N Zhang

h-index1
3papers
1citation

3 Papers

29.1CVJul 7Code
Scene Graph Thinking: Reinforcing Structured Visual Reasoning for Multimodal Large Language Models

Zhiwei Yang, Yuanchen Wu, Nan Zhang et al.

Multimodal Large Language Models (MLLMs) have demonstrated strong perception and reasoning capabilities. However, most existing models focus on isolated objects and neglect structured relationships for efficient target navigation, limiting their performance on visually intensive tasks. To address this challenge, we introduce Scene Graph Thinking (SaGe), a novel paradigm that enables fine-grained and structured visual reasoning through explicit scene-graph representations. Specifically, we first introduce an automated data engine that converts flat image-text corpora into structured scene graphs, where hierarchical entities constitute the nodes and diverse visual relations define the edges. Building upon this, we construct 120K high-quality training data by sampling reasoning traces from scene graphs. Then, two-stage graph-aligned post-training paradigms are introduced, where supervised fine-tuning internalizes MLLMs with structured reasoning, and subsequent reinforcement fine-tuning proposes node-as-proxy graph rewards to consolidate efficient graph exploration. With curated data and graph-aligned training, our approach achieves significant improvements across eight multimodal benchmarks, demonstrating strong effectiveness on fine-grained perception and reasoning tasks. Code is available at https://github.com/zwyang6/SaGe.

22.0CVJul 7
VaseMuseum: Digital Intelligent Museum for Ancient Greek Pottery

Jiazi Wang, Nonghai Zhang, Qiushi Xie et al.

Vision-language models (VLMs) have made interactive digital museums increasingly feasible by connecting 3D digitization with natural-language artifact exploration. However, in cultural heritage domains such as ancient Greek pottery, reliable VLM assistance is limited by two challenges. First, open-ended interpretation requires grounding fine-grained 2D/3D visual evidence in specialized curatorial knowledge, yet the retrieval process may introduce weak sources and unverifiable references. Second, when the available evidence is incomplete, noisy, or ambiguous, VLMs often produce confident but unsupported answers instead of calibrated uncertainty. To address these challenges, we propose VaseMuseum, a lightweight and modular multimodal agent framework for intelligent digital museums of ancient Greek pottery. VaseMuseum combines an interactive virtual museum with VaseAgent, which supports both 2D images and 3D artifacts through multimodal perception, 3D-aware reasoning, external knowledge retrieval, and inference-time reliability control. Specifically, VaseAgent retrieves evidence from authoritative web and museum knowledge sources, and source-level control selects diverse and verifiable evidence before generation. Meanwhile, response-level control checks generated claims against the evidence pool and encourages neutral, evidence-bounded answers when support is insufficient or conflicting. Moreover, a training-free GRPO-style selection mechanism favors responses with valid references and calibrated confidence without updating the VLM backbone. Experiments in a realistic digital museum simulation show that VaseMuseum improves citation validity, reduces hallucinations on knowledge-intensive queries, and produces more neutral answers under ambiguity compared with search-enabled VLM baselines.

9.3ROJul 6
Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control

Yuan Jiang, Ningyuan Zhang, Xicun Yang et al.

Large-scale humanoid motion-tracking controllers are commonly improved by reallocating training effort: difficult motions are sampled more often, isolated into smaller subsets, or assigned to specialized experts. We show that this view is incomplete. In strong whole-body-control baselines, a residual set of feasible training clips remains unsolved even under targeted training, especially for high-dynamic transitions and balance-critical motions. These failures arise not only from insufficient exposure, but from a mismatch between the motion demands and the effective capability induced by the default training recipe. We propose Athena-WBC, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control. Dynamic experts use a tracking-focused, constraint-aware objective that removes conservative effort and temporal-control penalties while preserving physical feasibility constraints; balance experts use a gravity curriculum to improve early-training survivability. The resulting privileged teachers are motion-routed for DAgger distillation and then compressed into a single controller with deployable observations followed by RL fine-tuning. Experiments on a full-size humanoid show improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.