20.2CLJul 16
D-cut: Adaptive Verification Depth Pruning for Batched Speculative DecodingTianyu Liu, Yuhao Shen, Rui Cen et al.
Speculative decoding accelerates large language model (LLM) inference without compromising output quality. Recent parallel drafting methods further improve single-request performance by decoupling draft length from drafting latency, enabling longer drafts and higher mean accepted tokens (MAT). However, under high request concurrency, long drafts waste substantial computation on rejected tokens, increasing verification cost and potentially making speculative decoding slower than autoregressive decoding. We present D-Cut, an adaptive pruning method that selects draft tokens jointly across the batch and concentrates the verification budget on tokens most likely to be accepted. D-Cut is motivated by two observations. First, acceptance lengths vary considerably across concurrent requests; D-Cut therefore performs cross-request pruning, allocating the verification budget adaptively according to draft confidence. Second, verification cost depends strongly on the deployment environment, including GPU architecture and parallelism strategy; D-Cut incorporates a runtime cost model to adapt its pruning depth to the target environment. Experiments on dense and mixture-of-experts (MoE) models show that, under high concurrency, D-Cut improves the average speedup from \(1.26\times\) to \(1.65\times\), restores acceleration in dense-model configurations where long-draft baselines are slower than autoregressive decoding, and achieves up to \(3.0\times\) speedup over autoregressive decoding on MoE models.
3.9CVJul 16
Variational Inference for Bird's Eye View Segmentation in Autonomous DrivingJingyue Shi, Huaicheng Li, Junhui Zhao et al.
The bird's eye view (BEV) has emerged as a pivotal approach for environmental perception in autonomous driving, providing a unified spatial representation for vehicles. Nevertheless, despite BEV's significance in addressing the challenges inherent to autonomous driving, effectively fusing data from multiple camera sensors and operating in complex external driving environments remains a considerable challenge. To mitigate this issue, we recast the BEV segmentation problem within a variational inference framework. In this paper, we propose a novel transformer-based variational flow transformation network for BEV segmentation, denoted as TVB. Our architecture implicitly learns the mapping from multiple camera views to a unified canonical BEV map during training by exploiting posterior BEV supervision. TVB employs a conditional variational auto encoder (CVAE) as its backbone and produces multiple BEV map candidates. To augment the realism of the generated BEV maps, we integrate normalizing flows into the map generation process, enabling the construction of more complex and expressive probability distributions. Furthermore, we design a BEV-attention fusion (BAF) module that harnesses attention mechanisms to adaptively integrate the multiple candidate BEV maps. Experimental results, evaluated on both the nuScenes and OPV2Vdatasets, demonstrate that our proposed method achieves superior performance in multi-camera view BEV segmentation and lane environment perception.
38.5CLJul 9
Hidden Decoding at Scale: Latent Computation Scaling for Large Language ModelsAiwei Liu, Cheng Shi, Chuhan Wu et al.
Scaling Large Language Models (LLMs) has been driven mainly by enlarging the Transformer backbone, but for an already-strong model this requires another round of costly pretraining. We study whether an existing backbone can keep improving by allocating more computation to each token while leaving the Transformer backbone fixed. Depth-recurrent (looped) Transformers pursue this goal but are hard to scale, because looped computation does not fit naturally with the pipeline parallelism used to train the largest models. We add computation along the sequence-length dimension, where the extra computation is simply a longer input and stays compatible with standard large-model training. We propose Hidden Decoding, a sequence-length scaling method applied during continued pretraining (CPT). It expands each token into n streams with independent embedding tables and keeps the intermediate streams' key-value cache as context, so each token performs more internal computation without adding or widening Transformer layers. To keep this affordable at scale, we introduce Stream-Factorized Attention, in which most layers attend only within each stream and only a few layers mix across streams, reducing the attention cost from quadratic to roughly linear in n. Experiments support two scaling results. At frontier scale, we train WeLM-HD4-80B and WeLM-HD4-617B at n=4 and improve their matched non-HD baselines, making Hidden Decoding the first demonstrated sequence-length scaling method at the 100B+ MoE scale. Across expansion factors, the gains grow as n increases, showing that sequence-length expansion is a practical fixed-backbone scaling path for frontier-scale LLMs.
9.6SDJul 8
MMGenre: Benchmarking Singing Voice Synthesis across Multiple Musical GenresWenhao Feng, Yuxun Tang, Jiatong Shi et al.
Singing voice synthesis (SVS) has progressed rapidly, yet its ability to generalize across diverse musical genres remains underexplored. Existing benchmarks are heavily biased toward pop music, limiting systematic analysis of genre-dependent behavior. We introduce MMGenre, a benchmark for multi-genre SVS diagnosis, supported by an automatic pipeline for constructing genre-aligned music scores. MMGenre spans 10 major genres and 26 subgenres, enabling comprehensive analysis of genre-aware synthesis. Extensive evaluation of representative SVS models reveals limited genre discrimination: synthesized vocals across genres exhibit highly similar acoustic characteristics and weak separability. While zero-shot genre adaptation yields only marginal improvements, lightweight genre-specific continued training leads to substantial gains. MMGenre provides a standardized framework for multi-genre SVS evaluation and exposes critical challenges in achieving genre-aware singing voice synthesis.
3.6GTJul 6
Dynamics and Convergences for Markov Coevolutionary Opinion Formation Games in Dynamic Social NetworksPo-An Chen, Chi-Jen Lu, Chuang-Chieh Lin et al.
While deterministic variants of the coevolutionary opinion formation games such as the K-Nearest Neighbor (K-NN) game, e.g., in Bhawalkar et al., in a dynamic social network can sometimes be shown to stabilize using potential functions or localized smoothness arguments, introducing stochasticity fundamentally changes the mathematical landscape. In the "K-NN Markov game", network topologies evolve via a time-varying, randomized selection process. Proving whether such a system, as a special case of general-sum Markov games, converges to an equilibrium is a profoundly non-obvious and challenging theoretical question. Multiagent reinforcement learning has been shown to derive Nash (minimax) equilibria in two-player zero-sum Markov games and Markov potential games (along with some price-of-anarchy types of results). In recent work, optimistic dynamics are shown to converge to correlated equilibria in general-sum Markov games while the price-of-anarchy bounds are unknown. We thus analyze playing specific no-regret algorithms in general-sum Markov games for convergence to a stricter set than correlated equilibria. We integrate the convergence analysis techniques from multi-agent reinforcement learning in works of Wei et al. and online learning in a recent work of Anagnostides et al.. Specifically in (general-sum) Markov games, since the regret of the optimistic gradient ascent algorithm would have extra positive terms coming from Q-values, taking care of these terms requires non-trivial extra work setting an appropriate range of our learning rate and deriving the threshold on the number of iterations for convergence or a bounded price of anarchy, significantly different from those in the assumption in a main technical theorem of Anagnostides et al.. We analyze a weaker sense of convergences to approximate Nash equilibria by playing optimistic gradient ascents in general-sum Markov games.