Shreyash Kale

2papers

2 Papers

10.9LGJul 10
Preference Conditioned Multi-Objective Reinforcement Learning: Decomposed, Diversity-Driven Policy Optimization

Tanmay Ambadkar, Sourav Panda, Shreyash Kale et al.

Multi-objective reinforcement learning (MORL) seeks to train agents capable of balancing conflicting objectives. While single preference-conditioned policies offer a highly scalable solution, existing approaches remain brittle in practice, frequently failing to recover dense Pareto fronts. We demonstrate that this failure stems from two structural pathologies: destructive advantage cancellation caused by premature Early Scalarization (ES), and representational mode collapse across the preference space. To overcome these bottlenecks, we introduce $D^3PO$, a PPO-based framework that fundamentally reorganizes multi-objective optimization. By preserving per-objective learning signals through a decomposed pipeline and integrating preferences only after trust-region stabilization (Late-Stage Weighting), $D^3PO$ improves credit assignment under conflicting objectives. Concurrently, a scaled diversity regularizer encourages behavioral divergence proportional to preference distance. $D^3PO$ operates entirely within the efficient linear scalarization regime shared by standard deep MORL baselines. By reducing information loss caused due to linear scalarization rather than relying on expensive non-linear utility functions, it suggests that optimization bottlenecks play a significant role. Across available standard benchmarks, including high-dimensional and many-objective environments, $D^3PO$ consistently discovers broader, higher-quality Pareto fronts than prior methods, exceeding state-of-the-art hypervolume and expected utility using a single deployable policy.

13.2AIJun 21Code
Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark

Sourav Panda, Tanmay Ambadkar, Shreyash Kale et al.

The research community lacks a middle ground between StarCraft II full game and its mini-games. The full-game's sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This complexity gap hinders steady curriculum design and prevents researchers from experimenting with modern Reinforcement Learning algorithms in RTS environments under realistic compute budgets. To fill this gap, we present the Two-Bridge Map Suite, the first entry in an open-source benchmark series we purposely engineered as an intermediate benchmark to sit between these extremes. By disabling economy mechanics such as resource collection, base building, and fog-of-war, the environment isolates two core tactical skills: long-range navigation and micro-combat. Preliminary experiments show that agents learn coherent maneuvering and engagement behaviors without imposing full-game computational costs. Two-Bridge is released as a lightweight, Gym-compatible wrapper on top of PySC2, with maps, wrappers, and reference scripts fully open-sourced to encourage broad adoption as a standard benchmark.