Matteo Balice

h-index24
2papers

2 Papers

CVOct 30, 2025
Scaling Image Geo-Localization to Continent Level

Philipp Lindenberger, Paul-Edouard Sarlin, Jan Hosang et al.

Determining the precise geographic location of an image at a global scale remains an unsolved challenge. Standard image retrieval techniques are inefficient due to the sheer volume of images (>100M) and fail when coverage is insufficient. Scalable solutions, however, involve a trade-off: global classification typically yields coarse results (10+ kilometers), while cross-view retrieval between ground and aerial imagery suffers from a domain gap and has been primarily studied on smaller regions. This paper introduces a hybrid approach that achieves fine-grained geo-localization across a large geographic expanse the size of a continent. We leverage a proxy classification task during training to learn rich feature representations that implicitly encode precise location information. We combine these learned prototypes with embeddings of aerial imagery to increase robustness to the sparsity of ground-level data. This enables direct, fine-grained retrieval over areas spanning multiple countries. Our extensive evaluation demonstrates that our approach can localize within 200m more than 68\% of queries of a dataset covering a large part of Europe. The code is publicly available at https://scaling-geoloc.github.io.

88.1CVMay 21
No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos

Matteo Balice, Yanik Kunzi, Chenyangguang Zhang et al.

Recent feed-forward 3D gaussian splatting methods have made dramatic progress on individual aspects of 3D scene reconstruction, but no existing method jointly addresses dynamic content, multi-view input, and unknown camera poses in a single feed-forward pass. Methods that handle dynamics either require accurate camera poses or accept only monocular input; pose-free multi-view methods address only static scenes; and per-scene optimization methods bridge some of these gaps but at minutes-to-hours cost per scene. We introduce NoPo4D, the first feed-forward system that addresses this empty quadrant. Building on a pretrained geometry backbone and recent 4D Gaussian frameworks, NoPo4D introduces a velocity decomposition that splits Gaussian motion into per-pixel image-plane shifts and depth changes, allowing direct supervision from pseudo ground-truth optical flow on the 2D component. This sidesteps both the differentiable rendering that couples prior posed methods to pose accuracy and the 3D motion ground truth that prior pose-free methods require. The system is rounded out by a bidirectional motion encoder for cross-view and cross-frame feature aggregation, and view-dependent opacity that mitigates cross-view and cross-timestep Gaussian misalignments. On four multi-view dynamic benchmarks, NoPo4D consistently outperforms prior feed-forward baselines, and with an optional post-optimization stage surpasses per-scene optimization methods, while running orders of magnitude faster.