Xi Chu

h-index21
13papers
1,454citations

13 Papers

12.9CVJul 15Code
Peak-End-Net: A Peak-End Rule Inspired Framework for Generalizable Video Aesthetic Assessment

Geng Li, Haiwen Li, Rui Chen et al.

Video aesthetic assessment (VAA) aims to predict how aesthetically pleasing a video is, yet remains far less explored than other visual assessment tasks. Its progress is hindered not only by the scarcity of large-scale benchmarks, but also by the intrinsic subjectivity of aesthetic judgment, which is shaped by human perception. In this paper, we revisit VAA from a psychological perspective and propose \textit{Peak-End-Net}, a lightweight and interpretable framework inspired by the \textit{peak-end rule}, which suggests that people tend to judge a temporal experience mainly according to its salient moments and the ending. Building on this intuition, we first transfer knowledge from image aesthetic assessment (IAA) to VAA by introducing a pretrained IAA head to produce frame-wise aesthetic priors, which serve as surrogate signals for identifying aesthetically salient moments and guiding \textit{peak-end rule}-based temporal aggregation. To further capture how a video evolves aesthetically over time, we design an aesthetic rhythm encoder that models temporal progression beyond isolated moments. Additionally, we refine the overall assessment through a dynamic gated fusion mechanism to improve robustness under distribution shift. Our method is built on a frozen vision transformer (ViT) and requires only a small number of trainable parameters, making it scalable and parameter-efficient. Extensive experiments on two existing VAA benchmarks, including in-domain evaluation on VADB and cross-domain testing on DIVIDE-3K, demonstrate that our approach achieves state-of-the-art performance, affirming the value of psychologically grounded modeling for VAA. Our code and models are available at https://github.com/AMAP-ML/Peak-End-Net.

8.8CVJul 15
Fine-Grained Vision-Language Pretraining with Organ-Conditioned Pattern Tokens for CT Understanding

Guoliang You, Xiaomeng Chu

Computed tomography (CT) vision-language pretraining from paired volumes and radiology reports is a scalable yet challenging task. Existing methods commonly adopt global scan-report contrast, which is scalable but obscures heterogeneous organ evidence. Meanwhile, direct organ-level alignment remains coarse, since the same anatomy can exhibit multiple distinct radiological appearances. Therefore, pretraining requires a finer alignment unit: the organ-conditioned radiological pattern. In this work, we propose OCP-CT, an organ-conditioned pattern-token alignment framework for CT vision-language pretraining. Specifically, OCP-CT preserves a stable global CT-report contrastive branch and introduces an organ pattern interface: sparse Mixture-of-Experts (MoE) routes image and text tokens according to latent radiological patterns, learnable slots query the routed tokens into continuous pattern tokens, and paired token contrast aligns image-text pattern tokens with structured soft targets built from report-derived clinical similarity. On the publicly available CT-RATE and RAD-ChestCT benchmarks, OCP-CT achieves average AUROCs of 84.5% and 69.9% for zero-shot abnormality diagnosis, respectively. Compared with the strongest prior reported results, these results yield absolute AUROC gains of 6.7 and 0.8 percentage points.

23.3CVJun 29Code
OmniDance: Multimodal Driven Dance Video Generation with Large-scale Internet Data

Kaixing Yang, Jiashu Zhu, Xulong Tang et al.

Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models. To address these limitations, we introduce CIPE-Dance, a large-scale Internet-sourced dance video dataset with choreography-informed text annotations, constructed via a progressive expert pipeline. To the best of our knowledge, CIPE-Dance is the largest dataset for dance video generation to date, comprising 300k high-quality clips over 400 hours and covering diverse dancers, environments, and dance genres. We further propose OmniDance, a framework-level recipe for integrating music into a TI2V foundation model without sacrificing its original controllability or visual fidelity. Motivated by the complementary roles of text as low-frequency semantics and music as high-frequency temporal dynamics, OmniDance co-designs a depth-aware specialization architecture, an anchored easy-to-hard curriculum learning strategy, and a modality-specialized time-dependent CFG strategy, enabling unified TI2V, MI2V, and MTI2V generation. Extensive experiments on CIPE-Dance demonstrate that OmniDance achieves state-of-the-art performance across all three tasks and exhibits robust multimodal integration capability. Project is available at https://github.com/AMAP-ML/OmniDance.

LGJun 26Code
The Weakest Link Tells It All: Outcome-Supervised Process Reward Modeling via Learnable Credit Assignment

Tianyu Jia, Yue Fang, Hongxin Ding et al.

Process reward models (PRMs) enhance the reasoning capabilities of large language models (LLMs) by providing fine-grained feedback, yet training PRMs typically requires expensive stepwise annotations. Outcome-supervised PRMs offer a scalable alternative by learning from final-answer correctness alone, but this introduces a fundamental *credit assignment* challenge, i.e., attributing outcomes to responsible reasoning steps. Existing approaches rely on either uniform or causal assignment, both of which fail to anchor credit in step correctness and thus hinder process error identification. In this work, we propose Outcome-Supervised Process Reward Modeling via **L**earnable **C**redit **A**ssignment (**LCA**), an outcome-supervised PRM framework that jointly learns credit assignment and reward modeling under the principle of *Weakest Link Assignment: a reasoning chain is as strong as its weakest link*. To address mutual dependence between credit assignment and reward modeling, we formalize outcome-supervised PRM as a Multiple Instance Learning (MIL) problem and introduce Softmax-Weighted-Sum (SWS) pooling, an MIL pooling technique tailored for strong dependence and redundancy among reasoning states. We prove Bayes consistency of our algorithm under mild assumptions. Extensive experiments demonstrate that **LCA** consistently outperforms state-of-the-art outcome-supervised PRMs across multiple tasks and backbones. Code is available at https://anonymous.4open.science/r/LCA.

13.1CVJun 19Code
A DVDrive Approach for doScenes Instructed Driving Challenge

Zijian Fu, Xiangyang Chu, Mengshi Qi et al.

Instruction-conditioned trajectory prediction is an emerging problem in autonomous driving, where a model predicts the future ego trajectory not only from visual scene context and historical motion, but also from a natural-language maneuver instruction. This paper presents our submission to the doScenes Instructed Driving Challenge, built upon OmniDrive, a vision-language-action driving agent with 3D perception, reasoning, and planning capabilities. We adapt OmniDrive to the doScenes setting by training it on instruction-annotated nuScenes scenes and generating a 6-second ego trajectory represented by 12 future waypoints. To improve multi-view visual grounding, we further introduce a DVPE-style divided-view perception module into the OmniDrive perception head. Instead of attending globally to all camera features, the proposed module groups query features and image tokens into divided local view spaces and performs visibility-aware cross-attention within each view. This design reduces irrelevant cross-view interference and helps the model better align language instructions with local driving-relevant visual evidence. The code is publicly available at: https://github.com/feel12348/doscenes-omnidrive.

14.0CLJun 30
BlockPilot: Instance-Adaptive Policy Learning for Diffusion-based Speculative Decoding

Hao Zhang, Yiming Hu, Yong Wang et al.

Speculative decoding accelerates inference by using a lightweight draft model to generate candidate tokens in parallel, and are then verified by the target model, enabling lossless acceleration. Recently, diffusion-based speculative decoding further improves parallelism by generating multiple tokens per forward pass via block-level diffusion, achieving state-of-the-art (SOTA) performance. However, existing methods adopt a fixed inference block size and assume a uniform optimal decoding strategy across all inputs. In this paper, we show that this assumption is suboptimal, as the optimal block size varies across samples and plays a critical role in speculative decoding performance. Moreover, these values exhibit a clear local structure, concentrating around the training block size, which reduces the problem to a low-dimensional and structured decision space. Based on these insights, we propose BlockPilot, a sample-adaptive policy that predicts the optimal block size from the prefilling representation. Specifically, we formulate block size selection as a lightweight policy learning problem and propose an instance-adaptive decision mechanism that predicts the optimal block size based on the representation of the prefilling stage. The prediction is performed only once after prefilling, allowing for seamless integration. Extensive experiments demonstrate that our method is plug-and-play, introduces minimal overhead, and consistently improves efficiency, achieving an acceptance length of 5.92 and a 4.20$\times$ speedup on Qwen3-4B under temperature $T=1$.

14.7DCJun 28
KernelFlume: Elastic Core-Attention Scaling for Agentic Long-Context Decoding

Guangyu Xiang, Xueze Kang, Lin Zhang et al.

LLM serving is increasingly dominated by long and dynamic decode workloads from agents, reasoning models, and extended conversations. When bursty long-context demand exceeds deployed capacity, existing serving systems typically scale out by launching additional serving instances with model replicas. This instance-level elasticity increases KV capacity only by provisioning another full copy of the model, inheriting startup latency, memory overhead, and batch fragmentation. We present KernelFlume, a decode-centric architecture that disaggregates the stable projection/FFN path from core-attention computation: weight nodes execute dense projection/FFN kernels, while weightless attention nodes store token-range KV partitions and scale with request-state demand. To make this separation elastic, KernelFlume maintains a routing table that maps token ranges to attention-node endpoints. It updates routes at token boundaries and uses host-visible graph signals to drive pre-registered UCX endpoint communication outside the captured CUDA Graph. To preserve low per-token latency after disaggregation, KernelFlume combines query-first core-attention dispatch with inter-layer kernel pipelining, overlapping remote attention and communication with local projection/FFN work. On real GPU testbeds (intra-node A6000 and cross-node H100), under a dynamic long-context agentic workload serving Llama-3.1-8B, KernelFlume sustains flat p99 TPOTs of ~74 ms on A6000 and ~34 ms on H100, while lowering cost per million output tokens by up to 32% and 61%, respectively, relative to full-instance elastic scaling with ServerlessLLM, a state-of-the-art instance-startup method. Replaying the same trace at larger model scale in simulation projects a 56--66% cost reduction over ServerlessLLM, widening to 80--85% with cheaper heterogeneous attention-node hardware and persisting into the million-token context range.

32.4CVJun 15
DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX Team, Yancheng Bai, Rui Chen et al.

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.

13.9AIJun 23
Accelerating Disaggregated RL for Visual Generative LLMs with Diffusion-Based Parallelism and Trainer-Assisted Generation

Sijie Wang, Zhengyu Qing, Zhiqiang Tan et al.

Reinforcement learning (RL) has become a dominant post-training paradigm, driving the emergence of high-performance RL systems such as veRL for autoregressive large language models (LLMs). In parallel, diffusion-oriented RL algorithms, e.g., DanceGRPO and FlowGRPO, have rapidly expanded the scope of RL from language reasoning to diffusion-based visual and flow-based generation. However, efficient RL systems for diffusion generative LLMs remain underexplored. Existing implementations, e.g., veRL-Omni, still rely on colocated execution, which simplifies synchronization but couples rollout and training resources, limits heterogeneous deployment, and constrains independent scaling. To this end, we introduce DigenRL, a disaggregated RL framework for diffusion-based generative LLMs that supports flexible resource allocation, accommodates heterogeneous GPUs, and facilitates efficient task scheduling. To maximally reduce the execution bubbles in the disaggregated architecture, we propose: 1) a generation-axis pipeline (GAP) and time-step parallelism (TSP) in the diffusion architecture to enable finer-grained pipelining between rollout and training; 2) an elastic trainer-assisted generation (TAG) approach to enable the trainer GPU resources to dynamically assist in executing rollout generations; and 3) a tightly one-step constrained asynchronous strategy to further utilize the tail bubble in the pipeline. Extensive experiments are conducted on three hardware testbeds with 16-32 GPUs using HunyuanVideo-13B, Wan2.1-14B, FLUX.1-12B, and QwenImage-20B generative models. Experimental results show that DigenRL achieves 1.56-2.10x throughput improvements over state-of-the-art diffusion RL systems, veRL-Omni and GenRL.

12.6AIJun 16
Incumbent Advantage: Brand Bias and Cognitive Manipulation Dynamics in LLM Recommendation Systems

Xi Chu, Yupeng Hou

Large language models (LLMs) are becoming a major way for consumers to find products, but we do not yet understand how brands compete in this new channel. We study brand dynamics in LLM recommendations using skincare products -- a category where consumers cannot easily judge quality before buying and must rely on brand reputation -- across three commercial LLMs (GPT-4o-mini, Claude Sonnet, Gemini 3 Flash), with a robustness check on search goods. In three experiments, we find: (1) a Conditional Monopoly where well-known brands get recommended 100% of the time (IAI = 10.0) when all products have the same specifications, but this dominance disappears with less than a +0.1-star rating advantage for a competitor; (2) authority-style marketing language, including fabricated clinical-evidence claims, breaks this monopoly at a Bias Surplus Value equal to +0.17 rating points, with each model responding differently; and (3) a social dilemma in multi-brand GEO competition: when all brands adopt the same optimization strategy, individual payoff falls from +0.802 to +0.007 in our payoff proxy, and non-participating brands receive zero recommendations in our tests. Our results suggest that generative engine optimization (GEO) should be studied not only as a security risk, but also as an emerging marketing practice that shapes market competition.

24.4AIJun 18
ScaffoldAgent: Utility-Guided Dynamic Outline Optimization for Open-Ended Deep Research

Zhibang Yang, Xinke Jiang, Yuzhen Xiao et al.

Open-ended deep research (OEDR) requires systems to acquire knowledge through multi-round retrieval and generate coherent long-form reports. The outline plays a central role as a structural scaffold that coordinates retrieval, evidence organization, and generation. However, existing methods either fix the outline before writing or refine it with local heuristics, leading to scaffold drift under continuous information accumulation and delayed feedback for evaluating outline modifications. We propose ScaffoldAgent, a utility-guided dynamic outline optimization framework for OEDR. ScaffoldAgent models outline evolution as a structured decision process with three operations: Expansion, Contraction, and Revision, enabling controlled updates to the report scaffold. It further introduces a utility-guided feedback mechanism that estimates the downstream value of each outline operation from retrieval gain, structural coherence, and trial-generation quality. The resulting utility signal guides node selection, operation scheduling, and termination during inference. Experiments on DeepResearch Bench and DeepResearch Gym show that ScaffoldAgent consistently improves long-form report generation and factual grounding over existing deep research agents.

11.9AIJun 11
ReSum: Synergizing LLM Reasoning and Summarization with Reinforcement Learning

Xucong Wang, Ziyu Ma, Yong Wang et al.

Reinforcement Learning with Verifiable Rewards (RLVR) is a central technique for improving long-horizon reasoning in Large Language Models (LLMs). However, existing RLVR methods often encourage unnecessarily long reasoning rollouts, which can degrade reasoning coherence and exhaust the available context budget. Existing approaches to long-context organization often depend on external mechanisms to organize rollouts, rather than enabling the model to manage its own reasoning trajectory. To address this limitation, we propose ReSum, a novel RLVR framework that enables LLMs to compress and organize their reasoning trajectories through self-summarization. Our pilot studies show that self-summarization stabilizes generation by lowering token-level entropy, and that introducing a ``summarization'' phrase can substantially mitigate errors propagated from an incorrect rollout prefix. Motivated by these findings, ReSum adopts a summarization-aware adaptive rollout mechanism that contrastively evaluates whether self-summarization benefits the ongoing reasoning process. Specifically, when the model spontaneously triggers self-summarization, ReSum masks the summarization phrase to create a contrastive branch; for non-summarization positions, it instead randomly injects the phrase to create a matched branch. We further design a summarization-aware advantage to enable finer-grained comparison between contrastive rollout trajectories. Extensive experiments show that ReSum improves performance at an average of 4\% while reducing rollout length by 18.6\%.

6.1NIJun 11
Revolutionizing Wireless Communications with Space Data Centers: Applications and Open Challenges

Minghao Sun, Zehui Chen, Jinbo Hou et al.

Space data centers (SDCs) are emerging as a promising orbital computing infrastructure for the future AI industry. Unlike conventional satellites that mainly serve as relay nodes or lightweight onboard processors, SDCs integrate communication, computing, storage, and control capabilities in orbit, enabling persistent service support for data-intensive and intelligence-driven space applications. In this article, we investigate how SDCs may transform space communication paradigms from connectivity-oriented data transmission toward task-oriented and service-centric information exchange. We first present a hierarchical SDC network architecture consisting of access, relay, computing, and control layers, and outline possible deployment strategies. We then explore representative future application scenarios enabled by SDCs, highlighting their communication characteristics and associated research challenges. Simulation results further demonstrate the effectiveness of SDCs in reducing control-layer latency in hierarchical space networks. Finally, we identify key research directions toward the practical deployment of SDCs.