CLAug 3, 2023
SimTeG: A Frustratingly Simple Approach Improves Textual Graph LearningKeyu Duan, Qian Liu, Tat-Seng Chua et al.
Textual graphs (TGs) are graphs whose nodes correspond to text (sentences or documents), which are widely prevalent. The representation learning of TGs involves two stages: (i) unsupervised feature extraction and (ii) supervised graph representation learning. In recent years, extensive efforts have been devoted to the latter stage, where Graph Neural Networks (GNNs) have dominated. However, the former stage for most existing graph benchmarks still relies on traditional feature engineering techniques. More recently, with the rapid development of language models (LMs), researchers have focused on leveraging LMs to facilitate the learning of TGs, either by jointly training them in a computationally intensive framework (merging the two stages), or designing complex self-supervised training tasks for feature extraction (enhancing the first stage). In this work, we present SimTeG, a frustratingly Simple approach for Textual Graph learning that does not innovate in frameworks, models, and tasks. Instead, we first perform supervised parameter-efficient fine-tuning (PEFT) on a pre-trained LM on the downstream task, such as node classification. We then generate node embeddings using the last hidden states of finetuned LM. These derived features can be further utilized by any GNN for training on the same task. We evaluate our approach on two fundamental graph representation learning tasks: node classification and link prediction. Through extensive experiments, we show that our approach significantly improves the performance of various GNNs on multiple graph benchmarks.
CVJul 27, 2023
The RoboDepth Challenge: Methods and Advancements Towards Robust Depth EstimationLingdong Kong, Yaru Niu, Shaoyuan Xie et al.
Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical applications. Existing depth estimation systems, however, suffer inevitably from real-world corruptions and perturbations and are struggled to provide reliable depth predictions under such cases. In this paper, we summarize the winning solutions from the RoboDepth Challenge -- an academic competition designed to facilitate and advance robust OoD depth estimation. This challenge was developed based on the newly established KITTI-C and NYUDepth2-C benchmarks. We hosted two stand-alone tracks, with an emphasis on robust self-supervised and robust fully-supervised depth estimation, respectively. Out of more than two hundred participants, nine unique and top-performing solutions have appeared, with novel designs ranging from the following aspects: spatial- and frequency-domain augmentations, masked image modeling, image restoration and super-resolution, adversarial training, diffusion-based noise suppression, vision-language pre-training, learned model ensembling, and hierarchical feature enhancement. Extensive experimental analyses along with insightful observations are drawn to better understand the rationale behind each design. We hope this challenge could lay a solid foundation for future research on robust and reliable depth estimation and beyond. The datasets, competition toolkit, workshop recordings, and source code from the winning teams are publicly available on the challenge website.
CVOct 23, 2023
RoboDepth: Robust Out-of-Distribution Depth Estimation under CorruptionsLingdong Kong, Shaoyuan Xie, Hanjiang Hu et al.
Depth estimation from monocular images is pivotal for real-world visual perception systems. While current learning-based depth estimation models train and test on meticulously curated data, they often overlook out-of-distribution (OoD) situations. Yet, in practical settings -- especially safety-critical ones like autonomous driving -- common corruptions can arise. Addressing this oversight, we introduce a comprehensive robustness test suite, RoboDepth, encompassing 18 corruptions spanning three categories: i) weather and lighting conditions; ii) sensor failures and movement; and iii) data processing anomalies. We subsequently benchmark 42 depth estimation models across indoor and outdoor scenes to assess their resilience to these corruptions. Our findings underscore that, in the absence of a dedicated robustness evaluation framework, many leading depth estimation models may be susceptible to typical corruptions. We delve into design considerations for crafting more robust depth estimation models, touching upon pre-training, augmentation, modality, model capacity, and learning paradigms. We anticipate our benchmark will establish a foundational platform for advancing robust OoD depth estimation.
CLAug 25, 2023
Prompting a Large Language Model to Generate Diverse Motivational Messages: A Comparison with Human-Written MessagesSamuel Rhys Cox, Ashraf Abdul, Wei Tsang Ooi
Large language models (LLMs) are increasingly capable and prevalent, and can be used to produce creative content. The quality of content is influenced by the prompt used, with more specific prompts that incorporate examples generally producing better results. On from this, it could be seen that using instructions written for crowdsourcing tasks (that are specific and include examples to guide workers) could prove effective LLM prompts. To explore this, we used a previous crowdsourcing pipeline that gave examples to people to help them generate a collectively diverse corpus of motivational messages. We then used this same pipeline to generate messages using GPT-4, and compared the collective diversity of messages from: (1) crowd-writers, (2) GPT-4 using the pipeline, and (3 & 4) two baseline GPT-4 prompts. We found that the LLM prompts using the crowdsourcing pipeline caused GPT-4 to produce more diverse messages than the two baseline prompts. We also discuss implications from messages generated by both human writers and LLMs.
HCAug 9, 2023
Comparing How a Chatbot References User Utterances from Previous Chatting Sessions: An Investigation of Users' Privacy Concerns and PerceptionsSamuel Rhys Cox, Yi-Chieh Lee, Wei Tsang Ooi
Chatbots are capable of remembering and referencing previous conversations, but does this enhance user engagement or infringe on privacy? To explore this trade-off, we investigated the format of how a chatbot references previous conversations with a user and its effects on a user's perceptions and privacy concerns. In a three-week longitudinal between-subjects study, 169 participants talked about their dental flossing habits to a chatbot that either, (1-None): did not explicitly reference previous user utterances, (2-Verbatim): referenced previous utterances verbatim, or (3-Paraphrase): used paraphrases to reference previous utterances. Participants perceived Verbatim and Paraphrase chatbots as more intelligent and engaging. However, the Verbatim chatbot also raised privacy concerns with participants. To gain insights as to why people prefer certain conditions or had privacy concerns, we conducted semi-structured interviews with 15 participants. We discuss implications from our findings that can help designers choose an appropriate format to reference previous user utterances and inform in the design of longitudinal dialogue scripting.
72.6CVMar 11
P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and VideoLongan Wang, Yuang Shi, Wei Tsang Ooi
Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussian splatting framework that provides a unified solution for scalable Gaussian representation in both images and videos. P-GSVC organizes 2D Gaussian splats into a base layer and successive enhancement layers, enabling coarse-to-fine reconstructions. To effectively optimize this layered representation, we propose a joint training strategy that simultaneously updates Gaussians across layers, aligning their optimization trajectories to ensure inter-layer compatibility and a stable progressive reconstruction. P-GSVC supports scalability in terms of both quality and resolution. Our experiments show that the joint training strategy can gain up to 1.9 dB improvement in PSNR for video and 2.6 dB improvement in PSNR for image when compared to methods that perform sequential layer-wise training. Project page: https://longanwang-cs.github.io/PGSVC-webpage/
CVAug 27, 2024
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive StreamingYuang Shi, Géraldine Morin, Simone Gasparini et al.
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.
86.3MLMar 15
Learning-to-Defer with Expert-Conditioned AdviceYannis Montreuil, Leina Montreuil, Axel Carlier et al.
Learning-to-Defer routes each input to the expert that minimizes expected cost, but it assumes that the information available to every expert is fixed at decision time. Many modern systems violate this assumption: after selecting an expert, one may also choose what additional information that expert should receive, such as retrieved documents, tool outputs, or escalation context. We study this problem and call it Learning-to-Defer with advice. We show that a broad family of natural separated surrogates, which learn routing and advice with distinct heads, are inconsistent even in the smallest non-trivial setting. We then introduce an augmented surrogate that operates on the composite expert--advice action space and prove an $\mathcal{H}$-consistency guarantee together with an excess-risk transfer bound, yielding recovery of the Bayes-optimal policy in the limit. Experiments on tabular, LLMs, and multi-modal tasks show that the resulting method improves over standard Learning-to-Defer while adapting its advice-acquisition behavior to the cost regime.
CVDec 11, 2025
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real WorldAo Liang, Lingdong Kong, Tianyi Yan et al.
Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.
LGJan 30
Learning to Defer in Non-Stationary Time Series via Switching State-Space ModelsYannis Montreuil, Letian Yu, Axel Carlier et al.
We study Learning to Defer for non-stationary time series with partial feedback and time-varying expert availability. At each time step, the router selects an available expert, observes the target, and sees only the queried expert's prediction. We model signed expert residuals using L2D-SLDS, a factorized switching linear-Gaussian state-space model with context-dependent regime transitions, a shared global factor enabling cross-expert information transfer, and per-expert idiosyncratic states. The model supports expert entry and pruning via a dynamic registry. Using one-step-ahead predictive beliefs, we propose an IDS-inspired routing rule that trades off predicted cost against information gained about the latent regime and shared factor. Experiments show improvements over contextual-bandit baselines and a no-shared-factor ablation.
CVSep 4, 2025Code
3D and 4D World Modeling: A SurveyLingdong Kong, Wesley Yang, Jianbiao Mei et al.
World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they overlook the rapidly growing body of work that leverages native 3D and 4D representations such as RGB-D imagery, occupancy grids, and LiDAR point clouds for large-scale scene modeling. At the same time, the absence of a standardized definition and taxonomy for ``world models'' has led to fragmented and sometimes inconsistent claims in the literature. This survey addresses these gaps by presenting the first comprehensive review explicitly dedicated to 3D and 4D world modeling and generation. We establish precise definitions, introduce a structured taxonomy spanning video-based (VideoGen), occupancy-based (OccGen), and LiDAR-based (LiDARGen) approaches, and systematically summarize datasets and evaluation metrics tailored to 3D/4D settings. We further discuss practical applications, identify open challenges, and highlight promising research directions, aiming to provide a coherent and foundational reference for advancing the field. A systematic summary of existing literature is available at https://github.com/worldbench/survey
84.0AIMay 18
AI for Auto-Research: Roadmap & User GuideLingdong Kong, Xian Sun, Wei Chow et al.
AI-assisted research is crossing a threshold: fully automated systems can now generate research papers for as little as $15, while long-horizon agents can execute experiments, draft manuscripts, and simulate critique with minimal human input. Yet this productivity frontier exposes a deeper integrity problem: under scientific pressure, even frontier LLMs still fabricate results, miss hidden errors, and fail to judge novelty reliably. Studying developments through April 2026, we present an end-to-end analysis of AI across the complete research lifecycle, organized into four epistemological phases: Creation (idea generation, literature review, coding & experiments, tables & figures), Writing (paper writing), Validation (peer review, rebuttal & revision), and Dissemination (posters, slides, videos, social media, project pages, and interactive agents). We identify a sharp, stage-dependent boundary between reliable assistance and unreliable autonomy: AI excels at structured, retrieval-grounded, and tool-mediated tasks, but remains fragile for genuinely novel ideas, research-level experiments, and scientific judgment. Generated ideas often degrade after implementation, research code lags far behind pattern-matching benchmarks, and end-to-end autonomous systems have not yet consistently reached major-venue acceptance standards. We further show that greater automation can obscure rather than eliminate failure modes, making human-governed collaboration the most credible deployment paradigm. Finally, we provide a structured taxonomy, benchmark suite, and tool inventory, cross-stage design principles, and a practitioner-oriented playbook, with resources maintained at our project page.
CVOct 30, 2025
SEE4D: Pose-Free 4D Generation via Auto-Regressive Video InpaintingDongyue Lu, Ao Liang, Tianxin Huang et al.
Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.
CVJan 8
Sketch&Patch++: Efficient Structure-Aware 3D Gaussian RepresentationYuang Shi, Géraldine Morin, Simone Gasparini et al.
We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features such as edges and contours, while others represent broader, smoother regions analogous to brush strokes that add volume and depth. Based on this observation, we propose a hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which represent high-frequency, boundary-defining features, and (ii) Patch Gaussians, which cover low-frequency, smooth regions. This semantic separation naturally enables layered progressive streaming, where the compact Sketch Gaussians establish the structural skeleton before Patch Gaussians incrementally refine volumetric detail. In this work, we extend our previous method to arbitrary 3D scenes by proposing a novel hierarchical adaptive categorization framework that operates directly on the 3DGS representation. Our approach employs multi-criteria density-based clustering, combined with adaptive quality-driven refinement. This method eliminates dependency on external 3D line primitives while ensuring optimal parametric encoding effectiveness. Our comprehensive evaluation across diverse scenes, including both man-made and natural environments, demonstrates that our method achieves up to 1.74 dB improvement in PSNR, 6.7% in SSIM, and 41.4% in LPIPS at equivalent model sizes compared to uniform pruning baselines. For indoor scenes, our method can maintain visual quality with only 0.5\% of the original model size. This structure-aware representation enables efficient storage, adaptive streaming, and rendering of high-fidelity 3D content across bandwidth-constrained networks and resource-limited devices.
57.8MLMay 12
Online Learning-to-Defer with Varying ExpertsDang Hoang Duy, Yannis Montreuil, Maxime Meyer et al.
Learning-to-Defer (L2D) methods route each query either to a predictive model or to external experts. While existing work studies this problem in batch settings, real-world deployments require handling streaming data, changing expert availability, and shifting expert distribution. We introduce the first online L2D algorithm for multiclass classification with bandit feedback and a dynamically varying pool of experts. Our method achieves regret guarantees of $O((n+n_e)T^{2/3})$ in general and $O((n+n_e)\sqrt{T})$ under a low-noise condition, where $T$ is the time horizon, $n$ is the number of labels, and $n_e$ is the number of distinct experts observed across rounds. The analysis builds on novel $\mathcal{H}$-consistency bounds for the online framework, combined with first-order methods for online convex optimization. Experiments on synthetic and real-world datasets demonstrate that our approach effectively extends standard Learning-to-Defer to settings with varying expert availability and reliability.
CVDec 9, 2025
Learning to Remove Lens Flare in Event CameraHaiqian Han, Lingdong Kong, Jianing Li et al.
Event cameras have the potential to revolutionize vision systems with their high temporal resolution and dynamic range, yet they remain susceptible to lens flare, a fundamental optical artifact that causes severe degradation. In event streams, this optical artifact forms a complex, spatio-temporal distortion that has been largely overlooked. We present E-Deflare, the first systematic framework for removing lens flare from event camera data. We first establish the theoretical foundation by deriving a physics-grounded forward model of the non-linear suppression mechanism. This insight enables the creation of the E-Deflare Benchmark, a comprehensive resource featuring a large-scale simulated training set, E-Flare-2.7K, and the first-ever paired real-world test set, E-Flare-R, captured by our novel optical system. Empowered by this benchmark, we design E-DeflareNet, which achieves state-of-the-art restoration performance. Extensive experiments validate our approach and demonstrate clear benefits for downstream tasks. Code and datasets are publicly available.
94.9CVMay 11
Is Your Driving World Model an All-Around Player?Lingdong Kong, Ao Liang, Tianyi Yan et al.
Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.
CVMay 8, 2024
Multi-Modal Data-Efficient 3D Scene Understanding for Autonomous DrivingLingdong Kong, Xiang Xu, Jiawei Ren et al.
Efficient data utilization is crucial for advancing 3D scene understanding in autonomous driving, where reliance on heavily human-annotated LiDAR point clouds challenges fully supervised methods. Addressing this, our study extends into semi-supervised learning for LiDAR semantic segmentation, leveraging the intrinsic spatial priors of driving scenes and multi-sensor complements to augment the efficacy of unlabeled datasets. We introduce LaserMix++, an evolved framework that integrates laser beam manipulations from disparate LiDAR scans and incorporates LiDAR-camera correspondences to further assist data-efficient learning. Our framework is tailored to enhance 3D scene consistency regularization by incorporating multi-modality, including 1) multi-modal LaserMix operation for fine-grained cross-sensor interactions; 2) camera-to-LiDAR feature distillation that enhances LiDAR feature learning; and 3) language-driven knowledge guidance generating auxiliary supervisions using open-vocabulary models. The versatility of LaserMix++ enables applications across LiDAR representations, establishing it as a universally applicable solution. Our framework is rigorously validated through theoretical analysis and extensive experiments on popular driving perception datasets. Results demonstrate that LaserMix++ markedly outperforms fully supervised alternatives, achieving comparable accuracy with five times fewer annotations and significantly improving the supervised-only baselines. This substantial advancement underscores the potential of semi-supervised approaches in reducing the reliance on extensive labeled data in LiDAR-based 3D scene understanding systems.
CVMay 8, 2024
OpenESS: Event-based Semantic Scene Understanding with Open VocabulariesLingdong Kong, Youquan Liu, Lai Xing Ng et al.
Event-based semantic segmentation (ESS) is a fundamental yet challenging task for event camera sensing. The difficulties in interpreting and annotating event data limit its scalability. While domain adaptation from images to event data can help to mitigate this issue, there exist data representational differences that require additional effort to resolve. In this work, for the first time, we synergize information from image, text, and event-data domains and introduce OpenESS to enable scalable ESS in an open-world, annotation-efficient manner. We achieve this goal by transferring the semantically rich CLIP knowledge from image-text pairs to event streams. To pursue better cross-modality adaptation, we propose a frame-to-event contrastive distillation and a text-to-event semantic consistency regularization. Experimental results on popular ESS benchmarks showed our approach outperforms existing methods. Notably, we achieve 53.93% and 43.31% mIoU on DDD17 and DSEC-Semantic without using either event or frame labels.
CVJan 22, 2025
Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made ScenesYuang Shi, Simone Gasparini, Géraldine Morin et al.
3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.
CVMay 14, 2024
The RoboDrive Challenge: Drive Anytime Anywhere in Any ConditionLingdong Kong, Shaoyuan Xie, Hanjiang Hu et al. · tsinghua
In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.
MLFeb 3, 2025
Adversarial Robustness in Two-Stage Learning-to-Defer: Algorithms and GuaranteesYannis Montreuil, Axel Carlier, Lai Xing Ng et al.
Two-stage Learning-to-Defer (L2D) enables optimal task delegation by assigning each input to either a fixed main model or one of several offline experts, supporting reliable decision-making in complex, multi-agent environments. However, existing L2D frameworks assume clean inputs and are vulnerable to adversarial perturbations that can manipulate query allocation--causing costly misrouting or expert overload. We present the first comprehensive study of adversarial robustness in two-stage L2D systems. We introduce two novel attack strategie--untargeted and targeted--which respectively disrupt optimal allocations or force queries to specific agents. To defend against such threats, we propose SARD, a convex learning algorithm built on a family of surrogate losses that are provably Bayes-consistent and $(\mathcal{R}, \mathcal{G})$-consistent. These guarantees hold across classification, regression, and multi-task settings. Empirical results demonstrate that SARD significantly improves robustness under adversarial attacks while maintaining strong clean performance, marking a critical step toward secure and trustworthy L2D deployment.
CLOct 21, 2024
Optimal Query Allocation in Extractive QA with LLMs: A Learning-to-Defer Framework with Theoretical GuaranteesYannis Montreuil, Shu Heng Yeo, Axel Carlier et al.
Large Language Models excel in generative tasks but exhibit inefficiencies in structured text selection, particularly in extractive question answering. This challenge is magnified in resource-constrained environments, where deploying multiple specialized models for different tasks is impractical. We propose a Learning-to-Defer framework that allocates queries to specialized experts, ensuring high-confidence predictions while optimizing computational efficiency. Our approach integrates a principled allocation strategy with theoretical guarantees on optimal deferral that balances performance and cost. Empirical evaluations on SQuADv1, SQuADv2, and TriviaQA demonstrate that our method enhances answer reliability while significantly reducing computational overhead, making it well-suited for scalable and efficient EQA deployment.
MLMay 15, 2025
One-Stage Top-$k$ Learning-to-Defer: Score-Based Surrogates with Theoretical GuaranteesYannis Montreuil, Axel Carlier, Lai Xing Ng et al.
We introduce the first one-stage Top-$k$ Learning-to-Defer framework, which unifies prediction and deferral by learning a shared score-based model that selects the $k$ most cost-effective entities-labels or experts-per input. While existing one-stage L2D methods are limited to deferring to a single expert, our approach jointly optimizes prediction and deferral across multiple entities through a single end-to-end objective. We define a cost-sensitive loss and derive a novel convex surrogate that is independent of the cardinality parameter $k$, enabling generalization across Top-$k$ regimes without retraining. Our formulation recovers the Top-1 deferral policy of prior score-based methods as a special case, and we prove that our surrogate is both Bayes-consistent and $\mathcal{H}$-consistent under mild assumptions. We further introduce an adaptive variant, Top-$k(x)$, which dynamically selects the number of consulted entities per input to balance predictive accuracy and consultation cost. Experiments on CIFAR-10 and SVHN confirm that our one-stage Top-$k$ method strictly outperforms Top-1 deferral, while Top-$k(x)$ achieves superior accuracy-cost trade-offs by tailoring allocations to input complexity.
MLOct 21, 2024
A Two-Stage Learning-to-Defer Approach for Multi-Task LearningYannis Montreuil, Shu Heng Yeo, Axel Carlier et al.
The Two-Stage Learning-to-Defer (L2D) framework has been extensively studied for classification and, more recently, regression tasks. However, many real-world applications require solving both tasks jointly in a multi-task setting. We introduce a novel Two-Stage L2D framework for multi-task learning that integrates classification and regression through a unified deferral mechanism. Our method leverages a two-stage surrogate loss family, which we prove to be both Bayes-consistent and $(\mathcal{G}, \mathcal{R})$-consistent, ensuring convergence to the Bayes-optimal rejector. We derive explicit consistency bounds tied to the cross-entropy surrogate and the $L_1$-norm of agent-specific costs, and extend minimizability gap analysis to the multi-expert two-stage regime. We also make explicit how shared representation learning -- commonly used in multi-task models -- affects these consistency guarantees. Experiments on object detection and electronic health record analysis demonstrate the effectiveness of our approach and highlight the limitations of existing L2D methods in multi-task scenarios.
CVJul 23, 2025
Perspective-Invariant 3D Object DetectionAo Liang, Lingdong Kong, Dongyue Lu et al.
With the rise of robotics, LiDAR-based 3D object detection has garnered significant attention in both academia and industry. However, existing datasets and methods predominantly focus on vehicle-mounted platforms, leaving other autonomous platforms underexplored. To bridge this gap, we introduce Pi3DET, the first benchmark featuring LiDAR data and 3D bounding box annotations collected from multiple platforms: vehicle, quadruped, and drone, thereby facilitating research in 3D object detection for non-vehicle platforms as well as cross-platform 3D detection. Based on Pi3DET, we propose a novel cross-platform adaptation framework that transfers knowledge from the well-studied vehicle platform to other platforms. This framework achieves perspective-invariant 3D detection through robust alignment at both geometric and feature levels. Additionally, we establish a benchmark to evaluate the resilience and robustness of current 3D detectors in cross-platform scenarios, providing valuable insights for developing adaptive 3D perception systems. Extensive experiments validate the effectiveness of our approach on challenging cross-platform tasks, demonstrating substantial gains over existing adaptation methods. We hope this work paves the way for generalizable and unified 3D perception systems across diverse and complex environments. Our Pi3DET dataset, cross-platform benchmark suite, and annotation toolkit have been made publicly available.
CVMar 25, 2025
EventFly: Event Camera Perception from Ground to the SkyLingdong Kong, Dongyue Lu, Xiang Xu et al.
Cross-platform adaptation in event-based dense perception is crucial for deploying event cameras across diverse settings, such as vehicles, drones, and quadrupeds, each with unique motion dynamics, viewpoints, and class distributions. In this work, we introduce EventFly, a framework for robust cross-platform adaptation in event camera perception. Our approach comprises three key components: i) Event Activation Prior (EAP), which identifies high-activation regions in the target domain to minimize prediction entropy, fostering confident, domain-adaptive predictions; ii) EventBlend, a data-mixing strategy that integrates source and target event voxel grids based on EAP-driven similarity and density maps, enhancing feature alignment; and iii) EventMatch, a dual-discriminator technique that aligns features from source, target, and blended domains for better domain-invariant learning. To holistically assess cross-platform adaptation abilities, we introduce EXPo, a large-scale benchmark with diverse samples across vehicle, drone, and quadruped platforms. Extensive experiments validate our effectiveness, demonstrating substantial gains over popular adaptation methods. We hope this work can pave the way for more adaptive, high-performing event perception across diverse and complex environments.
LGApr 17, 2025
Why Ask One When You Can Ask $k$? Learning-to-Defer to the Top-$k$ ExpertsYannis Montreuil, Axel Carlier, Lai Xing Ng et al.
Existing Learning-to-Defer (L2D) frameworks are limited to single-expert deferral, forcing each query to rely on only one expert and preventing the use of collective expertise. We introduce the first framework for Top-$k$ Learning-to-Defer, which allocates queries to the $k$ most cost-effective entities. Our formulation unifies and strictly generalizes prior approaches, including the one-stage and two-stage regimes, selective prediction, and classical cascades. In particular, it recovers the usual Top-1 deferral rule as a special case while enabling principled collaboration with multiple experts when $k>1$. We further propose Top-$k(x)$ Learning-to-Defer, an adaptive variant that learns the optimal number of experts per query based on input difficulty, expert quality, and consultation cost. To enable practical learning, we develop a novel surrogate loss that is Bayes-consistent, $\mathcal{H}_h$-consistent in the one-stage setting, and $(\mathcal{H}_r,\mathcal{H}_g)$-consistent in the two-stage setting. Crucially, this surrogate is independent of $k$, allowing a single policy to be learned once and deployed flexibly across $k$. Experiments across both regimes show that Top-$k$ and Top-$k(x)$ deliver superior accuracy-cost trade-offs, opening a new direction for multi-expert deferral in L2D.
CVJan 21, 2025
GSVC: Efficient Video Representation and Compression Through 2D Gaussian SplattingLongan Wang, Yuang Shi, Wei Tsang Ooi
3D Gaussian splats have emerged as a revolutionary, effective, learned representation for static 3D scenes. In this work, we explore using 2D Gaussian splats as a new primitive for representing videos. We propose GSVC, an approach to learning a set of 2D Gaussian splats that can effectively represent and compress video frames. GSVC incorporates the following techniques: (i) To exploit temporal redundancy among adjacent frames, which can speed up training and improve the compression efficiency, we predict the Gaussian splats of a frame based on its previous frame; (ii) To control the trade-offs between file size and quality, we remove Gaussian splats with low contribution to the video quality; (iii) To capture dynamics in videos, we randomly add Gaussian splats to fit content with large motion or newly-appeared objects; (iv) To handle significant changes in the scene, we detect key frames based on loss differences during the learning process. Experiment results show that GSVC achieves good rate-distortion trade-offs, comparable to state-of-the-art video codecs such as AV1 and VVC, and a rendering speed of 1500 fps for a 1920x1080 video.
85.7MLApr 10
Beyond Augmented-Action Surrogates for Multi-Expert Learning-to-DeferYannis Montreuil, Axel Carlier, Lai Xing Ng et al.
Learning-to-Defer routes each input to the expert that minimizes expected cost, but it assumes that the information available to every expert is fixed at decision time. Many modern systems violate this assumption: after selecting an expert, one may also choose what additional information that expert should receive, such as retrieved documents, tool outputs, or escalation context. We study this problem and call it Learning-to-Defer with advice. We show that a broad family of natural separated surrogates, which learn routing and advice with distinct heads, is inconsistent even in the smallest non-trivial setting. We then introduce an augmented surrogate that operates on the composite expert--advice action space and prove an $\mathcal{H}$-consistency guarantee together with an excess-risk transfer bound, yielding recovery of the Bayes-optimal policy in the limit. Experiments on tabular, language, and multi-modal tasks show that the resulting method improves over standard Learning-to-Defer while adapting its advice-acquisition behavior to the cost regime; a synthetic benchmark confirms the failure mode predicted for separated surrogates.
CVAug 5, 2025
LiDARCrafter: Dynamic 4D World Modeling from LiDAR SequencesAo Liang, Youquan Liu, Yu Yang et al.
Generative world models have become essential data engines for autonomous driving, yet most existing efforts focus on videos or occupancy grids, overlooking the unique LiDAR properties. Extending LiDAR generation to dynamic 4D world modeling presents challenges in controllability, temporal coherence, and evaluation standardization. To this end, we present LiDARCrafter, a unified framework for 4D LiDAR generation and editing. Given free-form natural language inputs, we parse instructions into ego-centric scene graphs, which condition a tri-branch diffusion network to generate object structures, motion trajectories, and geometry. These structured conditions enable diverse and fine-grained scene editing. Additionally, an autoregressive module generates temporally coherent 4D LiDAR sequences with smooth transitions. To support standardized evaluation, we establish a comprehensive benchmark with diverse metrics spanning scene-, object-, and sequence-level aspects. Experiments on the nuScenes dataset using this benchmark demonstrate that LiDARCrafter achieves state-of-the-art performance in fidelity, controllability, and temporal consistency across all levels, paving the way for data augmentation and simulation. The code and benchmark are released to the community.
CVDec 9, 2024
FlexEvent: Towards Flexible Event-Frame Object Detection at Varying Operational FrequenciesDongyue Lu, Lingdong Kong, Gim Hee Lee et al.
Event cameras offer unparalleled advantages for real-time perception in dynamic environments, thanks to the microsecond-level temporal resolution and asynchronous operation. Existing event detectors, however, are limited by fixed-frequency paradigms and fail to fully exploit the high-temporal resolution and adaptability of event data. To address these limitations, we propose FlexEvent, a novel framework that enables detection at varying frequencies. Our approach consists of two key components: FlexFuse, an adaptive event-frame fusion module that integrates high-frequency event data with rich semantic information from RGB frames, and FlexTune, a frequency-adaptive fine-tuning mechanism that generates frequency-adjusted labels to enhance model generalization across varying operational frequencies. This combination allows our method to detect objects with high accuracy in both fast-moving and static scenarios, while adapting to dynamic environments. Extensive experiments on large-scale event camera datasets demonstrate that our approach surpasses state-of-the-art methods, achieving significant improvements in both standard and high-frequency settings. Notably, our method maintains robust performance when scaling from 20 Hz to 90 Hz and delivers accurate detection up to 180 Hz, proving its effectiveness in extreme conditions. Our framework sets a new benchmark for event-based object detection and paves the way for more adaptable, real-time vision systems.
LGMar 29, 2024
CAESAR: Enhancing Federated RL in Heterogeneous MDPs through Convergence-Aware Sampling with ScreeningHei Yi Mak, Flint Xiaofeng Fan, Luca A. Lanzendörfer et al. · eth-zurich
In this study, we delve into Federated Reinforcement Learning (FedRL) in the context of value-based agents operating across diverse Markov Decision Processes (MDPs). Existing FedRL methods typically aggregate agents' learning by averaging the value functions across them to improve their performance. However, this aggregation strategy is suboptimal in heterogeneous environments where agents converge to diverse optimal value functions. To address this problem, we introduce the Convergence-AwarE SAmpling with scReening (CAESAR) aggregation scheme designed to enhance the learning of individual agents across varied MDPs. CAESAR is an aggregation strategy used by the server that combines convergence-aware sampling with a screening mechanism. By exploiting the fact that agents learning in identical MDPs are converging to the same optimal value function, CAESAR enables the selective assimilation of knowledge from more proficient counterparts, thereby significantly enhancing the overall learning efficiency. We empirically validate our hypothesis and demonstrate the effectiveness of CAESAR in enhancing the learning efficiency of agents, using both a custom-built GridWorld environment and the classical FrozenLake-v1 task, each presenting varying levels of environmental heterogeneity.
MLOct 13, 2025
Adversarial Robustness in One-Stage Learning-to-DeferYannis Montreuil, Letian Yu, Axel Carlier et al.
Learning-to-Defer (L2D) enables hybrid decision-making by routing inputs either to a predictor or to external experts. While promising, L2D is highly vulnerable to adversarial perturbations, which can not only flip predictions but also manipulate deferral decisions. Prior robustness analyses focus solely on two-stage settings, leaving open the end-to-end (one-stage) case where predictor and allocation are trained jointly. We introduce the first framework for adversarial robustness in one-stage L2D, covering both classification and regression. Our approach formalizes attacks, proposes cost-sensitive adversarial surrogate losses, and establishes theoretical guarantees including $\mathcal{H}$, $(\mathcal{R }, \mathcal{F})$, and Bayes consistency. Experiments on benchmark datasets confirm that our methods improve robustness against untargeted and targeted attacks while preserving clean performance.
CVSep 15, 2025
Learning to Generate 4D LiDAR SequencesAo Liang, Youquan Liu, Yu Yang et al.
While generative world models have advanced video and occupancy-based data synthesis, LiDAR generation remains underexplored despite its importance for accurate 3D perception. Extending generation to 4D LiDAR data introduces challenges in controllability, temporal stability, and evaluation. We present LiDARCrafter, a unified framework that converts free-form language into editable LiDAR sequences. Instructions are parsed into ego-centric scene graphs, which a tri-branch diffusion model transforms into object layouts, trajectories, and shapes. A range-image diffusion model generates the initial scan, and an autoregressive module extends it into a temporally coherent sequence. The explicit layout design further supports object-level editing, such as insertion or relocation. To enable fair assessment, we provide EvalSuite, a benchmark spanning scene-, object-, and sequence-level metrics. On nuScenes, LiDARCrafter achieves state-of-the-art fidelity, controllability, and temporal consistency, offering a foundation for LiDAR-based simulation and data augmentation.
CVJul 23, 2025
Talk2Event: Grounded Understanding of Dynamic Scenes from Event CamerasLingdong Kong, Dongyue Lu, Ao Liang et al.
Event cameras offer microsecond-level latency and robustness to motion blur, making them ideal for understanding dynamic environments. Yet, connecting these asynchronous streams to human language remains an open challenge. We introduce Talk2Event, the first large-scale benchmark for language-driven object grounding in event-based perception. Built from real-world driving data, we provide over 30,000 validated referring expressions, each enriched with four grounding attributes -- appearance, status, relation to viewer, and relation to other objects -- bridging spatial, temporal, and relational reasoning. To fully exploit these cues, we propose EventRefer, an attribute-aware grounding framework that dynamically fuses multi-attribute representations through a Mixture of Event-Attribute Experts (MoEE). Our method adapts to different modalities and scene dynamics, achieving consistent gains over state-of-the-art baselines in event-only, frame-only, and event-frame fusion settings. We hope our dataset and approach will establish a foundation for advancing multimodal, temporally-aware, and language-driven perception in real-world robotics and autonomy.
CVSep 11, 2025
Visual Grounding from Event CamerasLingdong Kong, Dongyue Lu, Ao Liang et al.
Event cameras capture changes in brightness with microsecond precision and remain reliable under motion blur and challenging illumination, offering clear advantages for modeling highly dynamic scenes. Yet, their integration with natural language understanding has received little attention, leaving a gap in multimodal perception. To address this, we introduce Talk2Event, the first large-scale benchmark for language-driven object grounding using event data. Built on real-world driving scenarios, Talk2Event comprises 5,567 scenes, 13,458 annotated objects, and more than 30,000 carefully validated referring expressions. Each expression is enriched with four structured attributes -- appearance, status, relation to the viewer, and relation to surrounding objects -- that explicitly capture spatial, temporal, and relational cues. This attribute-centric design supports interpretable and compositional grounding, enabling analysis that moves beyond simple object recognition to contextual reasoning in dynamic environments. We envision Talk2Event as a foundation for advancing multimodal and temporally-aware perception, with applications spanning robotics, human-AI interaction, and so on.
LGJul 22, 2020
Shape-CD: Change-Point Detection in Time-Series Data with Shapes and NeuronsVarsha Suresh, Wei Tsang Ooi
Change-point detection in a time series aims to discover the time points at which some unknown underlying physical process that generates the time-series data has changed. We found that existing approaches become less accurate when the underlying process is complex and generates large varieties of patterns in the time series. To address this shortcoming, we propose Shape-CD, a simple, fast, and accurate change point detection method. Shape-CD uses shape-based features to model the patterns and a conditional neural field to model the temporal correlations among the time regions. We evaluated the performance of Shape-CD using four highly dynamic time-series datasets, including the ExtraSensory dataset with up to 2000 classes. Shape-CD demonstrated improved accuracy (7-60% higher in AUC) and faster computational speed compared to existing approaches. Furthermore, the Shape-CD model consists of only hundreds of parameters and require less data to train than other deep supervised learning models.
NIMay 8, 2015
Wireless Multicast for Zoomable Video StreamingHui Wang, Mun Choon Chan, Wei Tsang Ooi
Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom and pan effects are typically achieved by breaking the source video into a grid of independently decodable tiles. Streaming the tiles to a set of heterogeneous users using broadcast is challenging, as users have different link rates and different regions of interest at different resolution levels. In this paper, we consider the following problem: given the subset of tiles that each user requested, the link rate of each user, and the available time slots, at which resolution should each tile be sent, to maximize the overall video quality received by all users. We design an efficient algorithm to solve the problem above, and evaluate the solution on a testbed using 10 mobile devices. Our method is able to achieve up to 12dB improvements over other heuristic methods.