ROSep 7, 2024
Learning to Open and Traverse Doors with a Legged ManipulatorMike Zhang, Yuntao Ma, Takahiro Miki et al.
Using doors is a longstanding challenge in robotics and is of significant practical interest in giving robots greater access to human-centric spaces. The task is challenging due to the need for online adaptation to varying door properties and precise control in manipulating the door panel and navigating through the confined doorway. To address this, we propose a learning-based controller for a legged manipulator to open and traverse through doors. The controller is trained using a teacher-student approach in simulation to learn robust task behaviors as well as estimate crucial door properties during the interaction. Unlike previous works, our approach is a single control policy that can handle both push and pull doors through learned behaviour which infers the opening direction during deployment without prior knowledge. The policy was deployed on the ANYmal legged robot with an arm and achieved a success rate of 95.0% in repeated trials conducted in an experimental setting. Additional experiments validate the policy's effectiveness and robustness to various doors and disturbances. A video overview of the method and experiments can be found at youtu.be/tQDZXN_k5NU.
LGOct 30, 2025
Remote Labor Index: Measuring AI Automation of Remote WorkMantas Mazeika, Alice Gatti, Cristina Menghini et al.
AIs have made rapid progress on research-oriented benchmarks of knowledge and reasoning, but it remains unclear how these gains translate into economic value and automation. To measure this, we introduce the Remote Labor Index (RLI), a broadly multi-sector benchmark comprising real-world, economically valuable projects designed to evaluate end-to-end agent performance in practical settings. AI agents perform near the floor on RLI, with the highest-performing agent achieving an automation rate of 2.5%. These results help ground discussions of AI automation in empirical evidence, setting a common basis for tracking AI impacts and enabling stakeholders to proactively navigate AI-driven labor automation.
ROAug 1, 2024
IN-Sight: Interactive Navigation through SightPhilipp Schoch, Fan Yang, Yuntao Ma et al.
Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.
CLJul 18, 2024
Learning Goal-Conditioned Representations for Language Reward ModelsVaskar Nath, Dylan Slack, Jeff Da et al.
Techniques that learn improved representations via offline data or self-supervised objectives have shown impressive results in traditional reinforcement learning (RL). Nevertheless, it is unclear how improved representation learning can benefit reinforcement learning from human feedback (RLHF) on language models (LMs). In this work, we propose training reward models (RMs) in a contrastive, $\textit{goal-conditioned}$ fashion by increasing the representation similarity of future states along sampled preferred trajectories and decreasing the similarity along randomly sampled dispreferred trajectories. This objective significantly improves RM performance by up to 0.09 AUROC across challenging benchmarks, such as MATH and GSM8k. These findings extend to general alignment as well -- on the Helpful-Harmless dataset, we observe $2.3\%$ increase in accuracy. Beyond improving reward model performance, we show this way of training RM representations enables improved $\textit{steerability}$ because it allows us to evaluate the likelihood of an action achieving a particular goal-state (e.g., whether a solution is correct or helpful). Leveraging this insight, we find that we can filter up to $55\%$ of generated tokens during majority voting by discarding trajectories likely to end up in an "incorrect" state, which leads to significant cost savings. We additionally find that these representations can perform fine-grained control by conditioning on desired future goal-states. For example, we show that steering a Llama 3 model towards helpful generations with our approach improves helpfulness by $9.6\%$ over a supervised-fine-tuning trained baseline. Similarly, steering the model towards complex generations improves complexity by $21.6\%$ over the baseline. Overall, we find that training RMs in this contrastive, goal-conditioned fashion significantly improves performance and enables model steerability.
30.5GRMay 17
Generative and isoparametric geometric modeling of large-scale and multiscale microstructuresGuoyue Luo, Yuntao Ma, Qiang Zou
As additive manufacturing advances toward higher printing resolution and larger build volumes, microstructures can be designed with finer geometric features over larger physical domains. This trend poses a fundamental challenge for geometric modeling: massive geometric details must be represented compactly, while their associations across scales must be maintained consistently.Existing methods cannot scale well to this requirement. Explicit representations suffer from prohibitive memory cost, and implicit representations remain compact only when microstructures admit analytic, periodic, or otherwise concise procedural descriptions. This paper proposes a new geometric modeling method that treats microstructure modeling as an on-demand generative process, rather than requiring the full instantiation of all geometric details. We first develop ExVCC, an extended volumetric Catmull-Clark spline representation that enables local spline refinement to go beyond tensor-product topology. Built on ExVCC, we introduce new shape-coding schemes and refinement rules that compactly encode large-scale geometric details and enable their localized evaluation through on-demand hierarchical refinement. To model geometric details across scales, we further propose an isoparametric representation in which details across scales are defined over a shared parametric domain using the same family of spline bases of ExVCC. This formulation turns the ExVCC's spline refinement hierarchy into a common framework for geometry encoding, on-demand generation, and cross-scale association, allowing geometric modifications to propagate automatically across scales. The effectiveness of the proposed method is demonstrated through a series of examples and comparisons.
ROMay 29, 2025
Learning coordinated badminton skills for legged manipulatorsYuntao Ma, Andrei Cramariuc, Farbod Farshidian et al.
Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.
CLJun 13, 2025
Agent-RLVR: Training Software Engineering Agents via Guidance and Environment RewardsJeff Da, Clinton Wang, Xiang Deng et al.
Reinforcement Learning from Verifiable Rewards (RLVR) has been widely adopted as the de facto method for enhancing the reasoning capabilities of large language models and has demonstrated notable success in verifiable domains like math and competitive programming tasks. However, the efficacy of RLVR diminishes significantly when applied to agentic environments. These settings, characterized by multi-step, complex problem solving, lead to high failure rates even for frontier LLMs, as the reward landscape is too sparse for effective model training via conventional RLVR. In this work, we introduce Agent-RLVR, a framework that makes RLVR effective in challenging agentic settings, with an initial focus on software engineering tasks. Inspired by human pedagogy, Agent-RLVR introduces agent guidance, a mechanism that actively steers the agent towards successful trajectories by leveraging diverse informational cues. These cues, ranging from high-level strategic plans to dynamic feedback on the agent's errors and environmental interactions, emulate a teacher's guidance, enabling the agent to navigate difficult solution spaces and promotes active self-improvement via additional environment exploration. In the Agent-RLVR training loop, agents first attempt to solve tasks to produce initial trajectories, which are then validated by unit tests and supplemented with agent guidance. Agents then reattempt with guidance, and the agent policy is updated with RLVR based on the rewards of these guided trajectories. Agent-RLVR elevates the pass@1 performance of Qwen-2.5-72B-Instruct from 9.4% to 22.4% on SWE-Bench Verified. We find that our guidance-augmented RLVR data is additionally useful for test-time reward model training, shown by further boosting pass@1 to 27.8%. Agent-RLVR lays the groundwork for training agents with RLVR in complex, real-world environments where conventional RL methods struggle.
ROJan 11, 2022
Combining Learning-based Locomotion Policy with Model-based Manipulation for Legged Mobile ManipulatorsYuntao Ma, Farbod Farshidian, Takahiro Miki et al.
Deep reinforcement learning produces robust locomotion policies for legged robots over challenging terrains. To date, few studies have leveraged model-based methods to combine these locomotion skills with the precise control of manipulators. Here, we incorporate external dynamics plans into learning-based locomotion policies for mobile manipulation. We train the base policy by applying a random wrench sequence on the robot base in simulation and adding the noisified wrench sequence prediction to the policy observations. The policy then learns to counteract the partially-known future disturbance. The random wrench sequences are replaced with the wrench prediction generated with the dynamics plans from model predictive control to enable deployment. We show zero-shot adaptation for manipulators unseen during training. On the hardware, we demonstrate stable locomotion of legged robots with the prediction of the external wrench.
ROMar 26, 2021
Imitation Learning from MPC for Quadrupedal Multi-Gait ControlAlexander Reske, Jan Carius, Yuntao Ma et al.
We present a learning algorithm for training a single policy that imitates multiple gaits of a walking robot. To achieve this, we use and extend MPC-Net, which is an Imitation Learning approach guided by Model Predictive Control (MPC). The strategy of MPC-Net differs from many other approaches since its objective is to minimize the control Hamiltonian, which derives from the principle of optimality. To represent the policies, we employ a mixture-of-experts network (MEN) and observe that the performance of a policy improves if each expert of a MEN specializes in controlling exactly one mode of a hybrid system, such as a walking robot. We introduce new loss functions for single- and multi-gait policies to achieve this kind of expert selection behavior. Moreover, we benchmark our algorithm against Behavioral Cloning and the original MPC implementation on various rough terrain scenarios. We validate our approach on hardware and show that a single learned policy can replace its teacher to control multiple gaits.