Nicholas Gydé

CV
h-index3
5papers
133citations
Novelty44%
AI Score42

5 Papers

6.0CVJan 28
OS-Marathon: Benchmarking Computer-Use Agents on Long-Horizon Repetitive Tasks

Jing Wu, Daphne Barretto, Yiye Chen et al.

Long-horizon, repetitive workflows are common in professional settings, such as processing expense reports from receipts and entering student grades from exam papers. These tasks are often tedious for humans since they can extend to extreme lengths proportional to the size of the data to process. However, they are ideal for Computer-Use Agents (CUAs) due to their structured, recurring sub-workflows with logic that can be systematically learned. Identifying the absence of an evaluation benchmark as a primary bottleneck, we establish OS-Marathon, comprising 242 long-horizon, repetitive tasks across 2 domains to evaluate state-of-the-art (SOTA) agents. We then introduce a cost-effective method to construct a condensed demonstration using only few-shot examples to teach agents the underlying workflow logic, enabling them to execute similar workflows effectively on larger, unseen data collections. Extensive experiments demonstrate both the inherent challenges of these tasks and the effectiveness of our proposed method. Project website: https://os-marathon.github.io/.

13.0LGFeb 5, 2025
Schema-Guided Scene-Graph Reasoning based on Multi-Agent Large Language Model System

Yiye Chen, Harpreet Sawhney, Nicholas Gydé et al.

Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG^2, an iterative Schema-Guided Scene-Graph reasoning framework based on multi-agent LLMs. The agents are grouped into two modules: a (1) Reasoner module for abstract task planning and graph information queries generation, and a (2) Retriever module for extracting corresponding graph information based on code-writing following the queries. Two modules collaborate iteratively, enabling sequential reasoning and adaptive attention to graph information. The scene graph schema, prompted to both modules, serves to not only streamline both reasoning and retrieval process, but also guide the cooperation between two modules. This eliminates the need to prompt LLMs with full graph data, reducing the chance of hallucination due to irrelevant information. Through experiments in multiple simulation environments, we show that our framework surpasses existing LLM-based approaches and baseline single-agent, tool-based Reason-while-Retrieve strategy in numerical Q\&A and planning tasks.

10.5CVDec 10, 2024
GASP: Gaussian Avatars with Synthetic Priors

Jack Saunders, Charlie Hewitt, Yanan Jian et al.

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360$^\circ$ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware. See our project page (https://microsoft.github.io/GASP/) for results.

19.3AIJun 25, 2021
CausalCity: Complex Simulations with Agency for Causal Discovery and Reasoning

Daniel McDuff, Yale Song, Jiyoung Lee et al.

The ability to perform causal and counterfactual reasoning are central properties of human intelligence. Decision-making systems that can perform these types of reasoning have the potential to be more generalizable and interpretable. Simulations have helped advance the state-of-the-art in this domain, by providing the ability to systematically vary parameters (e.g., confounders) and generate examples of the outcomes in the case of counterfactual scenarios. However, simulating complex temporal causal events in multi-agent scenarios, such as those that exist in driving and vehicle navigation, is challenging. To help address this, we present a high-fidelity simulation environment that is designed for developing algorithms for causal discovery and counterfactual reasoning in the safety-critical context. A core component of our work is to introduce \textit{agency}, such that it is simple to define and create complex scenarios using high-level definitions. The vehicles then operate with agency to complete these objectives, meaning low-level behaviors need only be controlled if necessary. We perform experiments with three state-of-the-art methods to create baselines and highlight the affordances of this environment. Finally, we highlight challenges and opportunities for future work.

22.3ROMar 12, 2020Code
AirSim Drone Racing Lab

Ratnesh Madaan, Nicholas Gyde, Sai Vemprala et al.

Autonomous drone racing is a challenging research problem at the intersection of computer vision, planning, state estimation, and control. We introduce AirSim Drone Racing Lab, a simulation framework for enabling fast prototyping of algorithms for autonomy and enabling machine learning research in this domain, with the goal of reducing the time, money, and risks associated with field robotics. Our framework enables generation of racing tracks in multiple photo-realistic environments, orchestration of drone races, comes with a suite of gate assets, allows for multiple sensor modalities (monocular, depth, neuromorphic events, optical flow), different camera models, and benchmarking of planning, control, computer vision, and learning-based algorithms. We used our framework to host a simulation based drone racing competition at NeurIPS 2019. The competition binaries are available at our github repository.