Olivia Y. Lee

RO
h-index5
3papers
108citations
Novelty53%
AI Score31

3 Papers

ROMay 30, 2022
Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning

Maximilian Du, Olivia Y. Lee, Suraj Nair et al. · stanford

Humans are capable of completing a range of challenging manipulation tasks that require reasoning jointly over modalities such as vision, touch, and sound. Moreover, many such tasks are partially-observed; for example, taking a notebook out of a backpack will lead to visual occlusion and require reasoning over the history of audio or tactile information. While robust tactile sensing can be costly to capture on robots, microphones near or on a robot's gripper are a cheap and easy way to acquire audio feedback of contact events, which can be a surprisingly valuable data source for perception in the absence of vision. Motivated by the potential for sound to mitigate visual occlusion, we aim to learn a set of challenging partially-observed manipulation tasks from visual and audio inputs. Our proposed system learns these tasks by combining offline imitation learning from a modest number of tele-operated demonstrations and online finetuning using human provided interventions. In a set of simulated tasks, we find that our system benefits from using audio, and that by using online interventions we are able to improve the success rate of offline imitation learning by ~20%. Finally, we find that our system can complete a set of challenging, partially-observed tasks on a Franka Emika Panda robot, like extracting keys from a bag, with a 70% success rate, 50% higher than a policy that does not use audio.

ROJul 14, 2024
Affordance-Guided Reinforcement Learning via Visual Prompting

Olivia Y. Lee, Annie Xie, Kuan Fang et al.

Robots equipped with reinforcement learning (RL) have the potential to learn a wide range of skills solely from a reward signal. However, obtaining a robust and dense reward signal for general manipulation tasks remains a challenge. Existing learning-based approaches require significant data, such as human demonstrations of success and failure, to learn task-specific reward functions. Recently, there is also a growing adoption of large multi-modal foundation models for robotics that can perform visual reasoning in physical contexts and generate coarse robot motions for manipulation tasks. Motivated by this range of capability, in this work, we present Keypoint-based Affordance Guidance for Improvements (KAGI), a method leveraging rewards shaped by vision-language models (VLMs) for autonomous RL. State-of-the-art VLMs have demonstrated impressive zero-shot reasoning about affordances through keypoints, and we use these to define dense rewards that guide autonomous robotic learning. On diverse real-world manipulation tasks specified by natural language descriptions, KAGI improves the sample efficiency of autonomous RL and enables successful task completion in 30K online fine-tuning steps. Additionally, we demonstrate the robustness of KAGI to reductions in the number of in-domain demonstrations used for pre-training, reaching similar performance in 45K online fine-tuning steps. Project website: https://sites.google.com/view/affordance-guided-rl

ROApr 17, 2025
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration

Tyler Ga Wei Lum, Olivia Y. Lee, C. Karen Liu et al.

Teaching robots dexterous manipulation skills often requires collecting hundreds of demonstrations using wearables or teleoperation, a process that is challenging to scale. Videos of human-object interactions are easier to collect and scale, but leveraging them directly for robot learning is difficult due to the lack of explicit action labels and human-robot embodiment differences. We propose Human2Sim2Robot, a novel real-to-sim-to-real framework for training dexterous manipulation policies using only one RGB-D video of a human demonstrating a task. Our method utilizes reinforcement learning (RL) in simulation to cross the embodiment gap without relying on wearables, teleoperation, or large-scale data collection. From the video, we extract: (1) the object pose trajectory to define an object-centric, embodiment-agnostic reward, and (2) the pre-manipulation hand pose to initialize and guide exploration during RL training. These components enable effective policy learning without any task-specific reward tuning. In the single human demo regime, Human2Sim2Robot outperforms object-aware replay by over 55% and imitation learning by over 68% on grasping, non-prehensile manipulation, and multi-step tasks. Website: https://human2sim2robot.github.io