasks, and environments.

11.0LGJul 6
A Coin Flip Per Token: Bernoulli Sparse Steering of Large Language Models

Nima Eshraghi, Lovedeep Gondara, Yuqing Huang et al.

Activation steering via sparse autoencoders (SAEs) enables behavioral control of large language models without task-specific fine-tuning, but standard methods apply the steering signal at every generated token, incurring constant per-token perturbation that risks degrading fluency. We ask: is dense intervention necessary? We introduce Stochastic Token Steering (STS), which gates each token independently with probability $p$, and Stochastic Block Steering (SBS), which gates a leading window once per sequence; neither requires a reward model or learned gating policy. Across two model families and two behavioral tasks, steering only 50% of the tokens recovers most of the dense-steering effect while preserving fluency, and steering as few as 30% surpasses prompt-based control. The optimal steering magnitude scales inversely with the intervention ratio, revealing that SAE-mediated control is rate-limited: the behavioral outcome depends on cumulative signal dosage across a sequence.